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- externalise DCanvas::DrawLine to ZScript
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2 changed files with 15 additions and 0 deletions
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@ -958,6 +958,20 @@ void DCanvas::DrawLine(int x0, int y0, int x1, int y1, int palColor, uint32_t re
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#endif
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}
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DEFINE_ACTION_FUNCTION(_Screen, DrawLine)
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{
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PARAM_PROLOGUE;
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PARAM_INT(x0);
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PARAM_INT(y0);
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PARAM_INT(x1);
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PARAM_INT(y1);
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PARAM_INT(color);
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PARAM_INT_DEF(palcol);
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if (!screen->HasBegun2D()) ThrowAbortException(X_OTHER, "Attempt to draw to screen outside a draw function");
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screen->DrawLine(x0, y0, x1, y1, palcol, color);
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return 0;
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}
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void DCanvas::DrawPixel(int x, int y, int palColor, uint32_t realcolor)
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{
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#ifndef NO_SWRENDER
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@ -167,6 +167,7 @@ struct Screen native
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native static vararg void DrawTexture(TextureID tex, bool animate, double x, double y, ...);
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native static vararg void DrawChar(Font font, int normalcolor, double x, double y, int character, ...);
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native static vararg void DrawText(Font font, int normalcolor, double x, double y, String text, ...);
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native static void DrawLine(int x0, int y0, int x1, int y1, Color color, int palcolor = -1);
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native static void DrawFrame(int x, int y, int w, int h);
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native static Vector2, Vector2 VirtualToRealCoords(Vector2 pos, Vector2 size, Vector2 vsize, bool vbottom=false, bool handleaspect=true);
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native static double GetAspectRatio();
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