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- fixed: endgame menu no longer resets player's userinfo
User CVARs can be stored in member variables for quicker access Unconditional call to G_CheckDemoStatus() destructs and recreates such CVARs Dangling pointers could be accessed during the last game tick, e.g. from event handlers https://forum.zdoom.org/viewtopic.php?t=65150
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@ -135,7 +135,8 @@ void ActivateEndGameMenu()
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M_ClearMenus();
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if (!netgame)
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{
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G_CheckDemoStatus();
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if (demorecording)
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G_CheckDemoStatus();
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D_StartTitle();
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}
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});
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