Magnus Norddahl
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45206f2184
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Move surface linking into DoomLevelMesh
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2023-09-25 21:20:01 +02:00 |
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Magnus Norddahl
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db5c659fab
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Initialize lightmap texture in SetLevelMesh
Create VkLightmap class on VulkanRenderDevice
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2023-09-25 21:20:01 +02:00 |
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RaveYard
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6de6ae28e9
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Merge Surface into hwrenderer::Surface
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2023-09-25 21:20:01 +02:00 |
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RaveYard
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fc2704b902
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Use FVector4 for plane in struct Surface
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2023-09-25 21:20:01 +02:00 |
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RaveYard
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9635a9f4fb
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TMP need uvs back
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2023-09-25 21:20:01 +02:00 |
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RaveYard
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8111b05888
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Micro clean-up
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2023-09-25 21:20:00 +02:00 |
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RaveYard
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15e5f7e77a
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Re-enable cpu trace test
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2023-09-25 21:20:00 +02:00 |
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RaveYard
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96e45daa08
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Shuffle around member variables in struct Surface
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2023-09-25 21:20:00 +02:00 |
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RaveYard
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9137a5c2e7
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GenerateLightmap in DFrameBuffer
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2023-09-25 21:20:00 +02:00 |
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RaveYard
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27063276e5
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LIghtmapUVs to FVector2
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2023-09-25 21:20:00 +02:00 |
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RaveYard
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cb730eabe0
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WIP Cleanup of maploader
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2023-09-25 21:20:00 +02:00 |
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RaveYard
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3495a5ca13
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First step towards refactoring
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2023-09-25 21:20:00 +02:00 |
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RaveYard
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c63fc707a4
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WIP fake raytracer output
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2023-09-25 21:20:00 +02:00 |
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RaveYard
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88e6d459ef
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Buffer data now in Levelmesh
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2023-09-25 21:20:00 +02:00 |
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RaveYard
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52220a5004
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WIP VkLightmap integration
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2023-09-25 21:19:59 +02:00 |
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RaveYard
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22dbbec4cc
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Fix after rebase
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2023-09-25 21:19:59 +02:00 |
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RaveYard
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3af8f477e7
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CPU raytrace basic test
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2023-09-25 21:19:59 +02:00 |
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RaveYard
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73030b9315
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DoomLevelMesh LightmapUVs are now finally correct
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2023-09-25 21:19:59 +02:00 |
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RaveYard
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2bce8b86c3
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Fix bad UV indices in FinishSurface and export UVs in dumplevelmesh
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2023-09-25 21:19:59 +02:00 |
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RaveYard
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73b968d79a
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Atlas UV mapping
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2023-09-25 21:19:59 +02:00 |
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RaveYard
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e09ac00121
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Minor cleanup
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2023-09-25 21:19:59 +02:00 |
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RaveYard
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005bae7348
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WIP BuildSurfaceParams from ZDRay
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2023-09-25 21:19:59 +02:00 |
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RaveYard
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1849d31d7c
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Add bounds.cpp from ZDRay
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2023-09-25 21:19:58 +02:00 |
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Magnus Norddahl
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f539d387f2
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Adjust names of variables for better readability
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2023-09-25 21:19:58 +02:00 |
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Christoph Oelckers
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71d06a397e
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fix lump loading.
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2023-09-25 21:19:58 +02:00 |
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Magnus Norddahl
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c5b03e016e
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Import ZDRay's GPURaytracer class as VkLightmap as the first step in letting the backend update them dynamically
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2023-09-25 21:19:58 +02:00 |
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Magnus Norddahl
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a45fab65e8
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Fix crash when frame buffers are resized
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2023-09-25 21:19:58 +02:00 |
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RaveYard
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ff7dff993d
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Fix uninitialized bSky
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2023-09-25 21:19:58 +02:00 |
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RaveYard
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34f8b8524b
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Add DumpLevelMesh ccmd
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2023-09-25 21:19:58 +02:00 |
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RaveYard
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60f8c11584
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Backport support for Line_Horizon from ZDRay into doom_levelmesh
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2023-09-25 21:19:58 +02:00 |
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RaveYard
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5e24582c3c
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Configurable sampling per custom texture in material shaders
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2023-09-25 21:19:58 +02:00 |
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nashmuhandes
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494ec1b3f9
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Go back to the hex font for now
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2023-09-25 21:19:57 +02:00 |
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Magnus Norddahl
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d94eb5cb31
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Use a truetype font for the options menu, although a better one could probably be chosen to match the theme of doom
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2023-09-25 21:19:57 +02:00 |
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nashmuhandes
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5934fd6ac9
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Fix CHANGELEVEL_NOAUTOSAVE logic
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2023-09-25 21:19:07 +02:00 |
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RaveYard
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01a6dafe6a
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Fix strange crash when player's weapon is removed.
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2023-09-25 21:19:07 +02:00 |
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Christoph Oelckers
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ed5d81271b
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consider LEVEL9_NOAUTOSAVEONENTER unfriendly
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2023-09-25 21:19:07 +02:00 |
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nashmuhandes
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f3b4c6047e
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Add CHANGELEVEL_NOAUTOSAVE flag to ChangeLevel to allow scripted level-switching to bypass autosaving
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2023-09-25 21:19:07 +02:00 |
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nashmuhandes
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693ed25414
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Add MAPINFO NoAutoSaveOnEnter - this fully disables autosaves when a map is just entered (ignoring the user's autosave preference).
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2023-09-25 21:19:07 +02:00 |
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nashmuhandes
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e5a4ed55f3
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- Serialize Level.nousersave and Level.noautomap properly
- Also allow them to be settable directly in a map's MAPINFO block (NoUserSave and NoAutoMap respectively)
# Conflicts:
# src/p_saveg.cpp
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2023-09-25 21:19:07 +02:00 |
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Magnus Norddahl
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ed2f01ac9a
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Update menudef to also include Professor Hastig suggestions
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2023-09-25 21:19:07 +02:00 |
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Magnus Norddahl
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f8f9cf707b
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Add support for gl_multithread while gl_meshcache is active
Stop building geometry for lines that have a portal (when gl_meshcache is active)
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2023-09-25 21:19:07 +02:00 |
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Magnus Norddahl
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256dd8fa3d
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Hook up portals to gl_meshcache
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2023-09-25 21:19:06 +02:00 |
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Magnus Norddahl
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dba5399635
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Add HWDrawContext so that multiple threads can maintain their own drawinfo without need for synchronization
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2023-09-25 21:19:06 +02:00 |
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Magnus Norddahl
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0adb152913
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Create a RenderState object for each thread
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2023-09-25 21:19:06 +02:00 |
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Magnus Norddahl
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6739b079d0
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Add support for submitting command buffers from worker threads
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2023-09-25 21:19:06 +02:00 |
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Magnus Norddahl
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c06123e040
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Make VkMaterial::GetDescriptorSet thread safe
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2023-09-25 21:19:06 +02:00 |
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Magnus Norddahl
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6ba64b8e2f
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Add thread safe render pass and pipeline creation and fetching
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2023-09-25 21:19:06 +02:00 |
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Magnus Norddahl
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9f62679684
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Move VkRSBuffers to new file
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2023-09-25 21:19:06 +02:00 |
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Magnus Norddahl
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0bb6b2c298
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Split postprocess pipeline creation to its own files
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2023-09-25 21:19:06 +02:00 |
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Magnus Norddahl
|
17f8027cc9
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Create RenderState buffers for each thread
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2023-09-25 21:19:05 +02:00 |
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