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- reverse y offset for SpriteOffset to be consistent with software renderer and past versions
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@ -427,7 +427,7 @@ bool HWSprite::CalculateVertices(HWDrawInfo *di, FVector3 *v, DVector3 *vp)
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FQuaternion quat = FQuaternion::FromAngles(FAngle::fromDeg(270) - di->Viewpoint.HWAngles.Yaw, di->Viewpoint.HWAngles.Pitch, FAngle::fromDeg(0));
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FVector3 sideVec = quat * FVector3(0, 1, 0);
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FVector3 upVec = quat * FVector3(0, 0, 1);
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FVector3 res = sideVec * -offx + upVec * offy;
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FVector3 res = sideVec * -offx + upVec * -offy;
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mat.Translate(res.X, res.Z, res.Y);
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}
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