jekyllgrim
9712409f08
Fixed missing lines in listmenuitems
2024-01-30 14:46:22 -05:00
jekyllgrim
3e7d304de0
Fixed missing field definition for mCenterText
2024-01-30 14:09:30 -05:00
jekyllgrim
decaf07637
Add CenterText MENUDEF flag
2024-01-29 15:21:49 -05:00
inkoalawetrust
56803317f5
Added new AutomapOffsets property.
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This Vector2 property allows you visually offset the XY position of an actors' sprites on the automap.
2024-01-28 09:48:41 -05:00
inkoalawetrust
b3fabb0a7e
Made the automap account for SpriteRotation.
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The automap now also accounts for the SpriteRotation property of the actors. it renders as sprites.
2024-01-28 09:48:41 -05:00
Major Cooke
dbd6059894
Fixed player sprites not showing up in chasecam mode.
2024-01-28 09:48:11 -05:00
inkoalawetrust
f369cd7f6d
Exposed PerformShadowChecks() to ZScript.
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Also made CheckForShadows() and P_CheckForShadowBlock() return a pointer to the SHADOWBLOCK actor instead of a bool.
2024-01-26 07:00:57 +01:00
inkoalawetrust
f2451ff44b
Made the damage of polyobjects customizable..
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The damage done by polyobjects can now be changed by altering the health value of the start spots. A health of 1 (Default) is the default damage of 3, anything above 1 is instant death, and negative health values are the exact damage the polyobject does with every collision with an actor.
2024-01-26 06:59:52 +01:00
dpjudas
9ff1193dab
Update backend to use ColorBlendAttachmentBuilder
2024-01-25 22:50:20 -05:00
dpjudas
58acf528bf
Update to latest ZVulkan
2024-01-25 22:50:20 -05:00
inkoalawetrust
e1f585f6fd
Exposed FindStateByString() to ZScript.
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This allows for using ZScript code to jump to different versions of states without using If/Else blocks or Switch cases.
2024-01-25 14:17:16 -05:00
Dileep V. Reddy
c8a7507e8e
Merged with latest master and made small change (zcenter -> center.Z) to hw_sprites.cpp. Now compiles and works.
2024-01-21 12:13:42 -05:00
Dileep V. Reddy
e171f4eb6a
Restored r_orthographic behavior.
2024-01-21 12:13:42 -05:00
Dileep V. Reddy
d3405837ce
Changed all of the isometric functionality to mapinfo and playerinfo variables. Retained function of most of the CVars.
2024-01-21 12:13:42 -05:00
Dileep V. Reddy
08b03e6b19
Adding isometric camera mode with orthographic projection to current state of master branch of GZDoom.
2024-01-21 12:13:42 -05:00
Rachael Alexanderson
5925a6a8c5
Revert "- use correct isHostile checks for target considerations"
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This reverts commit f9a88f10ed
.
2024-01-21 11:54:40 -05:00
Rachael Alexanderson
af08413e10
- reverting pull request #2361 - apparently pull request #2364 changed some behaviour and these two do not play nice together. One or the other unfortunately has to be rolled back to allow GZDoom to build properly again.
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Revert "Restored r_orthographic behavior."
This reverts commit 26908f5bc5
.
Revert "Changed all of the isometric functionality to mapinfo and playerinfo variables. Retained function of most of the CVars."
This reverts commit dc897eacc0
.
Revert "Adding isometric camera mode with orthographic projection to current state of master branch of GZDoom."
This reverts commit d2c2c93cf1
.
2024-01-21 08:18:16 -05:00
Dileep V. Reddy
26908f5bc5
Restored r_orthographic behavior.
2024-01-21 03:34:00 -05:00
Dileep V. Reddy
dc897eacc0
Changed all of the isometric functionality to mapinfo and playerinfo variables. Retained function of most of the CVars.
2024-01-21 03:34:00 -05:00
Dileep V. Reddy
d2c2c93cf1
Adding isometric camera mode with orthographic projection to current state of master branch of GZDoom.
2024-01-21 03:34:00 -05:00
Major Cooke
278ebf3202
Aded FLIPSPRITEOFFSET<X/Y>
for actors and bFlipOffset<X/Y>
for visual thinkers.
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- Inverts the direction that (Sprite)Offset pushes the sprite without affecting *any* other offsets, allowing them to combine seemlessly.
2024-01-21 03:33:48 -05:00
Major Cooke
4e48250cf2
CalculateVertices Refactor
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- Added roll support for Y billboarding
- Fixed a bunch of broken checks that prevented Y billboarding from working properly
- Y billboarding takes precedence over sprite facing
- Optimized ROLLCENTER: now combines the sprite's embedded offsets with SpriteOffsets instead of doing wasteful transforms before/after rotations
- Greatly cleaned up a bunch of cruft
2024-01-21 03:33:48 -05:00
Rachael Alexanderson
1c7f195353
- reverse y offset for SpriteOffset to be consistent with software renderer and past versions
2024-01-18 03:00:44 -05:00
Rachael Alexanderson
f9a88f10ed
- use correct isHostile checks for target considerations
2024-01-18 02:59:48 -05:00
Professor Hastig
cfb4e4f105
fix file names in mounted directories.
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This used the normalized file name for access which only works on case insensitive file systems and only as long as no character gets mangled by Unicode normalization.
2024-01-18 07:05:32 +01:00
Ricardo Luís Vaz Silva
79d9217340
Add action versions of the animation/model methods
2024-01-16 10:27:08 -05:00
Ricardo Luís Vaz Silva
b708e16193
fix serialization
2024-01-16 10:27:08 -05:00
Ricardo Luís Vaz Silva
98e6330eaa
allow modeldef flags to be overriden
2024-01-16 10:27:08 -05:00
Major Cooke
d789676b26
Fixed music unpausing when alt-tabbing back.
2024-01-12 16:53:56 +01:00
Christoph Oelckers
04e6eba9e0
activate localization of tabs and text update.
2024-01-11 17:50:26 +01:00
Magnus Norddahl
63f1326e62
Add support for changing the tab labels
2024-01-11 16:52:12 +01:00
Christoph Oelckers
53c6002746
attempt to fix compilation on macOS
2024-01-11 16:41:21 +01:00
Andrey Shustov
0aa140194d
Fix "unexpected end of TTF file" error
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Changed returnv vector size to 3 by default and set size 5 for WIN32
only.
2024-01-11 16:35:38 +01:00
Rachael Alexanderson
64096658e5
- reverse allowduplicates check since it is a misnomer to what it actually did
2024-01-11 08:02:44 -05:00
Christoph Oelckers
55d90a18dc
fix render API selection
2024-01-10 23:26:45 +01:00
Magnus Norddahl
8cc531e283
Implement mouse event propagation
2024-01-10 23:23:13 +01:00
Magnus Norddahl
a0f52411d3
Add tabs to the launcher window
2024-01-10 17:09:50 +01:00
Magnus Norddahl
762ce6f14c
Add a tab widget
2024-01-10 17:08:50 +01:00
Christoph Oelckers
c7778b9332
implemented language selection on the IWAD picker.
2024-01-09 20:52:52 +01:00
Christoph Oelckers
eb9e9133c9
use the string table for the picker's texts.
2024-01-09 18:18:51 +01:00
Christoph Oelckers
ab010f9830
Text update.
2024-01-09 18:13:41 +01:00
Christoph Oelckers
f7a4f00177
adapted string table so that it can be initialized without full game data being available.
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This is for the IWAD picker which runs before many things are known.
2024-01-09 17:22:59 +01:00
Magnus Norddahl
48c18e1730
Remove schrift from zwidget
2024-01-09 16:50:03 +01:00
Christoph Oelckers
963209e8af
removed external stuff from tarray.h
2024-01-09 16:47:24 +01:00
Christoph Oelckers
0838433d1f
make adjustments to the font substitution and load Japanese and Korean fonts from the Windows font folder.
2024-01-09 16:37:17 +01:00
Christoph Oelckers
a016bf1ef2
cleaner constructor interface.
2024-01-09 16:37:17 +01:00
Magnus Norddahl
10ce3abb77
Add support for getting TTC font names and sharing the font file data between multiple TrueTypeFont instances
2024-01-09 16:37:17 +01:00
Magnus Norddahl
96b812e880
Add support for opening TTC fonts
2024-01-09 16:37:17 +01:00
Ricardo Luís Vaz Silva
b7e5d3d052
rename SPF_STANDALONE_ANIMATIONS to SPF_LOCAL_ANIM
2024-01-09 06:38:08 -05:00
Ricardo Luís Vaz Silva
8ae93fb87f
use map instead of linear search to find texture indices for animation
2024-01-09 06:38:08 -05:00