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SpawnParticle functions
- Added A_SpawnParticle Decorate and SpawnParticle ACS functions.
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5 changed files with 92 additions and 1 deletions
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@ -76,6 +76,7 @@
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#include "farchive.h"
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#include "decallib.h"
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#include "version.h"
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#include "p_effect.h"
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#include "g_shared/a_pickups.h"
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@ -4441,7 +4442,8 @@ enum EACSFunctions
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ACSF_ChangeActorRoll,
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ACSF_GetActorRoll,
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ACSF_QuakeEx,
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ACSF_Warp, // 92
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ACSF_Warp,
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ACSF_SpawnParticle, // 93
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/* Zandronum's - these must be skipped when we reach 99!
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-100:ResetMap(0),
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@ -5916,6 +5918,34 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
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return false;
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}
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case ACSF_SpawnParticle:
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{
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fixed_t x = args[0];
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fixed_t y = args[1];
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fixed_t z = args[2];
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fixed_t xvel = args[3];
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fixed_t yvel = args[4];
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fixed_t zvel = args[5];
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PalEntry color = args[6];
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int lifetime = args[7];
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bool fullbright = argCount > 8 ? !!args[8] : false;
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int startalpha = argCount > 9 ? args[9] : 0xFF; // Byte trans
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int size = argCount > 10 ? args[10] : 1;
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int fadestep = argCount > 11 ? args[11] : -1;
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fixed_t accelx = argCount > 12 ? args[12] : 0;
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fixed_t accely = argCount > 13 ? args[13] : 0;
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fixed_t accelz = argCount > 14 ? args[14] : 0;
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startalpha = clamp<int>(startalpha, 0, 0xFF); // Clamp to byte
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lifetime = clamp<int>(lifetime, 0, 0xFF); // Clamp to byte
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fadestep = clamp<int>(fadestep, -1, 0xFF); // Clamp to byte inc. -1 (indicating automatic)
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size = clamp<int>(size, 0, 0xFF); // Clamp to byte
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if (lifetime != 0)
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P_SpawnParticle(x, y, z, xvel, yvel, zvel, color, fullbright, startalpha, lifetime, size, fadestep, accelx, accely, accelz);
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}
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break;
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default:
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break;
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}
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@ -284,6 +284,31 @@ void P_ThinkParticles ()
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}
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}
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void P_SpawnParticle(fixed_t x, fixed_t y, fixed_t z, fixed_t velx, fixed_t vely, fixed_t velz, PalEntry color, bool fullbright, BYTE startalpha, BYTE lifetime, BYTE size, int fadestep, fixed_t accelx, fixed_t accely, fixed_t accelz)
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{
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particle_t *particle = NewParticle();
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if (particle)
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{
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particle->x = x;
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particle->y = y;
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particle->z = z;
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particle->velx = velx;
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particle->vely = vely;
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particle->velz = velz;
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particle->color = ParticleColor(color);
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particle->trans = startalpha;
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if (fadestep < 0) fadestep = FADEFROMTTL(lifetime);
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particle->fade = fadestep;
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particle->ttl = lifetime;
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particle->accx = accelx;
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particle->accy = accely;
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particle->accz = accelz;
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particle->bright = fullbright;
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particle->size = size;
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}
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}
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//
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// P_RunEffects
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//
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@ -83,6 +83,7 @@ particle_t *JitterParticle (int ttl);
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particle_t *JitterParticle (int ttl, float drift);
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void P_ThinkParticles (void);
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void P_SpawnParticle(fixed_t x, fixed_t y, fixed_t z, fixed_t velx, fixed_t vely, fixed_t velz, PalEntry color, bool fullbright, BYTE startalpha, BYTE lifetime, BYTE size, int fadestep, fixed_t accelx, fixed_t accely, fixed_t accelz);
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void P_InitEffects (void);
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void P_RunEffects (void);
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@ -51,6 +51,7 @@
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#include "s_sound.h"
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#include "cmdlib.h"
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#include "p_lnspec.h"
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#include "p_effect.h"
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#include "p_enemy.h"
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#include "a_action.h"
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#include "decallib.h"
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@ -2614,6 +2615,39 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SpawnDebris)
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}
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}
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//===========================================================================
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//
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// A_SpawnParticle
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//
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//===========================================================================
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SpawnParticle)
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{
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ACTION_PARAM_START(15);
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ACTION_PARAM_FIXED(xoff, 0);
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ACTION_PARAM_FIXED(yoff, 1);
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ACTION_PARAM_FIXED(zoff, 2);
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ACTION_PARAM_FIXED(xvel, 3);
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ACTION_PARAM_FIXED(yvel, 4);
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ACTION_PARAM_FIXED(zvel, 5);
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ACTION_PARAM_COLOR(color, 6);
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ACTION_PARAM_INT(lifetime, 7);
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ACTION_PARAM_BOOL(fullbright, 8);
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ACTION_PARAM_INT(startalpha, 9); // Byte trans
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ACTION_PARAM_INT(size, 10);
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ACTION_PARAM_INT(fadestep, 11);
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ACTION_PARAM_FIXED(accelx, 12);
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ACTION_PARAM_FIXED(accely, 13);
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ACTION_PARAM_FIXED(accelz, 14);
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startalpha = clamp<int>(startalpha, 0, 0xFF); // Clamp to byte
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lifetime = clamp<int>(lifetime, 0, 0xFF); // Clamp to byte
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fadestep = clamp<int>(fadestep, -1, 0xFF); // Clamp to byte inc. -1 (indicating automatic)
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size = clamp<int>(size, 0, 0xFF); // Clamp to byte
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if (lifetime != 0)
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P_SpawnParticle(xoff + self->x, yoff + self->y, zoff + self->z, xvel, yvel, zvel, color, fullbright, startalpha, lifetime, size, fadestep, accelx, accely, accelz);
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}
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//===========================================================================
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//
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@ -234,6 +234,7 @@ ACTOR Actor native //: Thinker
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action native A_SetScale(float scalex, float scaley = 0, int ptr = AAPTR_DEFAULT);
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action native A_SetMass(int mass);
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action native A_SpawnDebris(class<Actor> spawntype, bool transfer_translation = false, float mult_h = 1, float mult_v = 1);
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action native A_SpawnParticle(float xoff, float yoff, float zoff, float velx, float vely, float velz, color color1, int lifetime, bool fullbright = false, int startalpha = 255, int size = 1, int fadestep = -1, float accelx = 0.0, float accely = 0.0, float accelz = 0.0);
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action native A_CheckSight(state label);
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action native A_ExtChase(bool usemelee, bool usemissile, bool playactive = true, bool nightmarefast = false);
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action native A_DropInventory(class<Inventory> itemtype);
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