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fixed: A_JabDagger called S_Sound instead of A_PlaySound.
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@ -56,7 +56,7 @@ class PunchDagger : StrifeWeapon
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// turn to face target
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if (t.linetarget)
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{
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S_Sound (t.linetarget.bNoBlood ? sound("misc/metalhit") : sound("misc/meathit"), CHAN_WEAPON);
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A_PlaySound (t.linetarget.bNoBlood ? sound("misc/metalhit") : sound("misc/meathit"), CHAN_WEAPON);
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angle = t.angleFromSource;
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bJustAttacked = true;
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t.linetarget.DaggerAlert (self);
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