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- switched to unconditional level exit in scriptified actors
Action special may not work properly in a very specific setup E.g., exit to the next level within a hub via boss brain death was broken
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cc5bff6c9c
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d5d509ea10
3 changed files with 3 additions and 3 deletions
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@ -214,7 +214,7 @@ extend class Actor
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}
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} while (count != 0);
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}
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Exit_Normal(0);
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Level.ExitLevel(0, false);
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}
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void A_BrainSpit(class<Actor> spawntype = null)
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@ -289,7 +289,7 @@ class EntitySecond : SpectralMonster
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{
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if (CheckBossDeath ())
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{
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Exit_Normal(0);
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Level.ExitLevel(0, false);
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}
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}
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}
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@ -211,7 +211,7 @@ class ProgLevelEnder : Inventory
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{
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special1 = 255;
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special2 = 1;
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Exit_Normal(0);
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Level.ExitLevel(0, false);
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}
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}
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else
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