Rachael Alexanderson
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a4944067e8
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- fixed: whoops, fixed quite a merge faux pas there.
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2016-12-18 20:57:27 -05:00 |
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Rachael Alexanderson
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bedf4bccea
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Merge commit '1fa37aaeb79d3ab1e5d4aa2b4376130e9f4826fb'
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2016-12-18 20:55:45 -05:00 |
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Rachael Alexanderson
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134825a8c8
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Merge commit '2fea46a719b2084bde7d9e9e37f9a26a5a59c1ab'
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2016-12-18 20:55:00 -05:00 |
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Christoph Oelckers
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1fa37aaeb7
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- fixed code generation for if statements with empty 'true' part. For those the jump statement backpatching was not done correctly.
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2016-12-18 14:09:16 +01:00 |
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Christoph Oelckers
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8dd91f7129
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- added a missing null pointer check to FxIfStatement::Emit.
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2016-12-18 12:18:03 +01:00 |
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Major Cooke
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1bcebb091a
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Added option to check the location for resizing, changing the return into a bool.
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2016-12-18 11:59:24 +01:00 |
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Major Cooke
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3023af8223
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- Added A_SetSize(double newradius, double newheight = -1).
- Changes the calling actor's radius and height.
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2016-12-18 11:59:24 +01:00 |
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Magnus Norddahl
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2fea46a719
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Removed leftovers from QZDoom
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2016-12-18 11:58:32 +01:00 |
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Magnus Norddahl
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9ac7a07be6
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- Set colormap light info using R_SetColorMapLight and R_SetDSColorMapLight rather than manually calculating it
- Move texture and span management into R_DrawMaskedColumn
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2016-12-18 11:58:32 +01:00 |
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Magnus Norddahl
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6e8174d9b4
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More psprite stuff
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2016-12-16 23:02:34 +01:00 |
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Magnus Norddahl
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ecebeed296
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Fix player sprites disappearing when a texture camera is visible
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2016-12-16 22:16:24 +01:00 |
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Magnus Norddahl
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b5f3f63b93
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Minor bug fixes
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2016-12-16 20:52:56 +01:00 |
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Rachael Alexanderson
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ace380d5fc
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Merge https://github.com/rheit/zdoom
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2016-12-16 06:39:16 -05:00 |
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Christoph Oelckers
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7ca5851f78
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- fixed a second spot in RapidJSON where a bad NaN check was done.
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2016-12-16 08:05:29 +01:00 |
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Magnus Norddahl
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6d295a25c2
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Minor tweaking
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2016-12-16 06:21:17 +01:00 |
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Magnus Norddahl
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9b98c4d512
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Fix out of bounds bug
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2016-12-16 05:01:49 +01:00 |
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Rachael Alexanderson
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0b4fd6c766
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Merge https://github.com/rheit/zdoom
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2016-12-15 20:07:10 -05:00 |
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Magnus Norddahl
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adb65ce72a
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Remove TriDrawVariant
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2016-12-16 00:35:45 +01:00 |
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Christoph Oelckers
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9ef551b84a
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- fixed: Start items for players were never actually checked for their type and could cause crashes if non-inventories were given.
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2016-12-16 00:28:16 +01:00 |
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Magnus Norddahl
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99435f5018
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Remove TriDrawVariant from LLVM codegen
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2016-12-15 23:29:31 +01:00 |
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Rachael Alexanderson
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8fede44c3d
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- fixed: Some RenderStyles would crash ZDoom.
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2016-12-15 18:55:20 +01:00 |
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Rachael Alexanderson
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e556fb16bd
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Merge https://github.com/rheit/zdoom
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2016-12-15 03:42:58 -05:00 |
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Magnus Norddahl
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c3cb9d20fb
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Fix uncleared buffer when upscaling the cursor
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2016-12-15 09:30:45 +01:00 |
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Magnus Norddahl
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c643238b86
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Rewrote the LLVM triangle drawer to use the data from the triangle setup function
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2016-12-15 01:33:26 +01:00 |
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Magnus Norddahl
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145c0a6d9e
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Prepare triangle setup to be used by LLVM drawers
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2016-12-13 19:26:13 +01:00 |
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Magnus Norddahl
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be357e1c98
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Triangle setup function for subsector based drawing
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2016-12-13 12:57:04 +01:00 |
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Rachael Alexanderson
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dfc43bcb83
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Merge https://github.com/rheit/zdoom
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2016-12-12 20:22:55 -05:00 |
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Magnus Norddahl
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c1e2c25907
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Stencil close
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2016-12-13 02:13:48 +01:00 |
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Magnus Norddahl
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022368d349
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Stencil write
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2016-12-13 00:55:29 +01:00 |
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Magnus Norddahl
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5277d4ae28
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Diminishing light test
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2016-12-12 22:42:42 +01:00 |
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Magnus Norddahl
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9cfee05102
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Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
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2016-12-12 21:34:29 +01:00 |
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Magnus Norddahl
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afb946d586
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Added texturing
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2016-12-12 21:34:22 +01:00 |
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Rachael Alexanderson
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5e171824ac
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- "myinfo" - executes info on oneself
- "targetinv" - executes "printinv" at current crosshair target
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2016-12-12 15:22:56 +01:00 |
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Rachael Alexanderson
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b50ff986a6
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Merge https://github.com/rheit/zdoom
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2016-12-12 08:26:19 -05:00 |
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Magnus Norddahl
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79ad5d2a2a
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Write out subsector info
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2016-12-12 12:39:25 +01:00 |
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Magnus Norddahl
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e016a96efe
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Use less triangles for the sky
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2016-12-12 12:38:46 +01:00 |
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Christoph Oelckers
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56a42a26b2
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- fixed: DPSprite's constructor did not initialize the 'Sprite' member variable. This can cause problems if some weapon starts with a placeholder sprite in the first state.
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2016-12-12 12:32:48 +01:00 |
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Magnus Norddahl
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bee363d79a
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Add stencil testing
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2016-12-12 10:44:34 +01:00 |
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Magnus Norddahl
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b0f3686bc6
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Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
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2016-12-12 01:34:00 +01:00 |
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Magnus Norddahl
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b2bed88092
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SSE speed test
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2016-12-12 01:33:51 +01:00 |
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Rachael Alexanderson
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1a111f48bc
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Merge https://github.com/rheit/zdoom
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2016-12-11 16:46:08 -05:00 |
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Christoph Oelckers
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77d9978b27
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- fixed: Non-Actors cannot act as activators for action specials and must pass null when acticating one.
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2016-12-11 21:39:35 +01:00 |
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Christoph Oelckers
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e61ae9a1f9
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- pass a proper self pointer to BuiltinCallActionSpecial instead of making bogus assumptions about a function's parameters.
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2016-12-11 21:32:19 +01:00 |
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Magnus Norddahl
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2af95965ef
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Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
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2016-12-11 17:41:07 +01:00 |
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Magnus Norddahl
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21341b92a5
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Experiment with splitting triangle block coverage from block drawing
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2016-12-11 17:39:44 +01:00 |
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Christoph Oelckers
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b43609c701
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- fixed: The weapon sprite fudge offset should not be added when just interpolating the position and calculating the delta.
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2016-12-11 14:45:20 +01:00 |
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Christoph Oelckers
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40355f6298
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- allow A_M_Refire to be called without state label because this seems to have been used in existing DECORATE mods. This way of calling it will revert to the old behavior of jumping one state forward instead of to a state label.
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2016-12-11 13:07:25 +01:00 |
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Christoph Oelckers
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aa758159c9
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- renamed Actor.NoiseAlert to Actor.SoundAlert to deconflict with the same-named action special.
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2016-12-11 12:10:05 +01:00 |
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Christoph Oelckers
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d2d960672c
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Revert "Fixed: A_CustomMissile's CMF_AIMDIRECTION's pitch calculations were also backwards."
This reverts commit b17bd65279 .
This would break too many existing mods.
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2016-12-11 11:39:46 +01:00 |
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Rachael Alexanderson
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4eef1d99ee
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Merge https://github.com/rheit/zdoom
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2016-12-10 15:46:35 -05:00 |
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