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- write into stream buffers before opening the next render pass
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1 changed files with 2 additions and 2 deletions
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@ -168,13 +168,13 @@ void VkRenderState::Apply(int dt)
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mApplyCount = 0;
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}
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ApplyStreamData();
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ApplyMatrices();
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ApplyRenderPass(dt);
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ApplyScissor();
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ApplyViewport();
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ApplyStencilRef();
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ApplyDepthBias();
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ApplyStreamData();
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ApplyMatrices();
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ApplyPushConstants();
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ApplyVertexBuffers();
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ApplyDynamicSet();
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