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- added a 'nocheck' parameter to A_Raise* and Thing_Raise.
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3f5ef48dac
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c4b546404a
7 changed files with 32 additions and 16 deletions
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@ -15,7 +15,7 @@ DEFINE_SPECIAL(Door_LockedRaise, 13, 4, 5, 5)
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DEFINE_SPECIAL(Door_Animated, 14, 4, 4, 4)
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DEFINE_SPECIAL(Autosave, 15, 0, 0, 0) // [RH] Save the game *now*
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DEFINE_SPECIAL(Transfer_WallLight, 16, -1, -1, 2)
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DEFINE_SPECIAL(Thing_Raise, 17, 1, 1, 1)
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DEFINE_SPECIAL(Thing_Raise, 17, 1, 2, 2)
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DEFINE_SPECIAL(StartConversation, 18, 1, 2, 2)
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DEFINE_SPECIAL(Thing_Stop, 19, 1, 1, 1)
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DEFINE_SPECIAL(Floor_LowerByValue, 20, 3, 4, 4)
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@ -4602,6 +4602,13 @@ DEFINE_ACTION_FUNCTION(AActor, A_ChangeCountFlags)
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return 0;
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}
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enum ERaise
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{
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RF_TRANSFERFRIENDLINESS = 1,
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RF_NOCHECKPOSITION = 2
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};
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//===========================================================================
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//
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// A_RaiseMaster
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@ -4610,11 +4617,12 @@ DEFINE_ACTION_FUNCTION(AActor, A_ChangeCountFlags)
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DEFINE_ACTION_FUNCTION(AActor, A_RaiseMaster)
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{
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PARAM_SELF_PROLOGUE(AActor);
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PARAM_BOOL_DEF(copy);
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PARAM_INT_DEF(flags);
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bool copy = !!(flags & RF_TRANSFERFRIENDLINESS);
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if (self->master != NULL)
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{
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P_Thing_Raise(self->master, copy ? self : NULL);
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P_Thing_Raise(self->master, copy ? self : NULL, (flags & RF_NOCHECKPOSITION));
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}
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return 0;
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}
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@ -4627,16 +4635,17 @@ DEFINE_ACTION_FUNCTION(AActor, A_RaiseMaster)
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DEFINE_ACTION_FUNCTION(AActor, A_RaiseChildren)
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{
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PARAM_SELF_PROLOGUE(AActor);
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PARAM_BOOL_DEF(copy);
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PARAM_INT_DEF(flags);
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TThinkerIterator<AActor> it;
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AActor *mo;
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bool copy = !!(flags & RF_TRANSFERFRIENDLINESS);
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while ((mo = it.Next()) != NULL)
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{
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if (mo->master == self)
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{
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P_Thing_Raise(mo, copy ? self : NULL);
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P_Thing_Raise(mo, copy ? self : NULL, (flags & RF_NOCHECKPOSITION));
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}
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}
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return 0;
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@ -4650,18 +4659,19 @@ DEFINE_ACTION_FUNCTION(AActor, A_RaiseChildren)
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DEFINE_ACTION_FUNCTION(AActor, A_RaiseSiblings)
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{
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PARAM_SELF_PROLOGUE(AActor);
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PARAM_BOOL_DEF(copy);
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PARAM_INT_DEF(flags);
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TThinkerIterator<AActor> it;
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AActor *mo;
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bool copy = !!(flags & RF_TRANSFERFRIENDLINESS);
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if (self->master != NULL)
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{
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while ((mo = it.Next()) != NULL)
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{
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if (mo->master == self->master && mo != self)
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{
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P_Thing_Raise(mo, copy ? self : NULL);
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P_Thing_Raise(mo, copy ? self : NULL, (flags & RF_NOCHECKPOSITION));
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}
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}
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}
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@ -1737,14 +1737,14 @@ FUNC(LS_Thing_SpawnFacing)
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}
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FUNC(LS_Thing_Raise)
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// Thing_Raise(tid)
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// Thing_Raise(tid, nocheck)
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{
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AActor * target;
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bool ok = false;
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if (arg0==0)
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{
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ok = P_Thing_Raise (it,NULL);
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ok = P_Thing_Raise (it,NULL, arg1);
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}
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else
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{
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@ -1752,7 +1752,7 @@ FUNC(LS_Thing_Raise)
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while ( (target = iterator.Next ()) )
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{
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ok |= P_Thing_Raise(target,NULL);
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ok |= P_Thing_Raise(target,NULL, arg1);
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}
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}
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return ok;
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@ -151,7 +151,7 @@ bool P_Thing_Move (int tid, AActor *source, int mapspot, bool fog);
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int P_Thing_Damage (int tid, AActor *whofor0, int amount, FName type);
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void P_Thing_SetVelocity(AActor *actor, const DVector3 &vec, bool add, bool setbob);
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void P_RemoveThing(AActor * actor);
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bool P_Thing_Raise(AActor *thing, AActor *raiser);
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bool P_Thing_Raise(AActor *thing, AActor *raiser, int nocheck = false);
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bool P_Thing_CanRaise(AActor *thing);
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PClassActor *P_GetSpawnableType(int spawnnum);
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void InitSpawnablesFromMapinfo();
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@ -406,7 +406,7 @@ void P_RemoveThing(AActor * actor)
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}
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bool P_Thing_Raise(AActor *thing, AActor *raiser)
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bool P_Thing_Raise(AActor *thing, AActor *raiser, int nocheck)
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{
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FState * RaiseState = thing->GetRaiseState();
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if (RaiseState == NULL)
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@ -426,7 +426,7 @@ bool P_Thing_Raise(AActor *thing, AActor *raiser)
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thing->flags |= MF_SOLID;
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thing->Height = info->Height; // [RH] Use real height
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thing->radius = info->radius; // [RH] Use real radius
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if (!P_CheckPosition (thing, thing->Pos()))
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if (!nocheck && !P_CheckPosition (thing, thing->Pos()))
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{
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thing->flags = oldflags;
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thing->radius = oldradius;
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@ -790,9 +790,9 @@ class Actor : Thinker native
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native void A_SetBlend(color color1, double alpha, int tics, color color2 = 0);
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deprecated native void A_ChangeFlag(string flagname, bool value);
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native void A_ChangeCountFlags(int kill = FLAG_NO_CHANGE, int item = FLAG_NO_CHANGE, int secret = FLAG_NO_CHANGE);
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native void A_RaiseMaster(bool copy = 0);
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native void A_RaiseChildren(bool copy = 0);
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native void A_RaiseSiblings(bool copy = 0);
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native void A_RaiseMaster(int flags = 0);
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native void A_RaiseChildren(int flags = 0);
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native void A_RaiseSiblings(int flags = 0);
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deprecated native void A_BasicAttack(int meleedamage, sound meleesound, class<actor> missiletype, double missileheight);
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action native bool, Actor A_ThrowGrenade(class<Actor> itemtype, double zheight = 0, double xyvel = 0, double zvel = 0, bool useammo = true);
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native void A_Weave(int xspeed, int yspeed, double xdist, double ydist);
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@ -996,6 +996,12 @@ enum EFindFloorCeiling
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FFCF_NODROPOFF = 256, // Caller does not need a dropoff (saves some time when checking portals)
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};
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enum ERaise
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{
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RF_TRANSFERFRIENDLINESS = 1,
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RF_NOCHECKPOSITION = 2
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}
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enum ETeleport
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{
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TELF_DESTFOG = 1,
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