Commit graph

21710 commits

Author SHA1 Message Date
Boondorl
3f07d4e689 View fixes when predicting
View interpolation paths are now reset properly when predicting, fixing portals. Teleporters disabling view interpolation is now handled before every movement instead of only once at the start of predicting. Enabled FoV interpolation when playing online.
2024-04-27 12:31:14 +02:00
Boondorl
503f716507 Fixed incorrect automap arrow position in multiplayer
This caused the player arrows to update at only 35Hz and for the console player's arrow it would lag behind when following.
2024-04-27 12:30:56 +02:00
Christoph Oelckers
347cb724e3 fixed: AActor's members must all be native.
The morph code added 4 scripted ones, but AActor's size must be known at compile time.
2024-04-27 12:30:55 +02:00
Boondorl
572ba9f515 Interpolation fix for network prediction
This is a minor fix for interpolation when playing online as predicted movement was not properly having its prev data reset like a real tick would be. This resulted in jittery player sprites in third person.
2024-04-27 12:30:55 +02:00
Rachael Alexanderson
36a4207a98
- make gcc14 happy 2024-04-25 02:37:34 -04:00
Boondorl
10a8a615cb
Fixed local copies of items not respecting their Amount value 2024-04-21 10:06:20 -04:00
Rachael Alexanderson
c3b9dd7c8f
- minor language update 2024-04-21 09:37:09 -04:00
Rachael Alexanderson
0e1de064e3
- hide the additional parameters for now, this needs to be added in later 2024-04-21 09:21:53 -04:00
Christoph Oelckers
260c019301
optimized last commit to not retrieve the function repeatedly if it has already failed. 2024-04-21 09:21:53 -04:00
Rachael Alexanderson
51b3e4b335
- dynamically import GetDpiForWindow from USER32.dll, else return a default value 2024-04-21 09:21:53 -04:00
Christoph Oelckers
38cff89a23
ZWidgets: disabled SetClientFrame.
On Win32 this function is unused, but it contains two API calls that only exist in Windows 10 or later.
2024-04-21 09:21:53 -04:00
Boondorl
661b1d128e
Added PSpriteTick virtual 2024-04-21 09:21:53 -04:00
Boondorl
7f3e014707
Exported FTeam getters 2024-04-21 09:21:53 -04:00
Boondorl
132a150aa1
Added pistol start gameplay option
Automatically resets the player's inventory and health when changing maps.
2024-04-21 09:16:46 -04:00
Rachael Alexanderson
f156abcff0
- version 4.12.0 2024-04-21 03:04:56 -04:00
Boondorl
38f14ccd56
Tweaked net ID file management
Should now be easier to stub network entity functions for Raze.
2024-04-20 19:14:29 -04:00
Boondorl
8d0d130dc9
New API for assigning unique network ids to objects 2024-04-20 19:14:29 -04:00
Rachael Alexanderson
111fd48348
- stretch billboarding sprites properly according to the level's aspect ratio 2024-04-20 17:53:08 -04:00
Christoph Oelckers
f2d3275db5 convert leftover file to UTF-8 2024-04-20 10:38:58 +02:00
Kevin Caccamo
c03b272062 Fix some minor KEYCONV and VOC memory issues 2024-04-20 09:47:05 +02:00
Boondorl
06eee55671
Fix for Morph virtual
Allows class<MorphedMonster> to be used as an argument type in place of class<Actor> within the third argument for backwards compatibility.
2024-04-20 01:15:47 -04:00
Boondorl
5ed4f477ed
Fixed PowerMorph setting wrong Owner
Also sets default flash effects.
2024-04-20 01:15:47 -04:00
Boondorl
bcd6c6170e
Reapply "Improvements to death and cheat handling"
This reverts commit c7bba2a126.
2024-04-20 01:15:46 -04:00
Ricardo Luís Vaz Silva
949cd5b746 Fix let ignoring const-ness 2024-04-19 13:28:18 -03:00
Rachael Alexanderson
7a1342188a
- add cvar cl_restartondeath - bypasses autoloading savegame when pressing +use after dying - added https://github.com/ZDoom/gzdoom/issues/1563 2024-04-18 04:51:38 -04:00
Rachael Alexanderson
4a80e26ab2
- fix #2248 as suggested in the ticket - fix missing include in FreeBSD 2024-04-18 04:27:41 -04:00
Rachael Alexanderson
40b77ff1fb
- add missing keys in udmf spec 2024-04-18 03:51:32 -04:00
jplebreton
9c01738b86
- add level compatibility fixes for Eternal Doom III 2024-04-18 03:39:11 -04:00
Rachael Alexanderson
558bd4674d
- handle dsda namespace like zdoom in udmf 2024-04-18 03:18:56 -04:00
Rachael Alexanderson
8fe58db311
- allow A_SetCrosshair(-1) to hide the crosshair for effects such as custom scopes 2024-04-18 03:16:38 -04:00
Christoph Oelckers
3d57170e69 removed TObjPtr's constructors that were reinstated for unknown reasons.
This class needs to be constructor-less so that even GCC accepts it as trivial.
2024-04-18 07:09:55 +02:00
Boondorl
b20f09a910 Fixed A_OverlayPivotAlign using bitwise or instead of assigning 2024-04-18 01:08:46 -03:00
Ricardo Luís Vaz Silva
9af3d54a19 Fix Decoupled Animation Crash, Interpolation Bugs, Simplify Interpolation code 2024-04-17 21:38:27 -03:00
Ricardo Luís Vaz Silva
1c3764ec89 remove copying from CreateTexBuffer 2024-04-17 20:35:49 -04:00
Ricardo Luís Vaz Silva
3b6c8349da do the same for paletted and rgb textues 2024-04-17 20:35:49 -04:00
Ricardo Luís Vaz Silva
74e9d575e8 store YUV and VPX directly as BGRA to speed up animation 2024-04-17 20:35:49 -04:00
Ricardo Luís Vaz Silva
64ffe9b97b skip frames when playing back IVF to prevent desyncs 2024-04-17 20:35:49 -04:00
Ricardo Luís Vaz Silva
5b2673f469 add 444/422/440 support to vp9, remove extra copy of image data 2024-04-17 20:35:49 -04:00
Sean Baggaley
06566c010b Add support for the VP9 codec in the IVF container 2024-04-17 20:35:49 -04:00
Chris Robinson
f12bf069f0 Allow larger denominators for IVF movies 2024-04-17 20:24:10 -04:00
Rachael Alexanderson
6f7eededfb
- fix harmony grenade not working 2024-04-17 20:16:22 -04:00
Nash Muhandes
6226f03bb4
Update and correct ZDRay-related stuff in the specs and also in the n… (#2503)
* Update and correct ZDRay-related stuff in the specs and also in the namedef table

* Fix compile error
2024-04-17 18:53:46 -04:00
Rachael Alexanderson
178896d6fb
- am_overlay turns off the overlay when set to zero 2024-04-17 18:32:46 -04:00
Rachael Alexanderson
c7bba2a126
Revert "Improvements to death and cheat handling"
This reverts commit 3033fafaa7.

Revert "Improved ZScript interface for morphing"

This reverts commit 6c64a4403c.

Revert "Further morphing clean up"

This reverts commit 12dc5c1506.

Revert "Fixed inconsistencies between player and monster morphing"

This reverts commit 30730647fe.

Revert "Reworked Morphing"

This reverts commit 2c09a443b4.

- fix compile
2024-04-17 17:55:24 -04:00
Rachael Alexanderson
5346ec81db
- language update 2024-04-17 16:18:36 -04:00
Rachael Alexanderson
253d668222
- this function still was needed by raze, keep it for now 2024-04-17 15:19:03 -04:00
Rachael Alexanderson
ef10467ff8
- revert changes in backend code which will not sync properly with raze
This is a combination of 2 commits.

Revert "New API for assigning unique network ids to objects"

This reverts commit e37c19b5b4.

 This is the commit message #2:

Revert "Fix for Morph virtual"

This reverts commit 0ef042562e.
2024-04-17 14:48:02 -04:00
jekyllgrim
0055042112 Add ApplyAirControl 2024-04-16 20:37:14 -03:00
Ricardo Luís Vaz Silva
7c93cfa97b Decoupled Animation fixes and improvements
* fixes looping that uses `loopFrame`
* adds `endFrame`
* adds `SAF_NOOVERRIDE`
* fixes crash on SetAnimation if a BaseFrame isn't defined
2024-04-16 20:27:44 -03:00
Boondorl
f2072cec95 Fixes for spawn farthest DM option
No longer picks a random spot on the first spawn but will account for players spawning in sequentially. No longer fails to return a spawn spot if every player is dead while respawning (instead it picks a random one).
2024-04-16 07:04:59 +02:00