Commit Graph

1076 Commits

Author SHA1 Message Date
Edward Richardson e5c67cee83 Merge branch conflicts fix
- CONFLICT (content): Merge conflict in src/p_acs.cpp
- Updated position variables
2016-01-21 10:49:57 +13:00
Christoph Oelckers bf747075e8 Merge branch 'master' into scripting
Conflicts:
	src/actor.h
	src/g_hexen/a_clericstaff.cpp
	src/p_enemy.cpp
	src/p_interaction.cpp
	src/p_local.h
	src/p_mobj.cpp
	src/thingdef/thingdef_codeptr.cpp
2016-01-17 20:57:55 +01:00
Christoph Oelckers cfcd2668cc Merge commit '772a5724313f2ad0bd6828fcc28545a9ee5e6068' into scripting
Conflicts:
	src/p_pspr.cpp
	src/thingdef/thingdef_codeptr.cpp
2016-01-17 20:00:45 +01:00
Christoph Oelckers fbaab5044d Merge commit '38df0665e3a2018cf1d0028a36357df6c7e908e9' into scripting
Conflicts:
	src/d_dehacked.cpp
	src/decallib.cpp
	src/g_hexen/a_clericstaff.cpp
	src/p_interaction.cpp
	src/p_local.h
	src/thingdef/thingdef_codeptr.cpp
	wadsrc/static/actors/constants.txt
	wadsrc/static/actors/shared/inventory.txt
2016-01-17 19:50:34 +01:00
Christoph Oelckers 5207aa6cc0 Merge commit '125afcf3defb901e23bd44d32fa86681ef1748f6' into scripting
Conflicts:
	src/p_local.h
	src/p_mobj.cpp
	src/thingdef/thingdef_codeptr.cpp
	wadsrc/static/actors/shared/inventory.txt
2016-01-17 19:09:05 +01:00
Christoph Oelckers 65080a65c9 Merge branch 'master' of https://github.com/rheit/zdoom 2016-01-16 09:07:20 +01:00
alexey.lysiuk e405fb4624 Set compatibility for Return to Hadron
Updated version of Return to Hadron (dated 2016.01.03) has new version of E1M9: Prototype
This map requires vanilla's P_PointOnLineSide() function to avoid issue with sleepy shotgun guys
http://forum.zdoom.org/viewtopic.php?t=49544
2016-01-15 15:54:35 +02:00
Christoph Oelckers 9e33599536 - at least get the terms being used right. Of course it's not EDF (which would way beyond the scope of what's intended here) but only Extradata, that's being supported.
(For EDF an external converter would make more sense.)
2016-01-12 09:13:55 +01:00
Christoph Oelckers 7c8d48bbfc Merge branch 'edf-gl'
Conflicts:
	src/actor.h
	src/p_spec.cpp
2016-01-12 00:02:17 +01:00
Christoph Oelckers 65022b780a - implemented 'copy portal to wall' linedef type. 2016-01-11 22:44:53 +01:00
Christoph Oelckers 196c9bc34d - cleaned up the skybox type detection logic. 2016-01-11 20:29:24 +01:00
Christoph Oelckers 76b0971067 Merge branch 'master' into edf-gl 2016-01-10 10:31:00 +01:00
Christoph Oelckers 4fd0a726b1 - more work on EDF handling. Vaporware demo is now loading. 2016-01-10 10:05:06 +01:00
Christoph Oelckers feeaf29c46 - set translations for Eternity's linked portals for testing. 2016-01-10 10:05:05 +01:00
Christoph Oelckers bdfac02f69 - EDF parser for linedefs and sectors. Also extended the Eternity xlat table to handle the parameterized types to the point EDF needs. 2016-01-10 10:05:05 +01:00
MajorCooke ccc694bbcd - Added the following flags, all affixed with CPXF_:
- NODISTANCE: Disables distance checking.
- CHECKSIGHT: The qualifying actor must be in sight in order to count.
- SET<TARGET/MASTER/TRACER>: Gets the first qualifying actor and sets the calling actor's specified pointer to it.
- SETONPTR: If the function is being aimed at another actor other than the caller, sets that actor's pointers instead. Requires a SET* flag to work.
- FARTHEST: The actor farthest from the checking actor is set as the pointer. Requires a SET* flag to work.
- CLOSEST: The closest qualifying actor is set as the pointer. Requires a SET* flag to work.
2016-01-07 17:09:02 -06:00
Christoph Oelckers 1b20a06ec4 Merge branch 'master' of https://github.com/rheit/zdoom 2016-01-06 17:16:06 +01:00
Christoph Oelckers 006d3022ca - changed the BFG decal for Freedoom to blue. With the software renderer this will be displayed as gray due to lack of blue in the palette. (Itz's still better than green, though.) 2016-01-05 17:10:47 +01:00
Christoph Oelckers a5a069a4b0 - use DMENUPIC as titlepic in doom2bfg. 2016-01-05 14:06:07 +01:00
Christoph Oelckers 68501dc784 Merge branch 'master' of https://github.com/rheit/zdoom 2016-01-05 12:23:50 +01:00
Christoph Oelckers 99bf013652 - added new IWAD name HERETICSR.WAD so that commercial Heretic and Shadows of the Serpent Riders can coexist. 2016-01-05 11:16:38 +01:00
coelckers d7501a1414 Merge pull request #457 from j-palomo/turn180_controlmenu
Added turn180 to the controls menu.
2016-01-05 10:09:40 +01:00
Christoph Oelckers d68c97b42a Merge branch 'zmaster' 2016-01-04 21:06:54 +01:00
Christoph Oelckers 111479063f - fixed a potential overflow issue with calculating a portal's origin point.
- fixed: Sector_SetPortal's Eternity translation was not correct.

The ZDoom variant allows specifying the plane as part of the portal, Eternity does not. Added a new 'plane' type 3 which just means 'any'.
2016-01-04 21:05:09 +01:00
Christoph Oelckers 0e9eb2f305 Merge branch 'master' of https://github.com/rheit/zdoom 2016-01-04 11:55:07 +01:00
Christoph Oelckers bd95c5eadf - fixed: the ambient sound things need both the args from the DoomEdNum mapping and the actual map. 2016-01-04 11:52:07 +01:00
John Palomo Jr b8b81e9809 Added turn180 to the controls menu. 2016-01-01 13:27:44 -05:00
Christoph Oelckers 3bad7f9b55 Merge branch 'master' of https://github.com/rheit/zdoom 2016-01-01 00:46:00 +01:00
Randy Heit 1d759283c0 Cleanup the zoom/reload/userX handling for A_WeaponReady
- There was lots of code duplication. Consolidated it.
- Renamed WRF_UserX to WRF_AllowUserX for consistancy.
2015-12-31 16:46:19 -06:00
Randy Heit afbf88cc63 Remove WRF_ALLUSER. 2015-12-31 16:46:18 -06:00
MajorCooke eed6680a67 Added support for weapon states User#.
- Added keybinds for the user state triggering.
- Added WRF_USER# flags which must be specified in order to use.
- # can be 1-4.
2015-12-31 16:46:16 -06:00
Christopher Bruns 8e237e6146 Merge branch 'master' of https://github.com/coelckers/gzdoom into stereo3d 2015-12-30 17:41:49 -05:00
Christoph Oelckers 86797b419f Merge branch 'master' of https://github.com/rheit/zdoom 2015-12-30 12:28:55 +01:00
Christoph Oelckers 1def61e3e3 - allow changing the reverb and resampling mode setting for WildMidi.
- fixed: WildMidi did not initialize the reverb data structures.
- removed the menu option for midi_timiditylike.
2015-12-30 10:14:18 +01:00
Christoph Oelckers e0f9a59a9a - add WildMidi config file CVAR to menu. 2015-12-29 22:14:40 +01:00
alexey.lysiuk 69813993b0 - added missing hqNx modes to options menu 2015-12-25 10:00:31 +02:00
MajorCooke 452c82cbe2 - Added TF_SENSITIVEZ to A_Teleport. Fail teleportation instead of adjusting the actor to fit if they cannot.
- When checking whether to use spot z or floorz, use spot floorz instead of ref for consistency.
2015-12-17 10:34:38 -06:00
Christoph Oelckers 37e8221067 Merge branch 'master' of https://github.com/rheit/zdoom 2015-12-15 22:07:10 +01:00
Christoph Oelckers 68a72d64a4 Merge branch 'master' of https://github.com/rheit/zdoom 2015-12-14 09:06:42 +01:00
Christoph Oelckers af2ce6ef42 - fixed: The 'mindefaults' game configuration must define the player starts 5-8. 2015-12-14 09:06:13 +01:00
Christopher Bruns 10088544c3 Merge branch 'master' of https://github.com/coelckers/gzdoom into stereo3d
Conflicts:
	src/win32/i_system.cpp
2015-12-09 18:34:20 -05:00
Edward Richardson c099cd4581 SpawnParticle functions
- Added A_SpawnParticle Decorate and SpawnParticle ACS functions.
2015-12-08 22:58:24 +13:00
Christoph Oelckers 5b4323ec6c Merge branch 'master' of https://github.com/rheit/zdoom 2015-12-08 09:35:06 +01:00
Braden Obrzut 62d41a58a8 Merge branch 'DecProx3' of git://github.com/MajorCooke/zdoom into master 2015-12-07 00:53:06 -05:00
Christoph Oelckers 41f91148a1 Merge branch 'master' of https://github.com/rheit/zdoom 2015-12-02 09:31:27 +01:00
MajorCooke 8594bfaa8b A_CustomPunch Extension
- Added Melee/Miss parameters just like A_CustomMeleeAttack.
2015-11-30 11:42:08 -06:00
MajorCooke 4fb48b332b Added A_CheckProximity.
- Checks to see if a certain actor class, in numbers, is close to the actor/pointer via distance, based upon count. Can check for ancestry, disable Z searching, perform less than or equal to instead of greater or equal to, exact counts, check a pointer instead of itself and differentiate between live monsters and dead.
2015-11-28 10:53:34 -06:00
Christoph Oelckers 888f356e58 - use the recently added text input menu item to add the config file for GUS, the patch set for Fluidsynth and the timidity.exe path for Timidity++ to the menu. Even though there is no proper file select box, this is still better than nothing.
- changed the text input item so that it realigns itself to show the entire text when in text input mode.
2015-11-28 12:43:01 +01:00
Christoph Oelckers 6e22be89e4 Merge branch 'master' of https://github.com/rheit/zdoom 2015-11-27 16:59:50 +01:00
Christoph Oelckers fca469b053 - moved the notification messages for SendToCommunicator into LANGUAGE.
As a side effect this will now allow using custom messages with this function as well by using the arg2 parameter as part of the message's name (arg2=0 will use TXT_COMM0, arg1 TXT_COMM1 and so on.)
2015-11-26 10:25:05 +01:00
MajorCooke d730b06da7 Added A_CheckSpecies(state jump, name species, ptr = AAPTR_DEFAULT)
- Performs a state jump if the defined species name for the pointed actor matches the criteria.
2015-11-26 01:33:02 -06:00
MajorCooke a1e3112850 Removed FVF_RESETPITCH. 2015-11-25 23:15:59 -06:00
MajorCooke ab5b1f479a Updated A_FaceVelocity.
- Now includes anglelimit and pitchlimit.
- Anglelimit and pitchlimit only allows the actor to turn this much, similar to A_FaceTarget's limit. FVF_RESETPITCH also respects the pitch limit.
- (offset, anglelimit, pitchlimit, flags, ptr)
2015-11-25 21:49:25 -06:00
Christoph Oelckers 01917d9f15 - fixed incorrect state settings in Macil. 2015-11-25 13:06:39 +01:00
coelckers da39c86967 Merge pull request #401 from MajorCooke/RadiusGiveMinRange
A_RadiusGive Mindist Parameter + RGF_OBJECTS Fix
2015-11-25 12:27:54 +01:00
MajorCooke 75855dc64a A_FaceVelocity(offset, flags, ptr)
- Changes the caller's angle and pitch according to the direction of velocity they're travelling.
- FVF_NOPITCH and FVF_NOANGLE disable changing of pitch/angle respectively and should be counted as mutually exclusive, or the function does nothing.
- FVF_INTERPOLATE - Interpolate's the angle and pitch changes.
- FVF_RESETPITCH will, if there's no z velocity, reset the pitch to 0. Otherwise, the pitch remains unchanged.
2015-11-25 01:44:19 -06:00
Christopher Bruns 151b47c3ae Merge branch 'master' of https://github.com/coelckers/gzdoom into merge_down
Conflicts:
	src/win32/i_system.cpp
2015-11-03 20:21:27 -05:00
Christoph Oelckers a5b43dfb66 Merge branch 'master' of https://github.com/rheit/zdoom 2015-11-03 23:55:41 +01:00
Christopher Bruns 0874455faf Initial implementation of five 3D modes -- some bugs remain. 2015-10-30 20:51:35 -04:00
Braden Obrzut a8ac748123 Merge commit 'e2d874e343da34df6edfad0bb47370cbe10f4bae' 2015-10-25 15:00:43 -04:00
alexey.lysiuk c93bc2561e Added Toggle Run action to Customize Controls menu 2015-10-15 10:33:28 +03:00
coelckers c1496ea1bf Merge pull request #390 from MajorCooke/SetPainThreshold
- Added A_SetPainThreshold for the calling actor('s pointer).
2015-10-11 15:55:32 +02:00
MajorCooke 455b70630d - Added A_JumpIfCloser NoZ boolean. Disables Z distance checking if true. 2015-10-10 10:11:59 -05:00
MajorCooke 154e023800 - Added A_CheckBlock(state block, int flags, int ptr).
- Performs a jump if an actor or a line is in the way.
- Can be used without a jump state if the desire is only to have a pointer change.
- CBF_NOLINES disables jumping if a line is involved.
- CBF_SET* flags set the target, master or tracer to whoever is blocking, for the actor calling the function.
- CBF_SETONPTR causes the pointer changing flags to apply to the pointed actor instead of itself.
2015-10-04 16:00:40 -05:00
MajorCooke af9478f818 - Added Warp properties RadiusOffset and Pitch.
- RadiusOffset is a multiplier of the target actor's radius added onto the offsets x and y.
- Pitch is added to the warping actor's current pitch, provided WARPF_USEPITCH is supplied.
- Fixed WARPF_TOFLOOR not working as intended.
2015-10-03 17:28:54 -05:00
MajorCooke 28622cecaf - Added mindist parameter to A_RadiusGive.
- Actors must be this far away to receive items. Mindist must be less than distance.
- Fixed RGF_OBJECTS not discriminating players and monsters from shootable or vulnerable actors.
2015-09-29 11:40:44 -05:00
Christoph Oelckers f58b67b11d . added MBF dog sounds to Dehacked sound table. 2015-09-28 09:09:52 +02:00
Christoph Oelckers 4e1723eeb7 Merge branch 'master' of https://github.com/rheit/zdoom
Conflicts:
	wadsrc/static/compatibility.txt
2015-09-19 12:32:22 +02:00
Christoph Oelckers 9d68fd8fe9 Merge branch 'master' of https://github.com/rheit/zdoom 2015-09-18 17:37:34 +02:00
MajorCooke 6730525855 - Added A_SetPainThreshold for the calling actor('s pointer). 2015-09-17 09:07:13 -05:00
alexey.lysiuk 4de57cd296 Fixed compatibility issues on MAP25 of Eternal Doom
See http://forum.zdoom.org/viewtopic.php?f=2&t=49577
2015-09-17 10:14:54 +03:00
alexey.lysiuk 6ee0672885 Fixed missing hit sound for Heretic weapon Dragon Claw
See http://forum.zdoom.org/viewtopic.php?f=2&t=49459
2015-09-16 13:38:47 +03:00
alexey.lysiuk f4b637db62 Changed compatibility fix for Nuke Mine E1M2
http://forum.zdoom.org/viewtopic.php?f=7&t=34013
2015-09-15 19:30:32 +03:00
alexey.lysiuk 66437e32f6 Added compatibility setting for Return to Hadron E1M9
See http://forum.zdoom.org/viewtopic.php?f=2&t=49544
2015-09-15 19:29:43 +03:00
alexey.lysiuk ee7eb3253a Added compatibility flag for point-on-line algorithm
It's possible to use original but buggy implementations of P_PointOnLineSide() and P_PointOnDivlineSide() function
See http://forum.zdoom.org/viewtopic.php?f=2&t=49544
2015-09-15 16:45:20 +03:00
Christoph Oelckers 0f425c4c3c Merge branch 'master' of https://github.com/rheit/zdoom
Conflicts:
	wadsrc/static/compatibility.txt
2015-09-15 12:53:28 +02:00
Xaser Acheron 8948f5dc2b Added FPF_NOAUTOAIM to A_FireCustomMissile 2015-09-08 10:40:21 -05:00
MajorCooke 143a4c78a9 - Added A_SetFloatSpeed.
- Sets the FloatSpeed of the actor/pointer.
2015-09-06 19:57:43 -05:00
Christoph Oelckers 213216368a - more DECORATE fixing of Doom monsters, this time the Mancubus.
It looks like the definitions that got added on November 4th, 2006 had some issues that mostly went unnoticed over time...
2015-09-06 16:36:32 +02:00
Christoph Oelckers 23cc7da268 Merge branch 'master' of https://github.com/rheit/zdoom 2015-09-06 16:01:18 +02:00
Christoph Oelckers bca50c58b3 - removed A_NoBlocking call from Commander Keen. 2015-09-06 16:00:47 +02:00
alexey.lysiuk 68ea99016c Compatibility fix for Whispers of Satan MAP29
Insta-death pit (sector 1497) is now working as intended independently from compatibility settings
2015-09-06 15:45:10 +03:00
Christoph Oelckers 61e09da1be Merge branch 'master' of https://github.com/rheit/zdoom 2015-09-06 08:41:27 +02:00
Christoph Oelckers c7f3a3a7c2 Merge branch 'master' of https://github.com/rheit/zdoom 2015-09-02 23:16:33 +02:00
Christoph Oelckers 1a275a7e8e - removed the initial extra state of Heretic's Mummy's projectile to restore the original sound behavior. 2015-09-02 23:15:41 +02:00
Braden Obrzut 1a25e35f3c Merge branch 'spider-radius' 2015-08-29 11:01:49 -04:00
Edward Richardson 0ed4549683 Correct the mastermind's radius 2015-08-30 02:47:45 +12:00
Christoph Oelckers 0a8255f34b Merge branch 'master' of https://github.com/rheit/zdoom 2015-08-27 12:49:23 +02:00
Christoph Oelckers d87b6d6337 Merge branch 'WarpHeightOffset' of https://github.com/MajorCooke/zdoom 2015-08-26 08:46:20 +02:00
MajorCooke f9e70a82c6 - Added A_SetSpecies(<species>,<pointer>). 2015-08-24 12:45:10 -05:00
Christoph Oelckers 2d58a28cc3 - fixed: In Heretic an active Tome of Power should not freeze a teleporting player.
This was implemented by adding a new inventory flag INVENTORY.NOTELEPORTFREEZE so that the effect can both be activated for other items and deactivated for the two that currently have it.
2015-08-16 08:50:22 +02:00
Christoph Oelckers 5a7afad0b3 Merge branch 'master' of https://github.com/rheit/zdoom 2015-08-12 10:08:01 +02:00
Christoph Oelckers 2ed3cec4db - externalized strings from Raven intermission screen. 2015-08-11 22:30:29 +02:00
MajorCooke 87cc3f77f9 - Removed WARPF_ADDHEIGHT. 2015-08-10 16:05:44 -05:00
MajorCooke 54af1e379e - Removed WARPF_MULHEIGHT. Enable its ability by default.
- WARPF_ADDHEIGHT will simply change HeightOffset from multiplying to adding by default.
2015-08-10 15:03:29 -05:00
MajorCooke ad14caa800 - Added A_Warp heightoffset property. Only has an effect by two flags.
- WARPF_ADDHEIGHT adds the pointed actor's height to heightoffset, and adds to the pointed actor's z position.
- WARPF_MULHEIGHT multiplies the pointed actor's height by heightoffset, and adds to the pointed actor's z position. Overridden by ADDHEIGHT.
2015-08-10 11:19:54 -05:00
MajorCooke e7aa5c690a Minor oversight... 2015-08-10 06:48:24 -05:00
MajorCooke fcf1d56b1a - Added SXF_IS<TARGET/MASTER/TRACER>.
- The spawned actor becomes the calling actor's specified pointers respectively.
2015-08-09 14:06:22 -05:00
Christoph Oelckers 57150c8718 - fixed incorrect Strife player death sound. 2015-08-01 23:15:57 +02:00
Christoph Oelckers 40a2665726 - fixed incorrect Strife player death sound. 2015-08-01 11:56:44 +02:00