- Fixed: Buddha mode zombie bug returned. (Also fixes compiler warning.)

- Fixed: Missing include for FreeBSD compile.
This commit is contained in:
Braden Obrzut 2015-03-02 16:43:25 -05:00
parent 123da68735
commit 7a543a71e1
2 changed files with 2 additions and 1 deletions

View file

@ -1325,7 +1325,7 @@ int P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage,
// but telefragging should still do enough damage to kill the player)
// Ignore players that are already dead.
// [MC]Buddha2 absorbs telefrag damage, and anything else thrown their way.
if ((player->cheats & CF_BUDDHA2) || (((player->cheats & CF_BUDDHA) || (player->mo->flags7 & MF7_BUDDHA)) && (damage < TELEFRAG_DAMAGE)) && (player->playerstate != PST_DEAD))
if (((player->cheats & CF_BUDDHA2) || (((player->cheats & CF_BUDDHA) || (player->mo->flags7 & MF7_BUDDHA)) && (damage < TELEFRAG_DAMAGE))) && (player->playerstate != PST_DEAD))
{
// If this is a voodoo doll we need to handle the real player as well.
player->mo->health = target->health = player->health = 1;

View file

@ -31,6 +31,7 @@
#include <sys/types.h>
#include <sys/time.h>
#include <sys/stat.h>
#include <sys/wait.h>
#include <fcntl.h>
#include <signal.h>
#ifndef NO_GTK