GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
Find a file
2020-01-01 01:28:42 -05:00
cmake
docs - changed license of portal.cpp to GPLv3 2019-08-21 21:31:12 +02:00
fm_banks
libraries - apply the ZMusic mutex a bit more finely grained. 2019-10-20 16:16:40 +02:00
soundfont
specs - hooked up the colorization feature. 2019-12-29 11:30:37 +01:00
src - amend last commit: do it the other direction, too 2020-01-01 01:28:42 -05:00
tools - some reformatting on exit code, mainly to make searching for the content easier. 2019-10-01 19:06:28 +02:00
unused - create an intermediate structure between sectors and subsectors. 2018-11-04 20:10:51 +01:00
wadsrc - fixed two missing commas in DEHSUPP. 2019-12-31 23:27:00 +01:00
wadsrc_bm - changed the filter name for Doom IWADs 2019-04-10 00:15:16 +02:00
wadsrc_extra - fixed Harmony's end text's name. 2019-12-26 09:33:09 +01:00
wadsrc_lights - fixed typos in Doom lights definitions 2019-12-01 11:37:40 +02:00
.appveyor.yml - added Debug x64 target to AppVeyor configuration 2019-06-21 22:21:30 +03:00
.gitattributes
.gitignore Revert "AsmJit update" 2019-10-07 20:34:55 +02:00
.travis.yml - updated Travis config: job names, Clang 9, Xcode 11.3 2019-12-27 16:44:17 +02:00
CMakeLists.txt - implemented str(n)icmp function definitions via CMake macro 2019-10-05 14:47:36 +03:00
LICENSE
README.md Minor update to README.md 2019-12-22 08:07:33 -05:00

Welcome to GZDoom!

Build Status Build Status

GZDoom is a modder-friendly OpenGL and Vulkan source port based on the DOOM engine

Copyright (c) 1998-2019 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.