alexey.lysiuk
f40a31409d
Added ability to get texture name from script
...
Use TexMan.GetName(TextureID tex) member function
2017-10-24 11:11:33 +03:00
Rachael Alexanderson
66773b6a1a
- added 'classicflight' user cvar which allows players to move forward and backward without pitch when flying
2017-10-23 12:16:02 -04:00
alexey.lysiuk
88deddbc3b
Fixed arch-vile bleeding when damaging target
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https://forum.zdoom.org/viewtopic.php?t=58220
2017-10-21 11:37:43 +03:00
Rachael Alexanderson
30c6cf82ca
- added ability to change slider color using mapinfo's gameinfo
2017-10-14 13:05:15 -04:00
alexey.lysiuk
4f35940c73
Fixed applying of height argument in A_Fire() function
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https://forum.zdoom.org/viewtopic.php?t=58090
2017-10-07 10:12:34 +03:00
alexey.lysiuk
dfe05f10b7
Fixed BlockLinesIterator class definition in ZScript
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https://forum.zdoom.org/viewtopic.php?t=57982
2017-09-26 10:54:55 +03:00
JimmyZD
abc8e4deac
Added four text colors: ice, fire, sapphire, teal
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https://forum.zdoom.org/viewtopic.php?t=57942
2017-09-23 11:56:16 +02:00
Rachael Alexanderson
67936a2630
- added: m_showinputgrid == '-1' allows for on-screen keyboard to never show, even when using a mouse
2017-09-10 07:04:00 -04:00
alexey.lysiuk
830b68acbc
Intermission script's noautostartmap keyword is no longer ignored
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https://forum.zdoom.org/viewtopic.php?t=57799
2017-09-10 11:02:34 +03:00
alexey.lysiuk
4101e9bf1d
Removed erroneous code from ZBell.Activate()
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https://forum.zdoom.org/viewtopic.php?t=57775
2017-09-06 10:13:26 +03:00
Christoph Oelckers
2a291165ee
- fixed: For original Hexen, executing a death special should not clear it. This addresses the bell in HexDD's Badlands being rung before it is ready to use. This also removes the redundant special handling in the ZBell actor.
2017-09-02 09:16:26 +02:00
nashmuhandes
f96f71044f
Change camera texture FOV to doubles.
2017-09-02 07:44:38 +02:00
alexey.lysiuk
ca55d8993f
Added Actor.A_SoundVolume(int slot, double volume) function to ZScript
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https://forum.zdoom.org/viewtopic.php?t=57594
2017-08-31 09:45:09 +03:00
nashmuhandes
42db31b816
Added per-actor camera FOV.
2017-08-28 21:14:11 -04:00
Christoph Oelckers
485c4c71b5
- fixed: When stepping through a sector portal and touching a two sided line on the opposite side, its opening must be used, regardless of the FFCF_NOFLOOR flag.
2017-08-27 10:36:34 +02:00
alexey.lysiuk
7b98fdb910
Added ToInt() and ToDouble() functions to ZScript string
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https://forum.zdoom.org/viewtopic.php?t=57678
2017-08-25 15:09:18 +03:00
alexey.lysiuk
69e7bb57d4
Fixed VM abort with null activator for SecretTrigger object
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https://forum.zdoom.org/viewtopic.php?t=57612
2017-08-19 11:19:29 +03:00
Christoph Oelckers
4483d665d4
- fixed: FastProjectile's movement code was missong a portal check.
2017-08-12 13:58:16 +02:00
Christoph Oelckers
ba9cf02385
- added a user reserved range of statnums from 70-90
2017-08-12 13:08:11 +02:00
Christoph Oelckers
7cbf45d76d
- let PlayerPawn.ForwardThrust use its angle parameter.
2017-08-12 12:35:01 +02:00
alexey.lysiuk
33beca6e6f
Exposed ToLower() and ToUpper() string functions to ZScript
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https://forum.zdoom.org/viewtopic.php?t=57515
2017-08-07 15:24:18 +03:00
Jonathan Russell
03640a16ea
- removed ZScript DrawLine palcolor arg
2017-08-03 02:09:48 +01:00
Jonathan Russell
941d89042a
- externalise DCanvas::DrawLine to ZScript
2017-08-03 01:20:55 +01:00
Rachael Alexanderson
91ff447a90
- fixed compile from last commit
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- refactored the zscript hookup a bit, made it actually work
2017-07-29 17:03:43 -04:00
Rachael Alexanderson
9a9fe7c133
- implemented GetCaps() for OpenGL
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- renamed RFF_FRAGMENTSHADER to RFF_MATSHADER
- D_Display now calls Renderer->GetCaps() and stores it in a global variable for later use.
2017-07-29 17:03:43 -04:00
Rachael Alexanderson
64deba45a3
- added another render filter
2017-07-29 17:03:43 -04:00
Rachael Alexanderson
80bb1d908a
- basic groundwork for render feature visibility flags. I haven't gotten very far with it yet, but since I am taking a break I am going to commit what I have and continue it later.
...
todo:
* call a render class function in D_Main that enumerates the capabilities of the current renderer into a global variable to be accessed later
* add a debug-specific cvar to always show all actors, regardless of these filters
* put in checks in the renderer themselves that check both flagsets and reject rendering of any sprite/model that does not fit the definition's criteria
2017-07-29 17:03:43 -04:00
alexey.lysiuk
c56cd245ac
Added IndexOf() and LastIndexOf() functions to ZScript string type
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https://forum.zdoom.org/viewtopic.php?t=57313
2017-07-22 10:54:32 +03:00
alexey.lysiuk
b1d1ac13b6
Fixed serpent staff's alternate attack against shielding centaur
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https://forum.zdoom.org/viewtopic.php?t=57305
2017-07-21 11:17:50 +03:00
Magnus Norddahl
00893763ed
Merge branch 'custom_postprocess' into qzdoom
2017-07-08 14:44:30 +02:00
Magnus Norddahl
a38de996e7
- Move uniform declarations to the GLDEFS lump to make it Vulkan safe (a vulkan implementation can then declare them in an uniform block)
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- Change SetUniform functions to be clearscope as they can be safely called from both play and ui
- Add PlayerInfo argument to SetUniform functions to force the modder to take network play into account
- Add enabled flag on custom postprocess shaders
- Removed custom texture support until a more clean implementation is written
2017-07-08 14:44:07 +02:00
Rachael Alexanderson
a63a7b9b29
Merge remote-tracking branch 'gzdoom/master'
2017-07-03 17:17:47 -04:00
Rachael Alexanderson
2bfd7859e4
Merge remote-tracking branch 'origin/custom_postprocess'
2017-07-03 17:17:17 -04:00
Magnus Norddahl
e161bba146
- Specify shader uniforms from ZScript
2017-07-03 22:30:49 +02:00
Christoph Oelckers
60cb457c4c
- fixed incorrect MinMissileChance of SpiderMastermind.
2017-07-03 09:58:40 +02:00
Rachael Alexanderson
9001009fcf
Merge https://github.com/coelckers/gzdoom
2017-06-22 01:42:33 -04:00
Christoph Oelckers
a6b7ce00c2
- made DropItem fully read-only by changing the two places which messed around with DropItem.Amount to use a local variable instead.
...
The pointers themselves should have been declared read-only from the start but for that it is too late, so now all its members are.
2017-06-21 11:39:59 +02:00
Rachael Alexanderson
ff257fcfd7
Merge https://github.com/coelckers/gzdoom
2017-06-20 09:39:12 -04:00
Rachael Alexanderson
f65c651ffd
- applied Maulotaur obituary text from https://forum.zdoom.org/viewtopic.php?f=2&t=56959
2017-06-19 04:16:09 -04:00
Rachael Alexanderson
d454fafc9e
Merge https://github.com/coelckers/gzdoom
2017-06-19 03:22:23 -04:00
alexey.lysiuk
9b446e41fc
Fixed applying of flags on fullscreen inventory bar
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DI_ALWAYSSHOWCOUNTERS and DI_DRAWCURSORFIRST flags are no longer ignored in BaseStatusBar.DrawInventoryBar() function
https://forum.zdoom.org/viewtopic.php?t=56798
2017-06-18 16:57:05 +03:00
Christoph Oelckers
3b024c347b
- use a dedicated flag word for the dynamic light flags instead of piggybacking on some flags4 bits.
2017-06-18 10:15:31 +02:00
Rachael Alexanderson
c70dac2d7f
Merge https://github.com/coelckers/gzdoom
2017-06-16 13:27:03 -04:00
alexey.lysiuk
478d72b37b
Fixed resetting of activation failed flag on pickup
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https://forum.zdoom.org/viewtopic.php?t=56896
2017-06-14 22:13:40 +03:00
Rachael Alexanderson
a148212215
Merge commit 'f1ad42c'
2017-06-12 00:22:59 -04:00
alexey.lysiuk
8a300b99e9
Fixed interpolation points chaining
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Ambush flag cannot be used for marking visited points because HandleSpawnFlags() is no longer virtual
See E1M4 from Rise Of The Wool Ball v1.1 as example of broken chain
2017-06-10 15:50:44 +03:00
Rachael Alexanderson
a48203ef1d
Merge https://github.com/coelckers/gzdoom
2017-06-10 01:00:38 -04:00
alexey.lysiuk
99d89f0730
Fixed position of Targeter's markers during wearing out
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https://forum.zdoom.org/viewtopic.php?t=56811
2017-06-09 15:08:01 +03:00
Rachael Alexanderson
f8ba5c7b1f
- fixed: Updating your sigil (Strife) should not override the number of 'deselect' pieces you have when swapping to another weapon.
2017-06-09 06:22:31 -04:00
Rachael Alexanderson
63d9148604
Merge https://github.com/coelckers/gzdoom
2017-06-09 05:57:10 -04:00
Christoph Oelckers
6b3093d7ad
Another sound with wrong attenuation
2017-06-08 17:13:36 +02:00
Christoph Oelckers
68e17eb0c6
Create alienspectres.txt
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fixed attenuation for Strife's 'killed a spectre' message.
2017-06-08 16:23:35 +02:00
Rachael Alexanderson
077cd09d8d
Merge https://github.com/coelckers/gzdoom
2017-06-06 16:40:21 -04:00
Christoph Oelckers
a210aaea3e
- fixed: All melee functions calling TraceBleed after DamageMobj must first copy the target member to a local variable.
...
DamageMobj can destroy the damaged actor if the death state sequence has zero duration. But Actor.target is a garbage collected member variable, i.e. it will be null, once the actor it points to gets destroyed.
This was originally done correctly in the C++ code but during the scriptification all those 'AActor *target = self->target' lines were removed because they looked redundant, but were not.
2017-06-06 09:12:58 +02:00
Rachael Alexanderson
5d40b2c36c
Merge https://github.com/coelckers/gzdoom
2017-06-04 21:04:33 -04:00
alexey.lysiuk
a797db74da
Silenced scripting warning from main .pk3
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Script warning, "gzdoom.pk3:zscript/menu/playercontrols.txt" line 526:
Truncation of floating point value
2017-06-04 16:21:10 +03:00
Rachael Alexanderson
11741846c6
- fixed: missed the teleport fog
2017-06-04 12:30:35 +02:00
Rachael Alexanderson
10a9d087f1
- fixed: missed the golden wand puff for the +ZDOOMTRANS flag
2017-06-04 12:30:35 +02:00
Rachael Alexanderson
2997f31f9f
- removed ZDOOMADD and updated actors in question with ZDOOMTRANS
2017-06-04 12:30:35 +02:00
Rachael Alexanderson
a937f709aa
- Added +ZDOOMADD to all Heretic, Hexen, and Strife actors that needed it (that I know of...)
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- this developer's insanity level increased another 21%
2017-06-04 12:30:35 +02:00
Rachael Alexanderson
89b372cb01
- Changed MF7_SPRITEFLIP, MF8_ZDOOMTRANS to RenderFlags
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- Added RF_ZDOOMADD
- renamed r_canontrans to r_vanillatrans
- this developer's insanity level has increased by 231%.
2017-06-04 12:30:35 +02:00
Rachael Alexanderson
c252b5d753
- fixed: forgot to assign +ZDOOMTRANS to rockets
2017-06-04 12:30:35 +02:00
Rachael Alexanderson
01f88cfb16
- Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle
2017-06-04 12:30:35 +02:00
Rachael Alexanderson
64b22f6cb3
Merge https://github.com/coelckers/gzdoom
2017-06-03 22:34:13 -04:00
jplebreton
2c7a0c87c8
add FloatBobStrength Actor property, a multiplier on Z offset created by FloatBob behavior. default of 1.0 is current behavior, set higher/lower for more/less extreme bobbing.
2017-06-03 18:02:27 +02:00
Rachael Alexanderson
9b3d11ae19
- fixed: missed the teleport fog
2017-06-02 12:41:25 -04:00
Rachael Alexanderson
7d7b1b3b97
- fixed: missed the golden wand puff for the +ZDOOMTRANS flag
2017-06-02 01:10:46 -04:00
Rachael Alexanderson
bf12d38afd
- removed ZDOOMADD and updated actors in question with ZDOOMTRANS
2017-06-02 01:10:46 -04:00
Rachael Alexanderson
b4dea12a4f
- Added +ZDOOMADD to all Heretic, Hexen, and Strife actors that needed it (that I know of...)
...
- this developer's insanity level increased another 21%
2017-06-02 01:10:46 -04:00
Rachael Alexanderson
aa93990d3b
- Changed MF7_SPRITEFLIP, MF8_ZDOOMTRANS to RenderFlags
...
- Added RF_ZDOOMADD
- renamed r_canontrans to r_vanillatrans
- this developer's insanity level has increased by 231%.
2017-06-02 01:10:46 -04:00
Rachael Alexanderson
45d7401885
- fixed: forgot to assign +ZDOOMTRANS to rockets
2017-06-02 01:10:46 -04:00
Rachael Alexanderson
813b321c45
- Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle
2017-06-02 01:10:45 -04:00
Rachael Alexanderson
2f7d512acf
Merge commit 'refs/pull/335/head' of https://github.com/coelckers/gzdoom
2017-05-29 04:53:39 -04:00
alexey.lysiuk
f759e1155a
Damage factor on armor is no longer ignored
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https://forum.zdoom.org/viewtopic.php?t=56632
2017-05-28 17:41:44 +03:00
Major Cooke
a111c59286
Added PSPF_MIRROR.
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- Flips the sprite's drawing and position over entirely. Automatically implies PSPF_FLIP.
2017-05-25 19:46:36 -05:00
Christoph Oelckers
42e62d9005
- fixed: Harmony requires special scaling treatment for the fullscreen HUD's icons.
2017-05-21 21:30:46 +02:00
Christoph Oelckers
4388d97db6
- PlayerPawn.PlayerThink needs to consider the possibility of the player getting unmorphed and must call any function after a potential unmorph through 'player.mo' instead of 'self'.
2017-05-20 20:56:43 +02:00
svdijk
8ece6dff6a
Menu: Never treat keys with no "Char" as hotkeys.
2017-05-18 21:29:08 +02:00
svdijk
4b8f4212ef
Menu: Hotkeys should only select selectable items.
2017-05-18 21:29:08 +02:00
Major Cooke
bb1e927c46
Give the parameter a better name to associate by.
2017-05-17 23:03:22 +02:00
Major Cooke
65f13b0927
- Added a Z offsetting parameter to the ZScript LineAttack function.
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- Added LAF_OVERRIDEZ flag to LineAttack. Disregards all internal offsetting aside the actor's Z position before adding the offset parameter.
2017-05-17 23:03:22 +02:00
svdijk
ebf3a37394
Menu: Fix mouse handling for the autoaim slider.
2017-05-16 23:06:57 +02:00
Rachael Alexanderson
625fc73f28
- Missed a few CF_POWERBUDDHA references.
2017-05-16 04:13:25 -04:00
Major Cooke
795f8f0578
- Added a separate cheat flag to handle buddha powerups. Currently, Buddha powerups could interfere and disable the actual player cheat unintentionally, when the player may not want their actual cheat to be turned off.
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- Set some overlooked 1000000 damage points to TELEFRAG_DAMAGE inside the falling damage code.
2017-05-14 17:22:46 +02:00
Major Cooke
49e4c8968f
- Fixed: Powerups failed to expire when the EffectTics was set directly to 0 since the variable is always subtracted first before the check.
2017-05-14 17:21:48 +02:00
alexey.lysiuk
60fe34349e
Fixed applying of speed factor to player
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Part of https://forum.zdoom.org/viewtopic.php?t=56333
2017-05-08 16:54:22 +03:00
Christoph Oelckers
2edae42822
- fixed display of WIPAR lump on Doom intermission screen.
2017-05-07 10:29:58 +02:00
alexey.lysiuk
78b724e280
Par time on stat screen doesn't need tics-to-seconds adjustment
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Fixes https://forum.zdoom.org/viewtopic.php?t=56307
There was no such adjustment before scriptification of stat screen
2017-05-07 10:10:26 +03:00
Christoph Oelckers
ce0547aacb
- fixed: The player speed factor was only retrieved from the topmost item in the inventory.
2017-05-06 10:58:16 +02:00
Christoph Oelckers
bb12dabe2b
- added a 'protrusion' property to SBARINFO so that the map name display can properly be handled here as well. Until now it was only working for scripted status bars.
2017-05-05 19:32:37 +02:00
Christoph Oelckers
7308979c44
- fixed bad state label in A_SerpentHeadCheck.
2017-05-04 22:53:14 +02:00
Christoph Oelckers
5bbf173b4e
- fixed: SBARINFO based status bars got the wrong color for automap HUD highlights when playing Doom.
2017-05-04 11:37:36 +02:00
Christoph Oelckers
0877539315
- fixed: The Talisman powerup for SVE was given to the wrong actor.
2017-05-03 22:07:33 +02:00
Christoph Oelckers
050acc9271
- added rudimentary support for SVE.wad from the Strife Veteran edition so that the extended single player campaign is usable:
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* all new things got either an sctor definition or are explicitly deleted through the 'doomednums' section in MAPINFO. CTC related actors are non-functional!
* added a 'noskillflags' option to 'doomednums' so that the lightmap definition things in the maps can be repurposed as dynamic lights.
* added the new dagger powerup.
* added MAPINFO entries for the added maps.
2017-05-01 21:25:54 +02:00
Christoph Oelckers
b84f7bcada
- scriptified the weapon firing logic.
2017-05-01 01:55:35 +02:00
Christoph Oelckers
abee2805cb
- the last scriptified bits of P_PlayerThink.
2017-05-01 00:27:58 +02:00
Christoph Oelckers
6e25c34fda
- more player code exported
2017-04-30 22:17:51 +02:00
Christoph Oelckers
10deb5ce56
- exported P_PlayerThink to ZScript.
2017-04-30 22:17:50 +02:00
Christoph Oelckers
c3f9b4a5ee
- silenced a few float truncation warnings that get printed in developer mode.
2017-04-27 10:23:31 +02:00
alexey.lysiuk
cc786bada6
Fixed crash when mouse is moved right after saving of game has been triggered
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https://forum.zdoom.org/viewtopic.php?t=56060
https://forum.zdoom.org/viewtopic.php?t=49369&start=105#p992821
https://forum.drdteam.org/viewtopic.php?t=7607
2017-04-25 10:57:55 +03:00