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- use correct isHostile checks for target considerations
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1 changed files with 3 additions and 3 deletions
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@ -1823,7 +1823,7 @@ int P_LookForPlayers (AActor *actor, INTBOOL allaround, FLookExParams *params)
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if (!(player->mo->flags & MF_SHOOTABLE))
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continue; // not shootable (observer or dead)
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if (actor->IsFriend(player->mo))
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if (!actor->IsHostile(player->mo))
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continue; // same +MF_FRIENDLY, ignore
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if (player->cheats & CF_NOTARGET)
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@ -1917,7 +1917,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_Look)
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targ = NULL;
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}
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if (targ && targ->player && ((targ->player->cheats & CF_NOTARGET) || !(targ->flags & MF_FRIENDLY)))
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if (targ && targ->player && ((targ->player->cheats & CF_NOTARGET) || !self->IsHostile(targ)))
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{
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return 0;
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}
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@ -1931,7 +1931,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_Look)
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if (targ && (targ->flags & MF_SHOOTABLE))
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{
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if (self->IsFriend (targ)) // be a little more precise!
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if (!self->IsHostile (targ)) // be a little more precise!
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{
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// If we find a valid target here, the wandering logic should *not*
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// be activated! It would cause the seestate to be set twice.
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