This commit is contained in:
Rachael Alexanderson 2016-12-27 19:37:53 -05:00
commit 92e4eef553
19 changed files with 178 additions and 91 deletions

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@ -214,6 +214,9 @@ Note: All <bool> fields default to false unless mentioned otherwise.
damagehazard = <bool>; // Changes damage model to Strife's delayed damage for the given sector. Default = false.
floorterrain = <string>; // Sets the terrain for the sector's floor. Default = 'use the flat texture's terrain definition.'
ceilingterrain = <string>; // Sets the terrain for the sector's ceiling. Default = 'use the flat texture's terrain definition.'
floor_reflect = <float>; // reflectiveness of floor (OpenGL only, not functional on sloped sectors)
ceiling_reflect = <float>; // reflectiveness of ceiling (OpenGL only, not functional on sloped sectors)
portal_ceil_alpha = <float> // translucency of ceiling portal (default is 0 (not visible))
portal_ceil_blocksound = <bool> // ceiling portal blocks sound.
@ -406,6 +409,9 @@ Added 'moreids' for linedefs and sectors.
added clarification about character encoding
added sector damage properties.
1.27 05.01.2016
floor_reflect and ceiling_reflect.
===============================================================================
EOF
===============================================================================

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@ -552,3 +552,9 @@ void DObject::CheckIfSerialized () const
}
}
DEFINE_ACTION_FUNCTION(DObject, GetClassName)
{
PARAM_SELF_PROLOGUE(DObject);
ACTION_RETURN_INT(self->GetClass()->TypeName);
}

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@ -134,17 +134,17 @@ DMovingCeiling::DMovingCeiling (sector_t *sector, bool interpolate)
if (interpolate) interpolation = sector->SetInterpolation(sector_t::CeilingMove, true);
}
bool sector_t::MoveAttached(int crush, double move, int floorOrCeiling, bool resetfailed)
bool sector_t::MoveAttached(int crush, double move, int floorOrCeiling, bool resetfailed, bool instant)
{
if (!P_Scroll3dMidtex(this, crush, move, !!floorOrCeiling) && resetfailed)
if (!P_Scroll3dMidtex(this, crush, move, !!floorOrCeiling, instant) && resetfailed)
{
P_Scroll3dMidtex(this, crush, -move, !!floorOrCeiling);
P_Scroll3dMidtex(this, crush, -move, !!floorOrCeiling, instant);
return false;
}
if (!P_MoveLinkedSectors(this, crush, move, !!floorOrCeiling) && resetfailed)
if (!P_MoveLinkedSectors(this, crush, move, !!floorOrCeiling, instant) && resetfailed)
{
P_MoveLinkedSectors(this, crush, -move, !!floorOrCeiling);
P_Scroll3dMidtex(this, crush, -move, !!floorOrCeiling);
P_MoveLinkedSectors(this, crush, -move, !!floorOrCeiling, instant);
P_Scroll3dMidtex(this, crush, -move, !!floorOrCeiling, instant);
return false;
}
return true;
@ -156,7 +156,7 @@ bool sector_t::MoveAttached(int crush, double move, int floorOrCeiling, bool res
// (Use -1 to prevent it from trying to crush)
// dest is the desired d value for the plane
//
EMoveResult sector_t::MoveFloor(double speed, double dest, int crush, int direction, bool hexencrush)
EMoveResult sector_t::MoveFloor(double speed, double dest, int crush, int direction, bool hexencrush, bool instant)
{
bool flag;
double lastpos;
@ -174,15 +174,15 @@ EMoveResult sector_t::MoveFloor(double speed, double dest, int crush, int direct
{
move = floorplane.HeightDiff(lastpos, dest);
if (!MoveAttached(crush, move, 0, true)) return EMoveResult::crushed;
if (!MoveAttached(crush, move, 0, true, instant)) return EMoveResult::crushed;
floorplane.setD(dest);
flag = P_ChangeSector(this, crush, move, 0, false);
flag = P_ChangeSector(this, crush, move, 0, false, instant);
if (flag)
{
floorplane.setD(lastpos);
P_ChangeSector(this, crush, -move, 0, true);
MoveAttached(crush, -move, 0, false);
P_ChangeSector(this, crush, -move, 0, true, instant);
MoveAttached(crush, -move, 0, false, instant);
}
else
{
@ -193,16 +193,16 @@ EMoveResult sector_t::MoveFloor(double speed, double dest, int crush, int direct
}
else
{
if (!MoveAttached(crush, -speed, 0, true)) return EMoveResult::crushed;
if (!MoveAttached(crush, -speed, 0, true, instant)) return EMoveResult::crushed;
floorplane.setD(movedest);
flag = P_ChangeSector(this, crush, -speed, 0, false);
flag = P_ChangeSector(this, crush, -speed, 0, false, instant);
if (flag)
{
floorplane.setD(lastpos);
P_ChangeSector(this, crush, speed, 0, true);
MoveAttached(crush, speed, 0, false);
P_ChangeSector(this, crush, speed, 0, true, instant);
MoveAttached(crush, speed, 0, false, instant);
return EMoveResult::crushed;
}
else
@ -231,16 +231,16 @@ EMoveResult sector_t::MoveFloor(double speed, double dest, int crush, int direct
{
move = floorplane.HeightDiff(lastpos, dest);
if (!MoveAttached(crush, move, 0, true)) return EMoveResult::crushed;
if (!MoveAttached(crush, move, 0, true, instant)) return EMoveResult::crushed;
floorplane.setD(dest);
flag = P_ChangeSector(this, crush, move, 0, false);
flag = P_ChangeSector(this, crush, move, 0, false, instant);
if (flag)
{
floorplane.setD(lastpos);
P_ChangeSector(this, crush, -move, 0, true);
MoveAttached(crush, -move, 0, false);
P_ChangeSector(this, crush, -move, 0, true, instant);
MoveAttached(crush, -move, 0, false, instant);
}
else
{
@ -251,12 +251,12 @@ EMoveResult sector_t::MoveFloor(double speed, double dest, int crush, int direct
}
else
{
if (!MoveAttached(crush, speed, 0, true)) return EMoveResult::crushed;
if (!MoveAttached(crush, speed, 0, true, instant)) return EMoveResult::crushed;
floorplane.setD(movedest);
// COULD GET CRUSHED
flag = P_ChangeSector(this, crush, speed, 0, false);
flag = P_ChangeSector(this, crush, speed, 0, false, instant);
if (flag)
{
if (crush >= 0 && !hexencrush)
@ -266,8 +266,8 @@ EMoveResult sector_t::MoveFloor(double speed, double dest, int crush, int direct
return EMoveResult::crushed;
}
floorplane.setD(lastpos);
P_ChangeSector(this, crush, -speed, 0, true);
MoveAttached(crush, -speed, 0, false);
P_ChangeSector(this, crush, -speed, 0, true, instant);
MoveAttached(crush, -speed, 0, false, instant);
return EMoveResult::crushed;
}
ChangePlaneTexZ(sector_t::floor, floorplane.HeightDiff(lastpos));

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@ -1894,7 +1894,7 @@ void APowerMorph::InitEffect( )
if (Owner != nullptr && Owner->player != nullptr && PlayerClass != nullptr)
{
player_t *realplayer = Owner->player; // Remember the identity of the player
if (P_MorphPlayer(realplayer, realplayer, PlayerClass, -1/*INDEFINITELY*/, MorphStyle, MorphFlash, UnMorphFlash))
if (P_MorphPlayer(realplayer, realplayer, PlayerClass, INT_MAX/*INDEFINITELY*/, MorphStyle, MorphFlash, UnMorphFlash))
{
Owner = realplayer->mo; // Replace the new owner in our owner; safe because we are not attached to anything yet
ItemFlags |= IF_CREATECOPYMOVED; // Let the caller know the "real" owner has changed (to the morphed actor)

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@ -1569,7 +1569,7 @@ void G_UnSnapshotLevel (bool hubLoad)
// If this isn't the unmorphed original copy of a player, destroy it, because it's extra.
for (i = 0; i < MAXPLAYERS; ++i)
{
if (playeringame[i] && players[i].morphTics && players[i].mo->tracer == pawn)
if (playeringame[i] && players[i].morphTics && players[i].mo->alternative == pawn)
{
break;
}

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@ -575,6 +575,8 @@ xx(damageterraineffect)
xx(damagehazard)
xx(floorterrain)
xx(ceilingterrain)
xx(floor_reflect)
xx(ceiling_reflect)
// USDF keywords
xx(Amount)

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@ -51,7 +51,7 @@
//
//============================================================================
bool P_Scroll3dMidtex(sector_t *sector, int crush, double move, bool ceiling)
bool P_Scroll3dMidtex(sector_t *sector, int crush, double move, bool ceiling, bool instant)
{
extsector_t::midtex::plane &scrollplane = ceiling? sector->e->Midtex.Ceiling : sector->e->Midtex.Floor;
@ -69,7 +69,7 @@ bool P_Scroll3dMidtex(sector_t *sector, int crush, double move, bool ceiling)
for(unsigned i = 0; i < scrollplane.AttachedSectors.Size(); i++)
{
res |= P_ChangeSector(scrollplane.AttachedSectors[i], crush, move, 2, true);
res |= P_ChangeSector(scrollplane.AttachedSectors[i], crush, move, 2, true, instant);
}
return !res;
}

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@ -9,14 +9,14 @@ struct sector_t;
struct line_t;
class AActor;
bool P_Scroll3dMidtex(sector_t *sector, int crush, double move, bool ceiling);
bool P_Scroll3dMidtex(sector_t *sector, int crush, double move, bool ceiling, bool instant = false);
void P_Start3dMidtexInterpolations(TArray<DInterpolation *> &list, sector_t *sec, bool ceiling);
void P_Attach3dMidtexLinesToSector(sector_t *dest, int lineid, int tag, bool ceiling);
bool P_GetMidTexturePosition(const line_t *line, int sideno, double *ptextop, double *ptexbot);
bool P_Check3dMidSwitch(AActor *actor, line_t *line, int side);
bool P_LineOpening_3dMidtex(AActor *thing, const line_t *linedef, struct FLineOpening &open, bool restrict=false);
bool P_MoveLinkedSectors(sector_t *sector, int crush, double move, bool ceiling);
bool P_MoveLinkedSectors(sector_t *sector, int crush, double move, bool ceiling, bool instant = false);
void P_StartLinkedSectorInterpolations(TArray<DInterpolation *> &list, sector_t *sector, bool ceiling);
bool P_AddSectorLinks(sector_t *control, int tag, INTBOOL ceiling, int movetype);
void P_AddSectorLinksByID(sector_t *control, int id, INTBOOL ceiling);

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@ -343,6 +343,23 @@ FACSStack::~FACSStack()
ACSStringPool GlobalACSStrings;
void ACSStringPool::PoolEntry::Lock()
{
if (Locks.Find(level.levelnum) == Locks.Size())
{
Locks.Push(level.levelnum);
}
}
void ACSStringPool::PoolEntry::Unlock()
{
auto ndx = Locks.Find(level.levelnum);
if (ndx < Locks.Size())
{
Locks.Delete(ndx);
}
}
ACSStringPool::ACSStringPool()
{
memset(PoolBuckets, 0xFF, sizeof(PoolBuckets));
@ -430,7 +447,7 @@ void ACSStringPool::LockString(int strnum)
assert((strnum & LIBRARYID_MASK) == STRPOOL_LIBRARYID_OR);
strnum &= ~LIBRARYID_MASK;
assert((unsigned)strnum < Pool.Size());
Pool[strnum].LockCount++;
Pool[strnum].Lock();
}
//============================================================================
@ -446,8 +463,7 @@ void ACSStringPool::UnlockString(int strnum)
assert((strnum & LIBRARYID_MASK) == STRPOOL_LIBRARYID_OR);
strnum &= ~LIBRARYID_MASK;
assert((unsigned)strnum < Pool.Size());
assert(Pool[strnum].LockCount > 0);
Pool[strnum].LockCount--;
Pool[strnum].Unlock();
}
//============================================================================
@ -464,7 +480,7 @@ void ACSStringPool::MarkString(int strnum)
assert((strnum & LIBRARYID_MASK) == STRPOOL_LIBRARYID_OR);
strnum &= ~LIBRARYID_MASK;
assert((unsigned)strnum < Pool.Size());
Pool[strnum].LockCount |= 0x80000000;
Pool[strnum].Mark = true;
}
//============================================================================
@ -489,7 +505,7 @@ void ACSStringPool::LockStringArray(const int *strnum, unsigned int count)
num &= ~LIBRARYID_MASK;
if ((unsigned)num < Pool.Size())
{
Pool[num].LockCount++;
Pool[num].Lock();
}
}
}
@ -513,8 +529,7 @@ void ACSStringPool::UnlockStringArray(const int *strnum, unsigned int count)
num &= ~LIBRARYID_MASK;
if ((unsigned)num < Pool.Size())
{
assert(Pool[num].LockCount > 0);
Pool[num].LockCount--;
Pool[num].Unlock();
}
}
}
@ -538,7 +553,7 @@ void ACSStringPool::MarkStringArray(const int *strnum, unsigned int count)
num &= ~LIBRARYID_MASK;
if ((unsigned)num < Pool.Size())
{
Pool[num].LockCount |= 0x80000000;
Pool[num].Mark = true;
}
}
}
@ -565,7 +580,7 @@ void ACSStringPool::MarkStringMap(const FWorldGlobalArray &aray)
num &= ~LIBRARYID_MASK;
if ((unsigned)num < Pool.Size())
{
Pool[num].LockCount |= 0x80000000;
Pool[num].Mark |= true;
}
}
}
@ -584,7 +599,8 @@ void ACSStringPool::UnlockAll()
{
for (unsigned int i = 0; i < Pool.Size(); ++i)
{
Pool[i].LockCount = 0;
Pool[i].Mark = false;
Pool[i].Locks.Clear();
}
}
@ -607,7 +623,7 @@ void ACSStringPool::PurgeStrings()
PoolEntry *entry = &Pool[i];
if (entry->Next != FREE_ENTRY)
{
if (entry->LockCount == 0)
if (entry->Locks.Size() == 0 && !entry->Mark)
{
freedcount++;
// Mark this entry as free.
@ -627,7 +643,7 @@ void ACSStringPool::PurgeStrings()
entry->Next = PoolBuckets[h];
PoolBuckets[h] = i;
// Remove MarkString's mark.
entry->LockCount &= 0x7FFFFFFF;
entry->Mark = false;
}
}
}
@ -692,7 +708,8 @@ int ACSStringPool::InsertString(FString &str, unsigned int h, unsigned int bucke
entry->Str = str;
entry->Hash = h;
entry->Next = PoolBuckets[bucketnum];
entry->LockCount = 0;
entry->Mark = false;
entry->Locks.Clear();
PoolBuckets[bucketnum] = index;
return index | STRPOOL_LIBRARYID_OR;
}
@ -735,7 +752,8 @@ void ACSStringPool::ReadStrings(FSerializer &file, const char *key)
for (auto &p : Pool)
{
p.Next = FREE_ENTRY;
p.LockCount = 0;
p.Mark = false;
p.Locks.Clear();
}
if (file.BeginArray("pool"))
{
@ -749,7 +767,7 @@ void ACSStringPool::ReadStrings(FSerializer &file, const char *key)
if (ii < Pool.Size())
{
file("string", Pool[ii].Str)
("lockcount", Pool[ii].LockCount);
("locks", Pool[ii].Locks);
unsigned h = SuperFastHash(Pool[ii].Str, Pool[ii].Str.Len());
unsigned bucketnum = h % NUM_BUCKETS;
@ -792,13 +810,9 @@ void ACSStringPool::WriteStrings(FSerializer &file, const char *key) const
{
if (file.BeginObject(nullptr))
{
if (i == 430)
{
int a = 0;
}
file("index", i)
("string", entry->Str)
("lockcount", entry->LockCount)
("locks", entry->Locks)
.EndObject();
}
}
@ -823,12 +837,28 @@ void ACSStringPool::Dump() const
{
if (Pool[i].Next != FREE_ENTRY)
{
Printf("%4u. (%2d) \"%s\"\n", i, Pool[i].LockCount, Pool[i].Str.GetChars());
Printf("%4u. (%2d) \"%s\"\n", i, Pool[i].Locks.Size(), Pool[i].Str.GetChars());
}
}
Printf("First free %u\n", FirstFreeEntry);
}
void ACSStringPool::UnlockForLevel(int lnum)
{
for (unsigned int i = 0; i < Pool.Size(); ++i)
{
if (Pool[i].Next != FREE_ENTRY)
{
auto ndx = Pool[i].Locks.Find(lnum);
if (ndx < Pool[i].Locks.Size())
{
Pool[i].Locks.Delete(ndx);
}
}
}
}
//============================================================================
//
// P_MarkWorldVarStrings
@ -1573,19 +1603,7 @@ void FBehavior::StaticLockLevelVarStrings()
void FBehavior::StaticUnlockLevelVarStrings()
{
// Unlock map variables.
for (DWORD modnum = 0; modnum < StaticModules.Size(); ++modnum)
{
StaticModules[modnum]->UnlockMapVarStrings();
}
// Unlock running scripts' local variables.
if (DACSThinker::ActiveThinker != NULL)
{
for (DLevelScript *script = DACSThinker::ActiveThinker->Scripts; script != NULL; script = script->GetNext())
{
script->UnlockLocalVarStrings();
}
}
GlobalACSStrings.UnlockForLevel(level.levelnum);
}
void FBehavior::MarkMapVarStrings() const

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@ -95,6 +95,7 @@ public:
void PurgeStrings();
void Clear();
void Dump() const;
void UnlockForLevel(int level) ;
void ReadStrings(FSerializer &file, const char *key);
void WriteStrings(FSerializer &file, const char *key) const;
@ -112,7 +113,11 @@ private:
FString Str;
unsigned int Hash;
unsigned int Next;
unsigned int LockCount;
bool Mark;
TArray<int> Locks;
void Lock();
void Unlock();
};
TArray<PoolEntry> Pool;
unsigned int PoolBuckets[NUM_BUCKETS];

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@ -86,7 +86,8 @@ void DFloor::Serialize(FSerializer &arc)
("pausetime", m_PauseTime)
("steptime", m_StepTime)
("persteptime", m_PerStepTime)
("crushmode", m_Hexencrush);
("crushmode", m_Hexencrush)
("instant", m_Instant);
}
//==========================================================================
@ -129,7 +130,7 @@ void DFloor::Tick ()
if (m_Type == waitStair)
return;
res = m_Sector->MoveFloor (m_Speed, m_FloorDestDist, m_Crush, m_Direction, m_Hexencrush);
res = m_Sector->MoveFloor (m_Speed, m_FloorDestDist, m_Crush, m_Direction, m_Hexencrush, m_Instant);
if (res == EMoveResult::pastdest)
{
@ -286,6 +287,7 @@ bool P_CreateFloor(sector_t *sec, DFloor::EFloor floortype, line_t *line,
floor->m_Speed = speed;
floor->m_ResetCount = 0; // [RH]
floor->m_OrgDist = sec->floorplane.fD(); // [RH]
floor->m_Instant = false;
switch (floortype)
{
@ -451,6 +453,7 @@ bool P_CreateFloor(sector_t *sec, DFloor::EFloor floortype, line_t *line,
(floor->m_Speed >= fabs(sec->floorplane.fD() - floor->m_FloorDestDist))) // moving in one step
{
floor->StopInterpolation(true);
floor->m_Instant = true;
// [Graf Zahl]
// Don't make sounds for instant movement hacks but make an exception for

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@ -93,12 +93,12 @@ bool sector_t::IsLinked(sector_t *other, bool ceiling) const
//
//============================================================================
static bool MoveCeiling(sector_t *sector, int crush, double move)
static bool MoveCeiling(sector_t *sector, int crush, double move, bool instant)
{
sector->ceilingplane.ChangeHeight (move);
sector->ChangePlaneTexZ(sector_t::ceiling, move);
if (P_ChangeSector(sector, crush, move, 1, true)) return false;
if (P_ChangeSector(sector, crush, move, 1, true, instant)) return false;
// Don't let the ceiling go below the floor
if (!sector->ceilingplane.isSlope() && !sector->floorplane.isSlope() &&
@ -108,12 +108,12 @@ static bool MoveCeiling(sector_t *sector, int crush, double move)
return true;
}
static bool MoveFloor(sector_t *sector, int crush, double move)
static bool MoveFloor(sector_t *sector, int crush, double move, bool instant)
{
sector->floorplane.ChangeHeight (move);
sector->ChangePlaneTexZ(sector_t::floor, move);
if (P_ChangeSector(sector, crush, move, 0, true)) return false;
if (P_ChangeSector(sector, crush, move, 0, true, instant)) return false;
// Don't let the floor go above the ceiling
if (!sector->ceilingplane.isSlope() && !sector->floorplane.isSlope() &&
@ -133,7 +133,7 @@ static bool MoveFloor(sector_t *sector, int crush, double move)
//
//============================================================================
bool P_MoveLinkedSectors(sector_t *sector, int crush, double move, bool ceiling)
bool P_MoveLinkedSectors(sector_t *sector, int crush, double move, bool ceiling, bool instant)
{
extsector_t::linked::plane &scrollplane = ceiling? sector->e->Linked.Ceiling : sector->e->Linked.Floor;
bool ok = true;
@ -143,55 +143,55 @@ bool P_MoveLinkedSectors(sector_t *sector, int crush, double move, bool ceiling)
switch(scrollplane.Sectors[i].Type)
{
case LINK_FLOOR:
ok &= MoveFloor(scrollplane.Sectors[i].Sector, crush, move);
ok &= MoveFloor(scrollplane.Sectors[i].Sector, crush, move, instant);
break;
case LINK_CEILING:
ok &= MoveCeiling(scrollplane.Sectors[i].Sector, crush, move);
ok &= MoveCeiling(scrollplane.Sectors[i].Sector, crush, move, instant);
break;
case LINK_BOTH:
if (move < 0)
{
ok &= MoveFloor(scrollplane.Sectors[i].Sector, crush, move);
ok &= MoveCeiling(scrollplane.Sectors[i].Sector, crush, move);
ok &= MoveFloor(scrollplane.Sectors[i].Sector, crush, move, instant);
ok &= MoveCeiling(scrollplane.Sectors[i].Sector, crush, move, instant);
}
else
{
ok &= MoveCeiling(scrollplane.Sectors[i].Sector, crush, move);
ok &= MoveFloor(scrollplane.Sectors[i].Sector, crush, move);
ok &= MoveCeiling(scrollplane.Sectors[i].Sector, crush, move, instant);
ok &= MoveFloor(scrollplane.Sectors[i].Sector, crush, move, instant);
}
break;
case LINK_FLOORMIRROR:
ok &= MoveFloor(scrollplane.Sectors[i].Sector, crush, -move);
ok &= MoveFloor(scrollplane.Sectors[i].Sector, crush, -move, instant);
break;
case LINK_CEILINGMIRROR:
ok &= MoveCeiling(scrollplane.Sectors[i].Sector, crush, -move);
ok &= MoveCeiling(scrollplane.Sectors[i].Sector, crush, -move, instant);
break;
case LINK_BOTHMIRROR:
if (move > 0)
{
ok &= MoveFloor(scrollplane.Sectors[i].Sector, crush, -move);
ok &= MoveCeiling(scrollplane.Sectors[i].Sector, crush, -move);
ok &= MoveFloor(scrollplane.Sectors[i].Sector, crush, -move, instant);
ok &= MoveCeiling(scrollplane.Sectors[i].Sector, crush, -move, instant);
}
else
{
ok &= MoveCeiling(scrollplane.Sectors[i].Sector, crush, -move);
ok &= MoveFloor(scrollplane.Sectors[i].Sector, crush, -move);
ok &= MoveCeiling(scrollplane.Sectors[i].Sector, crush, -move, instant);
ok &= MoveFloor(scrollplane.Sectors[i].Sector, crush, -move, instant);
}
break;
case LINK_FLOOR+LINK_CEILINGMIRROR:
ok &= MoveFloor(scrollplane.Sectors[i].Sector, crush, move);
ok &= MoveCeiling(scrollplane.Sectors[i].Sector, crush, -move);
ok &= MoveFloor(scrollplane.Sectors[i].Sector, crush, move, instant);
ok &= MoveCeiling(scrollplane.Sectors[i].Sector, crush, -move, instant);
break;
case LINK_CEILING+LINK_FLOORMIRROR:
ok &= MoveFloor(scrollplane.Sectors[i].Sector, crush, -move);
ok &= MoveCeiling(scrollplane.Sectors[i].Sector, crush, move);
ok &= MoveFloor(scrollplane.Sectors[i].Sector, crush, -move, instant);
ok &= MoveCeiling(scrollplane.Sectors[i].Sector, crush, move, instant);
break;
default:

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@ -303,7 +303,7 @@ enum
};
void P_FindFloorCeiling (AActor *actor, int flags=0);
bool P_ChangeSector (sector_t* sector, int crunch, double amt, int floorOrCeil, bool isreset);
bool P_ChangeSector (sector_t* sector, int crunch, double amt, int floorOrCeil, bool isreset, bool instant = false);
DAngle P_AimLineAttack(AActor *t1, DAngle angle, double distance, FTranslatedLineTarget *pLineTarget = NULL, DAngle vrange = 0., int flags = 0, AActor *target = NULL, AActor *friender = NULL);

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@ -5713,6 +5713,7 @@ struct FChangePosition
int crushchange;
bool nofit;
bool movemidtex;
bool instant;
};
TArray<AActor *> intersectors;
@ -5993,6 +5994,12 @@ int P_PushUp(AActor *thing, FChangePosition *cpos)
intersect->SetZ(oldz);
return 2;
}
if (cpos->instant)
{
intersect->Prev.Z += intersect->Z() - oldz;
if (intersect->CheckLocalView(consoleplayer)) R_ResetViewInterpolation();
}
intersect->UpdateRenderSectorList();
}
thing->CheckPortalTransition(true);
@ -6084,6 +6091,11 @@ void PIT_FloorDrop(AActor *thing, FChangePosition *cpos)
(((cpos->sector->Flags & SECF_FLOORDROP) || cpos->moveamt < 9)
&& thing->Z() - thing->floorz <= cpos->moveamt))
{
if (cpos->instant)
{
thing->Prev.Z += thing->floorz - oldz;
if (thing->CheckLocalView(consoleplayer)) R_ResetViewInterpolation();
}
thing->SetZ(thing->floorz);
P_CheckFakeFloorTriggers(thing, oldz);
thing->UpdateRenderSectorList();
@ -6093,6 +6105,11 @@ void PIT_FloorDrop(AActor *thing, FChangePosition *cpos)
{
if ((thing->flags & MF_NOGRAVITY) && (thing->flags6 & MF6_RELATIVETOFLOOR))
{
if (cpos->instant)
{
thing->Prev.Z += -oldfloorz + thing->floorz;
if (thing->CheckLocalView(consoleplayer)) R_ResetViewInterpolation();
}
thing->AddZ(-oldfloorz + thing->floorz);
P_CheckFakeFloorTriggers(thing, oldz);
thing->UpdateRenderSectorList();
@ -6128,6 +6145,12 @@ void PIT_FloorRaise(AActor *thing, FChangePosition *cpos)
return; // do not move bridge things
}
intersectors.Clear();
if (cpos->instant)
{
thing->Prev.Z += thing->floorz - thing->Z();
if (thing->CheckLocalView(consoleplayer)) R_ResetViewInterpolation();
}
thing->SetZ(thing->floorz);
}
else
@ -6136,6 +6159,11 @@ void PIT_FloorRaise(AActor *thing, FChangePosition *cpos)
{
intersectors.Clear();
thing->AddZ(-oldfloorz + thing->floorz);
if (cpos->instant)
{
thing->Prev.Z += -oldfloorz + thing->floorz;
if (thing->CheckLocalView(consoleplayer)) R_ResetViewInterpolation();
}
}
else return;
}
@ -6268,7 +6296,7 @@ void PIT_CeilingRaise(AActor *thing, FChangePosition *cpos)
//
//=============================================================================
bool P_ChangeSector(sector_t *sector, int crunch, double amt, int floorOrCeil, bool isreset)
bool P_ChangeSector(sector_t *sector, int crunch, double amt, int floorOrCeil, bool isreset, bool instant)
{
FChangePosition cpos;
void(*iterator)(AActor *, FChangePosition *);
@ -6280,6 +6308,7 @@ bool P_ChangeSector(sector_t *sector, int crunch, double amt, int floorOrCeil, b
cpos.moveamt = fabs(amt);
cpos.movemidtex = false;
cpos.sector = sector;
cpos.instant = instant;
// Also process all sectors that have 3D floors transferred from the
// changed sector.

View File

@ -4080,6 +4080,13 @@ void P_SetupLevel (const char *lumpname, int position)
// set up world state
P_SpawnSpecials ();
// disable reflective planes on sloped sectors.
for (auto i = 0; i < numsectors; i++)
{
if (sectors[i].floorplane.isSlope()) sectors[i].reflect[sector_t::floor] = 0;
if (sectors[i].ceilingplane.isSlope()) sectors[i].reflect[sector_t::ceiling] = 0;
}
// This must be done BEFORE the PolyObj Spawn!!!
Renderer->PreprocessLevel();

View File

@ -515,6 +515,7 @@ public:
EFloor m_Type;
int m_Crush;
bool m_Hexencrush;
bool m_Instant;
int m_Direction;
secspecial_t m_NewSpecial;
FTextureID m_Texture;

View File

@ -1563,6 +1563,14 @@ public:
sec->terrainnum[sector_t::ceiling] = P_FindTerrain(CheckString(key));
break;
case NAME_floor_reflect:
sec->reflect[sector_t::floor] = (float)CheckFloat(key);
break;
case NAME_ceiling_reflect:
sec->reflect[sector_t::ceiling] = (float)CheckFloat(key);
break;
case NAME_MoreIds:
// delay parsing of the tag string until parsing of the sector is complete
// This ensures that the ID is always the first tag in the list.

View File

@ -627,9 +627,9 @@ struct sector_t
// Member functions
private:
bool MoveAttached(int crush, double move, int floorOrCeiling, bool resetfailed);
bool MoveAttached(int crush, double move, int floorOrCeiling, bool resetfailed, bool instant = false);
public:
EMoveResult MoveFloor(double speed, double dest, int crush, int direction, bool hexencrush);
EMoveResult MoveFloor(double speed, double dest, int crush, int direction, bool hexencrush, bool instant = false);
EMoveResult MoveCeiling(double speed, double dest, int crush, int direction, bool hexencrush);
inline EMoveResult MoveFloor(double speed, double dest, int direction)

View File

@ -13,6 +13,8 @@ class Object native
native static void C_MidPrint(string fontname, string textlabel, bool bold = false); // always uses the stringtable.
native static uint BAM(double angle);
native Name GetClassName();
/*virtual*/ native void Destroy();
}