Christoph Oelckers
5a7afad0b3
Merge branch 'master' of https://github.com/rheit/zdoom
2015-08-12 10:08:01 +02:00
Christoph Oelckers
2ed3cec4db
- externalized strings from Raven intermission screen.
2015-08-11 22:30:29 +02:00
Christoph Oelckers
b06770cb92
- fixed: A_Respawn did not reset the actor's radius.
2015-08-11 17:12:16 +02:00
MajorCooke
9c24e9ac71
- Removed the check for APlayerPawn and just went with player checking alone.
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- Updated the savever, demogameversion, and mindemoversion.
2015-08-11 06:53:28 -05:00
MajorCooke
cac600733f
- Added Remove <classname> console command.
2015-08-10 20:45:18 -05:00
coelckers
794d2240eb
Merge pull request #356 from MajorCooke/fix
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Hotfix for runtime error.
2015-08-10 13:55:54 +02:00
MajorCooke
e7aa5c690a
Minor oversight...
2015-08-10 06:48:24 -05:00
coelckers
f64d3a5723
Merge pull request #354 from MajorCooke/SXFSpawnPtrFlags
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- Added SXF_IS<TARGET/MASTER/TRACER>.
2015-08-09 21:25:00 +02:00
MajorCooke
fcf1d56b1a
- Added SXF_IS<TARGET/MASTER/TRACER>.
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- The spawned actor becomes the calling actor's specified pointers respectively.
2015-08-09 14:06:22 -05:00
Christoph Oelckers
3efbf6c74e
- fixed: am_restorecolors did not work
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This CCMD tried to access the current menu to decide which colors to reset but that is not available at all when this function gets called. It now uses the automap's own CVAR arrays.
2015-08-09 09:03:12 +02:00
Christoph Oelckers
58870d4871
- fixed: SingleActorFromTid wasn't declared in thingdef_codeptr.cpp
2015-08-01 23:17:06 +02:00
Christoph Oelckers
57150c8718
- fixed incorrect Strife player death sound.
2015-08-01 23:15:57 +02:00
Christoph Oelckers
44d25afaef
Merge branch 'master' of https://github.com/rheit/zdoom
2015-08-01 09:38:37 +02:00
Christoph Oelckers
d9cc7c52ee
- some declarations for selecting the proper GPU on modern laptops.
2015-08-01 09:38:20 +02:00
Christoph Oelckers
78c21bfb05
- last commit was wrong (forgot to save my second change before committing.
2015-07-31 15:49:47 +02:00
Christoph Oelckers
2be19a87ba
- fixed some bad boolean logic in fly cheat command.
2015-07-31 15:47:47 +02:00
Benjamin Moir
7163aa9667
Moved Warp to the ZDoom range
2015-07-31 22:28:10 +09:30
Benjamin Moir
efce2a200c
Added WARPF_USETID to A_Warp
2015-07-31 22:24:01 +09:30
Christoph Oelckers
701fc374f7
- consolidated A_Warp and ACS Warp code into a subfunction.
2015-07-31 08:40:33 +02:00
Benjamin Moir
cf43bd969d
Added Warp to ACS
2015-07-30 16:56:54 +09:30
coelckers
2e75825f12
Merge pull request #350 from MajorCooke/Fixes
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Small bugfixes
2015-07-27 19:58:29 +02:00
MajorCooke
9319854590
Small bugfixes
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- Fixed a couple tiny bugs with A_ScaleVelocity and A_ChangeVelocity using self instead of ref.
2015-07-27 12:20:32 -05:00
coelckers
52bfc1eb41
Merge pull request #349 from MajorCooke/RGFix
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- Missing check for RGF_PLAYERS/VOODOO.
2015-07-24 20:58:50 +02:00
MajorCooke
ce1037af95
- Missing check for RGF_PLAYERS/VOODOO.
2015-07-24 13:48:46 -05:00
coelckers
8d7c93dc6b
Merge pull request #348 from MajorCooke/RadiusGiveOverhaul
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- Significant A_RadiusGive update.
2015-07-23 13:13:47 +02:00
MajorCooke
41b4df71c2
Use IsKindOf instead of MF_SPECIAL to check for an inventory item.
2015-07-22 17:12:42 -05:00
MajorCooke
b4f05ee89b
- Significant A_RadiusGive update.
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- Added filter and species parameter.
- Added new flags: RGF_INCLUSIVE, RGF_ITEMS, RGF_KILLED, RGF_EXFILTER, RGF_EXSPECIES, and RGF_EITHER.
- RGF_ITEMS: Items can receive inventory.
- RGF_KILLED: Actors who are truly dead might not be corpses, and vice versa.
- RGF_EXFILTER: Blacklists the specified actor filter. All but the filtered actor can receive the item.
- RGF_EXSPECIES: Blacklists the specified species. All but the filtered species can receive the item.
- RGF_EITHER: The actor can receive the item if it satisfies either the filter or the species. Only useful when both are used.
- RGF_INCLUSIVE: An actor marked as more than one pointer to the calling actor can ignore the exclusion pointers, but only if at least one is missing. I.e. an actor who is a target and tracer of the calling actor can still receive the item, if the calling actor doesn't pass RGF_NOTARGET and NOTRACER at the same time. RGF_INCLUSIVE only works with the pointer filtering flags. By default, if not specified, the actor will not be loopholed the item if they are under any one of the three filters.
- Fixed discrepancies and dependencies upon several flags and actor conditions which caused the function to fail.
2015-07-22 16:46:14 -05:00
coelckers
7be6041f57
Merge pull request #347 from edward-san/xs_float_infinite_loop
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- Fixed a dangerous typo in xs_Float code.
2015-07-16 20:26:21 +02:00
coelckers
e857d875cc
Merge pull request #346 from edward-san/uninitialized_build_stairs
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- Fixed an uninitialized variable in stairs code.
2015-07-16 20:25:46 +02:00
coelckers
a8fbdb425f
Merge pull request #345 from edward-san/keyconf_empty_lines
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- Fixed a KEYCONF parser issue with empty lines.
2015-07-16 20:25:23 +02:00
Edoardo Prezioso
f57e23989b
- Fixed a dangerous typo in xs_Float code.
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The function 'xs_CeilToUInt' would call itself, leading to infinite loop, due to a typo. It should call 'xs_CeilToInt' instead.
2015-07-16 19:54:27 +02:00
Edoardo Prezioso
1bd23150aa
- Fixed an uninitialized variable in stairs code.
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'floor->m_Hexencrush' was left uninitialized in all the floor movers after the first one.
2015-07-16 19:46:54 +02:00
Edoardo Prezioso
99683f0e7d
- Fixed a KEYCONF parser issue with empty lines.
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The code attempted to access an array outside its bounds when it tried to parse empty lines.
Discovered with the Address Sanitizer.
2015-07-16 19:43:30 +02:00
Christoph Oelckers
add52d48cd
- fixed: INPUT_XInput must also be available when compiling without XInput support so that the corresponding JoyDevice can be accessed.
2015-07-15 14:44:37 +02:00
Christoph Oelckers
47303b26c7
- define GET_XBUTTON_WPARAM for MinGW in all file which need it.
2015-07-15 14:09:21 +02:00
Christoph Oelckers
02c3828e8d
Merge branch 'master' of https://github.com/rheit/zdoom
2015-07-15 13:03:12 +02:00
Christoph Oelckers
d90b40909b
- removed leftover #ifdef from a badly resolved merge conflict.
2015-07-15 13:02:54 +02:00
Christoph Oelckers
c677dd37f5
- changed I_PrintStr so that it doesn't add everything to the RichEdit control right away.
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The RichEdit control can become quite slow with large amounts of text being added constantly.
Since anything that gets added while the game is running can't be seen anyway unless a fatal error is produced, it buffers the text locally now, without any processing, and only adds it to the RichEdit control in case a fatal error causes the control to be displayed again.
2015-07-15 12:53:58 +02:00
Christoph Oelckers
1e4bec25c5
- fixed the distance check for unblocking overlapping monsters. It tested for half the radius as distance threshold when it should have used the full radius
2015-07-15 10:15:12 +02:00
Christoph Oelckers
19d15d7fc8
- fixed: Levels could be exited multiple times, triggering special exit actions for each one.
2015-07-15 09:25:04 +02:00
Christoph Oelckers
b5033d2940
- fixed a bad check from pull request #325 .
2015-07-15 09:11:08 +02:00
Christoph Oelckers
585366f872
- fixed signedness warning.
2015-07-15 09:08:15 +02:00
Christoph Oelckers
d58d38a1d3
Merge branch 'master' of https://github.com/rheit/zdoom
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Conflicts:
src/p_3dfloors.cpp
2015-07-13 21:36:19 +02:00
Christoph Oelckers
abf11f1a12
- print an error message if GL_ARB_sampler_objects cannot be found.
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GZDoom requires this extension and all supported hardware has drivers implementing it but there still seem to be people out there who stuck to some older, obsolete drivers that don't.
2015-07-13 09:49:02 +02:00
Christoph Oelckers
fe2e293d02
- added some error checks for trying to create unsupported animations for textures with full path names.
2015-07-13 09:08:08 +02:00
Christoph Oelckers
eeaea59828
- fixed: FTagManager::RemoveSectorTags must check if the StartForSector array is large enough to contain the sector whose information is to be removed.
2015-07-13 08:42:42 +02:00
coelckers
d8bfaf188c
Merge pull request #344 from marrub--/oal-bug
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(openal) fix menus muting themselves when the volume is changed
2015-07-12 16:57:23 +02:00
Marrub
9e1a82a830
fix menus muting themselves when the volume is changed
2015-07-10 08:45:15 +00:00
Braden Obrzut
3adda344b6
- Missing common resolution 1680x1050 added to resolution list of SDL and Cocoa.
2015-07-06 02:58:01 -04:00
Randy Heit
9edf409ea2
Add British English "translation", because u's matter
2015-06-30 13:11:33 -05:00