mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-23 12:32:34 +00:00
This commit is contained in:
commit
92e4eef553
19 changed files with 178 additions and 91 deletions
|
@ -214,6 +214,9 @@ Note: All <bool> fields default to false unless mentioned otherwise.
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damagehazard = <bool>; // Changes damage model to Strife's delayed damage for the given sector. Default = false.
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floorterrain = <string>; // Sets the terrain for the sector's floor. Default = 'use the flat texture's terrain definition.'
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ceilingterrain = <string>; // Sets the terrain for the sector's ceiling. Default = 'use the flat texture's terrain definition.'
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floor_reflect = <float>; // reflectiveness of floor (OpenGL only, not functional on sloped sectors)
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ceiling_reflect = <float>; // reflectiveness of ceiling (OpenGL only, not functional on sloped sectors)
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portal_ceil_alpha = <float> // translucency of ceiling portal (default is 0 (not visible))
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portal_ceil_blocksound = <bool> // ceiling portal blocks sound.
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@ -406,6 +409,9 @@ Added 'moreids' for linedefs and sectors.
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added clarification about character encoding
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added sector damage properties.
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1.27 05.01.2016
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floor_reflect and ceiling_reflect.
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===============================================================================
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EOF
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===============================================================================
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@ -552,3 +552,9 @@ void DObject::CheckIfSerialized () const
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}
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}
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DEFINE_ACTION_FUNCTION(DObject, GetClassName)
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{
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PARAM_SELF_PROLOGUE(DObject);
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ACTION_RETURN_INT(self->GetClass()->TypeName);
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}
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@ -134,17 +134,17 @@ DMovingCeiling::DMovingCeiling (sector_t *sector, bool interpolate)
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if (interpolate) interpolation = sector->SetInterpolation(sector_t::CeilingMove, true);
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}
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bool sector_t::MoveAttached(int crush, double move, int floorOrCeiling, bool resetfailed)
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bool sector_t::MoveAttached(int crush, double move, int floorOrCeiling, bool resetfailed, bool instant)
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{
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if (!P_Scroll3dMidtex(this, crush, move, !!floorOrCeiling) && resetfailed)
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if (!P_Scroll3dMidtex(this, crush, move, !!floorOrCeiling, instant) && resetfailed)
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{
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P_Scroll3dMidtex(this, crush, -move, !!floorOrCeiling);
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P_Scroll3dMidtex(this, crush, -move, !!floorOrCeiling, instant);
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return false;
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}
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if (!P_MoveLinkedSectors(this, crush, move, !!floorOrCeiling) && resetfailed)
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if (!P_MoveLinkedSectors(this, crush, move, !!floorOrCeiling, instant) && resetfailed)
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{
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P_MoveLinkedSectors(this, crush, -move, !!floorOrCeiling);
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P_Scroll3dMidtex(this, crush, -move, !!floorOrCeiling);
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P_MoveLinkedSectors(this, crush, -move, !!floorOrCeiling, instant);
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P_Scroll3dMidtex(this, crush, -move, !!floorOrCeiling, instant);
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return false;
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}
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return true;
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@ -156,7 +156,7 @@ bool sector_t::MoveAttached(int crush, double move, int floorOrCeiling, bool res
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// (Use -1 to prevent it from trying to crush)
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// dest is the desired d value for the plane
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//
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EMoveResult sector_t::MoveFloor(double speed, double dest, int crush, int direction, bool hexencrush)
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EMoveResult sector_t::MoveFloor(double speed, double dest, int crush, int direction, bool hexencrush, bool instant)
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{
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bool flag;
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double lastpos;
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@ -174,15 +174,15 @@ EMoveResult sector_t::MoveFloor(double speed, double dest, int crush, int direct
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{
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move = floorplane.HeightDiff(lastpos, dest);
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if (!MoveAttached(crush, move, 0, true)) return EMoveResult::crushed;
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if (!MoveAttached(crush, move, 0, true, instant)) return EMoveResult::crushed;
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floorplane.setD(dest);
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flag = P_ChangeSector(this, crush, move, 0, false);
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flag = P_ChangeSector(this, crush, move, 0, false, instant);
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if (flag)
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{
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floorplane.setD(lastpos);
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P_ChangeSector(this, crush, -move, 0, true);
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MoveAttached(crush, -move, 0, false);
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P_ChangeSector(this, crush, -move, 0, true, instant);
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MoveAttached(crush, -move, 0, false, instant);
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}
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else
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{
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@ -193,16 +193,16 @@ EMoveResult sector_t::MoveFloor(double speed, double dest, int crush, int direct
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}
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else
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{
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if (!MoveAttached(crush, -speed, 0, true)) return EMoveResult::crushed;
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if (!MoveAttached(crush, -speed, 0, true, instant)) return EMoveResult::crushed;
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floorplane.setD(movedest);
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flag = P_ChangeSector(this, crush, -speed, 0, false);
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flag = P_ChangeSector(this, crush, -speed, 0, false, instant);
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if (flag)
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{
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floorplane.setD(lastpos);
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P_ChangeSector(this, crush, speed, 0, true);
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MoveAttached(crush, speed, 0, false);
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P_ChangeSector(this, crush, speed, 0, true, instant);
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MoveAttached(crush, speed, 0, false, instant);
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return EMoveResult::crushed;
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}
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else
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@ -231,16 +231,16 @@ EMoveResult sector_t::MoveFloor(double speed, double dest, int crush, int direct
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{
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move = floorplane.HeightDiff(lastpos, dest);
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if (!MoveAttached(crush, move, 0, true)) return EMoveResult::crushed;
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if (!MoveAttached(crush, move, 0, true, instant)) return EMoveResult::crushed;
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floorplane.setD(dest);
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flag = P_ChangeSector(this, crush, move, 0, false);
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flag = P_ChangeSector(this, crush, move, 0, false, instant);
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if (flag)
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{
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floorplane.setD(lastpos);
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P_ChangeSector(this, crush, -move, 0, true);
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MoveAttached(crush, -move, 0, false);
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P_ChangeSector(this, crush, -move, 0, true, instant);
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MoveAttached(crush, -move, 0, false, instant);
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}
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else
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||||
{
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||||
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@ -251,12 +251,12 @@ EMoveResult sector_t::MoveFloor(double speed, double dest, int crush, int direct
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|||
}
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||||
else
|
||||
{
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if (!MoveAttached(crush, speed, 0, true)) return EMoveResult::crushed;
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if (!MoveAttached(crush, speed, 0, true, instant)) return EMoveResult::crushed;
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|
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floorplane.setD(movedest);
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|
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// COULD GET CRUSHED
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flag = P_ChangeSector(this, crush, speed, 0, false);
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flag = P_ChangeSector(this, crush, speed, 0, false, instant);
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if (flag)
|
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{
|
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if (crush >= 0 && !hexencrush)
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@ -266,8 +266,8 @@ EMoveResult sector_t::MoveFloor(double speed, double dest, int crush, int direct
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return EMoveResult::crushed;
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}
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floorplane.setD(lastpos);
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P_ChangeSector(this, crush, -speed, 0, true);
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MoveAttached(crush, -speed, 0, false);
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P_ChangeSector(this, crush, -speed, 0, true, instant);
|
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MoveAttached(crush, -speed, 0, false, instant);
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return EMoveResult::crushed;
|
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}
|
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ChangePlaneTexZ(sector_t::floor, floorplane.HeightDiff(lastpos));
|
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|
|
|
@ -1894,7 +1894,7 @@ void APowerMorph::InitEffect( )
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if (Owner != nullptr && Owner->player != nullptr && PlayerClass != nullptr)
|
||||
{
|
||||
player_t *realplayer = Owner->player; // Remember the identity of the player
|
||||
if (P_MorphPlayer(realplayer, realplayer, PlayerClass, -1/*INDEFINITELY*/, MorphStyle, MorphFlash, UnMorphFlash))
|
||||
if (P_MorphPlayer(realplayer, realplayer, PlayerClass, INT_MAX/*INDEFINITELY*/, MorphStyle, MorphFlash, UnMorphFlash))
|
||||
{
|
||||
Owner = realplayer->mo; // Replace the new owner in our owner; safe because we are not attached to anything yet
|
||||
ItemFlags |= IF_CREATECOPYMOVED; // Let the caller know the "real" owner has changed (to the morphed actor)
|
||||
|
|
|
@ -1569,7 +1569,7 @@ void G_UnSnapshotLevel (bool hubLoad)
|
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// If this isn't the unmorphed original copy of a player, destroy it, because it's extra.
|
||||
for (i = 0; i < MAXPLAYERS; ++i)
|
||||
{
|
||||
if (playeringame[i] && players[i].morphTics && players[i].mo->tracer == pawn)
|
||||
if (playeringame[i] && players[i].morphTics && players[i].mo->alternative == pawn)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -575,6 +575,8 @@ xx(damageterraineffect)
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xx(damagehazard)
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xx(floorterrain)
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xx(ceilingterrain)
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xx(floor_reflect)
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xx(ceiling_reflect)
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|
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// USDF keywords
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xx(Amount)
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|
|
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@ -51,7 +51,7 @@
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//
|
||||
//============================================================================
|
||||
|
||||
bool P_Scroll3dMidtex(sector_t *sector, int crush, double move, bool ceiling)
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bool P_Scroll3dMidtex(sector_t *sector, int crush, double move, bool ceiling, bool instant)
|
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{
|
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extsector_t::midtex::plane &scrollplane = ceiling? sector->e->Midtex.Ceiling : sector->e->Midtex.Floor;
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|
||||
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@ -69,7 +69,7 @@ bool P_Scroll3dMidtex(sector_t *sector, int crush, double move, bool ceiling)
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|||
|
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for(unsigned i = 0; i < scrollplane.AttachedSectors.Size(); i++)
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{
|
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res |= P_ChangeSector(scrollplane.AttachedSectors[i], crush, move, 2, true);
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res |= P_ChangeSector(scrollplane.AttachedSectors[i], crush, move, 2, true, instant);
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}
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return !res;
|
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}
|
||||
|
|
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@ -9,14 +9,14 @@ struct sector_t;
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struct line_t;
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class AActor;
|
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|
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bool P_Scroll3dMidtex(sector_t *sector, int crush, double move, bool ceiling);
|
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bool P_Scroll3dMidtex(sector_t *sector, int crush, double move, bool ceiling, bool instant = false);
|
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void P_Start3dMidtexInterpolations(TArray<DInterpolation *> &list, sector_t *sec, bool ceiling);
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void P_Attach3dMidtexLinesToSector(sector_t *dest, int lineid, int tag, bool ceiling);
|
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bool P_GetMidTexturePosition(const line_t *line, int sideno, double *ptextop, double *ptexbot);
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bool P_Check3dMidSwitch(AActor *actor, line_t *line, int side);
|
||||
bool P_LineOpening_3dMidtex(AActor *thing, const line_t *linedef, struct FLineOpening &open, bool restrict=false);
|
||||
|
||||
bool P_MoveLinkedSectors(sector_t *sector, int crush, double move, bool ceiling);
|
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bool P_MoveLinkedSectors(sector_t *sector, int crush, double move, bool ceiling, bool instant = false);
|
||||
void P_StartLinkedSectorInterpolations(TArray<DInterpolation *> &list, sector_t *sector, bool ceiling);
|
||||
bool P_AddSectorLinks(sector_t *control, int tag, INTBOOL ceiling, int movetype);
|
||||
void P_AddSectorLinksByID(sector_t *control, int id, INTBOOL ceiling);
|
||||
|
|
|
@ -343,6 +343,23 @@ FACSStack::~FACSStack()
|
|||
|
||||
ACSStringPool GlobalACSStrings;
|
||||
|
||||
void ACSStringPool::PoolEntry::Lock()
|
||||
{
|
||||
if (Locks.Find(level.levelnum) == Locks.Size())
|
||||
{
|
||||
Locks.Push(level.levelnum);
|
||||
}
|
||||
}
|
||||
|
||||
void ACSStringPool::PoolEntry::Unlock()
|
||||
{
|
||||
auto ndx = Locks.Find(level.levelnum);
|
||||
if (ndx < Locks.Size())
|
||||
{
|
||||
Locks.Delete(ndx);
|
||||
}
|
||||
}
|
||||
|
||||
ACSStringPool::ACSStringPool()
|
||||
{
|
||||
memset(PoolBuckets, 0xFF, sizeof(PoolBuckets));
|
||||
|
@ -430,7 +447,7 @@ void ACSStringPool::LockString(int strnum)
|
|||
assert((strnum & LIBRARYID_MASK) == STRPOOL_LIBRARYID_OR);
|
||||
strnum &= ~LIBRARYID_MASK;
|
||||
assert((unsigned)strnum < Pool.Size());
|
||||
Pool[strnum].LockCount++;
|
||||
Pool[strnum].Lock();
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
|
@ -446,8 +463,7 @@ void ACSStringPool::UnlockString(int strnum)
|
|||
assert((strnum & LIBRARYID_MASK) == STRPOOL_LIBRARYID_OR);
|
||||
strnum &= ~LIBRARYID_MASK;
|
||||
assert((unsigned)strnum < Pool.Size());
|
||||
assert(Pool[strnum].LockCount > 0);
|
||||
Pool[strnum].LockCount--;
|
||||
Pool[strnum].Unlock();
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
|
@ -464,7 +480,7 @@ void ACSStringPool::MarkString(int strnum)
|
|||
assert((strnum & LIBRARYID_MASK) == STRPOOL_LIBRARYID_OR);
|
||||
strnum &= ~LIBRARYID_MASK;
|
||||
assert((unsigned)strnum < Pool.Size());
|
||||
Pool[strnum].LockCount |= 0x80000000;
|
||||
Pool[strnum].Mark = true;
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
|
@ -489,7 +505,7 @@ void ACSStringPool::LockStringArray(const int *strnum, unsigned int count)
|
|||
num &= ~LIBRARYID_MASK;
|
||||
if ((unsigned)num < Pool.Size())
|
||||
{
|
||||
Pool[num].LockCount++;
|
||||
Pool[num].Lock();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -513,8 +529,7 @@ void ACSStringPool::UnlockStringArray(const int *strnum, unsigned int count)
|
|||
num &= ~LIBRARYID_MASK;
|
||||
if ((unsigned)num < Pool.Size())
|
||||
{
|
||||
assert(Pool[num].LockCount > 0);
|
||||
Pool[num].LockCount--;
|
||||
Pool[num].Unlock();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -538,7 +553,7 @@ void ACSStringPool::MarkStringArray(const int *strnum, unsigned int count)
|
|||
num &= ~LIBRARYID_MASK;
|
||||
if ((unsigned)num < Pool.Size())
|
||||
{
|
||||
Pool[num].LockCount |= 0x80000000;
|
||||
Pool[num].Mark = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -565,7 +580,7 @@ void ACSStringPool::MarkStringMap(const FWorldGlobalArray &aray)
|
|||
num &= ~LIBRARYID_MASK;
|
||||
if ((unsigned)num < Pool.Size())
|
||||
{
|
||||
Pool[num].LockCount |= 0x80000000;
|
||||
Pool[num].Mark |= true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -584,7 +599,8 @@ void ACSStringPool::UnlockAll()
|
|||
{
|
||||
for (unsigned int i = 0; i < Pool.Size(); ++i)
|
||||
{
|
||||
Pool[i].LockCount = 0;
|
||||
Pool[i].Mark = false;
|
||||
Pool[i].Locks.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -607,7 +623,7 @@ void ACSStringPool::PurgeStrings()
|
|||
PoolEntry *entry = &Pool[i];
|
||||
if (entry->Next != FREE_ENTRY)
|
||||
{
|
||||
if (entry->LockCount == 0)
|
||||
if (entry->Locks.Size() == 0 && !entry->Mark)
|
||||
{
|
||||
freedcount++;
|
||||
// Mark this entry as free.
|
||||
|
@ -627,7 +643,7 @@ void ACSStringPool::PurgeStrings()
|
|||
entry->Next = PoolBuckets[h];
|
||||
PoolBuckets[h] = i;
|
||||
// Remove MarkString's mark.
|
||||
entry->LockCount &= 0x7FFFFFFF;
|
||||
entry->Mark = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -692,7 +708,8 @@ int ACSStringPool::InsertString(FString &str, unsigned int h, unsigned int bucke
|
|||
entry->Str = str;
|
||||
entry->Hash = h;
|
||||
entry->Next = PoolBuckets[bucketnum];
|
||||
entry->LockCount = 0;
|
||||
entry->Mark = false;
|
||||
entry->Locks.Clear();
|
||||
PoolBuckets[bucketnum] = index;
|
||||
return index | STRPOOL_LIBRARYID_OR;
|
||||
}
|
||||
|
@ -735,7 +752,8 @@ void ACSStringPool::ReadStrings(FSerializer &file, const char *key)
|
|||
for (auto &p : Pool)
|
||||
{
|
||||
p.Next = FREE_ENTRY;
|
||||
p.LockCount = 0;
|
||||
p.Mark = false;
|
||||
p.Locks.Clear();
|
||||
}
|
||||
if (file.BeginArray("pool"))
|
||||
{
|
||||
|
@ -749,7 +767,7 @@ void ACSStringPool::ReadStrings(FSerializer &file, const char *key)
|
|||
if (ii < Pool.Size())
|
||||
{
|
||||
file("string", Pool[ii].Str)
|
||||
("lockcount", Pool[ii].LockCount);
|
||||
("locks", Pool[ii].Locks);
|
||||
|
||||
unsigned h = SuperFastHash(Pool[ii].Str, Pool[ii].Str.Len());
|
||||
unsigned bucketnum = h % NUM_BUCKETS;
|
||||
|
@ -792,13 +810,9 @@ void ACSStringPool::WriteStrings(FSerializer &file, const char *key) const
|
|||
{
|
||||
if (file.BeginObject(nullptr))
|
||||
{
|
||||
if (i == 430)
|
||||
{
|
||||
int a = 0;
|
||||
}
|
||||
file("index", i)
|
||||
("string", entry->Str)
|
||||
("lockcount", entry->LockCount)
|
||||
("locks", entry->Locks)
|
||||
.EndObject();
|
||||
}
|
||||
}
|
||||
|
@ -823,12 +837,28 @@ void ACSStringPool::Dump() const
|
|||
{
|
||||
if (Pool[i].Next != FREE_ENTRY)
|
||||
{
|
||||
Printf("%4u. (%2d) \"%s\"\n", i, Pool[i].LockCount, Pool[i].Str.GetChars());
|
||||
Printf("%4u. (%2d) \"%s\"\n", i, Pool[i].Locks.Size(), Pool[i].Str.GetChars());
|
||||
}
|
||||
}
|
||||
Printf("First free %u\n", FirstFreeEntry);
|
||||
}
|
||||
|
||||
|
||||
void ACSStringPool::UnlockForLevel(int lnum)
|
||||
{
|
||||
for (unsigned int i = 0; i < Pool.Size(); ++i)
|
||||
{
|
||||
if (Pool[i].Next != FREE_ENTRY)
|
||||
{
|
||||
auto ndx = Pool[i].Locks.Find(lnum);
|
||||
if (ndx < Pool[i].Locks.Size())
|
||||
{
|
||||
Pool[i].Locks.Delete(ndx);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
//
|
||||
// P_MarkWorldVarStrings
|
||||
|
@ -1573,19 +1603,7 @@ void FBehavior::StaticLockLevelVarStrings()
|
|||
|
||||
void FBehavior::StaticUnlockLevelVarStrings()
|
||||
{
|
||||
// Unlock map variables.
|
||||
for (DWORD modnum = 0; modnum < StaticModules.Size(); ++modnum)
|
||||
{
|
||||
StaticModules[modnum]->UnlockMapVarStrings();
|
||||
}
|
||||
// Unlock running scripts' local variables.
|
||||
if (DACSThinker::ActiveThinker != NULL)
|
||||
{
|
||||
for (DLevelScript *script = DACSThinker::ActiveThinker->Scripts; script != NULL; script = script->GetNext())
|
||||
{
|
||||
script->UnlockLocalVarStrings();
|
||||
}
|
||||
}
|
||||
GlobalACSStrings.UnlockForLevel(level.levelnum);
|
||||
}
|
||||
|
||||
void FBehavior::MarkMapVarStrings() const
|
||||
|
|
|
@ -95,6 +95,7 @@ public:
|
|||
void PurgeStrings();
|
||||
void Clear();
|
||||
void Dump() const;
|
||||
void UnlockForLevel(int level) ;
|
||||
void ReadStrings(FSerializer &file, const char *key);
|
||||
void WriteStrings(FSerializer &file, const char *key) const;
|
||||
|
||||
|
@ -112,7 +113,11 @@ private:
|
|||
FString Str;
|
||||
unsigned int Hash;
|
||||
unsigned int Next;
|
||||
unsigned int LockCount;
|
||||
bool Mark;
|
||||
TArray<int> Locks;
|
||||
|
||||
void Lock();
|
||||
void Unlock();
|
||||
};
|
||||
TArray<PoolEntry> Pool;
|
||||
unsigned int PoolBuckets[NUM_BUCKETS];
|
||||
|
|
|
@ -86,7 +86,8 @@ void DFloor::Serialize(FSerializer &arc)
|
|||
("pausetime", m_PauseTime)
|
||||
("steptime", m_StepTime)
|
||||
("persteptime", m_PerStepTime)
|
||||
("crushmode", m_Hexencrush);
|
||||
("crushmode", m_Hexencrush)
|
||||
("instant", m_Instant);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -129,7 +130,7 @@ void DFloor::Tick ()
|
|||
if (m_Type == waitStair)
|
||||
return;
|
||||
|
||||
res = m_Sector->MoveFloor (m_Speed, m_FloorDestDist, m_Crush, m_Direction, m_Hexencrush);
|
||||
res = m_Sector->MoveFloor (m_Speed, m_FloorDestDist, m_Crush, m_Direction, m_Hexencrush, m_Instant);
|
||||
|
||||
if (res == EMoveResult::pastdest)
|
||||
{
|
||||
|
@ -286,6 +287,7 @@ bool P_CreateFloor(sector_t *sec, DFloor::EFloor floortype, line_t *line,
|
|||
floor->m_Speed = speed;
|
||||
floor->m_ResetCount = 0; // [RH]
|
||||
floor->m_OrgDist = sec->floorplane.fD(); // [RH]
|
||||
floor->m_Instant = false;
|
||||
|
||||
switch (floortype)
|
||||
{
|
||||
|
@ -451,6 +453,7 @@ bool P_CreateFloor(sector_t *sec, DFloor::EFloor floortype, line_t *line,
|
|||
(floor->m_Speed >= fabs(sec->floorplane.fD() - floor->m_FloorDestDist))) // moving in one step
|
||||
{
|
||||
floor->StopInterpolation(true);
|
||||
floor->m_Instant = true;
|
||||
|
||||
// [Graf Zahl]
|
||||
// Don't make sounds for instant movement hacks but make an exception for
|
||||
|
|
|
@ -93,12 +93,12 @@ bool sector_t::IsLinked(sector_t *other, bool ceiling) const
|
|||
//
|
||||
//============================================================================
|
||||
|
||||
static bool MoveCeiling(sector_t *sector, int crush, double move)
|
||||
static bool MoveCeiling(sector_t *sector, int crush, double move, bool instant)
|
||||
{
|
||||
sector->ceilingplane.ChangeHeight (move);
|
||||
sector->ChangePlaneTexZ(sector_t::ceiling, move);
|
||||
|
||||
if (P_ChangeSector(sector, crush, move, 1, true)) return false;
|
||||
if (P_ChangeSector(sector, crush, move, 1, true, instant)) return false;
|
||||
|
||||
// Don't let the ceiling go below the floor
|
||||
if (!sector->ceilingplane.isSlope() && !sector->floorplane.isSlope() &&
|
||||
|
@ -108,12 +108,12 @@ static bool MoveCeiling(sector_t *sector, int crush, double move)
|
|||
return true;
|
||||
}
|
||||
|
||||
static bool MoveFloor(sector_t *sector, int crush, double move)
|
||||
static bool MoveFloor(sector_t *sector, int crush, double move, bool instant)
|
||||
{
|
||||
sector->floorplane.ChangeHeight (move);
|
||||
sector->ChangePlaneTexZ(sector_t::floor, move);
|
||||
|
||||
if (P_ChangeSector(sector, crush, move, 0, true)) return false;
|
||||
if (P_ChangeSector(sector, crush, move, 0, true, instant)) return false;
|
||||
|
||||
// Don't let the floor go above the ceiling
|
||||
if (!sector->ceilingplane.isSlope() && !sector->floorplane.isSlope() &&
|
||||
|
@ -133,7 +133,7 @@ static bool MoveFloor(sector_t *sector, int crush, double move)
|
|||
//
|
||||
//============================================================================
|
||||
|
||||
bool P_MoveLinkedSectors(sector_t *sector, int crush, double move, bool ceiling)
|
||||
bool P_MoveLinkedSectors(sector_t *sector, int crush, double move, bool ceiling, bool instant)
|
||||
{
|
||||
extsector_t::linked::plane &scrollplane = ceiling? sector->e->Linked.Ceiling : sector->e->Linked.Floor;
|
||||
bool ok = true;
|
||||
|
@ -143,55 +143,55 @@ bool P_MoveLinkedSectors(sector_t *sector, int crush, double move, bool ceiling)
|
|||
switch(scrollplane.Sectors[i].Type)
|
||||
{
|
||||
case LINK_FLOOR:
|
||||
ok &= MoveFloor(scrollplane.Sectors[i].Sector, crush, move);
|
||||
ok &= MoveFloor(scrollplane.Sectors[i].Sector, crush, move, instant);
|
||||
break;
|
||||
|
||||
case LINK_CEILING:
|
||||
ok &= MoveCeiling(scrollplane.Sectors[i].Sector, crush, move);
|
||||
ok &= MoveCeiling(scrollplane.Sectors[i].Sector, crush, move, instant);
|
||||
break;
|
||||
|
||||
case LINK_BOTH:
|
||||
if (move < 0)
|
||||
{
|
||||
ok &= MoveFloor(scrollplane.Sectors[i].Sector, crush, move);
|
||||
ok &= MoveCeiling(scrollplane.Sectors[i].Sector, crush, move);
|
||||
ok &= MoveFloor(scrollplane.Sectors[i].Sector, crush, move, instant);
|
||||
ok &= MoveCeiling(scrollplane.Sectors[i].Sector, crush, move, instant);
|
||||
}
|
||||
else
|
||||
{
|
||||
ok &= MoveCeiling(scrollplane.Sectors[i].Sector, crush, move);
|
||||
ok &= MoveFloor(scrollplane.Sectors[i].Sector, crush, move);
|
||||
ok &= MoveCeiling(scrollplane.Sectors[i].Sector, crush, move, instant);
|
||||
ok &= MoveFloor(scrollplane.Sectors[i].Sector, crush, move, instant);
|
||||
}
|
||||
break;
|
||||
|
||||
case LINK_FLOORMIRROR:
|
||||
ok &= MoveFloor(scrollplane.Sectors[i].Sector, crush, -move);
|
||||
ok &= MoveFloor(scrollplane.Sectors[i].Sector, crush, -move, instant);
|
||||
break;
|
||||
|
||||
case LINK_CEILINGMIRROR:
|
||||
ok &= MoveCeiling(scrollplane.Sectors[i].Sector, crush, -move);
|
||||
ok &= MoveCeiling(scrollplane.Sectors[i].Sector, crush, -move, instant);
|
||||
break;
|
||||
|
||||
case LINK_BOTHMIRROR:
|
||||
if (move > 0)
|
||||
{
|
||||
ok &= MoveFloor(scrollplane.Sectors[i].Sector, crush, -move);
|
||||
ok &= MoveCeiling(scrollplane.Sectors[i].Sector, crush, -move);
|
||||
ok &= MoveFloor(scrollplane.Sectors[i].Sector, crush, -move, instant);
|
||||
ok &= MoveCeiling(scrollplane.Sectors[i].Sector, crush, -move, instant);
|
||||
}
|
||||
else
|
||||
{
|
||||
ok &= MoveCeiling(scrollplane.Sectors[i].Sector, crush, -move);
|
||||
ok &= MoveFloor(scrollplane.Sectors[i].Sector, crush, -move);
|
||||
ok &= MoveCeiling(scrollplane.Sectors[i].Sector, crush, -move, instant);
|
||||
ok &= MoveFloor(scrollplane.Sectors[i].Sector, crush, -move, instant);
|
||||
}
|
||||
break;
|
||||
|
||||
case LINK_FLOOR+LINK_CEILINGMIRROR:
|
||||
ok &= MoveFloor(scrollplane.Sectors[i].Sector, crush, move);
|
||||
ok &= MoveCeiling(scrollplane.Sectors[i].Sector, crush, -move);
|
||||
ok &= MoveFloor(scrollplane.Sectors[i].Sector, crush, move, instant);
|
||||
ok &= MoveCeiling(scrollplane.Sectors[i].Sector, crush, -move, instant);
|
||||
break;
|
||||
|
||||
case LINK_CEILING+LINK_FLOORMIRROR:
|
||||
ok &= MoveFloor(scrollplane.Sectors[i].Sector, crush, -move);
|
||||
ok &= MoveCeiling(scrollplane.Sectors[i].Sector, crush, move);
|
||||
ok &= MoveFloor(scrollplane.Sectors[i].Sector, crush, -move, instant);
|
||||
ok &= MoveCeiling(scrollplane.Sectors[i].Sector, crush, move, instant);
|
||||
break;
|
||||
|
||||
default:
|
||||
|
|
|
@ -303,7 +303,7 @@ enum
|
|||
};
|
||||
void P_FindFloorCeiling (AActor *actor, int flags=0);
|
||||
|
||||
bool P_ChangeSector (sector_t* sector, int crunch, double amt, int floorOrCeil, bool isreset);
|
||||
bool P_ChangeSector (sector_t* sector, int crunch, double amt, int floorOrCeil, bool isreset, bool instant = false);
|
||||
|
||||
DAngle P_AimLineAttack(AActor *t1, DAngle angle, double distance, FTranslatedLineTarget *pLineTarget = NULL, DAngle vrange = 0., int flags = 0, AActor *target = NULL, AActor *friender = NULL);
|
||||
|
||||
|
|
|
@ -5713,6 +5713,7 @@ struct FChangePosition
|
|||
int crushchange;
|
||||
bool nofit;
|
||||
bool movemidtex;
|
||||
bool instant;
|
||||
};
|
||||
|
||||
TArray<AActor *> intersectors;
|
||||
|
@ -5993,6 +5994,12 @@ int P_PushUp(AActor *thing, FChangePosition *cpos)
|
|||
intersect->SetZ(oldz);
|
||||
return 2;
|
||||
}
|
||||
if (cpos->instant)
|
||||
{
|
||||
intersect->Prev.Z += intersect->Z() - oldz;
|
||||
if (intersect->CheckLocalView(consoleplayer)) R_ResetViewInterpolation();
|
||||
}
|
||||
|
||||
intersect->UpdateRenderSectorList();
|
||||
}
|
||||
thing->CheckPortalTransition(true);
|
||||
|
@ -6084,6 +6091,11 @@ void PIT_FloorDrop(AActor *thing, FChangePosition *cpos)
|
|||
(((cpos->sector->Flags & SECF_FLOORDROP) || cpos->moveamt < 9)
|
||||
&& thing->Z() - thing->floorz <= cpos->moveamt))
|
||||
{
|
||||
if (cpos->instant)
|
||||
{
|
||||
thing->Prev.Z += thing->floorz - oldz;
|
||||
if (thing->CheckLocalView(consoleplayer)) R_ResetViewInterpolation();
|
||||
}
|
||||
thing->SetZ(thing->floorz);
|
||||
P_CheckFakeFloorTriggers(thing, oldz);
|
||||
thing->UpdateRenderSectorList();
|
||||
|
@ -6093,6 +6105,11 @@ void PIT_FloorDrop(AActor *thing, FChangePosition *cpos)
|
|||
{
|
||||
if ((thing->flags & MF_NOGRAVITY) && (thing->flags6 & MF6_RELATIVETOFLOOR))
|
||||
{
|
||||
if (cpos->instant)
|
||||
{
|
||||
thing->Prev.Z += -oldfloorz + thing->floorz;
|
||||
if (thing->CheckLocalView(consoleplayer)) R_ResetViewInterpolation();
|
||||
}
|
||||
thing->AddZ(-oldfloorz + thing->floorz);
|
||||
P_CheckFakeFloorTriggers(thing, oldz);
|
||||
thing->UpdateRenderSectorList();
|
||||
|
@ -6128,6 +6145,12 @@ void PIT_FloorRaise(AActor *thing, FChangePosition *cpos)
|
|||
return; // do not move bridge things
|
||||
}
|
||||
intersectors.Clear();
|
||||
if (cpos->instant)
|
||||
{
|
||||
thing->Prev.Z += thing->floorz - thing->Z();
|
||||
if (thing->CheckLocalView(consoleplayer)) R_ResetViewInterpolation();
|
||||
}
|
||||
|
||||
thing->SetZ(thing->floorz);
|
||||
}
|
||||
else
|
||||
|
@ -6136,6 +6159,11 @@ void PIT_FloorRaise(AActor *thing, FChangePosition *cpos)
|
|||
{
|
||||
intersectors.Clear();
|
||||
thing->AddZ(-oldfloorz + thing->floorz);
|
||||
if (cpos->instant)
|
||||
{
|
||||
thing->Prev.Z += -oldfloorz + thing->floorz;
|
||||
if (thing->CheckLocalView(consoleplayer)) R_ResetViewInterpolation();
|
||||
}
|
||||
}
|
||||
else return;
|
||||
}
|
||||
|
@ -6268,7 +6296,7 @@ void PIT_CeilingRaise(AActor *thing, FChangePosition *cpos)
|
|||
//
|
||||
//=============================================================================
|
||||
|
||||
bool P_ChangeSector(sector_t *sector, int crunch, double amt, int floorOrCeil, bool isreset)
|
||||
bool P_ChangeSector(sector_t *sector, int crunch, double amt, int floorOrCeil, bool isreset, bool instant)
|
||||
{
|
||||
FChangePosition cpos;
|
||||
void(*iterator)(AActor *, FChangePosition *);
|
||||
|
@ -6280,6 +6308,7 @@ bool P_ChangeSector(sector_t *sector, int crunch, double amt, int floorOrCeil, b
|
|||
cpos.moveamt = fabs(amt);
|
||||
cpos.movemidtex = false;
|
||||
cpos.sector = sector;
|
||||
cpos.instant = instant;
|
||||
|
||||
// Also process all sectors that have 3D floors transferred from the
|
||||
// changed sector.
|
||||
|
|
|
@ -4080,6 +4080,13 @@ void P_SetupLevel (const char *lumpname, int position)
|
|||
// set up world state
|
||||
P_SpawnSpecials ();
|
||||
|
||||
// disable reflective planes on sloped sectors.
|
||||
for (auto i = 0; i < numsectors; i++)
|
||||
{
|
||||
if (sectors[i].floorplane.isSlope()) sectors[i].reflect[sector_t::floor] = 0;
|
||||
if (sectors[i].ceilingplane.isSlope()) sectors[i].reflect[sector_t::ceiling] = 0;
|
||||
}
|
||||
|
||||
// This must be done BEFORE the PolyObj Spawn!!!
|
||||
Renderer->PreprocessLevel();
|
||||
|
||||
|
|
|
@ -515,6 +515,7 @@ public:
|
|||
EFloor m_Type;
|
||||
int m_Crush;
|
||||
bool m_Hexencrush;
|
||||
bool m_Instant;
|
||||
int m_Direction;
|
||||
secspecial_t m_NewSpecial;
|
||||
FTextureID m_Texture;
|
||||
|
|
|
@ -1563,6 +1563,14 @@ public:
|
|||
sec->terrainnum[sector_t::ceiling] = P_FindTerrain(CheckString(key));
|
||||
break;
|
||||
|
||||
case NAME_floor_reflect:
|
||||
sec->reflect[sector_t::floor] = (float)CheckFloat(key);
|
||||
break;
|
||||
|
||||
case NAME_ceiling_reflect:
|
||||
sec->reflect[sector_t::ceiling] = (float)CheckFloat(key);
|
||||
break;
|
||||
|
||||
case NAME_MoreIds:
|
||||
// delay parsing of the tag string until parsing of the sector is complete
|
||||
// This ensures that the ID is always the first tag in the list.
|
||||
|
|
|
@ -627,9 +627,9 @@ struct sector_t
|
|||
// Member functions
|
||||
|
||||
private:
|
||||
bool MoveAttached(int crush, double move, int floorOrCeiling, bool resetfailed);
|
||||
bool MoveAttached(int crush, double move, int floorOrCeiling, bool resetfailed, bool instant = false);
|
||||
public:
|
||||
EMoveResult MoveFloor(double speed, double dest, int crush, int direction, bool hexencrush);
|
||||
EMoveResult MoveFloor(double speed, double dest, int crush, int direction, bool hexencrush, bool instant = false);
|
||||
EMoveResult MoveCeiling(double speed, double dest, int crush, int direction, bool hexencrush);
|
||||
|
||||
inline EMoveResult MoveFloor(double speed, double dest, int direction)
|
||||
|
|
|
@ -13,6 +13,8 @@ class Object native
|
|||
native static void C_MidPrint(string fontname, string textlabel, bool bold = false); // always uses the stringtable.
|
||||
native static uint BAM(double angle);
|
||||
|
||||
native Name GetClassName();
|
||||
|
||||
/*virtual*/ native void Destroy();
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue