Commit graph

18275 commits

Author SHA1 Message Date
Christoph Oelckers
0d000344ca - replaced the C++ based file access wrapper in ZMusic with a C compatible version. 2020-01-01 22:54:27 +01:00
Christoph Oelckers
527fb40a5f - there's no need to let the XM Vorbis decoder run through the client - all related functionality is part of ZMusic itself. 2020-01-01 20:58:15 +01:00
Christoph Oelckers
47d70c839d - made adjustments to the remaining parts of the function interface. 2020-01-01 20:47:33 +01:00
Christoph Oelckers
7923d25cce - made the ZMusic interface more DLL friendly: Reworked all functions not to throw exceptions across the library boundary and made a few definitions internal.
Not complete yet.
2020-01-01 20:01:38 +01:00
Christoph Oelckers
c24f9b42ba - the timidity safe_malloc functions may not throw exceptions.
There is a high chance of them getting called within the stream servicing function which cannot deal with abnormal conditions, so the only choice here is performing a hard abort.
2020-01-01 17:34:37 +01:00
Christoph Oelckers
fe0a6b00ce - blocked the destructor in the sound font reader base class.
If ZMusic is to act like an external library it may not call delete on external objects because there is no guarantee that they use the same allocator. Deletion must be done as a virtual function to ensure that the correct operator delete gets called, which, unlike the actual destructor is not virtual itself.
2020-01-01 16:11:39 +01:00
Rachael Alexanderson
ea98676085 - oops, missed this one 2020-01-01 08:12:31 -05:00
Rachael Alexanderson
dff45eb1f3 - relicense some of my past work under BSD 2020-01-01 07:38:06 -05:00
Alexander Kromm
60026ba4f2 export dictionary iterator 2020-01-01 08:39:25 +01:00
Rachael Alexanderson
5ae0ae885d - amend last commit: do it the other direction, too 2020-01-01 01:28:42 -05:00
Rachael Alexanderson
e87ed35565 - add framerate limiter to polybackend update function 2020-01-01 00:39:33 -05:00
Rachael Alexanderson
aa4abfc977 - added pixel ratio detection to supersampling detection for forcing linear scaling - this should likely make it so if there's ever an instance where a viewport pixel is smaller than a screen pixel, the screen should go to linear scaling now 2020-01-01 00:25:48 -05:00
Rachael Alexanderson
0d60a0f4ea - bump version requirement to 219 for defcvars 2019-12-31 23:49:44 -05:00
Christoph Oelckers
7156611643 - fixed two missing commas in DEHSUPP. 2019-12-31 23:27:00 +01:00
Rachael Alexanderson
856bc8ee8c - silence double to float warning in gameconfigfile.cpp 2019-12-31 15:25:26 -05:00
Rachael Alexanderson
5389d8ad1a - set sane limits for vid_scale_custompixelaspect 2019-12-31 15:21:47 -05:00
Christoph Oelckers
f647f3c132 - added the Dehacked extensions from Crispy/Doom Retro.
All empty placeholders for mods to fill in, no new functionality.
2019-12-31 21:13:18 +01:00
Alexander Kromm
2f9177127c dictionary from empty string is not an error, but empty dictionary 2019-12-31 17:04:37 +01:00
Rachael Alexanderson
4bc923dddf - slight rearrange of vid_scalemode and menu update 2019-12-31 10:41:30 -05:00
Rachael Alexanderson
903f448461 - made linear scaling more user controlled 2019-12-31 10:26:23 -05:00
Rachael Alexanderson
99ef731fd3 - do config migration for vid_scale_custompixelaspect 2019-12-31 09:50:38 -05:00
Rachael Alexanderson
5d2d187b84 - allow custom pixel ratio scaling 2019-12-31 09:41:42 -05:00
Rachael Alexanderson
eaee3d6ac5 - fixed softpoly backend unconditionally applying linear scaling 2019-12-31 08:59:38 -05:00
Rachael Alexanderson
8be7ef0ec5 - forbid defcvars from a wadfile 2019-12-31 11:00:16 +01:00
Rachael Alexanderson
7dfd49b42e - tell the user the game version number when version is not specified as a hint 2019-12-31 04:23:53 -05:00
Magnus Norddahl
839b737429 Fix wrong blend tables used when dynamic lights hits translucent lines 2019-12-31 03:00:36 +01:00
Rachael Alexanderson
2b05bfed68 - implement 'defcvars'
# Conflicts:
#	src/d_main.cpp
2019-12-30 19:07:01 +01:00
Chronos Ouroboros
b4ba7dfec2 Fixed a regression in DoTakeInventory. (the C++ code just ignored the null pointer, but ZScript can't do that) 2019-12-30 12:37:33 -03:00
Alexander Kromm
bd1892120d add Dictionary.Remove(String key) function 2019-12-30 14:57:37 +01:00
Alexander Kromm
2dc9837078 fix crash with saving null Dictionary 2019-12-30 14:57:37 +01:00
Cacodemon345
7fd27bc925 Add PSPF_PLAYERTRANSLATED flag (makes a PSprite layer translated to the user's color) 2019-12-30 13:05:38 +01:00
Marisa Kirisame
55e482d0fc Additional CHAN_OVERLAP awareness for StartSound and ChangeSoundVolume/Pitch. 2019-12-30 13:01:59 +01:00
Christoph Oelckers
d08bb93b84 - elimintated all cases from the ZScript code where channel indices and flags were combined into one parameter and removed all remnants of CHAN_PICKUP. 2019-12-30 09:47:25 +01:00
Christoph Oelckers
d79c6c1c0a - fixed: A_StartSound was still masking the sound channel value for checking if it plays something. 2019-12-30 09:09:56 +01:00
Major Cooke
5425aa979d - Fixed: Invulnerability checking for rails was done before the various THRU actor flags instead of after, meaning actors could block shots regardless of those flags. This was never intended. 2019-12-30 08:37:08 +01:00
Major Cooke
0b0984b88e Added STOPRAILS actor flag.
- An actor with this flag will prevent railgun shots from penetrating further.
2019-12-30 08:37:08 +01:00
Alexander Kromm
703686beee export TMap<FString, FString> to ZScript 2019-12-29 13:37:38 +01:00
Christoph Oelckers
77469e0512 - fixed the colorization parser. 2019-12-29 12:11:16 +01:00
Christoph Oelckers
3530bc5945 - cleanup.
(The Raven license got removed from sc_man after checking that no Raven code is still present here, this file got a nearly complete overhaul over all those years.)
2019-12-29 11:30:37 +01:00
Christoph Oelckers
9b9fd35107 - hooked up the colorization feature.
It can now be used from UDMF and ZScript.
To avoid clutter it doesn't allow setting the values individually but requires definition of a data record in TEXTURES.

colorization
{
    DesaturationFactor <float>
    Invert
    AddColor <color>
    ModulateColor <color>
    BlendColor <color>, <mode> [, <alpha>]
}

Mode for BlendColor can be Alpha (normal translucent blending), as well as 3 special values taken from Build engine games: Screen, Overlay and HardLight.
2019-12-29 11:30:37 +01:00
Christoph Oelckers
f9d2dc51d0 - cleanup of new colorization code.
- profiling shows that running the code for applying the colorization and the gradients is extremely expensive, apparently this always causes a cache miss, so now the entire thing is enabled by a sidedef flag.
2019-12-29 11:30:36 +01:00
Christoph Oelckers
695ab81bca - let a sight check that gets lost return failure.
This way these cannnot unwantedly wake up monsters.
2019-12-28 16:33:20 +01:00
alexey.lysiuk
55975a2ae2 - updated Travis config: job names, Clang 9, Xcode 11.3 2019-12-27 16:44:17 +02:00
Rachael Alexanderson
15ebc84017 - fix a /0 crash in intermission text 2019-12-26 07:13:59 -05:00
Christoph Oelckers
cce03d1f34 - fixed Harmony's end text's name. 2019-12-26 09:33:09 +01:00
alexey.lysiuk
388d800b40 - fixed compilation with GCC and Clang
src/d_main.cpp:3101:37: error: cannot pass non-trivial object of type 'FString' to variadic method; expected type from format string was 'char *' [-Wnon-pod-varargs]
2019-12-25 17:44:57 +02:00
Rachael Alexanderson
2e467bd239 - update window title with current level name 2019-12-25 09:52:57 -05:00
Rachael Alexanderson
9858ed70b0 - fixed sprite drawing with hqresized textures 2019-12-24 06:44:52 -05:00
alexey.lysiuk
4fc1b3231a - removed <CR> symbols to fix zdoom.rc being modified after checkout 2019-12-24 10:46:13 +02:00
Rachael Alexanderson
9ad628f6e5 - fixed: strife conversations do not need to unnecessarily trigger the switch to 640x400 2019-12-24 00:55:24 -05:00