- let PlayerPawn.ForwardThrust use its angle parameter.

This commit is contained in:
Christoph Oelckers 2017-08-12 12:35:01 +02:00
parent 4261a0c592
commit 7cbf45d76d

View file

@ -753,7 +753,7 @@ class PlayerPawn : Actor native
Vel.Z -= zpush;
move *= cos(Pitch);
}
Thrust(move);
Thrust(move, angle);
}
//----------------------------------------------------------------------------