Christoph Oelckers
410a479505
- text update
2022-07-04 10:31:18 +02:00
Christoph Oelckers
627f53361f
- this is version 4.8.2
2022-07-04 10:19:54 +02:00
Christoph Oelckers
a4aca9bd9c
- force node rebuild for Plutonia MAP25.
2022-07-02 10:30:03 +02:00
Christoph Oelckers
7847a55d67
- do not include game specific stuff in the backend.
2022-07-02 10:26:17 +02:00
Christoph Oelckers
9002cdb61d
- fixed bad use of local variable.
2022-07-02 10:24:51 +02:00
Christoph Oelckers
35f8aab6bf
- fixed names for A_PlaySoundEx
...
These need to be contiguous because the implementation depends on it.
2022-06-30 21:45:59 +02:00
Christoph Oelckers
abaa0f2178
- ENDOOM is not Windows only anymore.
2022-06-29 10:12:55 +02:00
nashmuhandes
8da4f2a212
ZDRay UDMF key update (per-surface sampling distance https://github.com/dpjudas/ZDRay/pull/36 )
2022-06-29 09:12:18 +02:00
Christoph Oelckers
44a15bebea
- fixed background tiling for summary screen.
...
Since the background object gets recycled it must clear this flag before loading a new background.
2022-06-29 08:36:01 +02:00
Christoph Oelckers
5cf6a5ab1a
- text update
2022-06-29 08:36:01 +02:00
Rachael Alexanderson
00af521846
- add a few maps to the rebuildnodes compatibility block
2022-06-28 22:32:42 -04:00
RaveYard
9a083d2d13
Fix FVector to Vector comparison
2022-06-24 21:38:14 +02:00
alexey.lysiuk
59458cf463
- fixed compilation without JIT
...
src/common/scripting/vm/vmframe.cpp:674:16: error: call to 'JitCaptureStackTrace' is ambiguous
2022-06-23 13:26:36 +03:00
RaveYard
4c588077c2
Fix FVector incompatible operands errors
2022-06-23 10:54:31 +02:00
Christoph Oelckers
2d10ad9d2d
- removed incorrect assert.
...
This may fail if a narrow data type is negated.
2022-06-23 10:43:43 +02:00
Christoph Oelckers
124d71a7be
- let the "abort" button on the network pane of the startup screen do a hard exit on Windows.
...
This merely posted a quit message which did not get properly processed and let the game run into other code with incompletely set up data.
2022-06-23 09:35:45 +02:00
Sally Coolatta
67127e4cce
Bugfix for retro software mode mirrors not working
2022-06-23 07:47:04 +02:00
Christoph Oelckers
8c244f6f85
- use static_assert to make 32 bit builds fail.
2022-06-22 11:11:29 +02:00
Christoph Oelckers
aaf9618e61
- make sure ticdup is initialized.
...
Apparently sometimes it still does not happen.
2022-06-22 10:30:09 +02:00
nashmuhandes
593627f049
Add +ONLYVISIBLEINMIRRORS and +INVISIBLEINMIRRORS actor flags. The former makes the actor only visible in reflections, while the latter makes the actor not cast reflections in mirrors.
2022-06-22 09:36:04 +02:00
Christoph Oelckers
e3d7afa2d5
- added missing return
2022-06-22 09:26:53 +02:00
Magnus Norddahl
a0259e8e00
Hide experimental ray query behind vk_raytrace
2022-06-22 07:55:19 +02:00
Magnus Norddahl
ed134c9b19
Improve the builder syntax so that fewer temp variables are required to build vulkan objects
2022-06-22 07:55:19 +02:00
Magnus Norddahl
386cb5bfb2
Mute some warnings
2022-06-22 07:55:19 +02:00
Magnus Norddahl
7fc579c8b2
Add some helpers
2022-06-22 07:55:19 +02:00
Magnus Norddahl
c7fe3de4b0
Avoid creating new descriptor pools every frame
2022-06-22 07:55:19 +02:00
Magnus Norddahl
dba514a2cf
Fix CMakeLists.txt missing file error
2022-06-22 07:55:19 +02:00
Magnus Norddahl
5aa0fb536f
Only define SUPPORTS_RAYTRACING if it was detected
2022-06-22 07:55:19 +02:00
Magnus Norddahl
e0907f62d5
Use a black lightmap texture rather than an undefined one (NV and AMD differ on the contents of undefined textures)
2022-06-22 07:55:19 +02:00
Magnus Norddahl
0f08a0f511
Re-enable ray query in the shader
2022-06-22 07:55:19 +02:00
Magnus Norddahl
f1775ee64b
Fix null pointer crash if shader fails to compile during startup
2022-06-22 07:55:19 +02:00
Magnus Norddahl
5446e37874
Add debug names to some buffers
2022-06-22 07:55:19 +02:00
Magnus Norddahl
5cc21c5a4a
Upgrade glslang to 11.10.0
2022-06-22 07:55:19 +02:00
Magnus Norddahl
32d059e432
Tell the debug layer what the name of the shader is
...
Always bind both buffer descriptor sets
2022-06-22 07:55:19 +02:00
Magnus Norddahl
821bd3b460
Adjust some init/deinit code and rename some things
2022-06-22 07:55:19 +02:00
Magnus Norddahl
4644221454
Make sure everything has finished rendering or uploading before changing the render buffers
2022-06-22 07:55:19 +02:00
Magnus Norddahl
24bf0c685c
Remove GetVulkanFrameBuffer() so nobody is tempted to call it in the future
2022-06-22 07:55:19 +02:00
Magnus Norddahl
1c4798f059
Move lightmap and shadowmap textures to VkTextureManager
2022-06-22 07:55:19 +02:00
Magnus Norddahl
3d43819a3f
Move null texture to the texture manager
2022-06-22 07:55:19 +02:00
Magnus Norddahl
63d40ffbf9
Avoiding adding empty objects to the delete list
2022-06-22 07:55:19 +02:00
Magnus Norddahl
ba88303527
Move more code into the correct managers
2022-06-22 07:55:19 +02:00
Magnus Norddahl
69cfadf411
Manage buffers in VkBufferManager
2022-06-22 07:55:19 +02:00
Magnus Norddahl
ef802b85e7
Manage postprocess texture lifetimes in the same way as for hw textures
2022-06-22 07:55:19 +02:00
Magnus Norddahl
b3316fbe21
Let VkTextureManager manage the VkHardwareTexture resources
...
Let VkDescriptorSetManager manage the VkMaterial resources
Add the resources to the delete list instead of freeing them immediately as the backend cannot rely on exactly when the hardware renderer decides to destroy them
2022-06-22 07:55:19 +02:00
Magnus Norddahl
298c023b1d
Add buffer and texture managers for handling object lifetimes
2022-06-22 07:55:19 +02:00
Magnus Norddahl
8004532cba
Begin detaching internal vulkan object lifetimes from the hardware renderer layer
2022-06-22 07:55:19 +02:00
Magnus Norddahl
8ebad1003b
Split postprocess part into more files
2022-06-22 07:55:19 +02:00
Magnus Norddahl
ecd2dc6300
Move command buffers out of vk_framebuffer and into its own manager class
2022-06-22 07:55:19 +02:00
Magnus Norddahl
a4e82766d7
Move inlined builder functions to the cpp file and remove FixedVector (none of it is on the critical path anyway)
2022-06-22 07:55:19 +02:00
Magnus Norddahl
3f28a7e5e4
Add some more pipeline barriers hoping it will make any difference to Nvidia drivers crashing on a worker thread (yay, nvidia!)
2022-06-22 07:55:19 +02:00