mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-22 20:21:26 +00:00
Create RenderState buffers for each thread
This commit is contained in:
parent
60fb2af02f
commit
17f8027cc9
14 changed files with 213 additions and 234 deletions
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@ -40,69 +40,10 @@ VkBufferManager::~VkBufferManager()
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void VkBufferManager::Init()
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{
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static const FVertexBufferAttribute format[] =
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for (int threadIndex = 0; threadIndex < fb->MaxThreads; threadIndex++)
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{
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{ 0, VATTR_VERTEX, VFmt_Float3, (int)myoffsetof(FFlatVertex, x) },
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{ 0, VATTR_TEXCOORD, VFmt_Float2, (int)myoffsetof(FFlatVertex, u) },
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{ 0, VATTR_LIGHTMAP, VFmt_Float3, (int)myoffsetof(FFlatVertex, lu) },
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};
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Flatbuffer.VertexFormat = fb->GetRenderPassManager()->GetVertexFormat(1, 3, sizeof(FFlatVertex), format);
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Flatbuffer.VertexBuffer = BufferBuilder()
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.Usage(VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, VMA_MEMORY_USAGE_UNKNOWN, VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT)
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.MemoryType(
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)
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.Size(Flatbuffer.BUFFER_SIZE * sizeof(FFlatVertex))
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.DebugName("Flatbuffer.VertexBuffer")
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.Create(fb->GetDevice());
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Flatbuffer.Vertices = (FFlatVertex*)Flatbuffer.VertexBuffer->Map(0, Flatbuffer.VertexBuffer->size);
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Flatbuffer.IndexBuffer = BufferBuilder()
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.Usage(VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY)
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.Size(16)
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.DebugName("Flatbuffer.IndexBuffer")
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.Create(fb->GetDevice());
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MatrixBuffer.reset(new VkStreamBuffer(this, sizeof(MatricesUBO), 50000));
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StreamBuffer.reset(new VkStreamBuffer(this, sizeof(StreamUBO), 300));
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Viewpoint.BlockAlign = (sizeof(HWViewpointUniforms) + fb->uniformblockalignment - 1) / fb->uniformblockalignment * fb->uniformblockalignment;
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Viewpoint.UBO = BufferBuilder()
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.Usage(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VMA_MEMORY_USAGE_UNKNOWN, VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT)
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.MemoryType(
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)
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.Size(Viewpoint.Count * Viewpoint.BlockAlign)
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.DebugName("Viewpoint.UBO")
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.Create(fb->GetDevice());
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Viewpoint.Data = Viewpoint.UBO->Map(0, Viewpoint.UBO->size);
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Lightbuffer.UBO = BufferBuilder()
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.Usage(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VMA_MEMORY_USAGE_UNKNOWN, VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT)
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.MemoryType(
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)
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.Size(Lightbuffer.Count * 4 * sizeof(FVector4))
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.DebugName("Lightbuffer.UBO")
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.Create(fb->GetDevice());
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Lightbuffer.Data = Lightbuffer.UBO->Map(0, Lightbuffer.UBO->size);
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Bonebuffer.SSO = BufferBuilder()
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.Usage(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, VMA_MEMORY_USAGE_UNKNOWN, VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT)
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.MemoryType(
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)
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.Size(Bonebuffer.Count * sizeof(VSMatrix))
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.DebugName("Bonebuffer.SSO")
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.Create(fb->GetDevice());
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Bonebuffer.Data = Bonebuffer.SSO->Map(0, Bonebuffer.SSO->size);
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RSBuffers.push_back(std::make_unique<VkRSBuffers>(fb));
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}
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Shadowmap.Nodes.reset(new VkHardwareDataBuffer(fb, true, false));
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Shadowmap.Lines.reset(new VkHardwareDataBuffer(fb, true, false));
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@ -113,22 +54,7 @@ void VkBufferManager::Init()
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void VkBufferManager::Deinit()
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{
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if (Flatbuffer.VertexBuffer)
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Flatbuffer.VertexBuffer->Unmap();
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Flatbuffer.VertexBuffer.reset();
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Flatbuffer.IndexBuffer.reset();
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if (Viewpoint.UBO)
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Viewpoint.UBO->Unmap();
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Viewpoint.UBO.reset();
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if (Lightbuffer.UBO)
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Lightbuffer.UBO->Unmap();
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Lightbuffer.UBO.reset();
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if (Bonebuffer.SSO)
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Bonebuffer.SSO->Unmap();
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Bonebuffer.SSO.reset();
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RSBuffers.clear();
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Shadowmap.Nodes.reset();
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Shadowmap.Lines.reset();
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@ -176,9 +102,98 @@ void VkBufferManager::CreateFanToTrisIndexBuffer()
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/////////////////////////////////////////////////////////////////////////////
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VkStreamBuffer::VkStreamBuffer(VkBufferManager* buffers, size_t structSize, size_t count)
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VkRSBuffers::VkRSBuffers(VulkanRenderDevice* fb)
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{
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mBlockSize = static_cast<uint32_t>((structSize + buffers->fb->uniformblockalignment - 1) / buffers->fb->uniformblockalignment * buffers->fb->uniformblockalignment);
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static const FVertexBufferAttribute format[] =
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{
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{ 0, VATTR_VERTEX, VFmt_Float3, (int)myoffsetof(FFlatVertex, x) },
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{ 0, VATTR_TEXCOORD, VFmt_Float2, (int)myoffsetof(FFlatVertex, u) },
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{ 0, VATTR_LIGHTMAP, VFmt_Float3, (int)myoffsetof(FFlatVertex, lu) },
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};
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Flatbuffer.VertexFormat = fb->GetRenderPassManager()->GetVertexFormat(1, 3, sizeof(FFlatVertex), format);
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Flatbuffer.VertexBuffer = BufferBuilder()
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.Usage(VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, VMA_MEMORY_USAGE_UNKNOWN, VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT)
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.MemoryType(
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)
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.Size(Flatbuffer.BUFFER_SIZE * sizeof(FFlatVertex))
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.DebugName("Flatbuffer.VertexBuffer")
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.Create(fb->GetDevice());
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Flatbuffer.Vertices = (FFlatVertex*)Flatbuffer.VertexBuffer->Map(0, Flatbuffer.VertexBuffer->size);
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Flatbuffer.IndexBuffer = BufferBuilder()
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.Usage(VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY)
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.Size(16)
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.DebugName("Flatbuffer.IndexBuffer")
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.Create(fb->GetDevice());
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MatrixBuffer = std::make_unique<VkStreamBuffer>(fb, sizeof(MatricesUBO), 50000);
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StreamBuffer = std::make_unique<VkStreamBuffer>(fb, sizeof(StreamUBO), 300);
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Viewpoint.BlockAlign = (sizeof(HWViewpointUniforms) + fb->uniformblockalignment - 1) / fb->uniformblockalignment * fb->uniformblockalignment;
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Viewpoint.UBO = BufferBuilder()
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.Usage(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VMA_MEMORY_USAGE_UNKNOWN, VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT)
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.MemoryType(
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)
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.Size(Viewpoint.Count * Viewpoint.BlockAlign)
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.DebugName("Viewpoint.UBO")
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.Create(fb->GetDevice());
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Viewpoint.Data = Viewpoint.UBO->Map(0, Viewpoint.UBO->size);
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Lightbuffer.UBO = BufferBuilder()
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.Usage(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VMA_MEMORY_USAGE_UNKNOWN, VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT)
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.MemoryType(
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)
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.Size(Lightbuffer.Count * 4 * sizeof(FVector4))
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.DebugName("Lightbuffer.UBO")
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.Create(fb->GetDevice());
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Lightbuffer.Data = Lightbuffer.UBO->Map(0, Lightbuffer.UBO->size);
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Bonebuffer.SSO = BufferBuilder()
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.Usage(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, VMA_MEMORY_USAGE_UNKNOWN, VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT)
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.MemoryType(
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)
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.Size(Bonebuffer.Count * sizeof(VSMatrix))
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.DebugName("Bonebuffer.SSO")
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.Create(fb->GetDevice());
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Bonebuffer.Data = Bonebuffer.SSO->Map(0, Bonebuffer.SSO->size);
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}
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VkRSBuffers::~VkRSBuffers()
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{
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if (Flatbuffer.VertexBuffer)
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Flatbuffer.VertexBuffer->Unmap();
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Flatbuffer.VertexBuffer.reset();
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Flatbuffer.IndexBuffer.reset();
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if (Viewpoint.UBO)
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Viewpoint.UBO->Unmap();
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Viewpoint.UBO.reset();
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if (Lightbuffer.UBO)
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Lightbuffer.UBO->Unmap();
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Lightbuffer.UBO.reset();
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if (Bonebuffer.SSO)
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Bonebuffer.SSO->Unmap();
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Bonebuffer.SSO.reset();
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}
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/////////////////////////////////////////////////////////////////////////////
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VkStreamBuffer::VkStreamBuffer(VulkanRenderDevice* fb, size_t structSize, size_t count)
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{
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mBlockSize = static_cast<uint32_t>((structSize + fb->uniformblockalignment - 1) / fb->uniformblockalignment * fb->uniformblockalignment);
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UBO = BufferBuilder()
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.Usage(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VMA_MEMORY_USAGE_UNKNOWN, VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT)
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@ -187,7 +202,7 @@ VkStreamBuffer::VkStreamBuffer(VkBufferManager* buffers, size_t structSize, size
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)
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.Size(mBlockSize * count)
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.DebugName("VkStreamBuffer")
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.Create(buffers->fb->GetDevice());
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.Create(fb->GetDevice());
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Data = UBO->Map(0, UBO->size);
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}
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@ -13,20 +13,11 @@ struct FVertexBufferAttribute;
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struct HWViewpointUniforms;
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struct FFlatVertex;
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class VkBufferManager
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class VkRSBuffers
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{
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public:
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VkBufferManager(VulkanRenderDevice* fb);
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~VkBufferManager();
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void Init();
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void Deinit();
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IBuffer* CreateVertexBuffer(int numBindingPoints, int numAttributes, size_t stride, const FVertexBufferAttribute* attrs);
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IBuffer* CreateIndexBuffer();
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void AddBuffer(VkHardwareBuffer* buffer);
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void RemoveBuffer(VkHardwareBuffer* buffer);
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VkRSBuffers(VulkanRenderDevice* fb);
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~VkRSBuffers();
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struct
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{
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@ -65,6 +56,27 @@ public:
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void* Data = nullptr;
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} Bonebuffer;
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std::unique_ptr<VkStreamBuffer> MatrixBuffer;
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std::unique_ptr<VkStreamBuffer> StreamBuffer;
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};
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class VkBufferManager
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{
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public:
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VkBufferManager(VulkanRenderDevice* fb);
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~VkBufferManager();
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void Init();
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void Deinit();
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IBuffer* CreateVertexBuffer(int numBindingPoints, int numAttributes, size_t stride, const FVertexBufferAttribute* attrs);
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IBuffer* CreateIndexBuffer();
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void AddBuffer(VkHardwareBuffer* buffer);
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void RemoveBuffer(VkHardwareBuffer* buffer);
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VkRSBuffers* GetRSBuffers(int threadIndex) { return RSBuffers[threadIndex].get(); }
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struct
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{
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std::unique_ptr<VkHardwareDataBuffer> Nodes;
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@ -72,9 +84,6 @@ public:
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std::unique_ptr<VkHardwareDataBuffer> Lights;
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} Shadowmap;
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std::unique_ptr<VkStreamBuffer> MatrixBuffer;
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std::unique_ptr<VkStreamBuffer> StreamBuffer;
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std::unique_ptr<IBuffer> FanToTrisIndexBuffer;
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private:
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@ -83,14 +92,13 @@ private:
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VulkanRenderDevice* fb = nullptr;
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std::list<VkHardwareBuffer*> Buffers;
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friend class VkStreamBuffer;
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std::vector<std::unique_ptr<VkRSBuffers>> RSBuffers;
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};
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class VkStreamBuffer
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{
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public:
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VkStreamBuffer(VkBufferManager* buffers, size_t structSize, size_t count);
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VkStreamBuffer(VulkanRenderDevice* fb, size_t structSize, size_t count);
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~VkStreamBuffer();
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uint32_t NextStreamDataBlock();
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@ -158,39 +158,6 @@ void VkHardwareBuffer::SetSubData(size_t offset, size_t size, const void *data)
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}
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}
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/*
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void VkHardwareBuffer::Resize(size_t newsize)
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{
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newsize = max(newsize, (size_t)16); // For supporting zero byte buffers
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// Grab old buffer
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size_t oldsize = buffersize;
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std::unique_ptr<VulkanBuffer> oldBuffer = std::move(mBuffer);
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oldBuffer->Unmap();
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map = nullptr;
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// Create new buffer
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mBuffer = BufferBuilder()
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.Usage(mBufferType, VMA_MEMORY_USAGE_UNKNOWN, VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT)
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.MemoryType(
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)
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.Size(newsize)
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.DebugName("VkHardwareBuffer.Resized")
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.Create(fb->GetDevice());
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buffersize = newsize;
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// Transfer data from old to new
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fb->GetCommands()->GetTransferCommands()->copyBuffer(oldBuffer.get(), mBuffer.get(), 0, 0, oldsize);
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fb->GetCommands()->TransferDeleteList->Add(std::move(oldBuffer));
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fb->GetCommands()->WaitForCommands(false);
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fb->GetDescriptorSetManager()->UpdateHWBufferSet(); // Old buffer may be part of the bound descriptor set
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// Fetch pointer to new buffer
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map = mBuffer->Map(0, newsize);
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}
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*/
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void VkHardwareBuffer::Map()
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{
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if (!mPersistent)
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@ -26,9 +26,9 @@
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#include "vulkan/buffers/vk_buffer.h"
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#include <zvulkan/vulkanbuilders.h>
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VkStreamBufferWriter::VkStreamBufferWriter(VulkanRenderDevice* fb)
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VkStreamBufferWriter::VkStreamBufferWriter(VkRSBuffers* rsbuffers)
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{
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mBuffer = fb->GetBufferManager()->StreamBuffer.get();
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mBuffer = rsbuffers->StreamBuffer.get();
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}
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bool VkStreamBufferWriter::Write(const StreamData& data)
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@ -55,9 +55,9 @@ void VkStreamBufferWriter::Reset()
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/////////////////////////////////////////////////////////////////////////////
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VkMatrixBufferWriter::VkMatrixBufferWriter(VulkanRenderDevice* fb)
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VkMatrixBufferWriter::VkMatrixBufferWriter(VkRSBuffers* rsbuffers)
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{
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mBuffer = fb->GetBufferManager()->MatrixBuffer.get();
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mBuffer = rsbuffers->MatrixBuffer.get();
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}
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bool VkMatrixBufferWriter::Write(const MatricesUBO& matrices)
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@ -5,11 +5,12 @@
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#include "vulkan/shaders/vk_shader.h"
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class VkStreamBuffer;
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class VkRSBuffers;
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class VkStreamBufferWriter
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{
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public:
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VkStreamBufferWriter(VulkanRenderDevice* fb);
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VkStreamBufferWriter(VkRSBuffers* rsbuffers);
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bool Write(const StreamData& data);
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void Reset();
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@ -26,7 +27,7 @@ private:
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class VkMatrixBufferWriter
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{
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public:
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VkMatrixBufferWriter(VulkanRenderDevice* fb);
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VkMatrixBufferWriter(VkRSBuffers* rsbuffers);
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bool Write(const MatricesUBO& matrices);
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void Reset();
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@ -78,7 +78,7 @@ VulkanCommandBuffer* VkCommandBufferManager::GetTransferCommands()
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return mTransferCommands.get();
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}
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VulkanCommandBuffer* VkCommandBufferManager::GetDrawCommands()
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VulkanCommandBuffer* VkCommandBufferManager::GetDrawCommands(int threadIndex)
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{
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if (!mDrawCommands)
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{
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@ -15,7 +15,7 @@ public:
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void BeginFrame();
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VulkanCommandBuffer* GetTransferCommands();
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VulkanCommandBuffer* GetDrawCommands();
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VulkanCommandBuffer* GetDrawCommands(int threadIndex = 0);
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void FlushCommands(bool finish, bool lastsubmit = false, bool uploadOnly = false);
|
||||
|
||||
|
|
|
@ -39,9 +39,9 @@
|
|||
|
||||
VkDescriptorSetManager::VkDescriptorSetManager(VulkanRenderDevice* fb) : fb(fb)
|
||||
{
|
||||
CreateHWBufferSetLayout();
|
||||
CreateRSBufferSetLayout();
|
||||
CreateFixedSetLayout();
|
||||
CreateHWBufferPool();
|
||||
CreateRSBufferPool();
|
||||
CreateFixedSetPool();
|
||||
}
|
||||
|
||||
|
@ -54,7 +54,22 @@ VkDescriptorSetManager::~VkDescriptorSetManager()
|
|||
void VkDescriptorSetManager::Init()
|
||||
{
|
||||
UpdateFixedSet();
|
||||
UpdateHWBufferSet();
|
||||
|
||||
for (int threadIndex = 0; threadIndex < fb->MaxThreads; threadIndex++)
|
||||
{
|
||||
auto rsbuffers = fb->GetBufferManager()->GetRSBuffers(threadIndex);
|
||||
auto rsbufferset = RSBufferDescriptorPool->allocate(RSBufferSetLayout.get());
|
||||
|
||||
WriteDescriptors()
|
||||
.AddBuffer(rsbufferset.get(), 0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, rsbuffers->Viewpoint.UBO.get(), 0, sizeof(HWViewpointUniforms))
|
||||
.AddBuffer(rsbufferset.get(), 1, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, rsbuffers->MatrixBuffer->UBO.get(), 0, sizeof(MatricesUBO))
|
||||
.AddBuffer(rsbufferset.get(), 2, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, rsbuffers->StreamBuffer->UBO.get(), 0, sizeof(StreamUBO))
|
||||
.AddBuffer(rsbufferset.get(), 3, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, rsbuffers->Lightbuffer.UBO.get(), 0, sizeof(LightBufferUBO))
|
||||
.AddBuffer(rsbufferset.get(), 4, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, rsbuffers->Bonebuffer.SSO.get())
|
||||
.Execute(fb->GetDevice());
|
||||
|
||||
RSBufferSets.push_back(std::move(rsbufferset));
|
||||
}
|
||||
}
|
||||
|
||||
void VkDescriptorSetManager::Deinit()
|
||||
|
@ -66,27 +81,6 @@ void VkDescriptorSetManager::Deinit()
|
|||
void VkDescriptorSetManager::BeginFrame()
|
||||
{
|
||||
UpdateFixedSet();
|
||||
UpdateHWBufferSet();
|
||||
}
|
||||
|
||||
void VkDescriptorSetManager::UpdateHWBufferSet()
|
||||
{
|
||||
fb->GetCommands()->DrawDeleteList->Add(std::move(HWBufferSet));
|
||||
|
||||
HWBufferSet = HWBufferDescriptorPool->tryAllocate(HWBufferSetLayout.get());
|
||||
if (!HWBufferSet)
|
||||
{
|
||||
fb->GetCommands()->WaitForCommands(false);
|
||||
HWBufferSet = HWBufferDescriptorPool->allocate(HWBufferSetLayout.get());
|
||||
}
|
||||
|
||||
WriteDescriptors()
|
||||
.AddBuffer(HWBufferSet.get(), 0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, fb->GetBufferManager()->Viewpoint.UBO.get(), 0, sizeof(HWViewpointUniforms))
|
||||
.AddBuffer(HWBufferSet.get(), 1, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, fb->GetBufferManager()->MatrixBuffer->UBO.get(), 0, sizeof(MatricesUBO))
|
||||
.AddBuffer(HWBufferSet.get(), 2, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, fb->GetBufferManager()->StreamBuffer->UBO.get(), 0, sizeof(StreamUBO))
|
||||
.AddBuffer(HWBufferSet.get(), 3, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, fb->GetBufferManager()->Lightbuffer.UBO.get(), 0, sizeof(LightBufferUBO))
|
||||
.AddBuffer(HWBufferSet.get(), 4, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, fb->GetBufferManager()->Bonebuffer.SSO.get())
|
||||
.Execute(fb->GetDevice());
|
||||
}
|
||||
|
||||
void VkDescriptorSetManager::UpdateFixedSet()
|
||||
|
@ -254,15 +248,15 @@ std::unique_ptr<VulkanDescriptorSet> VkDescriptorSetManager::AllocatePPDescripto
|
|||
return PPDescriptorPool->allocate(layout);
|
||||
}
|
||||
|
||||
void VkDescriptorSetManager::CreateHWBufferSetLayout()
|
||||
void VkDescriptorSetManager::CreateRSBufferSetLayout()
|
||||
{
|
||||
HWBufferSetLayout = DescriptorSetLayoutBuilder()
|
||||
RSBufferSetLayout = DescriptorSetLayoutBuilder()
|
||||
.AddBinding(0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT)
|
||||
.AddBinding(1, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT)
|
||||
.AddBinding(2, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT)
|
||||
.AddBinding(3, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 1, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT)
|
||||
.AddBinding(4, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_VERTEX_BIT)
|
||||
.DebugName("VkDescriptorSetManager.HWBufferSetLayout")
|
||||
.DebugName("VkDescriptorSetManager.RSBufferSetLayout")
|
||||
.Create(fb->GetDevice());
|
||||
}
|
||||
|
||||
|
@ -285,13 +279,13 @@ void VkDescriptorSetManager::CreateFixedSetLayout()
|
|||
FixedSetLayout = builder.Create(fb->GetDevice());
|
||||
}
|
||||
|
||||
void VkDescriptorSetManager::CreateHWBufferPool()
|
||||
void VkDescriptorSetManager::CreateRSBufferPool()
|
||||
{
|
||||
HWBufferDescriptorPool = DescriptorPoolBuilder()
|
||||
.AddPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 4 * maxSets)
|
||||
.AddPoolSize(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1 * maxSets)
|
||||
.MaxSets(maxSets)
|
||||
.DebugName("VkDescriptorSetManager.HWBufferDescriptorPool")
|
||||
RSBufferDescriptorPool = DescriptorPoolBuilder()
|
||||
.AddPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 4 * fb->MaxThreads)
|
||||
.AddPoolSize(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1 * fb->MaxThreads)
|
||||
.MaxSets(fb->MaxThreads)
|
||||
.DebugName("VkDescriptorSetManager.RSBufferDescriptorPool")
|
||||
.Create(fb->GetDevice());
|
||||
}
|
||||
|
||||
|
|
|
@ -19,15 +19,13 @@ public:
|
|||
void Init();
|
||||
void Deinit();
|
||||
void BeginFrame();
|
||||
void UpdateFixedSet();
|
||||
void UpdateHWBufferSet();
|
||||
void ResetHWTextureSets();
|
||||
|
||||
VulkanDescriptorSetLayout* GetHWBufferSetLayout() { return HWBufferSetLayout.get(); }
|
||||
VulkanDescriptorSetLayout* GetRSBufferSetLayout() { return RSBufferSetLayout.get(); }
|
||||
VulkanDescriptorSetLayout* GetFixedSetLayout() { return FixedSetLayout.get(); }
|
||||
VulkanDescriptorSetLayout* GetTextureSetLayout(int numLayers);
|
||||
|
||||
VulkanDescriptorSet* GetHWBufferDescriptorSet() { return HWBufferSet.get(); }
|
||||
VulkanDescriptorSet* GetRSBufferDescriptorSet(int threadIndex) { return RSBufferSets[threadIndex].get(); }
|
||||
VulkanDescriptorSet* GetFixedDescriptorSet() { return FixedSet.get(); }
|
||||
VulkanDescriptorSet* GetNullTextureDescriptorSet();
|
||||
|
||||
|
@ -39,20 +37,21 @@ public:
|
|||
void RemoveMaterial(VkMaterial* texture);
|
||||
|
||||
private:
|
||||
void CreateHWBufferSetLayout();
|
||||
void CreateRSBufferSetLayout();
|
||||
void CreateFixedSetLayout();
|
||||
void CreateHWBufferPool();
|
||||
void CreateRSBufferPool();
|
||||
void CreateFixedSetPool();
|
||||
void UpdateFixedSet();
|
||||
|
||||
std::unique_ptr<VulkanDescriptorSet> AllocatePPDescriptorSet(VulkanDescriptorSetLayout* layout);
|
||||
|
||||
VulkanRenderDevice* fb = nullptr;
|
||||
|
||||
std::unique_ptr<VulkanDescriptorSetLayout> HWBufferSetLayout;
|
||||
std::unique_ptr<VulkanDescriptorSetLayout> RSBufferSetLayout;
|
||||
std::unique_ptr<VulkanDescriptorSetLayout> FixedSetLayout;
|
||||
std::vector<std::unique_ptr<VulkanDescriptorSetLayout>> TextureSetLayouts;
|
||||
|
||||
std::unique_ptr<VulkanDescriptorPool> HWBufferDescriptorPool;
|
||||
std::unique_ptr<VulkanDescriptorPool> RSBufferDescriptorPool;
|
||||
std::unique_ptr<VulkanDescriptorPool> FixedDescriptorPool;
|
||||
|
||||
std::unique_ptr<VulkanDescriptorPool> PPDescriptorPool;
|
||||
|
@ -61,7 +60,7 @@ private:
|
|||
int TextureDescriptorsLeft = 0;
|
||||
std::vector<std::unique_ptr<VulkanDescriptorPool>> TextureDescriptorPools;
|
||||
|
||||
std::unique_ptr<VulkanDescriptorSet> HWBufferSet;
|
||||
std::vector<std::unique_ptr<VulkanDescriptorSet>> RSBufferSets;
|
||||
std::unique_ptr<VulkanDescriptorSet> FixedSet;
|
||||
std::unique_ptr<VulkanDescriptorSet> NullTextureDescriptorSet;
|
||||
|
||||
|
|
|
@ -150,7 +150,7 @@ VulkanPipelineLayout* VkRenderPassManager::GetPipelineLayout(int numLayers)
|
|||
|
||||
PipelineLayoutBuilder builder;
|
||||
builder.AddSetLayout(descriptors->GetFixedSetLayout());
|
||||
builder.AddSetLayout(descriptors->GetHWBufferSetLayout());
|
||||
builder.AddSetLayout(descriptors->GetRSBufferSetLayout());
|
||||
if (numLayers != 0)
|
||||
builder.AddSetLayout(descriptors->GetTextureSetLayout(numLayers));
|
||||
builder.AddPushConstantRange(VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(PushConstants));
|
||||
|
|
|
@ -193,7 +193,7 @@ void VulkanRenderDevice::InitializeState()
|
|||
#ifdef __APPLE__
|
||||
mRenderState.reset(new VkRenderStateMolten(this));
|
||||
#else
|
||||
mRenderState.reset(new VkRenderState(this));
|
||||
mRenderState.reset(new VkRenderState(this, 0));
|
||||
#endif
|
||||
}
|
||||
|
||||
|
|
|
@ -86,6 +86,8 @@ public:
|
|||
|
||||
void WaitForCommands(bool finish) override;
|
||||
|
||||
int MaxThreads = 8; // To do: this may need to be limited by how much memory is available for dedicated buffer mapping (i.e. is resizeable bar available or not)
|
||||
|
||||
private:
|
||||
void RenderTextureView(FCanvasTexture* tex, std::function<void(IntRect &)> renderFunc) override;
|
||||
void PrintStartupLog();
|
||||
|
|
|
@ -40,7 +40,7 @@
|
|||
CVAR(Int, vk_submit_size, 1000, 0);
|
||||
EXTERN_CVAR(Bool, r_skipmats)
|
||||
|
||||
VkRenderState::VkRenderState(VulkanRenderDevice* fb) : fb(fb), mStreamBufferWriter(fb), mMatrixBufferWriter(fb)
|
||||
VkRenderState::VkRenderState(VulkanRenderDevice* fb, int threadIndex) : fb(fb), threadIndex(threadIndex), mRSBuffers(fb->GetBufferManager()->GetRSBuffers(threadIndex)), mStreamBufferWriter(mRSBuffers), mMatrixBufferWriter(mRSBuffers)
|
||||
{
|
||||
mMatrices.ModelMatrix.loadIdentity();
|
||||
mMatrices.NormalModelMatrix.loadIdentity();
|
||||
|
@ -203,7 +203,7 @@ void VkRenderState::Apply(int dt)
|
|||
ApplyDepthBias();
|
||||
ApplyPushConstants();
|
||||
ApplyVertexBuffers();
|
||||
ApplyHWBufferSet();
|
||||
ApplyBufferSets();
|
||||
ApplyMaterial();
|
||||
mNeedApply = false;
|
||||
|
||||
|
@ -224,7 +224,7 @@ void VkRenderState::ApplyRenderPass(int dt)
|
|||
// Find a pipeline that matches our state
|
||||
VkPipelineKey pipelineKey;
|
||||
pipelineKey.DrawType = dt;
|
||||
pipelineKey.VertexFormat = mVertexBuffer ? static_cast<VkHardwareVertexBuffer*>(mVertexBuffer)->VertexFormat : fb->GetBufferManager()->Flatbuffer.VertexFormat;
|
||||
pipelineKey.VertexFormat = mVertexBuffer ? static_cast<VkHardwareVertexBuffer*>(mVertexBuffer)->VertexFormat : mRSBuffers->Flatbuffer.VertexFormat;
|
||||
pipelineKey.RenderStyle = mRenderStyle;
|
||||
pipelineKey.DepthTest = mDepthTest;
|
||||
pipelineKey.DepthWrite = mDepthTest && mDepthWrite;
|
||||
|
@ -310,7 +310,7 @@ void VkRenderState::ApplyRenderPass(int dt)
|
|||
|
||||
if (!inRenderPass)
|
||||
{
|
||||
mCommandBuffer = fb->GetCommands()->GetDrawCommands();
|
||||
mCommandBuffer = fb->GetCommands()->GetDrawCommands(threadIndex);
|
||||
mScissorChanged = true;
|
||||
mViewportChanged = true;
|
||||
mStencilRefChanged = true;
|
||||
|
@ -451,9 +451,8 @@ void VkRenderState::ApplyVertexBuffers()
|
|||
}
|
||||
else
|
||||
{
|
||||
auto buffers = fb->GetBufferManager();
|
||||
const VkVertexFormat* format = fb->GetRenderPassManager()->GetVertexFormat(buffers->Flatbuffer.VertexFormat);
|
||||
VkBuffer vertexBuffers[2] = { buffers->Flatbuffer.VertexBuffer->buffer, buffers->Flatbuffer.VertexBuffer->buffer };
|
||||
const VkVertexFormat* format = fb->GetRenderPassManager()->GetVertexFormat(mRSBuffers->Flatbuffer.VertexFormat);
|
||||
VkBuffer vertexBuffers[2] = { mRSBuffers->Flatbuffer.VertexBuffer->buffer, mRSBuffers->Flatbuffer.VertexBuffer->buffer };
|
||||
VkDeviceSize offsets[] = { mVertexOffsets[0] * format->Stride, mVertexOffsets[1] * format->Stride };
|
||||
mCommandBuffer->bindVertexBuffers(0, 2, vertexBuffers, offsets);
|
||||
}
|
||||
|
@ -471,7 +470,7 @@ void VkRenderState::ApplyVertexBuffers()
|
|||
}
|
||||
else
|
||||
{
|
||||
mCommandBuffer->bindIndexBuffer(fb->GetBufferManager()->Flatbuffer.IndexBuffer->buffer, 0, VK_INDEX_TYPE_UINT32);
|
||||
mCommandBuffer->bindIndexBuffer(mRSBuffers->Flatbuffer.IndexBuffer->buffer, 0, VK_INDEX_TYPE_UINT32);
|
||||
}
|
||||
mLastIndexBuffer = mIndexBuffer;
|
||||
mIndexBufferNeedsBind = false;
|
||||
|
@ -495,7 +494,7 @@ void VkRenderState::ApplyMaterial()
|
|||
}
|
||||
}
|
||||
|
||||
void VkRenderState::ApplyHWBufferSet()
|
||||
void VkRenderState::ApplyBufferSets()
|
||||
{
|
||||
uint32_t matrixOffset = mMatrixBufferWriter.Offset();
|
||||
uint32_t streamDataOffset = mStreamBufferWriter.StreamDataOffset();
|
||||
|
@ -507,7 +506,7 @@ void VkRenderState::ApplyHWBufferSet()
|
|||
|
||||
uint32_t offsets[4] = { mViewpointOffset, matrixOffset, streamDataOffset, lightsOffset };
|
||||
mCommandBuffer->bindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS, passManager->GetPipelineLayout(mPipelineKey.NumTextureLayers), 0, fb->GetDescriptorSetManager()->GetFixedDescriptorSet());
|
||||
mCommandBuffer->bindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS, passManager->GetPipelineLayout(mPipelineKey.NumTextureLayers), 1, descriptors->GetHWBufferDescriptorSet(), 4, offsets);
|
||||
mCommandBuffer->bindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS, passManager->GetPipelineLayout(mPipelineKey.NumTextureLayers), 1, descriptors->GetRSBufferDescriptorSet(threadIndex), 4, offsets);
|
||||
|
||||
mLastViewpointOffset = mViewpointOffset;
|
||||
mLastMatricesOffset = matrixOffset;
|
||||
|
@ -526,21 +525,20 @@ void VkRenderState::WaitForStreamBuffers()
|
|||
|
||||
int VkRenderState::SetViewpoint(const HWViewpointUniforms& vp)
|
||||
{
|
||||
auto buffers = fb->GetBufferManager();
|
||||
if (buffers->Viewpoint.Count == buffers->Viewpoint.UploadIndex)
|
||||
if (mRSBuffers->Viewpoint.Count == mRSBuffers->Viewpoint.UploadIndex)
|
||||
{
|
||||
return buffers->Viewpoint.Count - 1;
|
||||
return mRSBuffers->Viewpoint.Count - 1;
|
||||
}
|
||||
memcpy(((char*)buffers->Viewpoint.Data) + buffers->Viewpoint.UploadIndex * buffers->Viewpoint.BlockAlign, &vp, sizeof(HWViewpointUniforms));
|
||||
int index = buffers->Viewpoint.UploadIndex++;
|
||||
mViewpointOffset = index * buffers->Viewpoint.BlockAlign;
|
||||
memcpy(((char*)mRSBuffers->Viewpoint.Data) + mRSBuffers->Viewpoint.UploadIndex * mRSBuffers->Viewpoint.BlockAlign, &vp, sizeof(HWViewpointUniforms));
|
||||
int index = mRSBuffers->Viewpoint.UploadIndex++;
|
||||
mViewpointOffset = index * mRSBuffers->Viewpoint.BlockAlign;
|
||||
mNeedApply = true;
|
||||
return index;
|
||||
}
|
||||
|
||||
void VkRenderState::SetViewpoint(int index)
|
||||
{
|
||||
mViewpointOffset = index * fb->GetBufferManager()->Viewpoint.BlockAlign;
|
||||
mViewpointOffset = index * mRSBuffers->Viewpoint.BlockAlign;
|
||||
mNeedApply = true;
|
||||
}
|
||||
|
||||
|
@ -561,8 +559,6 @@ void VkRenderState::SetTextureMatrix(const VSMatrix& matrix)
|
|||
|
||||
int VkRenderState::UploadLights(const FDynLightData& data)
|
||||
{
|
||||
auto buffers = fb->GetBufferManager();
|
||||
|
||||
// All meaasurements here are in vec4's.
|
||||
int size0 = data.arrays[0].Size() / 4;
|
||||
int size1 = data.arrays[1].Size() / 4;
|
||||
|
@ -593,17 +589,17 @@ int VkRenderState::UploadLights(const FDynLightData& data)
|
|||
return -1;
|
||||
|
||||
// Make sure the light list doesn't cross a page boundary
|
||||
if (buffers->Lightbuffer.UploadIndex % MAX_LIGHT_DATA + totalsize > MAX_LIGHT_DATA)
|
||||
buffers->Lightbuffer.UploadIndex = (buffers->Lightbuffer.UploadIndex / MAX_LIGHT_DATA + 1) * MAX_LIGHT_DATA;
|
||||
if (mRSBuffers->Lightbuffer.UploadIndex % MAX_LIGHT_DATA + totalsize > MAX_LIGHT_DATA)
|
||||
mRSBuffers->Lightbuffer.UploadIndex = (mRSBuffers->Lightbuffer.UploadIndex / MAX_LIGHT_DATA + 1) * MAX_LIGHT_DATA;
|
||||
|
||||
int thisindex = buffers->Lightbuffer.UploadIndex;
|
||||
if (thisindex + totalsize <= buffers->Lightbuffer.Count)
|
||||
int thisindex = mRSBuffers->Lightbuffer.UploadIndex;
|
||||
if (thisindex + totalsize <= mRSBuffers->Lightbuffer.Count)
|
||||
{
|
||||
buffers->Lightbuffer.UploadIndex += totalsize;
|
||||
mRSBuffers->Lightbuffer.UploadIndex += totalsize;
|
||||
|
||||
float parmcnt[] = { 0, float(size0), float(size0 + size1), float(size0 + size1 + size2) };
|
||||
|
||||
float* copyptr = (float*)buffers->Lightbuffer.Data + thisindex * 4;
|
||||
float* copyptr = (float*)mRSBuffers->Lightbuffer.Data + thisindex * 4;
|
||||
memcpy(©ptr[0], parmcnt, sizeof(FVector4));
|
||||
memcpy(©ptr[4], &data.arrays[0][0], size0 * sizeof(FVector4));
|
||||
memcpy(©ptr[4 + 4 * size0], &data.arrays[1][0], size1 * sizeof(FVector4));
|
||||
|
@ -618,20 +614,18 @@ int VkRenderState::UploadLights(const FDynLightData& data)
|
|||
|
||||
int VkRenderState::UploadBones(const TArray<VSMatrix>& bones)
|
||||
{
|
||||
auto buffers = fb->GetBufferManager();
|
||||
|
||||
int totalsize = bones.Size();
|
||||
if (bones.Size() == 0)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
int thisindex = buffers->Bonebuffer.UploadIndex;
|
||||
buffers->Bonebuffer.UploadIndex += totalsize;
|
||||
int thisindex = mRSBuffers->Bonebuffer.UploadIndex;
|
||||
mRSBuffers->Bonebuffer.UploadIndex += totalsize;
|
||||
|
||||
if (thisindex + totalsize <= buffers->Bonebuffer.Count)
|
||||
if (thisindex + totalsize <= mRSBuffers->Bonebuffer.Count)
|
||||
{
|
||||
memcpy((VSMatrix*)buffers->Bonebuffer.Data + thisindex, bones.Data(), bones.Size() * sizeof(VSMatrix));
|
||||
memcpy((VSMatrix*)mRSBuffers->Bonebuffer.Data + thisindex, bones.Data(), bones.Size() * sizeof(VSMatrix));
|
||||
return thisindex;
|
||||
}
|
||||
else
|
||||
|
@ -642,25 +636,23 @@ int VkRenderState::UploadBones(const TArray<VSMatrix>& bones)
|
|||
|
||||
std::pair<FFlatVertex*, unsigned int> VkRenderState::AllocVertices(unsigned int count)
|
||||
{
|
||||
auto buffers = fb->GetBufferManager();
|
||||
unsigned int index = buffers->Flatbuffer.CurIndex;
|
||||
if (index + count >= buffers->Flatbuffer.BUFFER_SIZE_TO_USE)
|
||||
unsigned int index = mRSBuffers->Flatbuffer.CurIndex;
|
||||
if (index + count >= mRSBuffers->Flatbuffer.BUFFER_SIZE_TO_USE)
|
||||
{
|
||||
// If a single scene needs 2'000'000 vertices there must be something very wrong.
|
||||
I_FatalError("Out of vertex memory. Tried to allocate more than %u vertices for a single frame", index + count);
|
||||
}
|
||||
buffers->Flatbuffer.CurIndex += count;
|
||||
return std::make_pair(buffers->Flatbuffer.Vertices + index, index);
|
||||
mRSBuffers->Flatbuffer.CurIndex += count;
|
||||
return std::make_pair(mRSBuffers->Flatbuffer.Vertices + index, index);
|
||||
}
|
||||
|
||||
void VkRenderState::SetShadowData(const TArray<FFlatVertex>& vertices, const TArray<uint32_t>& indexes)
|
||||
{
|
||||
auto buffers = fb->GetBufferManager();
|
||||
auto commands = fb->GetCommands();
|
||||
|
||||
UpdateShadowData(0, vertices.Data(), vertices.Size());
|
||||
buffers->Flatbuffer.ShadowDataSize = vertices.Size();
|
||||
buffers->Flatbuffer.CurIndex = buffers->Flatbuffer.ShadowDataSize;
|
||||
mRSBuffers->Flatbuffer.ShadowDataSize = vertices.Size();
|
||||
mRSBuffers->Flatbuffer.CurIndex = mRSBuffers->Flatbuffer.ShadowDataSize;
|
||||
|
||||
if (indexes.Size() > 0)
|
||||
{
|
||||
|
@ -685,8 +677,8 @@ void VkRenderState::SetShadowData(const TArray<FFlatVertex>& vertices, const TAr
|
|||
commands->GetTransferCommands()->copyBuffer(staging.get(), buffer.get());
|
||||
commands->TransferDeleteList->Add(std::move(staging));
|
||||
|
||||
commands->DrawDeleteList->Add(std::move(buffers->Flatbuffer.IndexBuffer));
|
||||
buffers->Flatbuffer.IndexBuffer = std::move(buffer);
|
||||
commands->DrawDeleteList->Add(std::move(mRSBuffers->Flatbuffer.IndexBuffer));
|
||||
mRSBuffers->Flatbuffer.IndexBuffer = std::move(buffer);
|
||||
|
||||
mIndexBufferNeedsBind = true;
|
||||
mNeedApply = true;
|
||||
|
@ -695,13 +687,12 @@ void VkRenderState::SetShadowData(const TArray<FFlatVertex>& vertices, const TAr
|
|||
|
||||
void VkRenderState::UpdateShadowData(unsigned int index, const FFlatVertex* vertices, unsigned int count)
|
||||
{
|
||||
memcpy(fb->GetBufferManager()->Flatbuffer.Vertices + index, vertices, count * sizeof(FFlatVertex));
|
||||
memcpy(mRSBuffers->Flatbuffer.Vertices + index, vertices, count * sizeof(FFlatVertex));
|
||||
}
|
||||
|
||||
void VkRenderState::ResetVertices()
|
||||
{
|
||||
auto buffers = fb->GetBufferManager();
|
||||
buffers->Flatbuffer.CurIndex = buffers->Flatbuffer.ShadowDataSize;
|
||||
mRSBuffers->Flatbuffer.CurIndex = mRSBuffers->Flatbuffer.ShadowDataSize;
|
||||
}
|
||||
|
||||
void VkRenderState::BeginFrame()
|
||||
|
@ -709,10 +700,9 @@ void VkRenderState::BeginFrame()
|
|||
mMaterial.Reset();
|
||||
mApplyCount = 0;
|
||||
|
||||
auto buffers = fb->GetBufferManager();
|
||||
buffers->Viewpoint.UploadIndex = 0;
|
||||
buffers->Lightbuffer.UploadIndex = 0;
|
||||
buffers->Bonebuffer.UploadIndex = 0;
|
||||
mRSBuffers->Viewpoint.UploadIndex = 0;
|
||||
mRSBuffers->Lightbuffer.UploadIndex = 0;
|
||||
mRSBuffers->Bonebuffer.UploadIndex = 0;
|
||||
}
|
||||
|
||||
void VkRenderState::EndRenderPass()
|
||||
|
|
|
@ -18,7 +18,7 @@ class VkTextureImage;
|
|||
class VkRenderState : public FRenderState
|
||||
{
|
||||
public:
|
||||
VkRenderState(VulkanRenderDevice* fb);
|
||||
VkRenderState(VulkanRenderDevice* fb, int threadIndex);
|
||||
virtual ~VkRenderState() = default;
|
||||
|
||||
// Draw commands
|
||||
|
@ -71,7 +71,7 @@ protected:
|
|||
void ApplyStreamData();
|
||||
void ApplyMatrices();
|
||||
void ApplyPushConstants();
|
||||
void ApplyHWBufferSet();
|
||||
void ApplyBufferSets();
|
||||
void ApplyVertexBuffers();
|
||||
void ApplyMaterial();
|
||||
|
||||
|
@ -79,6 +79,9 @@ protected:
|
|||
void WaitForStreamBuffers();
|
||||
|
||||
VulkanRenderDevice* fb = nullptr;
|
||||
int threadIndex = 0;
|
||||
|
||||
VkRSBuffers* mRSBuffers = nullptr;
|
||||
|
||||
bool mDepthClamp = true;
|
||||
VulkanCommandBuffer *mCommandBuffer = nullptr;
|
||||
|
|
Loading…
Reference in a new issue