Commit Graph

2330 Commits

Author SHA1 Message Date
Rachael Alexanderson 2a847ca570 Merge https://github.com/coelckers/gzdoom 2017-02-27 01:06:00 -05:00
Christoph Oelckers 51b5b327ef - fixed constant names. 2017-02-26 21:38:08 +01:00
Christoph Oelckers f6dd99d3aa - added A_Morph function. 2017-02-26 21:20:47 +01:00
Christoph Oelckers 24a505ed36 - fixed: The internal and scripted morph flags did not match. 2017-02-26 21:10:53 +01:00
Christoph Oelckers 346ada76bc - allow blocking controller input in the menu. 2017-02-26 20:59:24 +01:00
Rachael Alexanderson 7a5df2bc28 Merge commit 'b0eb19b' 2017-02-26 13:41:02 -05:00
Christoph Oelckers fb3d4bd42a - added A_SetMugshotState. 2017-02-26 18:46:06 +01:00
Christoph Oelckers 5fe04dfd20 - added A_SprayDecal function. 2017-02-26 18:37:12 +01:00
Christoph Oelckers c4b546404a - added a 'nocheck' parameter to A_Raise* and Thing_Raise. 2017-02-26 17:50:48 +01:00
Christoph Oelckers e6b31dde27 - added some flexibility to some Skulltag powerups.
- handle these powerups by actual item checks instead of cheat flags. (The same should also be done for the Frightener and Buddha but those are a bit more complex because they are also real cheats.)
2017-02-26 16:23:22 +01:00
Christoph Oelckers c7668952d9 - set sensible defaults for PowerReflection. 2017-02-26 15:50:03 +01:00
Christoph Oelckers 8b2a5c75a1 - added an old submission for PowerReflection, although it had to be seriously reworked and improved. 2017-02-26 15:47:37 +01:00
Christoph Oelckers a6761463af - added a new showtriggerlines mode that doesn't exclude doors.
- use lambdas for the AM checker functions.
2017-02-26 15:01:55 +01:00
Christoph Oelckers 6210a67f85 - fixed messagebox correctly. 2017-02-26 12:50:11 +01:00
Rachael Alexanderson 404b326812 Merge https://github.com/coelckers/gzdoom 2017-02-25 18:32:06 -05:00
Christoph Oelckers 35552ce0cb - added a Death.Sky state for missiles that gets used when they hit a sky plane.
- fixed: The Alt HUD did not draw the crosshair in HUD off mode.
2017-02-25 20:45:28 +01:00
Christoph Oelckers 5ea8ad54a4 - added tags to all ammo types. 2017-02-25 19:56:22 +01:00
Christoph Oelckers b2a1e03d7e - fprgot to commit the script-side definition of STAT_STATIC. 2017-02-25 17:14:03 +01:00
Rachael Alexanderson 5c5b6a55d5 Merge https://github.com/coelckers/gzdoom 2017-02-24 13:24:44 -05:00
alexey.lysiuk 202c192e11 Added default value for amount argument of A_DropInventory()
https://mantis.zdoom.org/view.php?id=330
2017-02-24 10:15:46 +02:00
Rachael Alexanderson e35be9c0a3 Merge https://github.com/coelckers/gzdoom 2017-02-23 22:07:40 -05:00
Christoph Oelckers 58be506a73 - made intermission screen more scripting friendly. 2017-02-24 00:28:33 +01:00
Christoph Oelckers a1328b4c6e - do not adjust the sprite offset for the WolfSS's attack and pain states.
This will cause problems with sprite clipping off.
2017-02-23 22:09:50 +01:00
Rachael Alexanderson 80d3fd58ff Merge https://github.com/coelckers/gzdoom 2017-02-23 15:00:09 -05:00
Christoph Oelckers 73cceea994 - also added the 'amount' parameter to DropInventroy and A_DropInventory script functions. 2017-02-23 20:55:12 +01:00
Christoph Oelckers e2d5a708f8 - added an amount parameter to the 'drop' CCMD. 2017-02-23 20:18:02 +01:00
Christoph Oelckers fc101049c6 - exported gamestate variable and forced it to 32 bit internally.
- forced gameaction_t to 32 bit to avoid problems with undefined size issues.
2017-02-23 19:29:43 +01:00
Rachael Alexanderson d94150f316 Revert "- Added menu option for clipmidtex compatflag"
This reverts commit 4a66621d9f.
2017-02-23 05:57:34 -05:00
Rachael Alexanderson 4a66621d9f - Added menu option for clipmidtex compatflag 2017-02-23 04:57:49 -05:00
Rachael Alexanderson 1a9b1de9a1 - Added "clipmidtex" compatflag and applied it to unloved.pk3 2017-02-23 03:39:04 -05:00
Rachael Alexanderson 271c75ab9b Merge https://github.com/coelckers/gzdoom 2017-02-22 22:39:34 -05:00
Christoph Oelckers 47ff6ec33f - converted the intermission stat screen into a class so that its contents can be better exposed to ZScript. 2017-02-22 23:52:25 +01:00
Rachael Alexanderson 7825c7b244 Merge https://github.com/coelckers/gzdoom
# Conflicts:
#	src/version.h
2017-02-19 17:42:00 -05:00
Rachael Alexanderson 84ca9fd63c Merge remote-tracking branch 'origin/versionstr-change' into versionstr-change 2017-02-19 17:40:44 -05:00
Christoph Oelckers 26144340b8 - fixed: Hexen's poison cloud needs to call P_DamageMobj, even with a damage value of 0. Added a new flag to handle this case because normally this is not desirable. 2017-02-19 23:20:09 +01:00
Christoph Oelckers 165a980065 - fixed: The base MouseEvent method must return true, not false.
- fixed: It is a bad idea to start a save within an MKEY_Input event. At this time the window chain is not stable because the text input screen is in the middle of being taken down, so the save should be deferred until the next Ticker call of the SaveMenu.
2017-02-19 22:08:22 +01:00
Rachael Alexanderson 11d6f46e2d Merge https://github.com/coelckers/gzdoom 2017-02-19 13:05:32 -05:00
Christoph Oelckers 65f2433ac7 - fixed: The text enter screen must be activated if it should be displayed. 2017-02-19 18:27:29 +01:00
Christoph Oelckers fa0be4d4a9 - fixed keycodes for confirmation menu. 2017-02-19 17:30:02 +01:00
Christoph Oelckers f3b6343e53 - use floats for menu item coordinates. This only has an effect in the ListMenu because the OptionMenu uses fixed offsets which work differently. 2017-02-19 17:24:30 +01:00
Christoph Oelckers fb52b034b0 - added a GenericMenu class, so that all menus can be given a virtual Init method.
Doing this to Menu itself would not work because the different menus require different parameters.
This also means that all menus that are routed through menu items must inherit from either ListMenu, OptionMenu or GenericMenu.
All other types can only be used internally.

This should complete the menu scriptification.
2017-02-19 15:35:28 +01:00
Christoph Oelckers 9089beb110 - scriptified most of the remaining parts of DMenu. Only the engine interface remains native now. 2017-02-19 15:23:33 +01:00
Christoph Oelckers e05242e44d - scriptified the remaining parts of the conversationmenu.
- do not resolve the backdrop texture to a texture ID at load time. This will allow custom menu classes to use this info differently.
- added a new ZSDF userstring property to dialog pages to give mods more means for customization.
- allow overriding the conversation menu class both globally through MAPINFO and per conversation in ZSDF.
2017-02-19 14:21:49 +01:00
Christoph Oelckers d85b9cdd71 - scriptified the input methods of DConversationMenu.
- fixed handling of DimAllowed.
2017-02-19 13:07:49 +01:00
Christoph Oelckers 3c8a5fdbe7 - scriptified the drawer functions of the conversation menu. 2017-02-19 12:28:05 +01:00
Rachael Alexanderson 75b81381f6 Merge https://github.com/coelckers/gzdoom 2017-02-19 05:26:51 -05:00
Christoph Oelckers 8db1646056 - fixed: Strife dialogues remembered the last menu's selection index, but with the possibility of changing sets of replies between calls of the same dialogue it should be the reply's index in the list of replies that gets remembered. 2017-02-19 10:34:47 +01:00
Magnus Norddahl 42a7dbe33a Merge remote-tracking branch 'gzdoom/master' into qzdoom
# Conflicts:
#	src/v_video.cpp
2017-02-19 03:49:13 +01:00
Christoph Oelckers 2440951811 -scriptified the ReadThis screen. 2017-02-19 00:08:30 +01:00
Christoph Oelckers e46571c192 - DMessageBoxMenu is fully scriptified. 2017-02-18 23:39:02 +01:00