- fix compile errors

This commit is contained in:
Rachael Alexanderson 2017-02-05 00:53:36 -05:00
parent 59f32d497d
commit 9c50600286
2 changed files with 5 additions and 4 deletions

View file

@ -358,6 +358,7 @@ void RenderPolyPlayerSprites::RenderSprite(DPSprite *sprite, AActor *owner, floa
screenSprite.Width = tex->GetWidth() * xscale;
screenSprite.Height = tex->GetHeight() * yscale;
screenSprite.Translation = TranslationToTable(translation);
//screenSprite.Translation = translation;
screenSprite.Flip = xiscale < 0;
screenSprite.Alpha = Alpha;
screenSprite.RenderStyle = RenderStyle;
@ -426,7 +427,7 @@ void PolyScreenSprite::Render()
Y1,
DTA_DestWidthF, Width,
DTA_DestHeightF, Height,
DTA_Translation, Translation,
DTA_TranslationIndex, Translation,
DTA_FlipX, Flip,
DTA_TopOffset, 0,
DTA_LeftOffset, 0,
@ -434,7 +435,7 @@ void PolyScreenSprite::Render()
DTA_ClipTop, viewwindowy,
DTA_ClipRight, viewwindowx + viewwidth,
DTA_ClipBottom, viewwindowy + viewheight,
DTA_AlphaF, Alpha,
DTA_Alpha, Alpha,
DTA_RenderStyle, RenderStyle,
DTA_FillColor, FillColor,
DTA_SpecialColormap, special,

View file

@ -561,7 +561,7 @@ namespace swrenderer
viewwindowy + viewheight / 2 - sprite.texturemid * sprite.yscale - 0.5,
DTA_DestWidthF, FIXED2DBL(sprite.pic->GetWidth() * sprite.xscale),
DTA_DestHeightF, sprite.pic->GetHeight() * sprite.yscale,
DTA_Translation, TranslationToTable(sprite.Translation),
DTA_TranslationIndex, sprite.Translation,
DTA_FlipX, sprite.flip,
DTA_TopOffset, 0,
DTA_LeftOffset, 0,
@ -569,7 +569,7 @@ namespace swrenderer
DTA_ClipTop, viewwindowy,
DTA_ClipRight, viewwindowx + viewwidth,
DTA_ClipBottom, viewwindowy + viewheight,
DTA_AlphaF, sprite.Alpha,
DTA_Alpha, sprite.Alpha,
DTA_RenderStyle, sprite.RenderStyle,
DTA_FillColor, sprite.FillColor,
DTA_SpecialColormap, sprite.special,