- SDL backend could use the new ScaleCoordsFromWindow since it does similarly for fullscreen.

This commit is contained in:
Braden Obrzut 2015-04-17 00:24:33 -04:00
parent 9b6756114b
commit 1fa1e26cf9
2 changed files with 33 additions and 29 deletions

View file

@ -18,8 +18,6 @@
#include "templates.h"
#include "s_sound.h"
void ScaleWithAspect (int &w, int &h, int Width, int Height);
static void I_CheckGUICapture ();
static void I_CheckNativeMouse ();
@ -320,35 +318,11 @@ void MessagePump (const SDL_Event &sev)
int x, y;
SDL_GetMouseState (&x, &y);
// Detect if we're doing scaling in the Window and adjust the mouse
// coordinates accordingly. This could be more efficent, but I
// don't think performance is an issue in the menus.
SDL_Window *focus;
if (screen->IsFullscreen() && (focus = SDL_GetMouseFocus ()))
{
int w, h;
SDL_GetWindowSize (focus, &w, &h);
int realw = w, realh = h;
ScaleWithAspect (realw, realh, SCREENWIDTH, SCREENHEIGHT);
if (realw != SCREENWIDTH || realh != SCREENHEIGHT)
{
double xratio = (double)SCREENWIDTH/realw;
double yratio = (double)SCREENHEIGHT/realh;
if (realw < w)
{
x = (x - (w - realw)/2)*xratio;
y *= yratio;
}
else
{
y = (y - (h - realh)/2)*yratio;
x *= xratio;
}
}
}
event.data1 = x;
event.data2 = y;
screen->ScaleCoordsFromWindow(event.data1, event.data2);
event.type = EV_GUI_Event;
if(sev.type == SDL_MOUSEMOTION)
event.subtype = EV_GUI_MouseMove;

View file

@ -50,6 +50,7 @@ public:
friend class SDLVideo;
virtual void SetVSync (bool vsync);
virtual void ScaleCoordsFromWindow(SWORD &x, SWORD &y);
private:
PalEntry SourcePalette[256];
@ -723,6 +724,35 @@ void SDLFB::SetVSync (bool vsync)
#endif // __APPLE__
}
void SDLFB::ScaleCoordsFromWindow(SWORD &x, SWORD &y)
{
// Detect if we're doing scaling in the Window and adjust the mouse
// coordinates accordingly. This could be more efficent, but I
// don't think performance is an issue in the menus.
if(IsFullscreen())
{
int w, h;
SDL_GetWindowSize (Screen, &w, &h);
int realw = w, realh = h;
ScaleWithAspect (realw, realh, SCREENWIDTH, SCREENHEIGHT);
if (realw != SCREENWIDTH || realh != SCREENHEIGHT)
{
double xratio = (double)SCREENWIDTH/realw;
double yratio = (double)SCREENHEIGHT/realh;
if (realw < w)
{
x = (x - (w - realw)/2)*xratio;
y *= yratio;
}
else
{
y = (y - (h - realh)/2)*yratio;
x *= xratio;
}
}
}
}
ADD_STAT (blit)
{
FString out;