Rachael Alexanderson
942f90a759
Merge remote-tracking branch 'gzdoom/master'
2017-02-05 16:07:48 -05:00
Christoph Oelckers
b570d0819b
- streamlined font handling for scripts a bit.
...
- moved the two 'you raised the alarm' messages for Strife to the string table
2017-02-05 13:14:22 +01:00
Rachael Alexanderson
0c101102dc
Merge https://github.com/coelckers/gzdoom
...
# Conflicts:
# src/r_bsp.cpp
# src/r_main.cpp
# src/r_segs.cpp
# src/r_things.cpp
# wadsrc/static/language.enu
# wadsrc/static/menudef.txt
2017-01-28 17:39:55 -05:00
Christoph Oelckers
1d2ae53ecb
Revert "- made r_fullbrightignoresectorcolor a MAPINFO option, so far only working on the software renderer. GL still needs a few changes to handle it correctly."
...
This reverts commit dd03bb1fcb
.
Turns out that making this work in GL will create a complete mess so better remove the option as it would only cause problems.
2017-01-28 18:26:52 +01:00
Rachael Alexanderson
d27a152d9b
Merge https://github.com/coelckers/gzdoom
...
# Conflicts:
# src/r_bsp.cpp
# src/r_main.cpp
# src/r_segs.cpp
# src/r_things.cpp
# wadsrc/static/language.enu
# wadsrc/static/menudef.txt
2017-01-28 09:38:10 -05:00
Christoph Oelckers
dd03bb1fcb
- made r_fullbrightignoresectorcolor a MAPINFO option, so far only working on the software renderer. GL still needs a few changes to handle it correctly.
2017-01-28 12:20:18 +01:00
Rachael Alexanderson
a04699ec1c
Merge https://github.com/coelckers/gzdoom
2017-01-24 18:15:39 -05:00
Rachael Alexanderson
9a777f719b
- Added "gl_bandedswlight" to reduce the software light emulation gradient to 32 levels.
2017-01-24 22:24:53 +01:00
Rachael Alexanderson
84d2a89f49
Merge https://github.com/coelckers/gzdoom
...
# Conflicts:
# wadsrc/static/language.enu
2017-01-24 12:03:57 -05:00
Rachael Alexanderson
6263704741
- Added menu options for pal tonemap tweaks.
...
# Conflicts:
# wadsrc/static/language.enu
2017-01-24 17:57:03 +01:00
Christoph Oelckers
11d93cb030
- removed r_columnmethod 1 because the code was broken and already gone from QZDoom.
2017-01-10 22:28:15 +01:00
Rachael Alexanderson
3e59ebb48d
- Removed multithreaded from the menu completely.
...
# Conflicts:
# wadsrc/static/menudef.txt
2017-01-02 18:26:45 -05:00
Rachael Alexanderson
338d338e27
- Moved multithreaded option from Truecolor menu to the Display menu since both the palette and truecolor drawer sets now use it.
2017-01-02 17:55:24 -05:00
Rachael Alexanderson
564bfe482c
Merge branch 'zdoom-rgb666-take3' of https://github.com/raa-eruanna/qzdoom into qzdoom-rgb666
...
# Conflicts:
# src/r_draw.cpp
# src/r_plane.cpp
# src/r_things.h
# src/v_draw.cpp
# src/v_video.cpp
2016-12-24 19:00:28 -05:00
Rachael Alexanderson
2fa13396f2
- Added r_blendmethod to the menu.
2016-12-24 12:50:17 -05:00
Magnus Norddahl
2bb2395569
Add menu option to enable dynamic lights (independent of the OpenGL setting so that you can have it on in OpenGL and off in Software)
2016-12-23 23:44:52 +01:00
Magnus Norddahl
057060022a
Merge remote-tracking branch 'gzdoom/master' into ssao
2016-11-27 09:59:57 +01:00
Magnus Norddahl
fabac78ea8
Add poly renderer to the menus
2016-11-21 15:19:24 +01:00
Christoph Oelckers
196986ae6b
Merge branch 'master' of https://github.com/rheit/zdoom
2016-11-15 11:25:42 +01:00
Rachael Alexanderson
c6f7848a09
Merge branch 'master' of https://github.com/rheit/zdoom
2016-11-11 11:39:53 -05:00
nashmuhandes
fd31c84745
Added a slider to control the intensity of underwater screen blending.
2016-11-11 17:18:39 +08:00
Rachael Alexanderson
08a90a13f4
- Moved renderer menu to options menu. Removed duplicate swtruecolor entry in "Truecolor Options"
2016-10-26 00:38:59 -04:00
Christoph Oelckers
10203afa41
Merge branch 'master' of https://github.com/rheit/zdoom
2016-10-23 18:50:59 +02:00
Magnus Norddahl
be2c50f11c
Merge remote-tracking branch 'gzdoom/master' into ssao
2016-10-21 23:48:30 +02:00
raa-eruanna
9cf9cc1318
Merge http://github.com/rheit/zdoom
...
# Conflicts:
# wadsrc/static/language.enu
2016-10-21 13:37:12 -04:00
raa-eruanna
513f8312b3
- Renamed menu option for r_fullbrightignoresectorcolor
2016-10-21 08:36:20 -04:00
raa-eruanna
c76431414a
- Implemented r_fullbrightignoresectorcolor from QZDoom
2016-10-21 07:06:24 -04:00
Christoph Oelckers
ce80d8157b
Merge branch 'master' of https://github.com/rheit/zdoom
2016-10-20 10:24:37 +02:00
Magnus Norddahl
aa199a91c5
Merge remote-tracking branch 'origin/capsky' into qzdoom
...
# Conflicts:
# src/r_plane.cpp
# src/r_sky.cpp
# wadsrc/static/language.enu
# wadsrc/static/menudef.txt
2016-10-20 01:05:05 +02:00
Magnus Norddahl
2fe545a4fd
Merge r_stretchsky and r_capsky into r_skymode
2016-10-20 00:59:51 +02:00
Magnus Norddahl
0888fc0cde
Merge remote-tracking branch 'origin/capsky' into qzdoom
2016-10-20 00:13:58 +02:00
Magnus Norddahl
5de8112578
Add support for capping sky with a solid color
2016-10-19 23:52:09 +02:00
raa-eruanna
3122538006
Added menu entry for "r_fullbrightignoresectorcolor"
2016-10-14 18:16:22 -04:00
raa-eruanna
13271cb967
- Created menus for all this render-switching insanity.
2016-10-11 17:42:46 -04:00
raa-eruanna
2a7b902a0a
Merge http://github.com/coelckers/gzdoom
...
# Conflicts:
# src/gl/renderer/gl_renderer.cpp
2016-10-10 10:39:07 -04:00
Christoph Oelckers
14a6e7989b
Merge branch 'master' of https://github.com/rheit/zdoom
...
# Conflicts:
# wadsrc/static/menudef.txt
2016-10-10 11:38:08 +02:00
Christopher Bruns
779e6acb7b
Create "final" two non-VR 3D modes: Column-interleaved and checkerboard.
2016-10-09 13:05:50 -04:00
raa-eruanna
a2551ce95e
Merge http://github.com/rheit/zdoom
2016-10-07 08:30:25 -04:00
Christoph Oelckers
ee66d22034
Revert "- added an option to disable the pickup screen flash."
...
This reverts commit 2d320a2e86
.
The feature has been superseded by pickup_fade_scalar and is no longer needed.
2016-10-07 08:46:06 +02:00
raa-eruanna
a4ccbddfd6
- Menudef: Split Truecolor options into their own menu.
2016-10-07 02:38:08 -04:00
raa-eruanna
e75cf42756
- Forgot to add language entries.
2016-10-07 00:35:06 -04:00
raa-eruanna
3ccc85876c
- Forgot to add language entries.
2016-10-06 20:05:30 -04:00
Christoph Oelckers
fc246be03e
Merge branch 'master' of https://github.com/rheit/zdoom
2016-10-06 21:21:46 +02:00
raa-eruanna
e592473f57
Merge http://github.com/rheit/zdoom
2016-10-05 21:36:23 -04:00
Christoph Oelckers
2d320a2e86
- added an option to disable the pickup screen flash.
2016-10-05 09:59:19 +02:00
raa-eruanna
4d1ea5c477
Added language entry for Linear skies. (oops)
2016-10-03 21:52:25 -04:00
Magnus Norddahl
51f867bc6c
Merge branch 'ssao' into qzdoom
...
# Conflicts:
# src/gl/renderer/gl_renderer.cpp
# wadsrc/static/language.enu
# wadsrc/static/menudef.zz
# wadsrc/static/shaders/glsl/main.fp
2016-10-04 00:16:05 +02:00
Magnus Norddahl
ecb57d6cd9
Merge remote-tracking branch 'gzdoom/master' into ssao
...
# Conflicts:
# src/gl/renderer/gl_renderer.cpp
# src/gl/scene/gl_scene.cpp
# src/gl/shaders/gl_shader.cpp
# wadsrc/static/language.enu
# wadsrc/static/menudef.zz
2016-10-04 00:01:03 +02:00
Magnus Norddahl
bcb64a3445
Merge branch 'ssao' into qzdoom
...
# Conflicts:
# src/gl/renderer/gl_postprocess.cpp
# src/gl/renderer/gl_renderer.cpp
# src/gl/scene/gl_scene.cpp
# src/gl/shaders/gl_ambientshader.cpp
# src/gl/shaders/gl_ambientshader.h
# src/gl/system/gl_cvars.h
# wadsrc/static/language.enu
# wadsrc/static/menudef.zz
2016-10-03 23:47:09 +02:00
raa-eruanna
c6408e92e2
Merge http://github.com/coelckers/gzdoom
...
# Conflicts:
# src/gl/renderer/gl_postprocess.cpp
# src/gl/renderer/gl_renderer.cpp
# src/gl/scene/gl_scene.cpp
# wadsrc/static/language.enu
# wadsrc/static/menudef.zz
2016-10-02 23:10:07 -04:00
alexey.lysiuk
c68aa2b241
Added FXAA post-processing
...
Implementation of Fast Approximate Anti-Aliasing is based on nVidia sample:
https://github.com/NVIDIAGameWorks/GraphicsSamples/tree/master/samples/es3-kepler/FXAA
2016-10-03 00:15:45 +02:00
Christopher Bruns
960d4d6755
Create TopBottom3D mode and begin sketching RowInterleaved3D mode.
2016-10-02 16:09:02 -04:00
Magnus Norddahl
979e70ca8f
Add gl_ssao_portals for controlling how many portals gets SSAO
2016-09-25 00:22:38 +02:00
Magnus Norddahl
3f11c0562c
Add ssao quality setting
2016-09-25 00:22:38 +02:00
Magnus Norddahl
9076d46261
Added SSAO pass
2016-09-25 00:19:15 +02:00
Magnus Norddahl
c21090333f
Merge remote-tracking branch 'qzdoom/master' into dpdoom
2016-09-24 08:17:49 +02:00
Magnus Norddahl
d126e91ded
Merge remote-tracking branch 'gzdoom/master' into lightmath
...
# Conflicts:
# src/gl/renderer/gl_renderbuffers.cpp
# src/gl/renderer/gl_renderbuffers.h
# src/gl/renderer/gl_renderer.h
# src/gl/scene/gl_scene.cpp
2016-09-24 08:12:12 +02:00
raa-eruanna
2a9e97688d
Merge http://github.com/coelckers/gzdoom
2016-09-22 05:23:02 -04:00
Christopher Bruns
1f79e23d5b
Implement wide side-by-side mode, using adjusted aspect ratio in projection matrix.
...
Use optimal framebuffer size for side-by-side modes.
2016-09-22 09:25:46 +02:00
Christopher Bruns
9a257ac158
Implement side-by-side narrow 3D mode.
2016-09-22 09:25:46 +02:00
Christoph Oelckers
1e6b99cebd
Merge branch 'master' of https://github.com/rheit/zdoom
2016-09-22 09:06:34 +02:00
raa-eruanna
780d672b25
Adds user-definable weapon bob speed
2016-09-22 08:42:59 +02:00
Magnus Norddahl
f6bede8374
Merge remote-tracking branch 'gzdoom_upstream/master' into lightmath
...
# Conflicts:
# src/gl/renderer/gl_renderbuffers.cpp
# src/gl/renderer/gl_renderbuffers.h
# src/gl/renderer/gl_renderer.h
# src/gl/scene/gl_scene.cpp
# wadsrc/static/language.enu
# wadsrc/static/menudef.z
2016-09-09 09:31:30 +02:00
raa-eruanna
dede94b7e2
Merge branch 'master' of https://github.com/coelckers/gzdoom
...
# Conflicts:
# src/posix/cocoa/i_video.mm
# src/win32/hardware.cpp
# wadsrc/static/menudef.txt
2016-09-08 03:26:11 -04:00
raa-eruanna
32f758de41
Merge branch 'truecolor' of https://github.com/dpjudas/zdoom
...
# Conflicts:
# src/v_video.cpp
2016-09-08 03:19:08 -04:00
Christoph Oelckers
7e2e3e8768
Merge branch 'master' of https://github.com/rheit/zdoom
2016-09-08 00:48:27 +02:00
Magnus Norddahl
e794e59cd2
Add con_scale for scaling just the console
2016-09-08 00:39:52 +02:00
Magnus Norddahl
6414e01354
Add uiscale slider controlling what scale the On setting uses for hud_scale, hud_althudscale and con_scaletext
2016-09-08 00:39:51 +02:00
Christoph Oelckers
d2ead39bcc
- force framebuffers for camera textures on GL 3+ hardware. With all the postprocessing stuff added I don't think it's ok to use the screenbuffer for this anymore.
...
- disable framebuffers for camera textures in legacy mode entirely. This depends on a GL_DEPTH24_STENCIL8 surface which most of these old chipsets do not support, and I really see no point to invest any work here. The worst that can happen is that oversized camera textures won't be processed, which, due to general performance issues, might even be a good thing.
2016-09-04 14:16:05 +02:00
Magnus Norddahl
737e700774
Added SSAO pass
2016-08-29 13:10:22 +02:00
Magnus Norddahl
a1d90e1229
Merge remote-tracking branch 'gzdoom_upstream/master' into lightmath
2016-08-29 12:58:20 +02:00
Christoph Oelckers
abafcd5486
Merge branch 'master' of https://github.com/rheit/zdoom
...
# Conflicts:
# wadsrc/static/language.enu
2016-08-28 10:00:19 +02:00
Christoph Oelckers
e04055dbb2
- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
...
- made 'developer' CVAR persist across launches and added some menu entries for it.
- added checks for 'developer' to ACS's CheckInventory function.
2016-08-28 09:55:04 +02:00
Magnus Norddahl
9525d3690f
Added gl_light_math and changed pixelpos + lights to be in eye space
2016-08-25 06:25:05 +02:00
Magnus Norddahl
25645d901e
Add Palette LUT tonemap mode
2016-08-23 09:18:18 +02:00
Christoph Oelckers
5c267a2169
Merge branch 'master' of https://github.com/rheit/zdoom
...
# Conflicts:
# wadsrc/static/language.eng
2016-08-21 08:42:06 +02:00
Christoph Oelckers
ca8ef7f3f3
- moved bobbing menu strings into the correct file.
2016-08-16 11:20:22 +02:00
Christoph Oelckers
36a4352867
Merge branch 'master' of https://github.com/rheit/zdoom
2016-08-09 20:15:35 +02:00
Christoph Oelckers
b4e712ab01
- made disabling the push window check a real compatibility option.
...
No idea why this was a hidden one, this one definitely needs to be in the menu.
- set some required compatibility options for Super Sonic Doom.
2016-08-09 20:15:13 +02:00
Magnus Norddahl
9953d70eaa
Merge remote-tracking branch 'upstream/master' into truecolor
2016-08-06 20:45:35 +02:00
Christoph Oelckers
09e40840b5
Merge branch 'master' of https://github.com/rheit/zdoom
2016-08-05 15:15:11 +02:00
Magnus Norddahl
a893013dbb
Adds HUD quadruple scale and a scale slider for the crosshair
2016-08-05 12:20:34 +02:00
Magnus Norddahl
0457fee9c0
Added lens distortion effect to menus
2016-08-04 17:22:05 +02:00
Magnus Norddahl
cfc20d1198
Added multisample support to FGLRenderBuffers and added gl_multisample to the menus
2016-07-30 15:33:30 +02:00
Magnus Norddahl
5849c83028
Added bloom and tonemap to menus
...
Added gl_renderbuffers CVAR that disables render buffers
Added patch shader support to FShaderProgram
Added OpenGL 2 fallback support to render buffers
2016-07-29 21:31:20 +02:00
Magnus Norddahl
aeb7df09de
Added hardware gamma option and improved window handling on Windows
2016-07-27 11:15:19 +02:00
Magnus Norddahl
41e959e102
Adds the last texture filter mode (trilinear min filter with nearest magnification)
2016-07-23 18:57:37 +02:00
Magnus Norddahl
421cd2f403
Merge remote-tracking branch 'upstream/master' into truecolor
2016-07-17 23:36:35 +02:00
Christoph Oelckers
bce9929c22
Merge branch 'master' of https://github.com/rheit/zdoom
2016-07-16 19:57:09 +02:00
alexey.lysiuk
da9f4cc1dd
Added 'ammo display order' item to options menu
2016-07-16 16:15:59 +02:00
Magnus Norddahl
7705463966
Improved linear filtering of walls
...
Fixed some crash bugs
Added mipmap and filtering options to the display menu
2016-06-25 10:33:35 +02:00
Magnus Norddahl
9420826094
Merge remote-tracking branch 'upstream/master'
2016-06-10 16:59:20 +02:00
Christoph Oelckers
18ebe92cfc
Merge branch 'master' of https://github.com/rheit/zdoom
...
# Conflicts:
# src/g_level.cpp
2016-06-01 11:45:57 +02:00
Magnus Norddahl
7080180d47
Added menu option for toggling true color output on and off
2016-05-30 13:32:24 +02:00
Roadcrosser
334962da2c
Corrected death message not being gender neutral.
2016-05-29 12:38:36 +02:00
Christopher Bruns
c4590a2615
Fix locale string for "sprite billboard faces camera" menu option.
2016-04-30 18:15:28 -04:00
Christoph Oelckers
8b35c08aa0
Merge branch 'master' of https://github.com/rheit/zdoom
2016-04-19 01:02:30 +02:00
Christoph Oelckers
e48c4d3e44
- added tag strings for Heretic's powered weapon versions.
2016-04-19 01:00:09 +02:00
Christoph Oelckers
bac3f1ee9b
- removed redundant quote.
2016-04-13 21:10:42 +02:00
nashmuhandes
ee3712ffeb
Exported all OpenGL menu options into the LANGUAGE lump.
2016-04-13 19:34:57 +02:00
Christoph Oelckers
f4f489b33d
Merge branch 'master' of https://github.com/rheit/zdoom
2016-03-14 22:02:58 +01:00
Christoph Oelckers
51ab60178a
- added portal overlays to automap.
2016-03-13 12:33:58 +01:00
Christoph Oelckers
0bcbacea53
Merge branch 'master' of https://github.com/rheit/zdoom
...
# Conflicts:
# src/posix/sdl/hardware.cpp
2016-03-04 01:21:59 +01:00
MaxED
81a5273b58
Added "Miscellaneous Options" -> "Save/Load confirmation" option (defaults to true). When disabled, confirmation dialog won't be shown when performing quicksave/quickload.
2016-03-03 09:59:26 +01:00
Christoph Oelckers
a96d6ab072
Merge remote-tracking branch 'remotes/zdoom/master'
...
# Conflicts:
# src/g_level.cpp
# src/p_3dfloors.cpp
# src/p_lnspec.cpp
# src/p_saveg.cpp
# src/p_spec.cpp
# src/r_bsp.cpp
# src/r_data/r_interpolate.cpp
# src/r_data/r_translate.cpp
# src/r_data/sprites.cpp
# src/r_defs.h
# src/r_sky.h
# src/stats.h
# src/textures/texturemanager.cpp
# src/textures/textures.h
# src/version.h
# src/win32/fb_d3d9.cpp
# src/win32/hardware.cpp
# src/win32/i_system.cpp
# wadsrc/static/actors/doom/doomarmor.txt
# wadsrc/static/compatibility.txt
# wadsrc/static/language.enu
# wadsrc/static/mapinfo/common.txt
# wadsrc/static/menudef.txt
# wadsrc/static/xlat/eternity.txt
2016-03-01 18:50:45 +01:00
Randy Heit
55142078d8
Normalize line endings
2016-03-01 09:47:10 -06:00
Christoph Oelckers
205bbac411
Merge branch 'master' of https://github.com/rheit/zdoom
2016-02-25 13:01:51 +01:00
Christoph Oelckers
0f871a1d21
- fixed some language issues with the menu.
2016-02-25 09:27:30 +01:00
Christoph Oelckers
8362a4516f
Merge branch 'master' of https://github.com/rheit/zdoom
2016-02-24 11:26:35 +01:00
Christoph Oelckers
8e2a629e5a
- missed a semicolon,
2016-02-24 11:19:58 +01:00
Christoph Oelckers
51da78ba29
- added a compatibility option to allow multiple exits to be triggered.
...
This is required by Daedalus's travel tubes which contain a faulty script with some leftover debug code.
2016-02-24 10:35:29 +01:00
Christoph Oelckers
8f53632317
- externalized the GZDoom-exclusive strings in Menudefs.enu
2016-02-21 11:37:31 +01:00
John Palomo Jr
92697659be
Expose SafeCommand confirmation string to language.
2016-02-20 20:04:30 +01:00
John Palomo Jr
c557c463e4
Converted all of the strings in menudef into language strings.
2016-02-20 20:04:29 +01:00
Christoph Oelckers
fca469b053
- moved the notification messages for SendToCommunicator into LANGUAGE.
...
As a side effect this will now allow using custom messages with this function as well by using the arg2 parameter as part of the message's name (arg2=0 will use TXT_COMM0, arg1 TXT_COMM1 and so on.)
2015-11-26 10:25:05 +01:00
Christoph Oelckers
2ed3cec4db
- externalized strings from Raven intermission screen.
2015-08-11 22:30:29 +02:00
MajorCooke
b980069367
- Added GOD2 and BUDDHA2 cheats.
...
- Ensures that not even telefrag damage can kill the player.
- Fixed: Players with NODAMAGE could still hurt and kill themselves via
voodoo dolls.
2014-10-25 09:38:40 +02:00
Christoph Oelckers
6824605154
- added pickup sprite and editor number for Heretic's gold wand.
2014-10-24 00:06:18 +02:00
Edward Richardson
97586c317e
Further refinements to network balancing
...
- Added delay times of all players to the scoreboard
- Removed balancing from packet-server (tried it, didn't work)
- Calculations remove an extra tic to account for possible bias
2014-09-26 15:48:42 +12:00
Edward Richardson
a3a7ee569f
Multi-intermission waits for all players + changes
...
- Added a segment of code that now makes the intermission wait for all
players before advancing, instead of continuing on any player. A "ready
icon" shows to reflect this.
- The Deathmatch intermisson couldn't show the ready icon (because it
just used the ingame scoreboard), so a proper intermission was added,
which reflects the same design as the coop scoreboard.
- The colour column wasted more space then it should have needed, so it
was replaced with player colour backgrounds.
- Slight y offset adjustments to make everything fit in 320x200
properly.
2014-06-17 19:46:10 +12:00
Christoph Oelckers
8f5683e23d
- moved secret found message to string table and removed the CVAR crutch that dates from a time when modifying string table content wasn't as easy as it is now.
...
- added 'showsecretsector' CVAR to show the sector number with the secret found message.
2014-05-29 17:50:14 +02:00
Christoph Oelckers
d438c6c456
- fixed typo in Strife spectre's obituary message and added it to the DECORATE definition of the spectre.
2013-08-10 20:42:34 +02:00
Christoph Oelckers
c253d40fbb
- externalize labels for automap statistics display to the string table.
2013-07-28 16:18:57 +02:00
Christoph Oelckers
10dd75f902
- externalized "New save game" line for save screen.
2013-07-14 09:31:49 +02:00
Braden Obrzut
1d4fbc05a5
- Fixed: glbsp nodes in a wad file inside a pk3 would not be loaded.
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- Fixed: Typo from r4270.
SVN r4273 (trunk)
2013-05-20 20:39:34 +00:00
Randy Heit
71f42122bc
- Added a definition for OB_MPMAULER1 and removed the needless reference to OB_MPMAULER2.
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SVN r4270 (trunk)
2013-05-17 01:22:19 +00:00
Randy Heit
cb7bc7e66c
- Fixed: TAG_MINEKEY still contained the underscore character.
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SVN r4259 (trunk)
2013-05-12 18:41:44 +00:00
Randy Heit
bfae51ed2e
- Added Gez's BFG edition patch.
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SVN r3926 (trunk)
2012-11-01 02:42:14 +00:00
Randy Heit
bc30b1a806
- Exported the scoreboard text to LANGUAGE.
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SVN r3834 (trunk)
2012-08-22 21:53:44 +00:00
Randy Heit
a505352da3
- Added noclip2 cheat. This is similar to noclip, except it also adds nogravity and the ability to fly through 3D floors.
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SVN r3832 (trunk)
2012-08-22 21:31:48 +00:00
Randy Heit
44932a6c56
- Added OB_MPDEFAULT string for being killed by a player for an unknown reason. This can be
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overridden in custom player classes by changing their Obituary property to something else.
- ClientObituary() now only looks up the obituary message from the killing player's weapon if the
damage type was 'Melee' or 'Hitscan'.
- Gave P_GunShot() and A_FireBullets the new damage type 'Hitscan'.
- Switched A_Saw and A_CustomPunch to the 'Melee' damage type.
SVN r3646 (trunk)
2012-05-13 01:06:28 +00:00
Randy Heit
a157e587b5
- 私は英語が悪い。
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SVN r3575 (trunk)
2012-04-22 02:00:34 +00:00
Randy Heit
b94607dc7e
- Being killed by a voodoo doll now has its own obituary, rather than trying to come up with one
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by treating it as a real player.
SVN r3574 (trunk)
2012-04-19 04:03:42 +00:00
Randy Heit
849d6724d8
- Moved "Go away!" text into language.enu.
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SVN r3449 (trunk)
2012-03-17 01:27:12 +00:00
Christoph Oelckers
aa2e14b27f
- fixed typo in Firemace obituary.
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SVN r3001 (trunk)
2010-11-08 06:57:28 +00:00
Christoph Oelckers
72192397ad
- added some initial configurability to statistics intermission screen:
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* Font and color for map name can be set if it's not a titlepatch
* 'Finished' and 'Entering' can be either patches or a printed text in all gamees now.
* Font and color for 'finished' and 'entering' text can be set.
* moved 'finished' and 'Now entering:' texts into string table.
SVN r2981 (trunk)
2010-11-06 09:28:17 +00:00
Christoph Oelckers
dd17c35d89
- removed gamemode check for shareware message. It also uses LANGUAGE conditionals now.
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SVN r2931 (trunk)
2010-10-11 22:10:15 +00:00
Christoph Oelckers
2eac96143e
- added conditionals to LANGUAGE parser so that the special messages for Chex Quest can be handled in the definition lumps instead of the code.
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SVN r2930 (trunk)
2010-10-11 19:16:09 +00:00
Christoph Oelckers
ebcf08686a
- Fixed typo in plasma gun's nametag.
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SVN r2835 (trunk)
2010-09-19 16:49:43 +00:00
Christoph Oelckers
74525ab1d6
- moved some info into the GAMEINFO section:
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* the sprite used for 'pause'.
* the factor with which a monster's health is multiplied to decide if it's supposed to be gibbed,
* the decision to make monsters run faster in nightmare mode.
- moved the hard coded lock messages for lock types 102 and 103 into the language lump.
- fixed: Raven's fast monsters could become slower in Nightmare if they had very short walking states.
SVN r2834 (trunk)
2010-09-19 10:39:34 +00:00
Christoph Oelckers
579502ab74
- merged menu branch back into trunk.
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SVN r2768 (trunk)
2010-09-14 17:28:18 +00:00
Christoph Oelckers
eb3340e872
- fixed: Clearing a pickup message for inventory items was not possible. Changed it so that "You got a pickup" is AInventory's pickup message and not a default returned when nothing valid is set.
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SVN r2625 (trunk)
2010-08-28 19:20:14 +00:00
Christoph Oelckers
9a4abe0915
- merged automap branch into trunk.
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SVN r2609 (trunk)
2010-08-27 15:20:05 +00:00
Christoph Oelckers
f08c66d664
- externalized the "You seem to have enough" string to language lump.
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- allow all texts in conversations to reference the string table.
- fixed: If no dialogue is found for the current map, SCRIPT00 should still be loaded.
SVN r2577 (trunk)
2010-08-24 09:53:10 +00:00
Christoph Oelckers
f9523a01e3
- Added Gez's patch for moving tag strings into the language file and adding tags for all weapons and inventory items.
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SVN r2552 (trunk)
2010-08-18 20:26:25 +00:00
Christoph Oelckers
14fc5516a8
- Extended ACS's 'n' print format specifier to allow printing some other info than the player's name.
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It will use negative indices for this. Currently supported strings are level name, level lump name and
skill name.
- Extended skill definitions so that printable name and image lump name are separate fields so that a
printable name can be specified for Doom, too.
SVN r2294 (trunk)
2010-04-20 11:03:31 +00:00
Randy Heit
d19878efcb
- Added BOOM/MBF BEX-style narrative background text substitution. There are two changes because
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of this:
* A cluster's flat definition can now be preceded by a $ to do a string table lookup.
* Since the standard flat names are now in the LANGUAGE lump, the normal Dehacked substitution
for these is no longer handled specially and so will not be automatically disabled merely
by providing your own MAPINFO.
SVN r2195 (trunk)
2010-03-06 03:28:22 +00:00
Randy Heit
5ce77dfbb8
- Added full stops to more Strife messages.
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SVN r2113 (trunk)
2010-01-09 04:28:49 +00:00
Randy Heit
7df898c88e
- Fixed: Two Strife pickup messages were off by one character each.
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SVN r2107 (trunk)
2010-01-08 03:27:18 +00:00
Christoph Oelckers
a59de25107
- Next round of things from Gez's experimental build:
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* MBF's dog (definition only, no sprites yet.)
* User variables. There's an array of 10. They can be set and checked in both DECORATE and ACS.
* Made the tag name changeable but eliminated the redundancy of having both the meta property and the individual actor's one. Having one is fully sufficient. TO BE FIXED: Names are case insensitive but this should better be case sensitive. Unfortunately there's currently nothing better than FName to store a string inside an actor without severely complicating matters. Also bumped savegame version to avoid problems with this change.
SVN r1823 (trunk)
2009-09-14 21:41:44 +00:00