- switched to unconditional level exit in scriptified actors

Action special may not work properly in a very specific setup
E.g., exit to the next level within a hub via boss brain death was broken
This commit is contained in:
alexey.lysiuk 2019-06-16 13:32:01 +03:00 committed by Christoph Oelckers
parent cc5bff6c9c
commit d5d509ea10
3 changed files with 3 additions and 3 deletions

View file

@ -214,7 +214,7 @@ extend class Actor
}
} while (count != 0);
}
Exit_Normal(0);
Level.ExitLevel(0, false);
}
void A_BrainSpit(class<Actor> spawntype = null)

View file

@ -289,7 +289,7 @@ class EntitySecond : SpectralMonster
{
if (CheckBossDeath ())
{
Exit_Normal(0);
Level.ExitLevel(0, false);
}
}
}

View file

@ -211,7 +211,7 @@ class ProgLevelEnder : Inventory
{
special1 = 255;
special2 = 1;
Exit_Normal(0);
Level.ExitLevel(0, false);
}
}
else