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- fixed: The text enter screen must be activated if it should be displayed.
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@ -1129,6 +1129,7 @@ class OptionMenuItemTextField : OptionMenuFieldBase
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{
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Menu.MenuSound("menu/choose");
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mEnter = TextEnterMenu.Open(Menu.GetCurrentMenu(), GetCVarString(), -1, 2, fromcontroller);
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mEnter.ActivateMenu();
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return true;
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}
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else if (mkey == Menu.MKEY_Input)
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@ -188,6 +188,7 @@ class ListMenuItemPlayerNameBox : ListMenuItemSelectable
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{
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Menu.MenuSound ("menu/choose");
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mEnter = TextEnterMenu.Open(Menu.GetCurrentMenu(), mPlayerName, MAXPLAYERNAME, 2, fromcontroller);
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mEnter.ActivateMenu();
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return true;
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}
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else if (mkey == Menu.MKEY_Input)
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