GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
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inkoalawetrust f2451ff44b Made the damage of polyobjects customizable..
The damage done by polyobjects can now be changed by altering the health value of the start spots. A health of 1 (Default) is the default damage of 3, anything above 1 is instant death, and negative health values are the exact damage the polyobject does with every collision with an actor.
2024-01-26 06:59:52 +01:00
.devcontainer Added GitHub CodeSpaces development environment. 2023-01-24 07:19:45 -05:00
.github - updated continuous integration workflow 2023-09-20 11:49:00 +03:00
bin/windows - fixed some GCC warnings 2022-06-01 08:37:00 +02:00
cmake - fix libVPX detection 2022-04-26 20:50:35 +02:00
docs add changeskill command 2023-05-14 07:20:09 +02:00
fm_banks Updated the WOPN banks collection 2023-01-02 08:19:11 +01:00
libraries Update to latest ZVulkan 2024-01-25 22:50:20 -05:00
soundfont - update soundfont 2023-09-26 05:56:22 -04:00
specs added DSDA's thrust properties for UDMF 2023-10-29 23:18:06 +01:00
src Made the damage of polyobjects customizable.. 2024-01-26 06:59:52 +01:00
tools Switch to miniz from zlib 2023-09-17 23:52:51 +02:00
unused - create an intermediate structure between sectors and subsectors. 2018-11-04 20:10:51 +01:00
wadsrc Exposed FindStateByString() to ZScript. 2024-01-25 14:17:16 -05:00
wadsrc_bm - removed obsolete CMake version requirements. 2023-09-03 09:04:17 +02:00
wadsrc_extra Text update. 2024-01-09 18:13:41 +01:00
wadsrc_lights gldefs: update Freedoom big tech lamp. 2023-12-22 22:33:57 +01:00
wadsrc_widepix - removed obsolete CMake version requirements. 2023-09-03 09:04:17 +02:00
.gitattributes - fix icon in .gitattributes, it must always be checked out as binary 2021-09-21 11:52:36 -04:00
.gitignore - use stb-image for JPEG decoding. 2023-09-03 08:34:58 +02:00
AppImageBuilder.yml - add recipe files for appimagebuilder 2023-08-03 13:21:20 -04:00
CMakeLists.txt use a more complete font did some primitive font substitution logic. 2024-01-02 18:58:39 +01:00
LICENSE - add LICENSE file for GitHub's info displays 2018-07-21 07:03:52 -04:00
README.md Update README.md 2023-07-05 09:20:16 -04:00
auto-setup-windows-arm.cmd - add arm setup cross compiler (requires x64 precompiled version in build/) 2024-01-08 08:19:52 -05:00
auto-setup-windows.cmd - tweak build script a bit 2023-12-30 07:45:25 -05:00
options.checklist - sprite lightlevel cleanup and fixes. 2022-06-01 08:37:13 +02:00
vcpkg.json Switch to miniz from zlib 2023-09-17 23:52:51 +02:00

README.md

Welcome to GZDoom!

Continuous Integration

GZDoom is a modder-friendly OpenGL and Vulkan source port based on the DOOM engine

Copyright (c) 1998-2023 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the EDGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.

Resources