Commit graph

58 commits

Author SHA1 Message Date
alexey.lysiuk
673e1b4faf Fixed compilation warning when building with OS X 10.11 SDK
The warning was 'null passed to a callee that requires a non-null argument'
2015-12-29 15:14:41 +02:00
alexey.lysiuk
2c3d9e3ab8 Fixed mouse capturing when video isn't initialized yet 2015-12-29 14:52:31 +02:00
alexey.lysiuk
15a269db9d Extended NSWindow with ability to exit application upon closing by user 2015-12-29 14:52:27 +02:00
alexey.lysiuk
3676a42512 Added missing include guard in i_common.h 2015-12-29 14:52:22 +02:00
alexey.lysiuk
0efdccd942 Separated POSIX's i_system.cpp from native OS X implementation 2015-12-29 14:52:18 +02:00
alexey.lysiuk
6f3e04785d Added preprocessor macros for AppKit framework versions
These macros are needed to build with earlier OS X SDKs
2015-12-29 14:52:11 +02:00
alexey.lysiuk
916b5f796d Updated list of video resolutions for Cocoa backend
Added resolutions for iMac Retina 4K 21.5"
Added comments about a few resolutions specific to Macs
2015-10-14 13:17:21 +03:00
alexey.lysiuk
677dc8893e Fixed compilation on non-Windows OSes 2015-08-29 14:55:10 +03:00
Braden Obrzut
3adda344b6 - Missing common resolution 1680x1050 added to resolution list of SDL and Cocoa. 2015-07-06 02:58:01 -04:00
Braden Obrzut
354ec022b3 - On Windows resizing a window just renders the image to the size of the window, so lets do the same for SDL (makes mouse coordinate scaling easier). 2015-05-20 12:32:17 -04:00
Braden Obrzut
4d082d93cd - Use SDL_RenderSetLogicalSize to handle animorphic ratios in fullscreen with SDL backend.
- Reuse the old window in the SDL backend since in some instances switching windows causes issues (OS X fullscreen for instance (while using the SDL backend of course)).
- Clear the SDL render before copying in the framebuffer to remove HOM-like effect.
2015-05-19 17:09:20 -04:00
Braden Obrzut
1fa1e26cf9 - SDL backend could use the new ScaleCoordsFromWindow since it does similarly for fullscreen. 2015-04-17 00:24:33 -04:00
Edoardo Prezioso
0c5d55d0a3 - More GAMENAME replacements in strings.
These changes will change only some displayed messages.
2015-04-09 21:16:59 +02:00
Christoph Oelckers
0ae74b844d Merge branch 'osx_text_paste' of https://github.com/alexey-lysiuk/gzdoom 2015-04-05 12:18:23 +02:00
alexey.lysiuk
7b89312923 Fixed potential issue with read beyond buffer boundaries 2015-04-05 11:52:57 +03:00
alexey.lysiuk
ebd8f24103 Fixed compilation with OS X SDK 10.4 2015-04-05 11:39:49 +03:00
alexey.lysiuk
82f7b439c8 Improved text pasting on OS X
Support for UTF-8 and UTF-16 encodings should cover all cases of text pasting from clipboard
2015-04-05 10:59:07 +03:00
alexey.lysiuk
193b491b63 Added control of automatic graphics switching on OS X
Automatic graphics switching is enabled by default
Set vid_autoswitch CVAR to false to disable it
2015-04-04 17:36:55 +03:00
Edoardo Prezioso
a88f515364 - Import GAMENAMELOWERCASE macro from Zandronum.
This will greatly help reducing the code delta between ZDoom and the child ports.
2015-04-02 13:27:52 +02:00
Edoardo Prezioso
e07f64a23a - Increase the SDL crashinfo char buffer to 4 KB.
This helps the crash catcher when there are numerous wad files, for which it's possible that either the wad list, the map or the position is truncated. A more reliable alternative to this should be allocating the char buffer, but I never heard about a way to do this reliably during signal handling.
2015-04-02 13:19:48 +02:00
alexey.lysiuk
64d663397b Added video resolution of new 12" MacBook, 2304-by-1440 2015-03-14 11:39:47 +02:00
Braden Obrzut
7a543a71e1 - Fixed: Buddha mode zombie bug returned. (Also fixes compiler warning.)
- Fixed: Missing include for FreeBSD compile.
2015-03-02 16:43:25 -05:00
Braden Obrzut
8e1b1aa201 - Defer SDL subsystem initialization since it seems to cause conflicts with GUI toolkits on some systems. 2015-02-02 19:36:08 -05:00
Braden Obrzut
4bae3f9976 - Fixed: SDLVideo::CreateFrameBuffer cleared "retry" too soon resulting in infinite recursion if the code was used. 2015-01-16 18:58:23 -05:00
alexey.lysiuk
5336f1085c Fixed incorrect value that I_FPSTime() may return when OS X thread-based timer implementation is used 2015-01-11 10:30:30 +02:00
alexey.lysiuk
83c6798651 Fixed a very slim chance that window will be white and empty after startup
There are a few quite specific steps to reproduce this issue:
* 640x480 video resolution
* -iwad ... -warp ... command line parameters
* OS X 10.4 or 10.5 PowerPC, maybe performance related
When all these requirements are met, content view doesn't show up sometimes
The simplest solution for this issue is to set initial window size to non-existent video resolution
2015-01-07 14:50:55 +02:00
alexey.lysiuk
86b2a8530b Fixed launching with additional arguments from IWAD picker on OS X 10.4 2015-01-06 17:08:09 +02:00
alexey.lysiuk
1a69221f80 Removed trailing tab characters in Cocoa IWAD picker 2015-01-06 17:08:01 +02:00
alexey.lysiuk
324a1a7b77 Added support for dynamic device attachment and removal to IOKit gaming controllers handling 2015-01-06 13:40:39 +02:00
alexey.lysiuk
04d3802960 Fixed build issue with OS X SDK 10.4 2015-01-05 18:12:07 +02:00
alexey.lysiuk
b59fc59539 Added missing header comment 2015-01-05 17:26:06 +02:00
alexey.lysiuk
cb681aad2d Rearranged header files and #include's
Removed unused OS version check
Reduced number of headers
Fixed build with SDK 10.4
2015-01-05 17:24:54 +02:00
alexey.lysiuk
d418648e59 Fixed compiler warning with format string parameter 2015-01-05 15:46:57 +02:00
alexey.lysiuk
31d232e886 Added polling of analog axes to IOKit gaming controllers handling
This feature helps a lot with buggy gamepads that constantly generate events from "sticky" hats/sticks
Polling is enabled by default, use joy_axespolling CVAR to turn it on/off
2015-01-05 13:22:53 +02:00
alexey.lysiuk
aa1f51d3d2 Reimplemented gaming controllers support in native OS X backend using pure IOKit 2015-01-04 14:08:53 +02:00
alexey.lysiuk
68dbd56eab Small cleanup in i_video.mm 2014-12-29 18:03:36 +02:00
alexey.lysiuk
1c102ef9c9 Internals of native OS X backend event processing are no longer exposed 2014-12-29 12:16:17 +02:00
alexey.lysiuk
21d557ee11 Further cleanup of i_main.mm 2014-12-29 12:10:18 +02:00
alexey.lysiuk
e3f92db395 Custom cursor in OS native backend without global variable 2014-12-29 11:34:57 +02:00
alexey.lysiuk
51afe8a541 Removed explicit release of window in Cocoa IVideo implementation
It caused a crash on older OS X like 10.5 and it absence doesn't lead to a memory leak
2014-12-29 10:29:16 +02:00
alexey.lysiuk
4662069b94 Fixed compilation issues with GCC 4.2 2014-12-28 17:11:30 +02:00
alexey.lysiuk
a67dc4148b Split implementation of native OS X backend into several files 2014-12-28 16:35:00 +02:00
alexey.lysiuk
40d4dc502e Added comprehensive video modes iteration
Added letterboxing status for fullscreen modes
Brought back vid_listmodes console command
2014-12-28 12:48:08 +02:00
alexey.lysiuk
b66c712446 Moved out video handling from application controller 2014-12-28 11:58:21 +02:00
alexey.lysiuk
d43b201de9 Yet another code beautification 2014-12-27 18:13:47 +02:00
alexey.lysiuk
613c3293ce Further cleanup of native OS X backend video part 2014-12-27 17:47:21 +02:00
alexey.lysiuk
16965eb78a Removed vid_listmodes console command from native OS X backend
There is a hard-coded set of resolutions independent from the hardware
2014-12-27 17:47:12 +02:00
alexey.lysiuk
8b6966dd36 Got rid of SDL emulation's last remnants in native OS X backend 2014-12-27 15:56:46 +02:00
alexey.lysiuk
0d1c954bc0 Fixed crash in game controller support code
Joystick's startup and shutdown (of Native OS X backend) can be called more than once
2014-12-26 22:11:03 +02:00
alexey.lysiuk
bf2a6dbc05 Merge branch 'z_osx_pure' into cocoa_no_sdl 2014-12-23 07:15:12 +02:00