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Fix wrong blend tables used when dynamic lights hits translucent lines
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parent
2b05bfed68
commit
839b737429
4 changed files with 14 additions and 14 deletions
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@ -344,15 +344,7 @@ namespace swrenderer
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void DrawWall(const WallDrawerArgs &args) override { Queue->Push<DrawWall1PalCommand>(args); }
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void DrawWallMasked(const WallDrawerArgs &args) override { Queue->Push<DrawWallMasked1PalCommand>(args); }
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void DrawWallAdd(const WallDrawerArgs &args) override
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{
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if (!args.lightlist)
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Queue->Push<DrawWallAdd1PalCommand>(args);
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else
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Queue->Push<DrawWallAddClamp1PalCommand>(args);
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}
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void DrawWallAdd(const WallDrawerArgs &args) override { Queue->Push<DrawWallAdd1PalCommand>(args); }
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void DrawWallAddClamp(const WallDrawerArgs &args) override { Queue->Push<DrawWallAddClamp1PalCommand>(args); }
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void DrawWallSubClamp(const WallDrawerArgs &args) override { Queue->Push<DrawWallSubClamp1PalCommand>(args); }
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void DrawWallRevSubClamp(const WallDrawerArgs &args) override { Queue->Push<DrawWallRevSubClamp1PalCommand>(args); }
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@ -130,11 +130,11 @@ namespace swrenderer
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// Textures that aren't masked can use the faster opaque drawer
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if (!pic->GetTexture()->isMasked() && mask && alpha >= OPAQUE && !additive)
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{
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drawerargs.SetStyle(true, false, OPAQUE, mLight.GetBaseColormap());
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drawerargs.SetStyle(true, false, OPAQUE, mLight.GetBaseColormap(), light_list);
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}
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else
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{
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drawerargs.SetStyle(mask, additive, alpha, mLight.GetBaseColormap());
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drawerargs.SetStyle(mask, additive, alpha, mLight.GetBaseColormap(), light_list);
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}
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int count = x2 - x1;
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@ -35,11 +35,11 @@ namespace swrenderer
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(thread->Drawers(dc_viewport)->*wallfunc)(*this);
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}
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void WallDrawerArgs::SetStyle(bool masked, bool additive, fixed_t alpha, FDynamicColormap *basecolormap)
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void WallDrawerArgs::SetStyle(bool masked, bool additive, fixed_t alpha, FDynamicColormap *basecolormap, bool dynlights)
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{
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if (alpha < OPAQUE || additive)
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{
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if (!additive)
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if (!additive && !dynlights)
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{
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wallfunc = &SWPixelFormatDrawers::DrawWallAdd;
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dc_srcblend = Col2RGB8[alpha >> 10];
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@ -47,6 +47,14 @@ namespace swrenderer
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dc_srcalpha = alpha;
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dc_destalpha = OPAQUE - alpha;
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}
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else if (!additive)
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{
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wallfunc = &SWPixelFormatDrawers::DrawWallAddClamp;
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dc_srcblend = Col2RGB8_LessPrecision[alpha >> 10];
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dc_destblend = Col2RGB8_LessPrecision[(OPAQUE - alpha) >> 10];
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dc_srcalpha = alpha;
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dc_destalpha = OPAQUE - alpha;
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}
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else
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{
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wallfunc = &SWPixelFormatDrawers::DrawWallAddClamp;
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@ -15,7 +15,7 @@ namespace swrenderer
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class WallDrawerArgs : public DrawerArgs
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{
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public:
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void SetStyle(bool masked, bool additive, fixed_t alpha, FDynamicColormap *basecolormap);
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void SetStyle(bool masked, bool additive, fixed_t alpha, FDynamicColormap *basecolormap, bool dynlights);
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void SetDest(RenderViewport *viewport);
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void DrawWall(RenderThread *thread);
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