mirror of
https://github.com/ZDoom/gzdoom.git
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# Conflicts: # src/r_things.cpp # src/v_draw.cpp
This commit is contained in:
commit
59f32d497d
45 changed files with 703 additions and 293 deletions
|
@ -2934,8 +2934,8 @@ static void DrawMarker (FTexture *tex, double x, double y, int yadjust,
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DTA_ClipLeft, f_x,
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DTA_ClipRight, f_x + f_w,
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DTA_FlipX, flip,
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DTA_Translation, TranslationToTable(translation),
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DTA_AlphaF, alpha,
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DTA_TranslationIndex, translation,
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DTA_Alpha, alpha,
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DTA_FillColor, fillcolor,
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DTA_RenderStyle, DWORD(renderstyle),
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TAG_DONE);
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@ -65,11 +65,11 @@ bool DBot::Move (ticcmd_t *cmd)
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bool try_ok;
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int good;
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if (player->mo->movedir == DI_NODIR)
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if (player->mo->movedir >= DI_NODIR)
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{
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player->mo->movedir = DI_NODIR; // make sure it's valid.
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return false;
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if ((unsigned)player->mo->movedir >= 8)
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I_Error ("Weird bot movedir!");
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}
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tryx = player->mo->X() + 8*xspeed[player->mo->movedir];
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tryy = player->mo->Y() + 8*yspeed[player->mo->movedir];
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@ -1007,23 +1007,23 @@ void FNotifyBuffer::Draw()
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{
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if (!center)
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screen->DrawText (SmallFont, color, 0, line, notify.Text,
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DTA_CleanNoMove, true, DTA_AlphaF, alpha, TAG_DONE);
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DTA_CleanNoMove, true, DTA_Alpha, alpha, TAG_DONE);
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else
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screen->DrawText (SmallFont, color, (SCREENWIDTH -
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SmallFont->StringWidth (notify.Text)*CleanXfac)/2,
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line, notify.Text, DTA_CleanNoMove, true,
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DTA_AlphaF, alpha, TAG_DONE);
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DTA_Alpha, alpha, TAG_DONE);
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}
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else if (active_con_scaletext() == 1)
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{
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if (!center)
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screen->DrawText (SmallFont, color, 0, line, notify.Text,
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DTA_AlphaF, alpha, TAG_DONE);
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DTA_Alpha, alpha, TAG_DONE);
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else
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screen->DrawText (SmallFont, color, (SCREENWIDTH -
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SmallFont->StringWidth (notify.Text))/2,
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line, notify.Text,
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DTA_AlphaF, alpha, TAG_DONE);
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DTA_Alpha, alpha, TAG_DONE);
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}
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else
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{
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@ -1032,7 +1032,7 @@ void FNotifyBuffer::Draw()
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DTA_VirtualWidth, screen->GetWidth() / active_con_scaletext(),
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DTA_VirtualHeight, screen->GetHeight() / active_con_scaletext(),
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DTA_KeepRatio, true,
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DTA_AlphaF, alpha, TAG_DONE);
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DTA_Alpha, alpha, TAG_DONE);
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else
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screen->DrawText (SmallFont, color, (screen->GetWidth() -
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SmallFont->StringWidth (notify.Text) * active_con_scaletext()) / 2 / active_con_scaletext(),
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@ -1040,7 +1040,7 @@ void FNotifyBuffer::Draw()
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DTA_VirtualWidth, screen->GetWidth() / active_con_scaletext(),
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DTA_VirtualHeight, screen->GetHeight() / active_con_scaletext(),
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DTA_KeepRatio, true,
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DTA_AlphaF, alpha, TAG_DONE);
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DTA_Alpha, alpha, TAG_DONE);
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}
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line += lineadv;
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canskip = false;
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@ -1121,7 +1121,7 @@ void C_DrawConsole (bool hw2d)
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DTA_DestWidth, screen->GetWidth(),
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DTA_DestHeight, screen->GetHeight(),
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DTA_ColorOverlay, conshade,
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DTA_AlphaF, (hw2d && gamestate != GS_FULLCONSOLE) ? (double)con_alpha : 1.,
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DTA_Alpha, (hw2d && gamestate != GS_FULLCONSOLE) ? (double)con_alpha : 1.,
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DTA_Masked, false,
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TAG_DONE);
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if (conline && visheight < screen->GetHeight())
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@ -457,7 +457,7 @@ void DHUDMessage::DoDraw (int linenum, int x, int y, bool clean, int hudheight)
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{
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screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
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DTA_CleanNoMove, clean,
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DTA_AlphaF, Alpha,
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DTA_Alpha, Alpha,
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DTA_RenderStyle, Style,
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TAG_DONE);
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}
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@ -466,7 +466,7 @@ void DHUDMessage::DoDraw (int linenum, int x, int y, bool clean, int hudheight)
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screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
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DTA_VirtualWidth, SCREENWIDTH / active_con_scaletext(),
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DTA_VirtualHeight, SCREENHEIGHT / active_con_scaletext(),
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DTA_AlphaF, Alpha,
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DTA_Alpha, Alpha,
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DTA_RenderStyle, Style,
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DTA_KeepRatio, true,
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TAG_DONE);
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@ -481,7 +481,7 @@ void DHUDMessage::DoDraw (int linenum, int x, int y, bool clean, int hudheight)
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DTA_ClipRight, ClipRight,
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DTA_ClipTop, ClipTop,
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DTA_ClipBottom, ClipBot,
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DTA_AlphaF, Alpha,
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DTA_Alpha, Alpha,
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DTA_RenderStyle, Style,
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TAG_DONE);
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}
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@ -560,7 +560,7 @@ void DHUDMessageFadeOut::DoDraw (int linenum, int x, int y, bool clean, int hudh
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{
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screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
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DTA_CleanNoMove, clean,
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DTA_AlphaF, trans,
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DTA_Alpha, trans,
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DTA_RenderStyle, Style,
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TAG_DONE);
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}
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@ -569,7 +569,7 @@ void DHUDMessageFadeOut::DoDraw (int linenum, int x, int y, bool clean, int hudh
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screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
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DTA_VirtualWidth, SCREENWIDTH / active_con_scaletext(),
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DTA_VirtualHeight, SCREENHEIGHT / active_con_scaletext(),
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DTA_AlphaF, trans,
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DTA_Alpha, trans,
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DTA_RenderStyle, Style,
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DTA_KeepRatio, true,
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TAG_DONE);
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@ -584,7 +584,7 @@ void DHUDMessageFadeOut::DoDraw (int linenum, int x, int y, bool clean, int hudh
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DTA_ClipRight, ClipRight,
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DTA_ClipTop, ClipTop,
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DTA_ClipBottom, ClipBot,
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DTA_AlphaF, trans,
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DTA_Alpha, trans,
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DTA_RenderStyle, Style,
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TAG_DONE);
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}
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@ -660,7 +660,7 @@ void DHUDMessageFadeInOut::DoDraw (int linenum, int x, int y, bool clean, int hu
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{
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screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
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DTA_CleanNoMove, clean,
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DTA_AlphaF, trans,
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DTA_Alpha, trans,
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DTA_RenderStyle, Style,
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TAG_DONE);
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}
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@ -669,7 +669,7 @@ void DHUDMessageFadeInOut::DoDraw (int linenum, int x, int y, bool clean, int hu
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screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
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DTA_VirtualWidth, SCREENWIDTH / active_con_scaletext(),
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DTA_VirtualHeight, SCREENHEIGHT / active_con_scaletext(),
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DTA_AlphaF, trans,
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DTA_Alpha, trans,
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DTA_RenderStyle, Style,
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DTA_KeepRatio, true,
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TAG_DONE);
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@ -684,7 +684,7 @@ void DHUDMessageFadeInOut::DoDraw (int linenum, int x, int y, bool clean, int hu
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DTA_ClipRight, ClipRight,
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DTA_ClipTop, ClipTop,
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DTA_ClipBottom, ClipBot,
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DTA_AlphaF, trans,
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DTA_Alpha, trans,
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DTA_RenderStyle, Style,
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TAG_DONE);
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}
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@ -842,7 +842,7 @@ void DHUDMessageTypeOnFadeOut::DoDraw (int linenum, int x, int y, bool clean, in
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screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
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DTA_CleanNoMove, clean,
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DTA_TextLen, LineVisible,
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DTA_AlphaF, Alpha,
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DTA_Alpha, Alpha,
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DTA_RenderStyle, Style,
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TAG_DONE);
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}
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@ -853,7 +853,7 @@ void DHUDMessageTypeOnFadeOut::DoDraw (int linenum, int x, int y, bool clean, in
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DTA_VirtualHeight, SCREENHEIGHT / active_con_scaletext(),
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DTA_KeepRatio, true,
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DTA_TextLen, LineVisible,
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DTA_AlphaF, Alpha,
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DTA_Alpha, Alpha,
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DTA_RenderStyle, Style,
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TAG_DONE);
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}
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@ -867,7 +867,7 @@ void DHUDMessageTypeOnFadeOut::DoDraw (int linenum, int x, int y, bool clean, in
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DTA_ClipRight, ClipRight,
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DTA_ClipTop, ClipTop,
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DTA_ClipBottom, ClipBot,
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DTA_AlphaF, Alpha,
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DTA_Alpha, Alpha,
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DTA_TextLen, LineVisible,
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DTA_RenderStyle, Style,
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TAG_DONE);
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@ -138,7 +138,7 @@ void SetHUDIcon(PClassInventory *cls, FTextureID tex)
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// center of the box. The image is scaled down if it doesn't fit
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//
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//---------------------------------------------------------------------------
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static void DrawImageToBox(FTexture * tex, int x, int y, int w, int h, int trans=0xc000)
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static void DrawImageToBox(FTexture * tex, int x, int y, int w, int h, double trans = 0.75)
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{
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double scale1, scale2;
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@ -174,7 +174,7 @@ static void DrawImageToBox(FTexture * tex, int x, int y, int w, int h, int trans
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//
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//---------------------------------------------------------------------------
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static void DrawHudText(FFont *font, int color, char * text, int x, int y, int trans=0xc000)
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static void DrawHudText(FFont *font, int color, char * text, int x, int y, double trans = 0.75)
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{
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int zerowidth;
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FTexture *tex_zero = font->GetChar('0', &zerowidth);
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@ -207,7 +207,7 @@ static void DrawHudText(FFont *font, int color, char * text, int x, int y, int t
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//
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//---------------------------------------------------------------------------
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static void DrawHudNumber(FFont *font, int color, int num, int x, int y, int trans=0xc000)
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static void DrawHudNumber(FFont *font, int color, int num, int x, int y, double trans = 0.75)
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{
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char text[15];
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@ -227,11 +227,11 @@ static void DrawStatLine(int x, int &y, const char *prefix, const char *string)
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y -= SmallFont->GetHeight()-1;
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screen->DrawText(SmallFont, hudcolor_statnames, x, y, prefix,
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DTA_KeepRatio, true,
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DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, DTA_Alpha, 0xc000, TAG_DONE);
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DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, DTA_Alpha, 0.75, TAG_DONE);
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screen->DrawText(SmallFont, hudcolor_stats, x+statspace, y, string,
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DTA_KeepRatio, true,
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DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, DTA_Alpha, 0xc000, TAG_DONE);
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DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, DTA_Alpha, 0.75, TAG_DONE);
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}
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static void DrawStatus(player_t * CPlayer, int x, int y)
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@ -654,7 +654,7 @@ static int DrawAmmo(player_t *CPlayer, int x, int y)
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FTextureID icon = !AltIcon.isNull()? AltIcon : inv->Icon;
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if (!icon.isValid()) continue;
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int trans= (wi && (type==wi->AmmoType1 || type==wi->AmmoType2)) ? 0xc000:0x6000;
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double trans= (wi && (type==wi->AmmoType1 || type==wi->AmmoType2)) ? 0.75 : 0.375;
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int maxammo = inv->MaxAmount;
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int ammo = ammoitem? ammoitem->Amount : 0;
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@ -731,16 +731,16 @@ FTextureID GetInventoryIcon(AInventory *item, DWORD flags, bool *applyscale=NULL
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static void DrawOneWeapon(player_t * CPlayer, int x, int & y, AWeapon * weapon)
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{
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int trans;
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double trans;
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// Powered up weapons and inherited sister weapons are not displayed.
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if (weapon->WeaponFlags & WIF_POWERED_UP) return;
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if (weapon->SisterWeapon && weapon->IsKindOf(weapon->SisterWeapon->GetClass())) return;
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trans=0x6666;
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trans=0.4;
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if (CPlayer->ReadyWeapon)
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{
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if (weapon==CPlayer->ReadyWeapon || weapon==CPlayer->ReadyWeapon->SisterWeapon) trans=0xd999;
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if (weapon==CPlayer->ReadyWeapon || weapon==CPlayer->ReadyWeapon->SisterWeapon) trans = 0.85;
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}
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FTextureID picnum = GetInventoryIcon(weapon, DI_ALTICONFIRST);
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@ -809,7 +809,7 @@ static void DrawInventory(player_t * CPlayer, int x,int y)
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{
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screen->DrawTexture(invgems[!!(level.time&4)], x-10, y,
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DTA_KeepRatio, true,
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DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, DTA_Alpha, 0x6666, TAG_DONE);
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DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, DTA_Alpha, 0.4, TAG_DONE);
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}
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for(i=0;i<numitems && rover;rover=rover->NextInv())
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@ -820,7 +820,7 @@ static void DrawInventory(player_t * CPlayer, int x,int y)
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if (AltIcon.Exists() && (rover->Icon.isValid() || AltIcon.isValid()) )
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{
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int trans = rover==CPlayer->mo->InvSel ? 0x10000 : 0x6666;
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double trans = rover==CPlayer->mo->InvSel ? 1.0 : 0.4;
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DrawImageToBox(TexMan[AltIcon.isValid()? AltIcon : rover->Icon], x, y, 19, 25, trans);
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if (rover->Amount>1)
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@ -845,7 +845,7 @@ static void DrawInventory(player_t * CPlayer, int x,int y)
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{
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screen->DrawTexture(invgems[2 + !!(level.time&4)], x-10, y,
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DTA_KeepRatio, true,
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DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, DTA_Alpha, 0x6666, TAG_DONE);
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DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, DTA_Alpha, 0.4, TAG_DONE);
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}
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}
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}
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|
|
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@ -1267,10 +1267,10 @@ public:
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DTA_ClipTop, static_cast<int>(dcy),
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DTA_ClipRight, static_cast<int>(MIN<double>(INT_MAX, dcr)),
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DTA_ClipBottom, static_cast<int>(MIN<double>(INT_MAX, dcb)),
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DTA_Translation, translate ? GetTranslation() : 0,
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DTA_TranslationIndex, translate ? GetTranslation() : 0,
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DTA_ColorOverlay, dim ? DIM_OVERLAY : 0,
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DTA_CenterBottomOffset, (offsetflags & SBarInfoCommand::CENTER_BOTTOM) == SBarInfoCommand::CENTER_BOTTOM,
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DTA_AlphaF, Alpha,
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DTA_Alpha, Alpha,
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DTA_AlphaChannel, alphaMap,
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DTA_FillColor, 0,
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TAG_DONE);
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|
@ -1284,10 +1284,10 @@ public:
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DTA_ClipTop, static_cast<int>(dcy),
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DTA_ClipRight, static_cast<int>(MIN<double>(INT_MAX, dcr)),
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DTA_ClipBottom, static_cast<int>(MIN<double>(INT_MAX, dcb)),
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DTA_Translation, translate ? GetTranslation() : 0,
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DTA_TranslationIndex, translate ? GetTranslation() : 0,
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DTA_ColorOverlay, dim ? DIM_OVERLAY : 0,
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DTA_CenterBottomOffset, (offsetflags & SBarInfoCommand::CENTER_BOTTOM) == SBarInfoCommand::CENTER_BOTTOM,
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DTA_AlphaF, Alpha,
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DTA_Alpha, Alpha,
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TAG_DONE);
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}
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}
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|
@ -1344,10 +1344,10 @@ public:
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DTA_ClipTop, static_cast<int>(rcy),
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DTA_ClipRight, static_cast<int>(rcr),
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DTA_ClipBottom, static_cast<int>(rcb),
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DTA_Translation, translate ? GetTranslation() : 0,
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DTA_TranslationIndex, translate ? GetTranslation() : 0,
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DTA_ColorOverlay, dim ? DIM_OVERLAY : 0,
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DTA_CenterBottomOffset, (offsetflags & SBarInfoCommand::CENTER_BOTTOM) == SBarInfoCommand::CENTER_BOTTOM,
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DTA_AlphaF, Alpha,
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DTA_Alpha, Alpha,
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DTA_AlphaChannel, alphaMap,
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DTA_FillColor, 0,
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TAG_DONE);
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|
@ -1361,10 +1361,10 @@ public:
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DTA_ClipTop, static_cast<int>(rcy),
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DTA_ClipRight, static_cast<int>(rcr),
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DTA_ClipBottom, static_cast<int>(rcb),
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DTA_Translation, translate ? GetTranslation() : 0,
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DTA_TranslationIndex, translate ? GetTranslation() : 0,
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DTA_ColorOverlay, dim ? DIM_OVERLAY : 0,
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DTA_CenterBottomOffset, (offsetflags & SBarInfoCommand::CENTER_BOTTOM) == SBarInfoCommand::CENTER_BOTTOM,
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DTA_AlphaF, Alpha,
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DTA_Alpha, Alpha,
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TAG_DONE);
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||||
}
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||||
}
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||||
|
@ -1382,7 +1382,7 @@ public:
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|||
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const BYTE* str = (const BYTE*) cstring;
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const EColorRange boldTranslation = EColorRange(translation ? translation - 1 : NumTextColors - 1);
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FRemapTable *remap = font->GetColorTranslation(translation);
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int fontcolor = translation;
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||||
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if(fullScreenOffsets)
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{
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|
@ -1408,7 +1408,7 @@ public:
|
|||
{
|
||||
EColorRange newColor = V_ParseFontColor(++str, translation, boldTranslation);
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if(newColor != CR_UNDEFINED)
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remap = font->GetColorTranslation(newColor);
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fontcolor = newColor;
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continue;
|
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}
|
||||
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||||
|
@ -1417,20 +1417,22 @@ public:
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|||
width = font->GetCharWidth((unsigned char) *str);
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||||
else
|
||||
width = font->GetCharWidth((unsigned char) script->spacingCharacter);
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FTexture* character = font->GetChar((unsigned char) *str, &width);
|
||||
if(character == NULL) //missing character.
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||||
FTexture* c = font->GetChar((unsigned char) *str, &width);
|
||||
if(c == NULL) //missing character.
|
||||
{
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str++;
|
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continue;
|
||||
}
|
||||
int character = (unsigned char)*str;
|
||||
|
||||
if(script->spacingCharacter == '\0') //If we are monospaced lets use the offset
|
||||
ax += (character->LeftOffset+1); //ignore x offsets since we adapt to character size
|
||||
ax += (c->LeftOffset+1); //ignore x offsets since we adapt to character size
|
||||
|
||||
double rx, ry, rw, rh;
|
||||
rx = ax + xOffset;
|
||||
ry = ay + yOffset;
|
||||
rw = character->GetScaledWidthDouble();
|
||||
rh = character->GetScaledHeightDouble();
|
||||
rw = c->GetScaledWidthDouble();
|
||||
rh = c->GetScaledHeightDouble();
|
||||
|
||||
if(script->spacingCharacter != '\0')
|
||||
{
|
||||
|
@ -1484,32 +1486,31 @@ public:
|
|||
double salpha = (Alpha *HR_SHADOW);
|
||||
double srx = rx + (shadowX*xScale);
|
||||
double sry = ry + (shadowY*yScale);
|
||||
screen->DrawTexture(character, srx, sry,
|
||||
screen->DrawChar(font, CR_UNTRANSLATED, srx, sry, character,
|
||||
DTA_DestWidthF, rw,
|
||||
DTA_DestHeightF, rh,
|
||||
DTA_AlphaF, salpha,
|
||||
DTA_Alpha, salpha,
|
||||
DTA_FillColor, 0,
|
||||
TAG_DONE);
|
||||
}
|
||||
screen->DrawTexture(character, rx, ry,
|
||||
screen->DrawChar(font, fontcolor, rx, ry, character,
|
||||
DTA_DestWidthF, rw,
|
||||
DTA_DestHeightF, rh,
|
||||
DTA_Translation, remap,
|
||||
DTA_AlphaF, Alpha,
|
||||
DTA_Alpha, Alpha,
|
||||
TAG_DONE);
|
||||
if(script->spacingCharacter == '\0')
|
||||
ax += width + spacing - (character->LeftOffset+1);
|
||||
ax += width + spacing - (c->LeftOffset+1);
|
||||
else //width gets changed at the call to GetChar()
|
||||
ax += font->GetCharWidth((unsigned char) script->spacingCharacter) + spacing;
|
||||
str++;
|
||||
}
|
||||
}
|
||||
|
||||
FRemapTable* GetTranslation() const
|
||||
uint32_t GetTranslation() const
|
||||
{
|
||||
if(gameinfo.gametype & GAME_Raven)
|
||||
return translationtables[TRANSLATION_PlayersExtra][int(CPlayer - players)];
|
||||
return translationtables[TRANSLATION_Players][int(CPlayer - players)];
|
||||
return TRANSLATION(TRANSLATION_PlayersExtra, int(CPlayer - players));
|
||||
return TRANSLATION(TRANSLATION_Players, int(CPlayer - players));
|
||||
}
|
||||
|
||||
AInventory *ammo1, *ammo2;
|
||||
|
|
|
@ -446,7 +446,7 @@ private:
|
|||
screen->DrawTexture (Images[CursorImage],
|
||||
42 + 35*i + ST_X, 12 + ST_Y,
|
||||
DTA_Bottom320x200, Scaled,
|
||||
DTA_AlphaF, 1. - ItemFlash,
|
||||
DTA_Alpha, 1. - ItemFlash,
|
||||
TAG_DONE);
|
||||
}
|
||||
if (item->Icon.isValid())
|
||||
|
@ -518,7 +518,7 @@ private:
|
|||
DTA_HUDRules, HUD_Normal,
|
||||
DTA_LeftOffset, cursor->GetWidth(),
|
||||
DTA_TopOffset, cursor->GetHeight(),
|
||||
DTA_AlphaF, ItemFlash,
|
||||
DTA_Alpha, ItemFlash,
|
||||
TAG_DONE);
|
||||
}
|
||||
DrINumberOuter (CPlayer->mo->InvSel->Amount, -51, -10, false, 7);
|
||||
|
@ -542,7 +542,7 @@ private:
|
|||
{
|
||||
screen->DrawTexture (Images[CursorImage], -100+i*35, -21,
|
||||
DTA_HUDRules, HUD_HorizCenter,
|
||||
DTA_Alpha, TRANSLUC75,
|
||||
DTA_Alpha, 0.75,
|
||||
TAG_DONE);
|
||||
}
|
||||
if (item->Icon.isValid())
|
||||
|
@ -575,7 +575,7 @@ private:
|
|||
left = screen->GetWidth()/2 - 160*CleanXfac;
|
||||
top = bottom + height * yscale;
|
||||
|
||||
screen->DrawTexture (Images[back], left, top, DTA_CleanNoMove, true, DTA_AlphaF, 0.75, TAG_DONE);
|
||||
screen->DrawTexture (Images[back], left, top, DTA_CleanNoMove, true, DTA_Alpha, 0.75, TAG_DONE);
|
||||
screen->DrawTexture (Images[bars], left, top, DTA_CleanNoMove, true, TAG_DONE);
|
||||
|
||||
|
||||
|
@ -844,7 +844,7 @@ private:
|
|||
void DrINumberOuter(signed int val, int x, int y, bool center = false, int w = 9) const;
|
||||
void DrBNumberOuterFont(signed int val, int x, int y, int w = 3) const;
|
||||
void DrawDimImage(FTexture *image, int x, int y, bool dimmed) const;
|
||||
void DrawImage(FTexture *image, int x, int y, FRemapTable *translation = NULL) const;
|
||||
void DrawImage(FTexture *image, int x, int y/*, FRemapTable *translation = NULL*/) const;
|
||||
|
||||
};
|
||||
|
||||
|
@ -869,7 +869,7 @@ void DStrifeStatusBar::DrINumberOuter(signed int val, int x, int y, bool center,
|
|||
else if (val == 0)
|
||||
{
|
||||
screen->DrawTexture(Images[imgINumbers], x + 1, y + 1,
|
||||
DTA_FillColor, 0, DTA_AlphaF, HR_SHADOW,
|
||||
DTA_FillColor, 0, DTA_Alpha, HR_SHADOW,
|
||||
DTA_HUDRules, center ? HUD_HorizCenter : HUD_Normal, TAG_DONE);
|
||||
screen->DrawTexture(Images[imgINumbers], x, y,
|
||||
DTA_HUDRules, center ? HUD_HorizCenter : HUD_Normal, TAG_DONE);
|
||||
|
@ -883,7 +883,7 @@ void DStrifeStatusBar::DrINumberOuter(signed int val, int x, int y, bool center,
|
|||
while (val != 0)
|
||||
{
|
||||
screen->DrawTexture(Images[imgINumbers + val % 10], x + 1, y + 1,
|
||||
DTA_FillColor, 0, DTA_AlphaF, HR_SHADOW,
|
||||
DTA_FillColor, 0, DTA_Alpha, HR_SHADOW,
|
||||
DTA_HUDRules, center ? HUD_HorizCenter : HUD_Normal, TAG_DONE);
|
||||
x -= w;
|
||||
val /= 10;
|
||||
|
@ -891,7 +891,7 @@ void DStrifeStatusBar::DrINumberOuter(signed int val, int x, int y, bool center,
|
|||
if (negative)
|
||||
{
|
||||
screen->DrawTexture(Images[imgNEGATIVE], x + 1, y + 1,
|
||||
DTA_FillColor, 0, DTA_AlphaF, HR_SHADOW,
|
||||
DTA_FillColor, 0, DTA_Alpha, HR_SHADOW,
|
||||
DTA_HUDRules, center ? HUD_HorizCenter : HUD_Normal, TAG_DONE);
|
||||
}
|
||||
|
||||
|
@ -940,15 +940,13 @@ void DStrifeStatusBar::DrBNumberOuterFont(signed int val, int x, int y, int size
|
|||
if (val == 0)
|
||||
{
|
||||
pic = BigFont->GetChar('0', &v);
|
||||
screen->DrawTexture(pic, xpos - v / 2 + 2, y + 2,
|
||||
screen->DrawChar(BigFont, CR_UNTRANSLATED, xpos - v / 2 + 2, y + 2, '0',
|
||||
DTA_HUDRules, HUD_Normal,
|
||||
DTA_AlphaF, HR_SHADOW,
|
||||
DTA_Alpha, HR_SHADOW,
|
||||
DTA_FillColor, 0,
|
||||
DTA_Translation, BigFont->GetColorTranslation(CR_UNTRANSLATED),
|
||||
TAG_DONE);
|
||||
screen->DrawTexture(pic, xpos - v / 2, y,
|
||||
screen->DrawChar(BigFont, CR_UNTRANSLATED, xpos - v / 2, y, '0',
|
||||
DTA_HUDRules, HUD_Normal,
|
||||
DTA_Translation, BigFont->GetColorTranslation(CR_UNTRANSLATED),
|
||||
TAG_DONE);
|
||||
return;
|
||||
}
|
||||
|
@ -965,11 +963,10 @@ void DStrifeStatusBar::DrBNumberOuterFont(signed int val, int x, int y, int size
|
|||
while (val != 0)
|
||||
{
|
||||
pic = BigFont->GetChar('0' + val % 10, &v);
|
||||
screen->DrawTexture(pic, xpos - v / 2 + 2, y + 2,
|
||||
screen->DrawChar(BigFont, CR_UNTRANSLATED, xpos - v / 2 + 2, y + 2,
|
||||
DTA_HUDRules, HUD_Normal,
|
||||
DTA_AlphaF, HR_SHADOW,
|
||||
DTA_Alpha, HR_SHADOW,
|
||||
DTA_FillColor, 0,
|
||||
DTA_Translation, BigFont->GetColorTranslation(CR_UNTRANSLATED),
|
||||
TAG_DONE);
|
||||
val /= 10;
|
||||
xpos -= w;
|
||||
|
@ -979,11 +976,10 @@ void DStrifeStatusBar::DrBNumberOuterFont(signed int val, int x, int y, int size
|
|||
pic = BigFont->GetChar('-', &v);
|
||||
if (pic != NULL)
|
||||
{
|
||||
screen->DrawTexture(pic, xpos - v / 2 + 2, y + 2,
|
||||
screen->DrawChar(BigFont, CR_UNTRANSLATED, xpos - v / 2 + 2, y + 2, '-',
|
||||
DTA_HUDRules, HUD_Normal,
|
||||
DTA_AlphaF, HR_SHADOW,
|
||||
DTA_Alpha, HR_SHADOW,
|
||||
DTA_FillColor, 0,
|
||||
DTA_Translation, BigFont->GetColorTranslation(CR_UNTRANSLATED),
|
||||
TAG_DONE);
|
||||
}
|
||||
}
|
||||
|
@ -994,9 +990,8 @@ void DStrifeStatusBar::DrBNumberOuterFont(signed int val, int x, int y, int size
|
|||
while (val != 0)
|
||||
{
|
||||
pic = BigFont->GetChar('0' + val % 10, &v);
|
||||
screen->DrawTexture(pic, xpos - v / 2, y,
|
||||
screen->DrawChar(BigFont, CR_UNTRANSLATED, xpos - v / 2, y, '0',
|
||||
DTA_HUDRules, HUD_Normal,
|
||||
DTA_Translation, BigFont->GetColorTranslation(CR_UNTRANSLATED),
|
||||
TAG_DONE);
|
||||
val /= 10;
|
||||
xpos -= w;
|
||||
|
@ -1006,9 +1001,8 @@ void DStrifeStatusBar::DrBNumberOuterFont(signed int val, int x, int y, int size
|
|||
pic = BigFont->GetChar('-', &v);
|
||||
if (pic != NULL)
|
||||
{
|
||||
screen->DrawTexture(pic, xpos - v / 2, y,
|
||||
screen->DrawChar(BigFont, CR_UNTRANSLATED, xpos - v / 2, y, '-',
|
||||
DTA_HUDRules, HUD_Normal,
|
||||
DTA_Translation, BigFont->GetColorTranslation(CR_UNTRANSLATED),
|
||||
TAG_DONE);
|
||||
}
|
||||
}
|
||||
|
@ -1023,12 +1017,11 @@ void DStrifeStatusBar::DrBNumberOuterFont(signed int val, int x, int y, int size
|
|||
//---------------------------------------------------------------------------
|
||||
|
||||
void DStrifeStatusBar::DrawImage(FTexture *img,
|
||||
int x, int y, FRemapTable *translation) const
|
||||
int x, int y) const
|
||||
{
|
||||
if (img != NULL)
|
||||
{
|
||||
screen->DrawTexture(img, x + ST_X, y + ST_Y,
|
||||
DTA_Translation, translation,
|
||||
DTA_Bottom320x200, Scaled,
|
||||
TAG_DONE);
|
||||
}
|
||||
|
|
|
@ -388,15 +388,8 @@ void DIntermissionScreenText::Drawer ()
|
|||
w *= CleanXfac;
|
||||
if (cx + w > SCREENWIDTH)
|
||||
continue;
|
||||
if (pic != NULL)
|
||||
{
|
||||
screen->DrawTexture (pic,
|
||||
cx,
|
||||
cy,
|
||||
DTA_Translation, range,
|
||||
DTA_CleanNoMove, true,
|
||||
TAG_DONE);
|
||||
}
|
||||
|
||||
screen->DrawChar(SmallFont, mTextColor, cx, cy, c, DTA_CleanNoMove, true, TAG_DONE);
|
||||
cx += w;
|
||||
}
|
||||
}
|
||||
|
@ -432,16 +425,15 @@ void DIntermissionScreenCast::Init(FIntermissionAction *desc, bool first)
|
|||
if (mClass->IsDescendantOf(RUNTIME_CLASS(APlayerPawn)))
|
||||
{
|
||||
advplayerstate = mDefaults->MissileState;
|
||||
casttranslation = translationtables[TRANSLATION_Players][consoleplayer];
|
||||
casttranslation = TRANSLATION(TRANSLATION_Players, consoleplayer);
|
||||
}
|
||||
else
|
||||
{
|
||||
advplayerstate = NULL;
|
||||
casttranslation = NULL;
|
||||
casttranslation = 0;
|
||||
if (mDefaults->Translation != 0)
|
||||
{
|
||||
casttranslation = translationtables[GetTranslationType(mDefaults->Translation)]
|
||||
[GetTranslationIndex(mDefaults->Translation)];
|
||||
casttranslation = mDefaults->Translation;
|
||||
}
|
||||
}
|
||||
castdeath = false;
|
||||
|
@ -630,8 +622,8 @@ void DIntermissionScreenCast::Drawer ()
|
|||
DTA_DestHeightF, pic->GetScaledHeightDouble() * castscale.Y,
|
||||
DTA_DestWidthF, pic->GetScaledWidthDouble() * castscale.X,
|
||||
DTA_RenderStyle, mDefaults->RenderStyle,
|
||||
DTA_AlphaF, mDefaults->Alpha,
|
||||
DTA_Translation, casttranslation,
|
||||
DTA_Alpha, mDefaults->Alpha,
|
||||
DTA_TranslationIndex, casttranslation,
|
||||
TAG_DONE);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -234,7 +234,7 @@ class DIntermissionScreenCast : public DIntermissionScreen
|
|||
TArray<FICastSound> mCastSounds;
|
||||
|
||||
int casttics;
|
||||
const FRemapTable *casttranslation; // [RH] Draw "our hero" with their chosen suit color
|
||||
uint32_t casttranslation; // [RH] Draw "our hero" with their chosen suit color
|
||||
FState* caststate;
|
||||
FState* basestate;
|
||||
FState* advplayerstate;
|
||||
|
|
|
@ -89,6 +89,10 @@ public:
|
|||
desc->mItems[mStartItem+5] = new DOptionMenuItemStaticText(" ", false);
|
||||
desc->mItems[mStartItem+6] = new DOptionMenuItemCommand("Undo changes", "undocolorpic");
|
||||
desc->mItems[mStartItem+7] = new DOptionMenuItemStaticText(" ", false);
|
||||
for (auto &p : desc->mItems)
|
||||
{
|
||||
GC::WriteBarrier(p);
|
||||
}
|
||||
desc->mSelectedItem = mStartItem + 2;
|
||||
Init(parent, desc);
|
||||
desc->mIndent = 0;
|
||||
|
|
|
@ -322,6 +322,10 @@ FOptionMenuDescriptor *UpdateJoystickConfigMenu(IJoystickConfig *joy)
|
|||
opt->mItems.Push(it);
|
||||
}
|
||||
}
|
||||
for (auto &p : opt->mItems)
|
||||
{
|
||||
GC::WriteBarrier(p);
|
||||
}
|
||||
opt->mScrollPos = 0;
|
||||
opt->mSelectedItem = -1;
|
||||
opt->mIndent = 0;
|
||||
|
@ -402,6 +406,10 @@ void UpdateJoystickMenu(IJoystickConfig *selected)
|
|||
if (i == itemnum) opt->mSelectedItem = opt->mItems.Size();
|
||||
}
|
||||
}
|
||||
for (auto &p : opt->mItems)
|
||||
{
|
||||
GC::WriteBarrier(p);
|
||||
}
|
||||
if (opt->mSelectedItem >= (int)opt->mItems.Size())
|
||||
{
|
||||
opt->mSelectedItem = opt->mItems.Size() - 1;
|
||||
|
|
|
@ -44,6 +44,10 @@
|
|||
|
||||
IMPLEMENT_CLASS(DListMenu, false, false)
|
||||
|
||||
IMPLEMENT_POINTERS_START(DListMenu)
|
||||
IMPLEMENT_POINTER(mFocusControl)
|
||||
IMPLEMENT_POINTERS_END
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
//
|
||||
|
@ -101,7 +105,7 @@ void DListMenu::Init(DMenu *parent, FListMenuDescriptor *desc)
|
|||
//
|
||||
//=============================================================================
|
||||
|
||||
DListMenuItem *DListMenu::GetItem(FName name)
|
||||
DMenuItemBase *DListMenu::GetItem(FName name)
|
||||
{
|
||||
for(unsigned i=0;i<mDesc->mItems.Size(); i++)
|
||||
{
|
||||
|
@ -274,27 +278,27 @@ void DListMenu::Drawer ()
|
|||
// base class for menu items
|
||||
//
|
||||
//=============================================================================
|
||||
IMPLEMENT_CLASS(DListMenuItem, true, false)
|
||||
IMPLEMENT_CLASS(DMenuItemBase, true, false)
|
||||
|
||||
bool DListMenuItem::CheckCoordinate(int x, int y)
|
||||
bool DMenuItemBase::CheckCoordinate(int x, int y)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
void DListMenuItem::Ticker()
|
||||
void DMenuItemBase::Ticker()
|
||||
{
|
||||
}
|
||||
|
||||
void DListMenuItem::Drawer(bool selected)
|
||||
void DMenuItemBase::Drawer(bool selected)
|
||||
{
|
||||
}
|
||||
|
||||
bool DListMenuItem::Selectable()
|
||||
bool DMenuItemBase::Selectable()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
void DListMenuItem::DrawSelector(int xofs, int yofs, FTextureID tex)
|
||||
void DMenuItemBase::DrawSelector(int xofs, int yofs, FTextureID tex)
|
||||
{
|
||||
if (tex.isNull())
|
||||
{
|
||||
|
@ -315,57 +319,57 @@ void DListMenuItem::DrawSelector(int xofs, int yofs, FTextureID tex)
|
|||
}
|
||||
}
|
||||
|
||||
bool DListMenuItem::Activate()
|
||||
bool DMenuItemBase::Activate()
|
||||
{
|
||||
return false; // cannot be activated
|
||||
}
|
||||
|
||||
FName DListMenuItem::GetAction(int *pparam)
|
||||
FName DMenuItemBase::GetAction(int *pparam)
|
||||
{
|
||||
return mAction;
|
||||
}
|
||||
|
||||
bool DListMenuItem::SetString(int i, const char *s)
|
||||
bool DMenuItemBase::SetString(int i, const char *s)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool DListMenuItem::GetString(int i, char *s, int len)
|
||||
bool DMenuItemBase::GetString(int i, char *s, int len)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool DListMenuItem::SetValue(int i, int value)
|
||||
bool DMenuItemBase::SetValue(int i, int value)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool DListMenuItem::GetValue(int i, int *pvalue)
|
||||
bool DMenuItemBase::GetValue(int i, int *pvalue)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
void DListMenuItem::Enable(bool on)
|
||||
void DMenuItemBase::Enable(bool on)
|
||||
{
|
||||
mEnabled = on;
|
||||
}
|
||||
|
||||
bool DListMenuItem::MenuEvent(int mkey, bool fromcontroller)
|
||||
bool DMenuItemBase::MenuEvent(int mkey, bool fromcontroller)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool DListMenuItem::MouseEvent(int type, int x, int y)
|
||||
bool DMenuItemBase::MouseEvent(int type, int x, int y)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool DListMenuItem::CheckHotkey(int c)
|
||||
bool DMenuItemBase::CheckHotkey(int c)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
int DListMenuItem::GetWidth()
|
||||
int DMenuItemBase::GetWidth()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
@ -379,7 +383,7 @@ int DListMenuItem::GetWidth()
|
|||
IMPLEMENT_CLASS(DListMenuItemStaticPatch, false, false)
|
||||
|
||||
DListMenuItemStaticPatch::DListMenuItemStaticPatch(int x, int y, FTextureID patch, bool centered)
|
||||
: DListMenuItem(x, y)
|
||||
: DMenuItemBase(x, y)
|
||||
{
|
||||
mTexture = patch;
|
||||
mCentered = centered;
|
||||
|
@ -415,7 +419,7 @@ void DListMenuItemStaticPatch::Drawer(bool selected)
|
|||
IMPLEMENT_CLASS(DListMenuItemStaticText, false, false)
|
||||
|
||||
DListMenuItemStaticText::DListMenuItemStaticText(int x, int y, const char *text, FFont *font, EColorRange color, bool centered)
|
||||
: DListMenuItem(x, y)
|
||||
: DMenuItemBase(x, y)
|
||||
{
|
||||
mText = text;
|
||||
mFont = font;
|
||||
|
@ -452,7 +456,7 @@ void DListMenuItemStaticText::Drawer(bool selected)
|
|||
IMPLEMENT_CLASS(DListMenuItemSelectable, false, false)
|
||||
|
||||
DListMenuItemSelectable::DListMenuItemSelectable(int x, int y, int height, FName action, int param)
|
||||
: DListMenuItem(x, y, action)
|
||||
: DMenuItemBase(x, y, action)
|
||||
{
|
||||
mHeight = height;
|
||||
mParam = param;
|
||||
|
|
|
@ -305,7 +305,7 @@ void DMenu::Drawer ()
|
|||
}
|
||||
else
|
||||
{
|
||||
screen->DrawTexture(tex, x, y, DTA_CleanNoMove, true, DTA_AlphaF, BackbuttonAlpha, TAG_DONE);
|
||||
screen->DrawTexture(tex, x, y, DTA_CleanNoMove, true, DTA_Alpha, BackbuttonAlpha, TAG_DONE);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -92,12 +92,12 @@ struct FMenuDescriptor
|
|||
virtual size_t PropagateMark() { return 0; }
|
||||
};
|
||||
|
||||
class DListMenuItem;
|
||||
class DMenuItemBase;
|
||||
class DOptionMenuItem;
|
||||
|
||||
struct FListMenuDescriptor : public FMenuDescriptor
|
||||
{
|
||||
TArray<DListMenuItem *> mItems;
|
||||
TArray<DMenuItemBase *> mItems;
|
||||
int mSelectedItem;
|
||||
int mSelectOfsX;
|
||||
int mSelectOfsY;
|
||||
|
@ -255,9 +255,9 @@ public:
|
|||
//
|
||||
//=============================================================================
|
||||
|
||||
class DListMenuItem : public DObject
|
||||
class DMenuItemBase : public DObject
|
||||
{
|
||||
DECLARE_CLASS(DListMenuItem, DObject)
|
||||
DECLARE_CLASS(DMenuItemBase, DObject)
|
||||
protected:
|
||||
int mXpos, mYpos;
|
||||
FName mAction;
|
||||
|
@ -265,7 +265,7 @@ protected:
|
|||
public:
|
||||
bool mEnabled;
|
||||
|
||||
DListMenuItem(int xpos = 0, int ypos = 0, FName action = NAME_None)
|
||||
DMenuItemBase(int xpos = 0, int ypos = 0, FName action = NAME_None)
|
||||
{
|
||||
mXpos = xpos;
|
||||
mYpos = ypos;
|
||||
|
@ -295,9 +295,9 @@ public:
|
|||
void SetX(int x) { mXpos = x; }
|
||||
};
|
||||
|
||||
class DListMenuItemStaticPatch : public DListMenuItem
|
||||
class DListMenuItemStaticPatch : public DMenuItemBase
|
||||
{
|
||||
DECLARE_CLASS(DListMenuItemStaticPatch, DListMenuItem)
|
||||
DECLARE_CLASS(DListMenuItemStaticPatch, DMenuItemBase)
|
||||
protected:
|
||||
FTextureID mTexture;
|
||||
bool mCentered;
|
||||
|
@ -308,9 +308,9 @@ public:
|
|||
void Drawer(bool selected);
|
||||
};
|
||||
|
||||
class DListMenuItemStaticText : public DListMenuItem
|
||||
class DListMenuItemStaticText : public DMenuItemBase
|
||||
{
|
||||
DECLARE_CLASS(DListMenuItemStaticText, DListMenuItem)
|
||||
DECLARE_CLASS(DListMenuItemStaticText, DMenuItemBase)
|
||||
protected:
|
||||
FString mText;
|
||||
FFont *mFont;
|
||||
|
@ -329,9 +329,9 @@ public:
|
|||
//
|
||||
//=============================================================================
|
||||
|
||||
class DListMenuItemPlayerDisplay : public DListMenuItem
|
||||
class DListMenuItemPlayerDisplay : public DMenuItemBase
|
||||
{
|
||||
DECLARE_CLASS(DListMenuItemPlayerDisplay, DListMenuItem)
|
||||
DECLARE_CLASS(DListMenuItemPlayerDisplay, DMenuItemBase)
|
||||
|
||||
FListMenuDescriptor *mOwner;
|
||||
FTexture *mBackdrop;
|
||||
|
@ -379,9 +379,9 @@ public:
|
|||
//
|
||||
//=============================================================================
|
||||
|
||||
class DListMenuItemSelectable : public DListMenuItem
|
||||
class DListMenuItemSelectable : public DMenuItemBase
|
||||
{
|
||||
DECLARE_CLASS(DListMenuItemSelectable, DListMenuItem)
|
||||
DECLARE_CLASS(DListMenuItemSelectable, DMenuItemBase)
|
||||
protected:
|
||||
int mHotkey;
|
||||
int mHeight;
|
||||
|
@ -520,25 +520,26 @@ public:
|
|||
class DListMenu : public DMenu
|
||||
{
|
||||
DECLARE_CLASS(DListMenu, DMenu)
|
||||
HAS_OBJECT_POINTERS;
|
||||
|
||||
protected:
|
||||
FListMenuDescriptor *mDesc;
|
||||
DListMenuItem *mFocusControl;
|
||||
DMenuItemBase *mFocusControl;
|
||||
|
||||
public:
|
||||
DListMenu(DMenu *parent = NULL, FListMenuDescriptor *desc = NULL);
|
||||
virtual void Init(DMenu *parent = NULL, FListMenuDescriptor *desc = NULL);
|
||||
DListMenuItem *GetItem(FName name);
|
||||
DMenuItemBase *GetItem(FName name);
|
||||
bool Responder (event_t *ev);
|
||||
bool MenuEvent (int mkey, bool fromcontroller);
|
||||
bool MouseEvent(int type, int x, int y);
|
||||
void Ticker ();
|
||||
void Drawer ();
|
||||
void SetFocus(DListMenuItem *fc)
|
||||
void SetFocus(DMenuItemBase *fc)
|
||||
{
|
||||
mFocusControl = fc;
|
||||
}
|
||||
bool CheckFocus(DListMenuItem *fc)
|
||||
bool CheckFocus(DMenuItemBase *fc)
|
||||
{
|
||||
return mFocusControl == fc;
|
||||
}
|
||||
|
@ -555,9 +556,9 @@ public:
|
|||
//
|
||||
//=============================================================================
|
||||
|
||||
class DOptionMenuItem : public DListMenuItem
|
||||
class DOptionMenuItem : public DMenuItemBase
|
||||
{
|
||||
DECLARE_ABSTRACT_CLASS(DOptionMenuItem, DListMenuItem)
|
||||
DECLARE_ABSTRACT_CLASS(DOptionMenuItem, DMenuItemBase)
|
||||
protected:
|
||||
FString mLabel;
|
||||
bool mCentered;
|
||||
|
@ -566,7 +567,7 @@ protected:
|
|||
public:
|
||||
|
||||
DOptionMenuItem(const char *text = nullptr, FName action = NAME_None, bool center = false)
|
||||
: DListMenuItem(0, 0, action)
|
||||
: DMenuItemBase(0, 0, action)
|
||||
{
|
||||
mLabel = text;
|
||||
mCentered = center;
|
||||
|
@ -609,6 +610,7 @@ extern FOptionMap OptionValues;
|
|||
class DOptionMenu : public DMenu
|
||||
{
|
||||
DECLARE_CLASS(DOptionMenu, DMenu)
|
||||
HAS_OBJECT_POINTERS;
|
||||
|
||||
bool CanScrollUp;
|
||||
bool CanScrollDown;
|
||||
|
|
|
@ -294,7 +294,7 @@ static void ParseListMenuBody(FScanner &sc, FListMenuDescriptor *desc)
|
|||
sc.MustGetString();
|
||||
FTextureID tex = GetMenuTexture(sc.String);
|
||||
|
||||
DListMenuItem *it = new DListMenuItemStaticPatch(x, y, tex, centered);
|
||||
DMenuItemBase *it = new DListMenuItemStaticPatch(x, y, tex, centered);
|
||||
desc->mItems.Push(it);
|
||||
}
|
||||
else if (sc.Compare("StaticText") || sc.Compare("StaticTextCentered"))
|
||||
|
@ -315,7 +315,7 @@ static void ParseListMenuBody(FScanner &sc, FListMenuDescriptor *desc)
|
|||
cr = V_FindFontColor(sc.String);
|
||||
if (cr == CR_UNTRANSLATED && !sc.Compare("untranslated")) cr = desc->mFontColor;
|
||||
}
|
||||
DListMenuItem *it = new DListMenuItemStaticText(x, y, label, desc->mFont, cr, centered);
|
||||
DMenuItemBase *it = new DListMenuItemStaticText(x, y, label, desc->mFont, cr, centered);
|
||||
desc->mItems.Push(it);
|
||||
}
|
||||
else if (sc.Compare("PatchItem"))
|
||||
|
@ -335,7 +335,7 @@ static void ParseListMenuBody(FScanner &sc, FListMenuDescriptor *desc)
|
|||
param = sc.Number;
|
||||
}
|
||||
|
||||
DListMenuItem *it = new DListMenuItemPatch(desc->mXpos, desc->mYpos, desc->mLinespacing, hotkey, tex, action, param);
|
||||
DMenuItemBase *it = new DListMenuItemPatch(desc->mXpos, desc->mYpos, desc->mLinespacing, hotkey, tex, action, param);
|
||||
desc->mItems.Push(it);
|
||||
desc->mYpos += desc->mLinespacing;
|
||||
if (desc->mSelectedItem == -1) desc->mSelectedItem = desc->mItems.Size()-1;
|
||||
|
@ -357,7 +357,7 @@ static void ParseListMenuBody(FScanner &sc, FListMenuDescriptor *desc)
|
|||
param = sc.Number;
|
||||
}
|
||||
|
||||
DListMenuItem *it = new DListMenuItemText(desc->mXpos, desc->mYpos, desc->mLinespacing, hotkey, text, desc->mFont, desc->mFontColor, desc->mFontColor2, action, param);
|
||||
DMenuItemBase *it = new DListMenuItemText(desc->mXpos, desc->mYpos, desc->mLinespacing, hotkey, text, desc->mFont, desc->mFontColor, desc->mFontColor2, action, param);
|
||||
desc->mItems.Push(it);
|
||||
desc->mYpos += desc->mLinespacing;
|
||||
if (desc->mSelectedItem == -1) desc->mSelectedItem = desc->mItems.Size()-1;
|
||||
|
@ -426,7 +426,7 @@ static void ParseListMenuBody(FScanner &sc, FListMenuDescriptor *desc)
|
|||
int ofs = sc.Number;
|
||||
sc.MustGetStringName(",");
|
||||
sc.MustGetString();
|
||||
DListMenuItem *it = new DPlayerNameBox(desc->mXpos, desc->mYpos, desc->mLinespacing, ofs, text, desc->mFont, desc->mFontColor, sc.String);
|
||||
DMenuItemBase *it = new DPlayerNameBox(desc->mXpos, desc->mYpos, desc->mLinespacing, ofs, text, desc->mFont, desc->mFontColor, sc.String);
|
||||
desc->mItems.Push(it);
|
||||
desc->mYpos += desc->mLinespacing;
|
||||
if (desc->mSelectedItem == -1) desc->mSelectedItem = desc->mItems.Size()-1;
|
||||
|
@ -444,7 +444,7 @@ static void ParseListMenuBody(FScanner &sc, FListMenuDescriptor *desc)
|
|||
sc.MustGetString();
|
||||
values = sc.String;
|
||||
}
|
||||
DListMenuItem *it = new DValueTextItem(desc->mXpos, desc->mYpos, desc->mLinespacing, text, desc->mFont, desc->mFontColor, desc->mFontColor2, action, values);
|
||||
DMenuItemBase *it = new DValueTextItem(desc->mXpos, desc->mYpos, desc->mLinespacing, text, desc->mFont, desc->mFontColor, desc->mFontColor2, action, values);
|
||||
desc->mItems.Push(it);
|
||||
desc->mYpos += desc->mLinespacing;
|
||||
if (desc->mSelectedItem == -1) desc->mSelectedItem = desc->mItems.Size()-1;
|
||||
|
@ -465,7 +465,7 @@ static void ParseListMenuBody(FScanner &sc, FListMenuDescriptor *desc)
|
|||
sc.MustGetStringName(",");
|
||||
sc.MustGetNumber();
|
||||
int step = sc.Number;
|
||||
DListMenuItem *it = new DSliderItem(desc->mXpos, desc->mYpos, desc->mLinespacing, text, desc->mFont, desc->mFontColor, action, min, max, step);
|
||||
DMenuItemBase *it = new DSliderItem(desc->mXpos, desc->mYpos, desc->mLinespacing, text, desc->mFont, desc->mFontColor, action, min, max, step);
|
||||
desc->mItems.Push(it);
|
||||
desc->mYpos += desc->mLinespacing;
|
||||
if (desc->mSelectedItem == -1) desc->mSelectedItem = desc->mItems.Size()-1;
|
||||
|
@ -475,6 +475,10 @@ static void ParseListMenuBody(FScanner &sc, FListMenuDescriptor *desc)
|
|||
sc.ScriptError("Unknown keyword '%s'", sc.String);
|
||||
}
|
||||
}
|
||||
for (auto &p : desc->mItems)
|
||||
{
|
||||
GC::WriteBarrier(p);
|
||||
}
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
|
@ -927,6 +931,10 @@ static void ParseOptionMenuBody(FScanner &sc, FOptionMenuDescriptor *desc)
|
|||
sc.ScriptError("Unknown keyword '%s'", sc.String);
|
||||
}
|
||||
}
|
||||
for (auto &p : desc->mItems)
|
||||
{
|
||||
GC::WriteBarrier(p);
|
||||
}
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
|
@ -1081,7 +1089,7 @@ static void BuildEpisodeMenu()
|
|||
ld->mSelectedItem = ld->mItems.Size();
|
||||
for(unsigned i = 0; i < AllEpisodes.Size(); i++)
|
||||
{
|
||||
DListMenuItem *it;
|
||||
DMenuItemBase *it;
|
||||
if (AllEpisodes[i].mPicName.IsNotEmpty())
|
||||
{
|
||||
FTextureID tex = GetMenuTexture(AllEpisodes[i].mPicName);
|
||||
|
@ -1101,6 +1109,10 @@ static void BuildEpisodeMenu()
|
|||
ld->mAutoselect = ld->mSelectedItem;
|
||||
}
|
||||
success = true;
|
||||
for (auto &p : ld->mItems)
|
||||
{
|
||||
GC::WriteBarrier(p);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1125,6 +1137,7 @@ static void BuildEpisodeMenu()
|
|||
{
|
||||
DOptionMenuItemSubmenu *it = new DOptionMenuItemSubmenu(AllEpisodes[i].mEpisodeName, "Skillmenu", i);
|
||||
od->mItems.Push(it);
|
||||
GC::WriteBarrier(it);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1230,6 +1243,10 @@ static void BuildPlayerclassMenu()
|
|||
}
|
||||
}
|
||||
success = true;
|
||||
for (auto &p : ld->mItems)
|
||||
{
|
||||
GC::WriteBarrier(p);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1261,11 +1278,13 @@ static void BuildPlayerclassMenu()
|
|||
{
|
||||
DOptionMenuItemSubmenu *it = new DOptionMenuItemSubmenu(pname, "Episodemenu", i);
|
||||
od->mItems.Push(it);
|
||||
GC::WriteBarrier(it);
|
||||
}
|
||||
}
|
||||
}
|
||||
DOptionMenuItemSubmenu *it = new DOptionMenuItemSubmenu("Random", "Episodemenu", -1);
|
||||
od->mItems.Push(it);
|
||||
GC::WriteBarrier(it);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1355,6 +1374,10 @@ static void InitKeySections()
|
|||
menu->mItems.Push(item);
|
||||
}
|
||||
}
|
||||
for (auto &p : menu->mItems)
|
||||
{
|
||||
GC::WriteBarrier(p);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1465,7 +1488,7 @@ void M_StartupSkillMenu(FGameStartup *gs)
|
|||
for(unsigned int i = 0; i < AllSkills.Size(); i++)
|
||||
{
|
||||
FSkillInfo &skill = AllSkills[i];
|
||||
DListMenuItem *li;
|
||||
DMenuItemBase *li;
|
||||
// Using a different name for skills that must be confirmed makes handling this easier.
|
||||
FName action = (skill.MustConfirm && !AllEpisodes[gs->Episode].mNoSkill) ?
|
||||
NAME_StartgameConfirm : NAME_Startgame;
|
||||
|
@ -1488,6 +1511,7 @@ void M_StartupSkillMenu(FGameStartup *gs)
|
|||
pItemText? *pItemText : skill.MenuName, ld->mFont, color,ld->mFontColor2, action, i);
|
||||
}
|
||||
ld->mItems.Push(li);
|
||||
GC::WriteBarrier(li);
|
||||
y += ld->mLinespacing;
|
||||
}
|
||||
if (AllEpisodes[gs->Episode].mNoSkill || AllSkills.Size() == 1)
|
||||
|
@ -1541,6 +1565,7 @@ fail:
|
|||
}
|
||||
li = new DOptionMenuItemSubmenu(pItemText? *pItemText : skill.MenuName, action, i);
|
||||
od->mItems.Push(li);
|
||||
GC::WriteBarrier(li);
|
||||
if (!done)
|
||||
{
|
||||
done = true;
|
||||
|
|
|
@ -332,29 +332,25 @@ void DTextEnterMenu::Drawer ()
|
|||
const int ch = InputGridChars[y * INPUTGRID_WIDTH + x];
|
||||
FTexture *pic = SmallFont->GetChar(ch, &width);
|
||||
EColorRange color;
|
||||
FRemapTable *remap;
|
||||
|
||||
// The highlighted character is yellow; the rest are dark gray.
|
||||
color = (x == InputGridX && y == InputGridY) ? CR_YELLOW : CR_DARKGRAY;
|
||||
remap = SmallFont->GetColorTranslation(color);
|
||||
|
||||
if (pic != NULL)
|
||||
{
|
||||
// Draw a normal character.
|
||||
screen->DrawTexture(pic, xx + cell_width/2 - width*CleanXfac/2, yy + top_padding,
|
||||
DTA_Translation, remap,
|
||||
DTA_CleanNoMove, true,
|
||||
TAG_DONE);
|
||||
screen->DrawChar(SmallFont, color, xx + cell_width/2 - width*CleanXfac/2, yy + top_padding, ch, DTA_CleanNoMove, true, TAG_DONE);
|
||||
}
|
||||
else if (ch == ' ')
|
||||
{
|
||||
FRemapTable *remap = SmallFont->GetColorTranslation(color);
|
||||
// Draw the space as a box outline. We also draw it 50% wider than it really is.
|
||||
const int x1 = xx + cell_width/2 - width * CleanXfac * 3 / 4;
|
||||
const int x2 = x1 + width * 3 * CleanXfac / 2;
|
||||
const int y1 = yy + top_padding;
|
||||
const int y2 = y1 + SmallFont->GetHeight() * CleanYfac;
|
||||
const int palentry = remap->Remap[remap->NumEntries*2/3];
|
||||
const uint32 palcolor = remap->Palette[remap->NumEntries*2/3];
|
||||
const int palentry = remap->Remap[remap->NumEntries * 2 / 3];
|
||||
const uint32 palcolor = remap->Palette[remap->NumEntries * 2 / 3];
|
||||
screen->Clear(x1, y1, x2, y1+CleanYfac, palentry, palcolor); // top
|
||||
screen->Clear(x1, y2, x2, y2+CleanYfac, palentry, palcolor); // bottom
|
||||
screen->Clear(x1, y1+CleanYfac, x1+CleanXfac, y2, palentry, palcolor); // left
|
||||
|
|
|
@ -66,6 +66,10 @@ void M_DrawConText (int color, int x, int y, const char *str)
|
|||
|
||||
IMPLEMENT_CLASS(DOptionMenu, false, false)
|
||||
|
||||
IMPLEMENT_POINTERS_START(DOptionMenu)
|
||||
IMPLEMENT_POINTER(mFocusControl)
|
||||
IMPLEMENT_POINTERS_END
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
//
|
||||
|
|
|
@ -402,7 +402,7 @@ public:
|
|||
if (mParentMenu->IsKindOf(RUNTIME_CLASS(DOptionMenu)))
|
||||
{
|
||||
DOptionMenu *m = barrier_cast<DOptionMenu*>(mParentMenu);
|
||||
DListMenuItem *it = m->GetItem(NAME_Controlmessage);
|
||||
DMenuItemBase *it = m->GetItem(NAME_Controlmessage);
|
||||
if (it != NULL)
|
||||
{
|
||||
it->SetValue(0, which);
|
||||
|
@ -1242,7 +1242,7 @@ IMPLEMENT_CLASS(DOptionMenuTextField, false, false)
|
|||
|
||||
//=============================================================================
|
||||
//
|
||||
// [TP] DOptionMenuNumberField
|
||||
// [TP] FOptionMenuNumberField
|
||||
//
|
||||
// A numeric input field widget, for use with number CVars where sliders are inappropriate (i.e.
|
||||
// where the user is interested in the exact value specifically)
|
||||
|
|
|
@ -350,19 +350,19 @@ void FBackdropTexture::Render()
|
|||
//
|
||||
//=============================================================================
|
||||
IMPLEMENT_CLASS(DListMenuItemPlayerDisplay, false, false)
|
||||
|
||||
DListMenuItemPlayerDisplay::DListMenuItemPlayerDisplay(FListMenuDescriptor *menu, int x, int y, PalEntry c1, PalEntry c2, bool np, FName action)
|
||||
: DListMenuItem(x, y, action)
|
||||
: DMenuItemBase(x, y, action)
|
||||
{
|
||||
mOwner = menu;
|
||||
|
||||
FRemapTable *bdremap = translationtables[TRANSLATION_Players][MAXPLAYERS + 1];
|
||||
for (int i = 0; i < 256; i++)
|
||||
{
|
||||
int r = c1.r + c2.r * i / 255;
|
||||
int g = c1.g + c2.g * i / 255;
|
||||
int b = c1.b + c2.b * i / 255;
|
||||
mRemap.Remap[i] = ColorMatcher.Pick (r, g, b);
|
||||
mRemap.Palette[i] = PalEntry(255, r, g, b);
|
||||
bdremap->Remap[i] = ColorMatcher.Pick (r, g, b);
|
||||
bdremap->Palette[i] = PalEntry(255, r, g, b);
|
||||
}
|
||||
mBackdrop = new FBackdropTexture;
|
||||
mPlayerClass = NULL;
|
||||
|
@ -570,10 +570,10 @@ void DListMenuItemPlayerDisplay::Drawer(bool selected)
|
|||
int x = (mXpos - 160) * CleanXfac + (SCREENWIDTH>>1);
|
||||
int y = (mYpos - 100) * CleanYfac + (SCREENHEIGHT>>1);
|
||||
|
||||
screen->DrawTexture (mBackdrop, x, y - 1,
|
||||
screen->DrawTexture(mBackdrop, x, y - 1,
|
||||
DTA_DestWidth, 72 * CleanXfac,
|
||||
DTA_DestHeight, 80 * CleanYfac,
|
||||
DTA_Translation, &mRemap,
|
||||
DTA_TranslationIndex, TRANSLATION(TRANSLATION_Players, MAXPLAYERS + 1),
|
||||
DTA_Masked, true,
|
||||
TAG_DONE);
|
||||
|
||||
|
@ -601,13 +601,12 @@ void DListMenuItemPlayerDisplay::Drawer(bool selected)
|
|||
FTexture *tex = TexMan(sprframe->Texture[mRotation]);
|
||||
if (tex != NULL && tex->UseType != FTexture::TEX_Null)
|
||||
{
|
||||
FRemapTable *trans = NULL;
|
||||
if (mTranslate) trans = translationtables[TRANSLATION_Players](MAXPLAYERS);
|
||||
int trans = mTranslate? TRANSLATION(TRANSLATION_Players, MAXPLAYERS) : 0;
|
||||
screen->DrawTexture (tex,
|
||||
x + 36*CleanXfac, y + 71*CleanYfac,
|
||||
DTA_DestWidthF, tex->GetScaledWidthDouble() * CleanXfac * Scale.X,
|
||||
DTA_DestHeightF, tex->GetScaledHeightDouble() * CleanYfac * Scale.Y,
|
||||
DTA_Translation, trans,
|
||||
DTA_TranslationIndex, trans,
|
||||
DTA_FlipX, sprframe->Flip & (1 << mRotation),
|
||||
TAG_DONE);
|
||||
}
|
||||
|
|
|
@ -499,11 +499,11 @@ class DPlayerMenu : public DListMenu
|
|||
void UpdateTranslation();
|
||||
void SendNewColor (int red, int green, int blue);
|
||||
|
||||
void PlayerNameChanged(DListMenuItem *li);
|
||||
void ColorSetChanged (DListMenuItem *li);
|
||||
void ClassChanged (DListMenuItem *li);
|
||||
void AutoaimChanged (DListMenuItem *li);
|
||||
void SkinChanged (DListMenuItem *li);
|
||||
void PlayerNameChanged(DMenuItemBase *li);
|
||||
void ColorSetChanged (DMenuItemBase *li);
|
||||
void ClassChanged (DMenuItemBase *li);
|
||||
void AutoaimChanged (DMenuItemBase *li);
|
||||
void SkinChanged (DMenuItemBase *li);
|
||||
|
||||
|
||||
public:
|
||||
|
@ -527,7 +527,7 @@ IMPLEMENT_CLASS(DPlayerMenu, false, false)
|
|||
|
||||
void DPlayerMenu::Init(DMenu *parent, FListMenuDescriptor *desc)
|
||||
{
|
||||
DListMenuItem *li;
|
||||
DMenuItemBase *li;
|
||||
|
||||
Super::Init(parent, desc);
|
||||
PickPlayerClass();
|
||||
|
@ -655,7 +655,7 @@ bool DPlayerMenu::Responder (event_t *ev)
|
|||
{
|
||||
// turn the player sprite around
|
||||
mRotation = 8 - mRotation;
|
||||
DListMenuItem *li = GetItem(NAME_Playerdisplay);
|
||||
DMenuItemBase *li = GetItem(NAME_Playerdisplay);
|
||||
if (li != NULL)
|
||||
{
|
||||
li->SetValue(DListMenuItemPlayerDisplay::PDF_ROTATION, mRotation);
|
||||
|
@ -745,7 +745,7 @@ void DPlayerMenu::SendNewColor (int red, int green, int blue)
|
|||
|
||||
void DPlayerMenu::UpdateColorsets()
|
||||
{
|
||||
DListMenuItem *li = GetItem(NAME_Color);
|
||||
DMenuItemBase *li = GetItem(NAME_Color);
|
||||
if (li != NULL)
|
||||
{
|
||||
int sel = 0;
|
||||
|
@ -781,7 +781,7 @@ void DPlayerMenu::UpdateSkins()
|
|||
{
|
||||
int sel = 0;
|
||||
int skin;
|
||||
DListMenuItem *li = GetItem(NAME_Skin);
|
||||
DMenuItemBase *li = GetItem(NAME_Skin);
|
||||
if (li != NULL)
|
||||
{
|
||||
if (GetDefaultByType (PlayerClass->Type)->flags4 & MF4_NOSKIN ||
|
||||
|
@ -824,7 +824,7 @@ void DPlayerMenu::UpdateSkins()
|
|||
//
|
||||
//=============================================================================
|
||||
|
||||
void DPlayerMenu::PlayerNameChanged(DListMenuItem *li)
|
||||
void DPlayerMenu::PlayerNameChanged(DMenuItemBase *li)
|
||||
{
|
||||
char pp[MAXPLAYERNAME+1];
|
||||
const char *p;
|
||||
|
@ -852,7 +852,7 @@ void DPlayerMenu::PlayerNameChanged(DListMenuItem *li)
|
|||
//
|
||||
//=============================================================================
|
||||
|
||||
void DPlayerMenu::ColorSetChanged (DListMenuItem *li)
|
||||
void DPlayerMenu::ColorSetChanged (DMenuItemBase *li)
|
||||
{
|
||||
int sel;
|
||||
|
||||
|
@ -862,9 +862,9 @@ void DPlayerMenu::ColorSetChanged (DListMenuItem *li)
|
|||
|
||||
if (sel > 0) mycolorset = PlayerColorSets[sel-1];
|
||||
|
||||
DListMenuItem *red = GetItem(NAME_Red);
|
||||
DListMenuItem *green = GetItem(NAME_Green);
|
||||
DListMenuItem *blue = GetItem(NAME_Blue);
|
||||
DMenuItemBase *red = GetItem(NAME_Red);
|
||||
DMenuItemBase *green = GetItem(NAME_Green);
|
||||
DMenuItemBase *blue = GetItem(NAME_Blue);
|
||||
|
||||
// disable the sliders if a valid colorset is selected
|
||||
if (red != NULL) red->Enable(mycolorset == -1);
|
||||
|
@ -885,7 +885,7 @@ void DPlayerMenu::ColorSetChanged (DListMenuItem *li)
|
|||
//
|
||||
//=============================================================================
|
||||
|
||||
void DPlayerMenu::ClassChanged (DListMenuItem *li)
|
||||
void DPlayerMenu::ClassChanged (DMenuItemBase *li)
|
||||
{
|
||||
if (PlayerClasses.Size () == 1)
|
||||
{
|
||||
|
@ -919,7 +919,7 @@ void DPlayerMenu::ClassChanged (DListMenuItem *li)
|
|||
//
|
||||
//=============================================================================
|
||||
|
||||
void DPlayerMenu::SkinChanged (DListMenuItem *li)
|
||||
void DPlayerMenu::SkinChanged (DMenuItemBase *li)
|
||||
{
|
||||
if (GetDefaultByType (PlayerClass->Type)->flags4 & MF4_NOSKIN ||
|
||||
players[consoleplayer].userinfo.GetPlayerClassNum() == -1)
|
||||
|
@ -950,7 +950,7 @@ void DPlayerMenu::SkinChanged (DListMenuItem *li)
|
|||
//
|
||||
//=============================================================================
|
||||
|
||||
void DPlayerMenu::AutoaimChanged (DListMenuItem *li)
|
||||
void DPlayerMenu::AutoaimChanged (DMenuItemBase *li)
|
||||
{
|
||||
int sel;
|
||||
|
||||
|
@ -971,7 +971,7 @@ bool DPlayerMenu::MenuEvent (int mkey, bool fromcontroller)
|
|||
int v;
|
||||
if (mDesc->mSelectedItem >= 0)
|
||||
{
|
||||
DListMenuItem *li = mDesc->mItems[mDesc->mSelectedItem];
|
||||
DMenuItemBase *li = mDesc->mItems[mDesc->mSelectedItem];
|
||||
if (li->MenuEvent(mkey, fromcontroller))
|
||||
{
|
||||
FName current = li->GetAction(NULL);
|
||||
|
@ -1067,7 +1067,7 @@ bool DPlayerMenu::MenuEvent (int mkey, bool fromcontroller)
|
|||
bool DPlayerMenu::MouseEvent(int type, int x, int y)
|
||||
{
|
||||
int v;
|
||||
DListMenuItem *li = mFocusControl;
|
||||
DMenuItemBase *li = mFocusControl;
|
||||
bool res = Super::MouseEvent(type, x, y);
|
||||
if (li == NULL) li = mFocusControl;
|
||||
if (li != NULL)
|
||||
|
|
|
@ -105,7 +105,7 @@ void DReadThisMenu::Drawer()
|
|||
{
|
||||
screen->DrawTexture (prevpic, 0, 0, DTA_Fullscreen, true, TAG_DONE);
|
||||
}
|
||||
screen->DrawTexture (tex, 0, 0, DTA_Fullscreen, true, DTA_AlphaF, alpha, TAG_DONE);
|
||||
screen->DrawTexture (tex, 0, 0, DTA_Fullscreen, true, DTA_Alpha, alpha, TAG_DONE);
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -346,6 +346,7 @@ xx(SinH)
|
|||
xx(TanH)
|
||||
xx(ATan2)
|
||||
xx(VectorAngle)
|
||||
xx(New)
|
||||
xx(Alpha)
|
||||
xx(Angle)
|
||||
xx(Args)
|
||||
|
|
|
@ -1061,10 +1061,10 @@ public:
|
|||
|
||||
mysnprintf(goldstr, countof(goldstr), "%d", coin != NULL ? coin->Amount : 0);
|
||||
screen->DrawText(SmallFont, CR_GRAY, 21, 191, goldstr, DTA_320x200, true,
|
||||
DTA_FillColor, 0, DTA_AlphaF, HR_SHADOW, TAG_DONE);
|
||||
DTA_FillColor, 0, DTA_Alpha, HR_SHADOW, TAG_DONE);
|
||||
screen->DrawTexture(TexMan(((AInventory *)GetDefaultByType(cointype))->Icon),
|
||||
3, 190, DTA_320x200, true,
|
||||
DTA_FillColor, 0, DTA_AlphaF, HR_SHADOW, TAG_DONE);
|
||||
DTA_FillColor, 0, DTA_Alpha, HR_SHADOW, TAG_DONE);
|
||||
screen->DrawText(SmallFont, CR_GRAY, 20, 190, goldstr, DTA_320x200, true, TAG_DONE);
|
||||
screen->DrawTexture(TexMan(((AInventory *)GetDefaultByType(cointype))->Icon),
|
||||
2, 189, DTA_320x200, true, TAG_DONE);
|
||||
|
|
|
@ -570,8 +570,9 @@ bool P_Move (AActor *actor)
|
|||
return true;
|
||||
}
|
||||
|
||||
if (actor->movedir == DI_NODIR)
|
||||
if (actor->movedir >= DI_NODIR)
|
||||
{
|
||||
actor->movedir = DI_NODIR; // make sure it's valid.
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -585,9 +586,6 @@ bool P_Move (AActor *actor)
|
|||
return false;
|
||||
}
|
||||
|
||||
if ((unsigned)actor->movedir >= 8)
|
||||
I_Error ("Weird actor->movedir!");
|
||||
|
||||
// killough 10/98: allow dogs to drop off of taller ledges sometimes.
|
||||
// dropoff==1 means always allow it, dropoff==2 means only up to 128 high,
|
||||
// and only if the target is immediately on the other side of the line.
|
||||
|
|
|
@ -740,6 +740,8 @@ void R_InitTranslationTables ()
|
|||
}
|
||||
// The menu player also gets a separate translation table
|
||||
PushIdentityTable(TRANSLATION_Players);
|
||||
// This one is for the backdrop in the menu
|
||||
PushIdentityTable(TRANSLATION_Players);
|
||||
|
||||
// The three standard translations from Doom or Heretic (seven for Strife),
|
||||
// plus the generic ice translation.
|
||||
|
|
|
@ -4918,6 +4918,70 @@ ExpEmit FxATan2::Emit(VMFunctionBuilder *build)
|
|||
return out;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
FxNew::FxNew(FxExpression *v)
|
||||
: FxExpression(EFX_New, v->ScriptPosition)
|
||||
{
|
||||
val = new FxClassTypeCast(NewClassPointer(RUNTIME_CLASS(DObject)), v, false);
|
||||
ValueType = NewPointer(RUNTIME_CLASS(DObject));
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FxNew::~FxNew()
|
||||
{
|
||||
SAFE_DELETE(val);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FxExpression *FxNew::Resolve(FCompileContext &ctx)
|
||||
{
|
||||
CHECKRESOLVED();
|
||||
SAFE_RESOLVE(val, ctx);
|
||||
|
||||
if (!val->ValueType->IsKindOf(RUNTIME_CLASS(PClassPointer)))
|
||||
{
|
||||
ScriptPosition.Message(MSG_ERROR, "Class type expected");
|
||||
delete this;
|
||||
return nullptr;
|
||||
}
|
||||
if (val->isConstant())
|
||||
{
|
||||
auto cls = static_cast<PClass *>(static_cast<FxConstant*>(val)->GetValue().GetPointer());
|
||||
ValueType = NewPointer(cls);
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
ExpEmit FxNew::Emit(VMFunctionBuilder *build)
|
||||
{
|
||||
assert(ValueType == val->ValueType);
|
||||
ExpEmit from = val->Emit(build);
|
||||
from.Free(build);
|
||||
ExpEmit to(build, REGT_POINTER);
|
||||
build->Emit(from.Konst ? OP_NEW_K : OP_NEW, to.RegNum, from.RegNum);
|
||||
return to;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// The atan2 opcode only takes registers as parameters, so any constants
|
||||
|
@ -6489,7 +6553,9 @@ ExpEmit FxStackVariable::Emit(VMFunctionBuilder *build)
|
|||
if (membervar->BitValue == -1)
|
||||
{
|
||||
if (offsetreg == -1) offsetreg = build->GetConstantInt(0);
|
||||
build->Emit(membervar->Type->GetLoadOp(), loc.RegNum, build->FramePointer.RegNum, offsetreg);
|
||||
auto op = membervar->Type->GetLoadOp();
|
||||
if (op == OP_LO) op = OP_LOS;
|
||||
build->Emit(op, loc.RegNum, build->FramePointer.RegNum, offsetreg);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -7428,6 +7494,15 @@ FxExpression *FxFunctionCall::Resolve(FCompileContext& ctx)
|
|||
}
|
||||
break;
|
||||
|
||||
case NAME_New:
|
||||
if (CheckArgSize(MethodName, ArgList, 1, 1, ScriptPosition))
|
||||
{
|
||||
func = new FxNew(ArgList[0]);
|
||||
ArgList[0] = nullptr;
|
||||
}
|
||||
break;
|
||||
|
||||
|
||||
default:
|
||||
ScriptPosition.Message(MSG_ERROR, "Call to unknown function '%s'", MethodName.GetChars());
|
||||
break;
|
||||
|
|
|
@ -242,6 +242,7 @@ enum EFxType
|
|||
EFX_Conditional,
|
||||
EFX_Abs,
|
||||
EFX_ATan2,
|
||||
EFX_New,
|
||||
EFX_MinMax,
|
||||
EFX_Random,
|
||||
EFX_RandomPick,
|
||||
|
@ -1176,6 +1177,26 @@ public:
|
|||
private:
|
||||
ExpEmit ToReg(VMFunctionBuilder *build, FxExpression *val);
|
||||
};
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
class FxNew : public FxExpression
|
||||
{
|
||||
FxExpression *val;
|
||||
|
||||
public:
|
||||
|
||||
FxNew(FxExpression *v);
|
||||
~FxNew();
|
||||
FxExpression *Resolve(FCompileContext&);
|
||||
|
||||
ExpEmit Emit(VMFunctionBuilder *build);
|
||||
};
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
|
|
|
@ -53,6 +53,7 @@
|
|||
#include "vm.h"
|
||||
#include "p_checkposition.h"
|
||||
#include "r_sky.h"
|
||||
#include "v_font.h"
|
||||
|
||||
static TArray<FPropertyInfo*> properties;
|
||||
static TArray<AFuncDesc> AFTable;
|
||||
|
@ -801,34 +802,51 @@ void InitThingdef()
|
|||
pstruct->Size = sizeof(player_t);
|
||||
pstruct->Align = alignof(player_t);
|
||||
PArray *parray = NewArray(pstruct, MAXPLAYERS);
|
||||
PField *playerf = new PField("players", parray, VARF_Native | VARF_Static, (intptr_t)&players);
|
||||
Namespaces.GlobalNamespace->Symbols.AddSymbol(playerf);
|
||||
PField *fieldptr = new PField("players", parray, VARF_Native | VARF_Static, (intptr_t)&players);
|
||||
Namespaces.GlobalNamespace->Symbols.AddSymbol(fieldptr);
|
||||
|
||||
pstruct->AddNativeField("weapons", NewNativeStruct("WeaponSlots", nullptr), myoffsetof(player_t, weapons), VARF_Native);
|
||||
|
||||
|
||||
parray = NewArray(TypeBool, MAXPLAYERS);
|
||||
playerf = new PField("playeringame", parray, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&playeringame);
|
||||
Namespaces.GlobalNamespace->Symbols.AddSymbol(playerf);
|
||||
fieldptr = new PField("playeringame", parray, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&playeringame);
|
||||
Namespaces.GlobalNamespace->Symbols.AddSymbol(fieldptr);
|
||||
|
||||
playerf = new PField("gameaction", TypeUInt8, VARF_Native | VARF_Static, (intptr_t)&gameaction);
|
||||
Namespaces.GlobalNamespace->Symbols.AddSymbol(playerf);
|
||||
fieldptr = new PField("gameaction", TypeUInt8, VARF_Native | VARF_Static, (intptr_t)&gameaction);
|
||||
Namespaces.GlobalNamespace->Symbols.AddSymbol(fieldptr);
|
||||
|
||||
playerf = new PField("skyflatnum", TypeTextureID, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&skyflatnum);
|
||||
Namespaces.GlobalNamespace->Symbols.AddSymbol(playerf);
|
||||
fieldptr = new PField("skyflatnum", TypeTextureID, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&skyflatnum);
|
||||
Namespaces.GlobalNamespace->Symbols.AddSymbol(fieldptr);
|
||||
|
||||
playerf = new PField("globalfreeze", TypeUInt8, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&bglobal.freeze);
|
||||
Namespaces.GlobalNamespace->Symbols.AddSymbol(playerf);
|
||||
fieldptr = new PField("globalfreeze", TypeUInt8, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&bglobal.freeze);
|
||||
Namespaces.GlobalNamespace->Symbols.AddSymbol(fieldptr);
|
||||
|
||||
playerf = new PField("consoleplayer", TypeSInt32, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&consoleplayer);
|
||||
Namespaces.GlobalNamespace->Symbols.AddSymbol(playerf);
|
||||
fieldptr = new PField("consoleplayer", TypeSInt32, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&consoleplayer);
|
||||
Namespaces.GlobalNamespace->Symbols.AddSymbol(fieldptr);
|
||||
|
||||
auto fontptr = NewPointer(NewNativeStruct("Font", nullptr));
|
||||
|
||||
fieldptr = new PField("smallfont", fontptr, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&SmallFont);
|
||||
Namespaces.GlobalNamespace->Symbols.AddSymbol(fieldptr);
|
||||
|
||||
fieldptr = new PField("smallfont2", fontptr, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&SmallFont2);
|
||||
Namespaces.GlobalNamespace->Symbols.AddSymbol(fieldptr);
|
||||
|
||||
fieldptr = new PField("bigfont", fontptr, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&BigFont);
|
||||
Namespaces.GlobalNamespace->Symbols.AddSymbol(fieldptr);
|
||||
|
||||
fieldptr = new PField("confont", fontptr, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&ConFont);
|
||||
Namespaces.GlobalNamespace->Symbols.AddSymbol(fieldptr);
|
||||
|
||||
fieldptr = new PField("intermissionfont", fontptr, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&IntermissionFont);
|
||||
Namespaces.GlobalNamespace->Symbols.AddSymbol(fieldptr);
|
||||
|
||||
// Argh. It sucks when bad hacks need to be supported. WP_NOCHANGE is just a bogus pointer but it used everywhere as a special flag.
|
||||
// It cannot be defined as constant because constants can either be numbers or strings but nothing else, so the only 'solution'
|
||||
// is to create a static variable from it and reference that in the script. Yuck!!!
|
||||
static AWeapon *wpnochg = WP_NOCHANGE;
|
||||
playerf = new PField("WP_NOCHANGE", NewPointer(RUNTIME_CLASS(AWeapon), false), VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&wpnochg);
|
||||
Namespaces.GlobalNamespace->Symbols.AddSymbol(playerf);
|
||||
fieldptr = new PField("WP_NOCHANGE", NewPointer(RUNTIME_CLASS(AWeapon), false), VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&wpnochg);
|
||||
Namespaces.GlobalNamespace->Symbols.AddSymbol(fieldptr);
|
||||
|
||||
// synthesize a symbol for each flag from the flag name tables to avoid redundant declaration of them.
|
||||
for (auto &fl : FlagLists)
|
||||
|
|
|
@ -193,6 +193,7 @@ enum
|
|||
|
||||
enum EVMAbortException
|
||||
{
|
||||
X_OTHER,
|
||||
X_READ_NIL,
|
||||
X_WRITE_NIL,
|
||||
X_TOO_MANY_TRIES,
|
||||
|
|
|
@ -281,8 +281,8 @@ unsigned VMFunctionBuilder::GetConstantAddress(void *ptr, VM_ATAG tag)
|
|||
AddrKonst *locp = AddressConstantMap.CheckKey(ptr);
|
||||
if (locp != NULL)
|
||||
{
|
||||
// There should only be one tag associated with a memory location.
|
||||
assert(locp->Tag == tag);
|
||||
// There should only be one tag associated with a memory location. Exceptions are made for null pointers that got allocated through constant arrays.
|
||||
assert(ptr == nullptr || locp->Tag == tag);
|
||||
return locp->KonstNum;
|
||||
}
|
||||
else
|
||||
|
|
|
@ -72,6 +72,7 @@
|
|||
#define RFRF MODE_AF | MODE_BF | MODE_CUNUSED
|
||||
#define RSRS MODE_AS | MODE_BS | MODE_CUNUSED
|
||||
#define RPRP MODE_AP | MODE_BP | MODE_CUNUSED
|
||||
#define RPKP MODE_AP | MODE_BKP | MODE_CUNUSED
|
||||
#define RXRXI8 MODE_AX | MODE_BX | MODE_CIMMZ
|
||||
#define RPRPRP MODE_AP | MODE_BP | MODE_CP
|
||||
#define RPRPKP MODE_AP | MODE_BP | MODE_CKP
|
||||
|
|
|
@ -209,6 +209,18 @@ begin:
|
|||
reg.a[a] = GC::ReadBarrier(*(DObject **)ptr);
|
||||
reg.atag[a] = ATAG_OBJECT;
|
||||
NEXTOP;
|
||||
OP(LOS):
|
||||
ASSERTA(a); ASSERTA(B); ASSERTKD(C);
|
||||
GETADDR(PB,KC,X_READ_NIL);
|
||||
reg.a[a] = *(DObject **)ptr;
|
||||
reg.atag[a] = ATAG_OBJECT;
|
||||
NEXTOP;
|
||||
OP(LOS_R):
|
||||
ASSERTA(a); ASSERTA(B); ASSERTD(C);
|
||||
GETADDR(PB,RC,X_READ_NIL);
|
||||
reg.a[a] = *(DObject **)ptr;
|
||||
reg.atag[a] = ATAG_OBJECT;
|
||||
NEXTOP;
|
||||
OP(LP):
|
||||
ASSERTA(a); ASSERTA(B); ASSERTKD(C);
|
||||
GETADDR(PB,KC,X_READ_NIL);
|
||||
|
@ -759,6 +771,14 @@ begin:
|
|||
assert(0);
|
||||
NEXTOP;
|
||||
|
||||
OP(NEW_K):
|
||||
OP(NEW):
|
||||
{
|
||||
PClass *cls = (PClass*)(pc->op == OP_NEW ? reg.a[C] : konsta[C].v);
|
||||
reg.a[B] = cls->CreateNew();
|
||||
NEXTOP;
|
||||
}
|
||||
|
||||
OP(TRY):
|
||||
assert(try_depth < MAX_TRY_DEPTH);
|
||||
if (try_depth >= MAX_TRY_DEPTH)
|
||||
|
|
|
@ -554,6 +554,10 @@ CVMAbortException::CVMAbortException(EVMAbortException reason, const char *morei
|
|||
AppendMessage("string format failed.");
|
||||
break;
|
||||
|
||||
case X_OTHER:
|
||||
// no prepended message.
|
||||
break;
|
||||
|
||||
default:
|
||||
{
|
||||
size_t len = strlen(m_Message);
|
||||
|
|
|
@ -44,6 +44,8 @@ xx(LS, ls, RSRPKI, LS_R, 4, REGT_INT), // load string
|
|||
xx(LS_R, ls, RSRPRI, NOP, 0, 0),
|
||||
xx(LO, lo, RPRPKI, LO_R, 4, REGT_INT), // load object
|
||||
xx(LO_R, lo, RPRPRI, NOP, 0, 0),
|
||||
xx(LOS, los, RPRPKI, LOS_R, 4, REGT_INT), // load object (stack version without read barrier)
|
||||
xx(LOS_R, lo, RPRPRI, NOP, 0, 0),
|
||||
xx(LP, lp, RPRPKI, LP_R, 4, REGT_INT), // load pointer
|
||||
xx(LP_R, lp, RPRPRI, NOP, 0, 0),
|
||||
xx(LV2, lv2, RVRPKI, LV2_R, 4, REGT_INT), // load vector2
|
||||
|
@ -104,6 +106,8 @@ xx(TAIL_K, tail, KPI8, TAIL, 1, REGT_POINTER),
|
|||
xx(RESULT, result, __BCP, NOP, 0, 0), // Result should go in register encoded in BC (in caller, after CALL)
|
||||
xx(RET, ret, I8BCP, NOP, 0, 0), // Copy value from register encoded in BC to return value A, possibly returning
|
||||
xx(RETI, reti, I8I16, NOP, 0, 0), // Copy immediate from BC to return value A, possibly returning
|
||||
xx(NEW, new, RPRP, NOP, 0, 0),
|
||||
xx(NEW_K, new, RPKP, NOP, 0, 0),
|
||||
xx(TRY, try, I24, NOP, 0, 0), // When an exception is thrown, start searching for a handler at pc + ABC
|
||||
xx(UNTRY, untry, I8, NOP, 0, 0), // Pop A entries off the exception stack
|
||||
xx(THROW, throw, THROW, NOP, 0, 0), // A == 0: Throw exception object pB
|
||||
|
|
233
src/v_draw.cpp
233
src/v_draw.cpp
|
@ -91,6 +91,17 @@ CVAR (Bool, hud_scale, true, CVAR_ARCHIVE);
|
|||
static int LastPal = -1;
|
||||
static uint32 LastRGB;
|
||||
|
||||
DEFINE_ACTION_FUNCTION(_Screen, GetWidth)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
ACTION_RETURN_INT(screen->GetWidth());
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(_Screen, GetHeight)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
ACTION_RETURN_INT(screen->GetHeight());
|
||||
}
|
||||
|
||||
static int PalFromRGB(uint32 rgb)
|
||||
{
|
||||
|
@ -115,6 +126,7 @@ static int PalFromRGB(uint32 rgb)
|
|||
return LastPal;
|
||||
}
|
||||
|
||||
|
||||
void DCanvas::DrawTexture (FTexture *img, double x, double y, int tags_first, ...)
|
||||
{
|
||||
va_list tags;
|
||||
|
@ -130,6 +142,31 @@ void DCanvas::DrawTexture (FTexture *img, double x, double y, int tags_first, ..
|
|||
DrawTextureParms(img, parms);
|
||||
}
|
||||
|
||||
static int ListGetInt(VMVa_List &tags);
|
||||
|
||||
void DCanvas::DrawTexture(FTexture *img, double x, double y, VMVa_List &args)
|
||||
{
|
||||
DrawParms parms;
|
||||
uint32_t tag = ListGetInt(args);
|
||||
bool res = ParseDrawTextureTags(img, x, y, tag, args, &parms, false);
|
||||
if (!res) return;
|
||||
DrawTextureParms(img, parms);
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(_Screen, DrawTexture)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
PARAM_INT(texid);
|
||||
PARAM_BOOL(animate);
|
||||
PARAM_FLOAT(x);
|
||||
PARAM_FLOAT(y);
|
||||
|
||||
FTexture *tex = animate ? TexMan(FSetTextureID(texid)) : TexMan[FSetTextureID(texid)];
|
||||
VMVa_List args = { param + 4, 0, numparam - 4 };
|
||||
screen->DrawTexture(tex, x, y, args);
|
||||
return 0;
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(_Screen, DrawHUDTexture)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
|
@ -167,7 +204,7 @@ void DCanvas::DrawTextureParms(FTexture *img, DrawParms &parms)
|
|||
{
|
||||
parms.colorOverlay = PalEntry(parms.colorOverlay).InverseColor();
|
||||
}
|
||||
// Note that this overrides DTA_Translation in software, but not in hardware.
|
||||
// Note that this overrides the translation in software, but not in hardware.
|
||||
if (!viewport->RenderTarget->IsBgra())
|
||||
{
|
||||
FDynamicColormap *colormap = GetSpecialLights(MAKERGB(255, 255, 255),
|
||||
|
@ -390,7 +427,70 @@ bool DCanvas::SetTextureParms(DrawParms *parms, FTexture *img, double xx, double
|
|||
return false;
|
||||
}
|
||||
|
||||
bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag, va_list tags, DrawParms *parms, bool fortext) const
|
||||
static void ListEnd(va_list &tags)
|
||||
{
|
||||
va_end(tags);
|
||||
}
|
||||
|
||||
static int ListGetInt(va_list &tags)
|
||||
{
|
||||
return va_arg(tags, int);
|
||||
}
|
||||
|
||||
static inline double ListGetDouble(va_list &tags)
|
||||
{
|
||||
return va_arg(tags, double);
|
||||
}
|
||||
|
||||
// These two options are only being used by the D3D version of the HUD weapon drawer, they serve no purpose anywhere else.
|
||||
static inline FSpecialColormap * ListGetSpecialColormap(va_list &tags)
|
||||
{
|
||||
return va_arg(tags, FSpecialColormap *);
|
||||
}
|
||||
|
||||
static inline FColormapStyle * ListGetColormapStyle(va_list &tags)
|
||||
{
|
||||
return va_arg(tags, FColormapStyle *);
|
||||
}
|
||||
|
||||
static void ListEnd(VMVa_List &tags)
|
||||
{
|
||||
}
|
||||
|
||||
static int ListGetInt(VMVa_List &tags)
|
||||
{
|
||||
if (tags.curindex < tags.numargs && tags.args[tags.curindex].Type == REGT_INT)
|
||||
{
|
||||
return tags.args[tags.curindex++].i;
|
||||
}
|
||||
ThrowAbortException(X_OTHER, "Invalid parameter in draw function, int expected");
|
||||
return 0;
|
||||
}
|
||||
|
||||
static inline double ListGetDouble(VMVa_List &tags)
|
||||
{
|
||||
if (tags.curindex < tags.numargs && tags.args[tags.curindex].Type == REGT_FLOAT)
|
||||
{
|
||||
return tags.args[tags.curindex++].f;
|
||||
}
|
||||
ThrowAbortException(X_OTHER, "Invalid parameter in draw function, float expected");
|
||||
return 0;
|
||||
}
|
||||
|
||||
static inline FSpecialColormap * ListGetSpecialColormap(VMVa_List &tags)
|
||||
{
|
||||
ThrowAbortException(X_OTHER, "Invalid tag in draw function");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
static inline FColormapStyle * ListGetColormapStyle(VMVa_List &tags)
|
||||
{
|
||||
ThrowAbortException(X_OTHER, "Invalid tag in draw function");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
template<class T>
|
||||
bool DCanvas::ParseDrawTextureTags(FTexture *img, double x, double y, DWORD tag, T& tags, DrawParms *parms, bool fortext) const
|
||||
{
|
||||
INTBOOL boolval;
|
||||
int intval;
|
||||
|
@ -401,7 +501,7 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
|
|||
{
|
||||
if (img == NULL || img->UseType == FTexture::TEX_Null)
|
||||
{
|
||||
va_end(tags);
|
||||
ListEnd(tags);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -409,7 +509,7 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
|
|||
// Do some sanity checks on the coordinates.
|
||||
if (x < -16383 || x > 16383 || y < -16383 || y > 16383)
|
||||
{
|
||||
va_end(tags);
|
||||
ListEnd(tags);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -451,44 +551,42 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
|
|||
// doubles when passed as function arguments.)
|
||||
while (tag != TAG_DONE)
|
||||
{
|
||||
DWORD data;
|
||||
|
||||
switch (tag)
|
||||
{
|
||||
default:
|
||||
data = va_arg(tags, DWORD);
|
||||
ListGetInt(tags);
|
||||
break;
|
||||
|
||||
case DTA_DestWidth:
|
||||
assert(fortext == false);
|
||||
if (fortext) return false;
|
||||
parms->cleanmode = DTA_Base;
|
||||
parms->destwidth = va_arg(tags, int);
|
||||
parms->destwidth = ListGetInt(tags);
|
||||
break;
|
||||
|
||||
case DTA_DestWidthF:
|
||||
assert(fortext == false);
|
||||
if (fortext) return false;
|
||||
parms->cleanmode = DTA_Base;
|
||||
parms->destwidth = va_arg(tags, double);
|
||||
parms->destwidth = ListGetDouble(tags);
|
||||
break;
|
||||
|
||||
case DTA_DestHeight:
|
||||
assert(fortext == false);
|
||||
if (fortext) return false;
|
||||
parms->cleanmode = DTA_Base;
|
||||
parms->destheight = va_arg(tags, int);
|
||||
parms->destheight = ListGetInt(tags);
|
||||
break;
|
||||
|
||||
case DTA_DestHeightF:
|
||||
assert(fortext == false);
|
||||
if (fortext) return false;
|
||||
parms->cleanmode = DTA_Base;
|
||||
parms->destheight = va_arg(tags, double);
|
||||
parms->destheight = ListGetDouble(tags);
|
||||
break;
|
||||
|
||||
case DTA_Clean:
|
||||
boolval = va_arg(tags, INTBOOL);
|
||||
boolval = ListGetInt(tags);
|
||||
if (boolval)
|
||||
{
|
||||
parms->scalex = 1;
|
||||
|
@ -498,7 +596,7 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
|
|||
break;
|
||||
|
||||
case DTA_CleanNoMove:
|
||||
boolval = va_arg(tags, INTBOOL);
|
||||
boolval = ListGetInt(tags);
|
||||
if (boolval)
|
||||
{
|
||||
parms->scalex = CleanXfac;
|
||||
|
@ -508,7 +606,7 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
|
|||
break;
|
||||
|
||||
case DTA_CleanNoMove_1:
|
||||
boolval = va_arg(tags, INTBOOL);
|
||||
boolval = ListGetInt(tags);
|
||||
if (boolval)
|
||||
{
|
||||
parms->scalex = CleanXfac_1;
|
||||
|
@ -518,7 +616,7 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
|
|||
break;
|
||||
|
||||
case DTA_320x200:
|
||||
boolval = va_arg(tags, INTBOOL);
|
||||
boolval = ListGetInt(tags);
|
||||
if (boolval)
|
||||
{
|
||||
parms->cleanmode = DTA_Base;
|
||||
|
@ -530,7 +628,7 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
|
|||
break;
|
||||
|
||||
case DTA_Bottom320x200:
|
||||
boolval = va_arg(tags, INTBOOL);
|
||||
boolval = ListGetInt(tags);
|
||||
if (boolval)
|
||||
{
|
||||
parms->cleanmode = DTA_Base;
|
||||
|
@ -543,32 +641,32 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
|
|||
break;
|
||||
|
||||
case DTA_HUDRules:
|
||||
intval = va_arg(tags, int);
|
||||
intval = ListGetInt(tags);
|
||||
parms->cleanmode = intval == HUD_HorizCenter ? DTA_HUDRulesC : DTA_HUDRules;
|
||||
break;
|
||||
|
||||
case DTA_VirtualWidth:
|
||||
parms->cleanmode = DTA_Base;
|
||||
parms->virtWidth = va_arg(tags, int);
|
||||
parms->virtWidth = ListGetInt(tags);
|
||||
break;
|
||||
|
||||
case DTA_VirtualWidthF:
|
||||
parms->cleanmode = DTA_Base;
|
||||
parms->virtWidth = va_arg(tags, double);
|
||||
parms->virtWidth = ListGetDouble(tags);
|
||||
break;
|
||||
|
||||
|
||||
case DTA_VirtualHeight:
|
||||
parms->cleanmode = DTA_Base;
|
||||
parms->virtHeight = va_arg(tags, int);
|
||||
parms->virtHeight = ListGetInt(tags);
|
||||
break;
|
||||
|
||||
case DTA_VirtualHeightF:
|
||||
parms->cleanmode = DTA_Base;
|
||||
parms->virtHeight = va_arg(tags, double);
|
||||
parms->virtHeight = ListGetDouble(tags);
|
||||
break;
|
||||
|
||||
case DTA_Fullscreen:
|
||||
boolval = va_arg(tags, INTBOOL);
|
||||
boolval = ListGetInt(tags);
|
||||
if (boolval)
|
||||
{
|
||||
assert(fortext == false);
|
||||
|
@ -580,66 +678,58 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
|
|||
break;
|
||||
|
||||
case DTA_Alpha:
|
||||
parms->Alpha = FIXED2FLOAT(MIN<fixed_t>(OPAQUE, va_arg (tags, fixed_t)));
|
||||
break;
|
||||
|
||||
case DTA_AlphaF:
|
||||
parms->Alpha = (float)(MIN<double>(1., va_arg(tags, double)));
|
||||
parms->Alpha = (float)(MIN<double>(1., ListGetDouble(tags)));
|
||||
break;
|
||||
|
||||
case DTA_AlphaChannel:
|
||||
parms->alphaChannel = va_arg(tags, INTBOOL);
|
||||
parms->alphaChannel = ListGetInt(tags);
|
||||
break;
|
||||
|
||||
case DTA_FillColor:
|
||||
parms->fillcolor = va_arg(tags, uint32);
|
||||
parms->fillcolor = ListGetInt(tags);
|
||||
fillcolorset = true;
|
||||
break;
|
||||
|
||||
case DTA_Translation:
|
||||
parms->remap = va_arg(tags, FRemapTable *);
|
||||
if (parms->remap != NULL && parms->remap->Inactive)
|
||||
{ // If it's inactive, pretend we were passed NULL instead.
|
||||
parms->remap = NULL;
|
||||
}
|
||||
case DTA_TranslationIndex:
|
||||
parms->remap = TranslationToTable(ListGetInt(tags));
|
||||
break;
|
||||
|
||||
case DTA_ColorOverlay:
|
||||
parms->colorOverlay = va_arg(tags, DWORD);
|
||||
parms->colorOverlay = ListGetInt(tags);
|
||||
break;
|
||||
|
||||
case DTA_FlipX:
|
||||
parms->flipX = va_arg(tags, INTBOOL);
|
||||
parms->flipX = ListGetInt(tags);
|
||||
break;
|
||||
|
||||
case DTA_TopOffset:
|
||||
assert(fortext == false);
|
||||
if (fortext) return false;
|
||||
parms->top = va_arg(tags, int);
|
||||
parms->top = ListGetInt(tags);
|
||||
break;
|
||||
|
||||
case DTA_TopOffsetF:
|
||||
assert(fortext == false);
|
||||
if (fortext) return false;
|
||||
parms->top = va_arg(tags, double);
|
||||
parms->top = ListGetDouble(tags);
|
||||
break;
|
||||
|
||||
case DTA_LeftOffset:
|
||||
assert(fortext == false);
|
||||
if (fortext) return false;
|
||||
parms->left = va_arg(tags, int);
|
||||
parms->left = ListGetInt(tags);
|
||||
break;
|
||||
|
||||
case DTA_LeftOffsetF:
|
||||
assert(fortext == false);
|
||||
if (fortext) return false;
|
||||
parms->left = va_arg(tags, double);
|
||||
parms->left = ListGetDouble(tags);
|
||||
break;
|
||||
|
||||
case DTA_CenterOffset:
|
||||
assert(fortext == false);
|
||||
if (fortext) return false;
|
||||
if (va_arg(tags, int))
|
||||
if (ListGetInt(tags))
|
||||
{
|
||||
parms->left = img->GetScaledWidthDouble() * 0.5;
|
||||
parms->top = img->GetScaledHeightDouble() * 0.5;
|
||||
|
@ -649,7 +739,7 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
|
|||
case DTA_CenterBottomOffset:
|
||||
assert(fortext == false);
|
||||
if (fortext) return false;
|
||||
if (va_arg(tags, int))
|
||||
if (ListGetInt(tags))
|
||||
{
|
||||
parms->left = img->GetScaledWidthDouble() * 0.5;
|
||||
parms->top = img->GetScaledHeightDouble();
|
||||
|
@ -659,29 +749,29 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
|
|||
case DTA_WindowLeft:
|
||||
assert(fortext == false);
|
||||
if (fortext) return false;
|
||||
parms->windowleft = va_arg(tags, int);
|
||||
parms->windowleft = ListGetInt(tags);
|
||||
break;
|
||||
|
||||
case DTA_WindowLeftF:
|
||||
assert(fortext == false);
|
||||
if (fortext) return false;
|
||||
parms->windowleft = va_arg(tags, double);
|
||||
parms->windowleft = ListGetDouble(tags);
|
||||
break;
|
||||
|
||||
case DTA_WindowRight:
|
||||
assert(fortext == false);
|
||||
if (fortext) return false;
|
||||
parms->windowright = va_arg(tags, int);
|
||||
parms->windowright = ListGetInt(tags);
|
||||
break;
|
||||
|
||||
case DTA_WindowRightF:
|
||||
assert(fortext == false);
|
||||
if (fortext) return false;
|
||||
parms->windowright = va_arg(tags, double);
|
||||
parms->windowright = ListGetDouble(tags);
|
||||
break;
|
||||
|
||||
case DTA_ClipTop:
|
||||
parms->uclip = va_arg(tags, int);
|
||||
parms->uclip = ListGetInt(tags);
|
||||
if (parms->uclip < 0)
|
||||
{
|
||||
parms->uclip = 0;
|
||||
|
@ -689,7 +779,7 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
|
|||
break;
|
||||
|
||||
case DTA_ClipBottom:
|
||||
parms->dclip = va_arg(tags, int);
|
||||
parms->dclip = ListGetInt(tags);
|
||||
if (parms->dclip > this->GetHeight())
|
||||
{
|
||||
parms->dclip = this->GetHeight();
|
||||
|
@ -697,7 +787,7 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
|
|||
break;
|
||||
|
||||
case DTA_ClipLeft:
|
||||
parms->lclip = va_arg(tags, int);
|
||||
parms->lclip = ListGetInt(tags);
|
||||
if (parms->lclip < 0)
|
||||
{
|
||||
parms->lclip = 0;
|
||||
|
@ -705,7 +795,7 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
|
|||
break;
|
||||
|
||||
case DTA_ClipRight:
|
||||
parms->rclip = va_arg(tags, int);
|
||||
parms->rclip = ListGetInt(tags);
|
||||
if (parms->rclip > this->GetWidth())
|
||||
{
|
||||
parms->rclip = this->GetWidth();
|
||||
|
@ -713,18 +803,18 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
|
|||
break;
|
||||
|
||||
case DTA_ShadowAlpha:
|
||||
parms->shadowAlpha = MIN<fixed_t>(OPAQUE, va_arg (tags, fixed_t));
|
||||
parms->shadowAlpha = (float)MIN(1., ListGetDouble(tags));
|
||||
break;
|
||||
|
||||
case DTA_ShadowColor:
|
||||
parms->shadowColor = va_arg(tags, int);
|
||||
parms->shadowColor = ListGetInt(tags);
|
||||
break;
|
||||
|
||||
case DTA_Shadow:
|
||||
boolval = va_arg(tags, INTBOOL);
|
||||
boolval = ListGetInt(tags);
|
||||
if (boolval)
|
||||
{
|
||||
parms->shadowAlpha = FRACUNIT/2;
|
||||
parms->shadowAlpha = 0.5;
|
||||
parms->shadowColor = 0;
|
||||
}
|
||||
else
|
||||
|
@ -734,47 +824,52 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
|
|||
break;
|
||||
|
||||
case DTA_Masked:
|
||||
parms->masked = va_arg(tags, INTBOOL);
|
||||
parms->masked = ListGetInt(tags);
|
||||
break;
|
||||
|
||||
case DTA_BilinearFilter:
|
||||
parms->bilinear = va_arg(tags, INTBOOL);
|
||||
parms->bilinear = ListGetInt(tags);
|
||||
break;
|
||||
|
||||
case DTA_KeepRatio:
|
||||
// I think this is a terribly misleading name, since it actually turns
|
||||
// *off* aspect ratio correction.
|
||||
parms->keepratio = va_arg(tags, INTBOOL);
|
||||
parms->keepratio = ListGetInt(tags);
|
||||
break;
|
||||
|
||||
case DTA_RenderStyle:
|
||||
parms->style.AsDWORD = va_arg(tags, DWORD);
|
||||
parms->style.AsDWORD = ListGetInt(tags);
|
||||
break;
|
||||
|
||||
case DTA_SpecialColormap:
|
||||
parms->specialcolormap = va_arg(tags, FSpecialColormap *);
|
||||
parms->specialcolormap = ListGetSpecialColormap(tags);
|
||||
break;
|
||||
|
||||
case DTA_ColormapStyle:
|
||||
parms->colormapstyle = va_arg(tags, FColormapStyle *);
|
||||
parms->colormapstyle = ListGetColormapStyle(tags);
|
||||
break;
|
||||
|
||||
case DTA_TextLen:
|
||||
parms->maxstrlen = va_arg(tags, int);
|
||||
parms->maxstrlen = ListGetInt(tags);
|
||||
break;
|
||||
|
||||
case DTA_CellX:
|
||||
parms->cellx = va_arg(tags, int);
|
||||
parms->cellx = ListGetInt(tags);
|
||||
break;
|
||||
|
||||
case DTA_CellY:
|
||||
parms->celly = va_arg(tags, int);
|
||||
parms->celly = ListGetInt(tags);
|
||||
break;
|
||||
|
||||
}
|
||||
tag = va_arg(tags, DWORD);
|
||||
tag = ListGetInt(tags);
|
||||
}
|
||||
ListEnd(tags);
|
||||
|
||||
if (parms->remap != nullptr && parms->remap->Inactive)
|
||||
{ // If it's inactive, pretend we were passed NULL instead.
|
||||
parms->remap = nullptr;
|
||||
}
|
||||
va_end (tags);
|
||||
|
||||
if (parms->uclip >= parms->dclip || parms->lclip >= parms->rclip)
|
||||
{
|
||||
|
@ -819,6 +914,10 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
|
|||
}
|
||||
return true;
|
||||
}
|
||||
// explicitly instantiate both versions for v_text.cpp.
|
||||
|
||||
template bool DCanvas::ParseDrawTextureTags<va_list>(FTexture *img, double x, double y, DWORD tag, va_list& tags, DrawParms *parms, bool fortext) const;
|
||||
template bool DCanvas::ParseDrawTextureTags<VMVa_List>(FTexture *img, double x, double y, DWORD tag, VMVa_List& tags, DrawParms *parms, bool fortext) const;
|
||||
|
||||
void DCanvas::VirtualToRealCoords(double &x, double &y, double &w, double &h,
|
||||
double vwidth, double vheight, bool vbottom, bool handleaspect) const
|
||||
|
|
|
@ -525,6 +525,13 @@ FFont *FFont::FindFont (const char *name)
|
|||
return font;
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(FFont, FindFont)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
PARAM_STRING(name);
|
||||
ACTION_RETURN_POINTER(FFont::FindFont(name));
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// RecordTextureColors
|
||||
|
|
|
@ -66,7 +66,8 @@ enum EColorRange
|
|||
CR_PURPLE,
|
||||
CR_DARKGRAY,
|
||||
CR_CYAN,
|
||||
NUM_TEXT_COLORS
|
||||
NUM_TEXT_COLORS,
|
||||
FORCE_DWORD = 0x7fffffff // required for script access.
|
||||
};
|
||||
|
||||
extern int NumTextColors;
|
||||
|
|
|
@ -52,7 +52,7 @@
|
|||
//
|
||||
// Write a single character using the given font
|
||||
//
|
||||
void DCanvas::DrawChar (FFont *font, int normalcolor, int x, int y, BYTE character, int tag_first, ...)
|
||||
void DCanvas::DrawChar (FFont *font, int normalcolor, double x, double y, int character, int tag_first, ...)
|
||||
{
|
||||
if (font == NULL)
|
||||
return;
|
||||
|
|
|
@ -75,9 +75,8 @@ enum
|
|||
DTA_DestWidth, // width of area to draw to
|
||||
DTA_DestHeight, // height of area to draw to
|
||||
DTA_Alpha, // alpha value for translucency
|
||||
DTA_AlphaF, // alpha value for translucency
|
||||
DTA_FillColor, // color to stencil onto the destination (RGB is the color for truecolor drawers, A is the palette index for paletted drawers)
|
||||
DTA_Translation, // translation table to recolor the source
|
||||
DTA_TranslationIndex, // translation table to recolor the source
|
||||
DTA_AlphaChannel, // bool: the source is an alpha channel; used with DTA_FillColor
|
||||
DTA_Clean, // bool: scale texture size and position by CleanXfac and CleanYfac
|
||||
DTA_320x200, // bool: scale texture size and position to fit on a virtual 320x200 screen
|
||||
|
@ -163,7 +162,7 @@ struct DrawParms
|
|||
uint32 colorOverlay;
|
||||
INTBOOL alphaChannel;
|
||||
INTBOOL flipX;
|
||||
fixed_t shadowAlpha;
|
||||
float shadowAlpha;
|
||||
int shadowColor;
|
||||
INTBOOL keepratio;
|
||||
INTBOOL masked;
|
||||
|
@ -178,6 +177,12 @@ struct DrawParms
|
|||
bool virtBottom;
|
||||
};
|
||||
|
||||
struct VMVa_List
|
||||
{
|
||||
VMValue *args;
|
||||
int curindex;
|
||||
int numargs;
|
||||
};
|
||||
//
|
||||
// VIDEO
|
||||
//
|
||||
|
@ -253,6 +258,7 @@ public:
|
|||
// 2D Texture drawing
|
||||
bool SetTextureParms(DrawParms *parms, FTexture *img, double x, double y) const;
|
||||
void DrawTexture (FTexture *img, double x, double y, int tags, ...);
|
||||
void DrawTexture(FTexture *img, double x, double y, VMVa_List &);
|
||||
void FillBorder (FTexture *img); // Fills the border around a 4:3 part of the screen on non-4:3 displays
|
||||
void VirtualToRealCoords(double &x, double &y, double &w, double &h, double vwidth, double vheight, bool vbottom=false, bool handleaspect=true) const;
|
||||
|
||||
|
@ -265,7 +271,7 @@ public:
|
|||
#endif
|
||||
// 2D Text drawing
|
||||
void DrawText (FFont *font, int normalcolor, int x, int y, const char *string, int tag_first, ...);
|
||||
void DrawChar (FFont *font, int normalcolor, int x, int y, BYTE character, int tag_first, ...);
|
||||
void DrawChar (FFont *font, int normalcolor, double x, double y, int character, int tag_first, ...);
|
||||
|
||||
protected:
|
||||
BYTE *Buffer;
|
||||
|
@ -278,7 +284,9 @@ protected:
|
|||
bool ClipBox (int &left, int &top, int &width, int &height, const BYTE *&src, const int srcpitch) const;
|
||||
void DrawTextureV(FTexture *img, double x, double y, uint32 tag, va_list tags) = delete;
|
||||
virtual void DrawTextureParms(FTexture *img, DrawParms &parms);
|
||||
bool ParseDrawTextureTags (FTexture *img, double x, double y, uint32 tag, va_list tags, DrawParms *parms, bool fortext) const;
|
||||
|
||||
template<class T>
|
||||
bool ParseDrawTextureTags(FTexture *img, double x, double y, DWORD tag, T& tags, DrawParms *parms, bool fortext) const;
|
||||
|
||||
DCanvas() {}
|
||||
|
||||
|
|
|
@ -722,10 +722,10 @@ void WI_drawBackground()
|
|||
static int WI_DrawCharPatch (FFont *font, int charcode, int x, int y, EColorRange translation=CR_UNTRANSLATED, bool nomove=false)
|
||||
{
|
||||
int width;
|
||||
screen->DrawTexture(font->GetChar(charcode, &width), x, y,
|
||||
font->GetChar(charcode, &width);
|
||||
screen->DrawChar(font, translation, x, y, charcode,
|
||||
nomove ? DTA_CleanNoMove : DTA_Clean, true,
|
||||
DTA_ShadowAlpha, (gameinfo.gametype & GAME_DoomChex) ? 0 : OPAQUE/2,
|
||||
DTA_Translation, font->GetColorTranslation(translation),
|
||||
DTA_ShadowAlpha, (gameinfo.gametype & GAME_DoomChex) ? 0 : 0.5,
|
||||
TAG_DONE);
|
||||
return x - width;
|
||||
}
|
||||
|
|
|
@ -6,6 +6,9 @@
|
|||
#include "zscript/actor.txt"
|
||||
#include "zscript/actor_checks.txt"
|
||||
|
||||
#include "zscript/menu/menu.txt"
|
||||
#include "zscript/menu/menuitembase.txt"
|
||||
|
||||
#include "zscript/inventory/inventory.txt"
|
||||
#include "zscript/inventory/inv_misc.txt"
|
||||
#include "zscript/inventory/stateprovider.txt"
|
||||
|
|
|
@ -34,9 +34,45 @@ struct TexMan
|
|||
|
||||
struct Screen native
|
||||
{
|
||||
enum EColorRange
|
||||
{
|
||||
CR_UNDEFINED = -1,
|
||||
CR_BRICK,
|
||||
CR_TAN,
|
||||
CR_GRAY,
|
||||
CR_GREY = CR_GRAY,
|
||||
CR_GREEN,
|
||||
CR_BROWN,
|
||||
CR_GOLD,
|
||||
CR_RED,
|
||||
CR_BLUE,
|
||||
CR_ORANGE,
|
||||
CR_WHITE,
|
||||
CR_YELLOW,
|
||||
CR_UNTRANSLATED,
|
||||
CR_BLACK,
|
||||
CR_LIGHTBLUE,
|
||||
CR_CREAM,
|
||||
CR_OLIVE,
|
||||
CR_DARKGREEN,
|
||||
CR_DARKRED,
|
||||
CR_DARKBROWN,
|
||||
CR_PURPLE,
|
||||
CR_DARKGRAY,
|
||||
CR_CYAN,
|
||||
NUM_TEXT_COLORS
|
||||
};
|
||||
|
||||
native static int GetWidth();
|
||||
native static int GetHeight();
|
||||
native static void DrawHUDTexture(TextureID tex, double x, double y);
|
||||
}
|
||||
|
||||
struct Font native
|
||||
{
|
||||
native static Font FindFont(String name);
|
||||
}
|
||||
|
||||
struct Console native
|
||||
{
|
||||
native static void HideConsole();
|
||||
|
|
|
@ -40,7 +40,7 @@ extend class Actor
|
|||
|
||||
void AdjustPlayerAngle(FTranslatedLineTarget t)
|
||||
{
|
||||
double difference = t.angleFromSource;
|
||||
double difference = deltaangle(angle, t.angleFromSource);
|
||||
if (abs(difference) > MAX_ANGLE_ADJUST)
|
||||
{
|
||||
if (difference > 0)
|
||||
|
|
17
wadsrc/static/zscript/menu/menu.txt
Normal file
17
wadsrc/static/zscript/menu/menu.txt
Normal file
|
@ -0,0 +1,17 @@
|
|||
|
||||
class Menu : Object native
|
||||
{
|
||||
//native static int MenuTime();
|
||||
}
|
||||
|
||||
struct FOptionMenuSettings
|
||||
{
|
||||
int mTitleColor;
|
||||
int mFontColor;
|
||||
int mFontColorValue;
|
||||
int mFontColorMore;
|
||||
int mFontColorHeader;
|
||||
int mFontColorHighlight;
|
||||
int mFontColorSelection;
|
||||
int mLinespacing;
|
||||
}
|
66
wadsrc/static/zscript/menu/menuitembase.txt
Normal file
66
wadsrc/static/zscript/menu/menuitembase.txt
Normal file
|
@ -0,0 +1,66 @@
|
|||
//=============================================================================
|
||||
//
|
||||
// base class for menu items
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
class MenuItemBase : Object native
|
||||
{
|
||||
protected int mXpos, mYpos;
|
||||
protected Name mAction;
|
||||
|
||||
bool mEnabled;
|
||||
|
||||
protected void Init(int xpos = 0, int ypos = 0, Name actionname = 'None')
|
||||
{
|
||||
mXpos = xpos;
|
||||
mYpos = ypos;
|
||||
mAction = actionname;
|
||||
mEnabled = true;
|
||||
}
|
||||
|
||||
virtual bool CheckCoordinate(int x, int y) { return false; }
|
||||
virtual void Ticker() {}
|
||||
virtual void Drawer(bool selected) {}
|
||||
virtual bool Selectable() {return false; }
|
||||
virtual bool Activate() { return false; }
|
||||
virtual Name, int GetAction() { return mAction, 0; }
|
||||
virtual bool SetString(int i, String s) { return false; }
|
||||
virtual bool, String GetString(int i) { return false, ""; }
|
||||
virtual bool SetValue(int i, int value) { return false; }
|
||||
virtual bool, int GetValue(int i) { return false, 0; }
|
||||
virtual void Enable(bool on) { mEnabled = on; }
|
||||
virtual bool MenuEvent (int mkey, bool fromcontroller) { return false; }
|
||||
virtual bool MouseEvent(int type, int x, int y) { return false; }
|
||||
virtual bool CheckHotkey(int c) { return false; }
|
||||
virtual int GetWidth() { return 0; }
|
||||
virtual void OffsetPositionY(int ydelta) { mYpos += ydelta; }
|
||||
virtual int GetY() { return mYpos; }
|
||||
virtual int GetX() { return mXpos; }
|
||||
virtual void SetX(int x) { mXpos = x; }
|
||||
|
||||
/*
|
||||
virtual void DrawSelector(int xofs, int yofs, TextureID tex)
|
||||
{
|
||||
if (tex.isNull())
|
||||
{
|
||||
if ((Menu.MenuTime() % 8) < 6)
|
||||
{
|
||||
screen.DrawText(ConFont, OptionSettings.mFontColorSelection,
|
||||
(mXpos + xofs - 160) * CleanXfac + screen.GetWidth() / 2,
|
||||
(mYpos + yofs - 100) * CleanYfac + screen.GetHeight() / 2,
|
||||
"\xd",
|
||||
DTA_CellX, 8 * CleanXfac,
|
||||
DTA_CellY, 8 * CleanYfac,
|
||||
TAG_DONE);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
screen.DrawTexture (tex, mXpos + xofs, mYpos + yofs, DTA_Clean, true, TAG_DONE);
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
}
|
||||
|
Loading…
Reference in a new issue