Commit Graph

12236 Commits

Author SHA1 Message Date
ZZYZX e4970189b6 Tactical merge 2017-02-05 19:14:56 +02:00
Christoph Oelckers 72810c969d - added ChangeCamera script function. 2017-02-05 18:07:12 +01:00
Christoph Oelckers 9e038b75fa - exported DrawChar and DrawText. 2017-02-05 16:47:33 +01:00
Christoph Oelckers 52bec33c0d - exported BrokenLines to scripting as a new class.
- removed the hard limit of 128 lines for V_BreakLines.
2017-02-05 16:18:41 +01:00
Christoph Oelckers d8a1ce88b0 - a few more exports from FFont. 2017-02-05 13:55:38 +01:00
alexey.lysiuk ef871ec09f Fixed compilation with GCC/Clang
error: cannot pass non-trivial object of type 'FName' to variadic function; expected type from format string was 'char *' [-Wnon-pod-varargs]
2017-02-05 14:52:17 +02:00
Christoph Oelckers b570d0819b - streamlined font handling for scripts a bit.
- moved the two 'you raised the alarm' messages for Strife to the string table
2017-02-05 13:14:22 +01:00
Rachael Alexanderson 9c50600286 - fix compile errors 2017-02-05 00:53:36 -05:00
Rachael Alexanderson 59f32d497d Merge https://github.com/coelckers/gzdoom
# Conflicts:
#	src/r_things.cpp
#	src/v_draw.cpp
2017-02-05 00:08:01 -05:00
Christoph Oelckers 5cfac78116 - added write barriers to the menu code.
The GC was causing some crash issues with the items not having been subjected to a write barrier.
2017-02-05 01:52:09 +01:00
Magnus Norddahl 4172d70d95 Make Frozen Time rendering 4 times faster by grouping draw segments in batches of 100 (old algorithm processed 32000 draw segs per sprite!) 2017-02-05 00:42:42 +01:00
Christoph Oelckers 470dc138c6 - got rid of all DTA_Translation uses. 2017-02-05 00:17:29 +01:00
Christoph Oelckers dadc8e2ec2 - removed all uses of DTA_Translation except for the single one that passes a custom built table.
This means that with the exception of 3 pointers the DrawTexture interface only accepts numeric values now.
Still need to get rid of the last 3 to have this ready for scripting.
2017-02-04 23:26:28 +01:00
Christoph Oelckers d50e52ea59 - use DrawChar to draw font characters instead of calling DrawTexture directly.
Mostly done to remove uses of DTA_Translation.
2017-02-04 22:50:23 +01:00
Christoph Oelckers 6dea3eef8e - exported DrawTexture to scripting.
This uses templates to avoid source duplication of ParseDrawTextureTags. Not tested yet.
2017-02-04 22:09:49 +01:00
Magnus Norddahl bf6ab1efc8 Clip sprites by thread slice 2017-02-04 21:55:56 +01:00
Magnus Norddahl d1cbb76b63 Only render player sprites on main thread 2017-02-04 21:00:05 +01:00
Magnus Norddahl beae9a3dc7 Stop using validcount for sprites 2017-02-04 20:32:06 +01:00
Christoph Oelckers a102807737 - atags for null pointers have no meaning so do not assert on them. 2017-02-04 19:37:19 +01:00
Magnus Norddahl cfe4c55973 Remove software renderer internals from F3DFloor 2017-02-04 19:13:56 +01:00
alexey.lysiuk e8c2444ddd Fixed compilation with GCC/Clang
error: use of undeclared identifier 'op'
error: no matching function for call to 'ListEnd'
error: no matching function for call to 'ListGetInt'
error: no matching function for call to 'ListGetDouble'
...
2017-02-04 18:10:30 +02:00
Magnus Norddahl 8ad132b64f Execute scene slices on worker threads 2017-02-04 16:45:36 +01:00
Christoph Oelckers d662cece15 - fixed calculations in AdjusrPlayerAngle. 2017-02-04 16:44:43 +01:00
Christoph Oelckers ec15c7f4c3 - removed the fatal errors for invalid actor->movedir.
These can be silently mapped to DI_NODIR to let the engine get the actor back on track.
2017-02-04 16:29:01 +01:00
Christoph Oelckers 43d759782d - fixed: Stack based local VM object pointers should not be subjected to a read barrier.
This isn't done for register based variables so for consistency it should not be done for stack based variables, too.
This difference in handling made it impossible to check the target of a hitscan attack if it was destroyed by getting damaged.
2017-02-04 16:23:14 +01:00
Magnus Norddahl d9e545a519 Hook up thread slices and eliminate some statics hiding in misc functions 2017-02-04 15:51:54 +01:00
Magnus Norddahl f50532af8a Reorder scene setup to do the stuff that can't be threaded first 2017-02-04 14:20:58 +01:00
Magnus Norddahl 5bae06a3c6 Make RenderScene the work dispatching class 2017-02-04 14:00:21 +01:00
Magnus Norddahl 5105a5d254 Fix msvc compile error 2017-02-04 13:43:39 +01:00
Christoph Oelckers d3ed83942f - did some preparations to ParseDrawTextureTags to allow using the same code for parsing tag lists generated by the VM.
- removed the fixed point alpha tag from DrawTexture and replaced all uses with the floating point version.
2017-02-04 13:11:12 +01:00
Magnus Norddahl 6f5e720576 Split drawer command queue from drawer threads 2017-02-04 12:38:05 +01:00
ZZYZX b833f5a852 Merge remote-tracking branch 'gz/master' into thereisnospoon 2017-02-04 10:27:37 +02:00
Rachael Alexanderson ebb8da563a Merge https://github.com/coelckers/gzdoom 2017-02-04 02:56:18 -05:00
Magnus Norddahl 45f623faf4 Move frame memory allocator into RenderThread 2017-02-04 02:50:52 +01:00
Christoph Oelckers abac756289 - exported some stuff for fonts and screen size that will be needed for the menus. 2017-02-04 00:46:22 +01:00
Magnus Norddahl 627a388d57 Move renderer singletons into a RenderThread class 2017-02-04 00:25:37 +01:00
Christoph Oelckers d5b908186c - some work on the base classes for menus. None of this is being used yet. 2017-02-04 00:19:25 +01:00
Christoph Oelckers 8578a5a12e - added a 'new' intrinsic to create new objects from inside scripts.
This is not tested yet and likely to not working correctly yet. Will be fixed once I get far enough to use it later.
2017-02-03 22:56:03 +01:00
Christoph Oelckers d5962b290c - turned all menu items into actual objects.
This is needed for script export.
2017-02-03 21:35:42 +01:00
Magnus Norddahl 4fadc4e9a3 Fix typo 2017-02-03 21:25:51 +01:00
Magnus Norddahl da346427d3 Change draw segment list to use TArray 2017-02-03 21:11:55 +01:00
alexey.lysiuk c6e42d6fa0 Added handling of modifier keys for mouse events in Cocoa backend 2017-02-03 22:01:34 +02:00
alexey.lysiuk f04b0d129d Removed useless assignment in Cocoa backend 2017-02-03 21:56:14 +02:00
ZZYZX eb7548d639 Printf doesn't work with FString on GCC 2017-02-03 20:54:42 +02:00
ZZYZX b18b71c065 Mouse coordinates for UI mouse events are actually data1/data2, not x/y 2017-02-03 20:49:45 +02:00
ZZYZX f816537992 Setting Order directly (while the event handler is registered) will result in all sorts of broken behavior. Made readonly. 2017-02-03 20:44:27 +02:00
ZZYZX 03f7c39ea7 Fixed mouse input in event handlers. Added RequireMouse field in event handler to signify that native mouse should be turned on for certain handlers. 2017-02-03 20:34:34 +02:00
ZZYZX 08f1731ded Added keyboard modifiers for mouse events in SDL backend. 2017-02-03 17:39:26 +02:00
ZZYZX b4565c3800 Exposed Shift/Ctrl/Alt to the scripts 2017-02-03 16:15:53 +02:00
Christoph Oelckers 82eae78f7e - fixed a small memory leak in the texture manager. 2017-02-03 13:11:55 +01:00