Rachael Alexanderson
de896920b4
Merge https://github.com/coelckers/gzdoom
2016-12-28 17:38:00 -05:00
Christoph Oelckers
11bea8249a
. added SetMusicVolume script function.
2016-12-28 21:41:06 +01:00
Christoph Oelckers
02c3b3613f
- added UDMF properties to set glows per sector.
...
- for explicitly defined glows, use the one for the current animation frame, if an animated texture is active. For default glows it will still use the base texture's to avoid inconsistencies.
2016-12-28 21:35:42 +01:00
Rachael Alexanderson
972bdc2001
Merge https://github.com/coelckers/gzdoom
2016-12-28 12:41:18 -05:00
Christoph Oelckers
c82189a3d1
fixed: A_JabDagger called S_Sound instead of A_PlaySound.
2016-12-28 18:20:41 +01:00
alexey.lysiuk
5dff3d5af0
Do not apply viewport scaling in fullscreen mode
...
See https://forum.drdteam.org/viewtopic.php?t=7339
2016-12-28 16:11:24 +02:00
alexey.lysiuk
efaaefcb70
gl_scale_viewport CVAR is now saved to config file
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See https://forum.drdteam.org/viewtopic.php?t=7339
2016-12-28 16:11:10 +02:00
ZZYZX
ed2b73833b
Enabled simple intermission for hubs
2016-12-28 14:06:28 +01:00
Magnus Norddahl
18a551f936
Move all clip segment handling to r_clip_segment and make its working data private
2016-12-28 12:07:55 +01:00
alexey.lysiuk
c03cb2c97a
Added support for long lines in config file
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Single line key-value pair can now exceed 255 characters
Long path names and additional command line parameters (macOS only) are no longer cut off
2016-12-28 11:38:38 +01:00
alexey.lysiuk
203653b9a1
Updated zlib to version 1.2.8
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CMakeLists.txt was intentionally left unchanged
http://zlib.net/zlib-1.2.8.tar.gz
2016-12-28 10:28:33 +01:00
Magnus Norddahl
1b284ecf3b
Create files for clip, draw and portal segments
2016-12-28 07:04:13 +01:00
Magnus Norddahl
b2a0f02f68
Remove unused prototype
2016-12-28 02:21:32 +01:00
Magnus Norddahl
4d906c50f4
Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
2016-12-28 01:56:45 +01:00
Magnus Norddahl
db53d9c706
Remove r_local header
2016-12-28 01:56:37 +01:00
Rachael Alexanderson
92e4eef553
Merge https://github.com/coelckers/gzdoom
2016-12-27 19:37:53 -05:00
Magnus Norddahl
259d724106
Move R_GetColumn to walldraw and create header file
2016-12-28 01:35:22 +01:00
Christoph Oelckers
6322c81719
- added UDMF_fields for sector plane reflectiveness.
2016-12-28 01:09:42 +01:00
Magnus Norddahl
f8010854c3
Move colfunc and friends to r_draw and change them to member function pointers
2016-12-27 23:53:47 +01:00
Christoph Oelckers
80f1661931
- fixed: The player checking code after loading a savegame was not changed when tracer was replaced with alternative for holding the player's unmorphed version.
2016-12-27 22:44:22 +01:00
Christoph Oelckers
721b2fb21d
- fixed: Instant floor movers should disable z-interpolation for all affected actors.
2016-12-27 21:16:42 +01:00
Christoph Oelckers
8708c69f83
- added GetClassName script function.
2016-12-27 19:25:55 +01:00
Christoph Oelckers
2478cd0467
- changed locking mechanism for ACS strings.
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It will now store the level numbers that lock a string instead of just incrementing a counter. This should make it more robust because each level can lock a string only once and some possible leftover garbage data won't be able to cause a lock decrease when a savegame is being reloaded.
2016-12-27 18:53:30 +01:00
Rachael Alexanderson
bad3a130cf
Merge https://github.com/coelckers/gzdoom
2016-12-27 12:21:15 -05:00
Christoph Oelckers
e956d19769
- preserve the factor set by I_SetMusicVolume when starting new music.
2016-12-27 15:44:06 +01:00
Christoph Oelckers
4bf19fb665
- don't let monsters block teleports of non-solid inventory items. Doom's code never considered such a possibility and would consider the move blocking, despite the item being non-solid.
2016-12-27 15:34:44 +01:00
Christoph Oelckers
4da8b1a3b7
- delete r_ headers from portal.cpp.
2016-12-27 13:04:46 +01:00
alexey.lysiuk
2f9d5e285d
Removed deprecated code from macOS SDL backend
2016-12-27 13:18:33 +02:00
alexey.lysiuk
186c7b8814
Removed deprecated code from macOS SDL backend
2016-12-27 12:56:21 +02:00
alexey.lysiuk
96228fd645
Fixed compilation of non-Windows backends
2016-12-27 12:55:26 +02:00
Magnus Norddahl
a94fee0e5d
Rename R_ActiveDrawers to R_Drawers
2016-12-27 08:54:37 +01:00
Magnus Norddahl
272b302294
Create SWPixelFormatDrawers for pal and bgra drawers
2016-12-27 08:47:51 +01:00
Christoph Oelckers
d5032663ad
- fixed: All missiles which can bounce off actors need the CANPASS/PASSMOBJ flag so setting this in the 'bouncetype' property is insufficient, it needs to be done when the actor has been completely parsed.
2016-12-27 02:12:27 -05:00
Magnus Norddahl
398001b6cb
Move code into R_UpdateFuzzPos
2016-12-27 07:45:10 +01:00
Magnus Norddahl
4554cf45f1
Remove duplicate prototype entry
2016-12-27 07:41:30 +01:00
Magnus Norddahl
325fa20a02
Add R_DrawFogBoundaryLine and move R_DrawFogBoundary to a source file closer to its correct location
2016-12-27 07:40:35 +01:00
Magnus Norddahl
f1cd91922b
Move to correct header
2016-12-27 07:32:21 +01:00
Magnus Norddahl
5a7765910f
Merge R_SetupSpanBits with R_SetSpanSource and rename it to R_SetSpanTexture
2016-12-27 07:30:29 +01:00
Magnus Norddahl
4d0cc9e7bb
Remove old voxel slab drawer
2016-12-27 07:25:11 +01:00
Magnus Norddahl
46e9a0cdf9
Remove zdoom ifdef version as we aren't doing merges from there anymore
2016-12-27 07:20:22 +01:00
Magnus Norddahl
49903af394
Remove 4 column wall drawers
2016-12-27 07:18:04 +01:00
Magnus Norddahl
2659090e1c
Move renders into folders
2016-12-27 06:31:55 +01:00
Magnus Norddahl
e27702481d
Fix warning
2016-12-27 05:12:10 +01:00
Magnus Norddahl
4add3d3276
Merge pull request #8 from dpjudas/OverlayExtension
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Overlay extension
2016-12-27 05:04:51 +01:00
Magnus Norddahl
e91c5ac54d
Merge branch 'master' into OverlayExtension10
2016-12-27 04:32:13 +01:00
Magnus Norddahl
bafc985282
Fix pal particle performance issue
2016-12-27 03:31:34 +01:00
Magnus Norddahl
66b154a475
Voxel mipmap selection
2016-12-27 03:07:50 +01:00
Christoph Oelckers
a37db1c4d7
- fixed: All missiles which can bounce off actors need the CANPASS/PASSMOBJ flag so setting this in the 'bouncetype' property is insufficient, it needs to be done when the actor has been completely parsed.
2016-12-27 00:32:54 +01:00
Rachael Alexanderson
6b2ddb0f3a
Merge https://github.com/coelckers/gzdoom
2016-12-26 17:26:55 -05:00
Christoph Oelckers
e9574276a5
- added CanCollideWith calls to a few more places where they are needed.
2016-12-26 22:33:07 +01:00