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Fix misc typos
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parent
b5678d5f86
commit
684bfb3e9e
3 changed files with 15 additions and 21 deletions
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@ -481,35 +481,27 @@ void VkLightmap::CreateRaytracePipeline()
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void VkLightmap::UpdateAccelStructDescriptors()
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{
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auto nodesBuffer = fb->GetRaytrace()->GetNodeBuffer();
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auto tlAccelStruct = fb->GetRaytrace()->GetAccelStruct();
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auto vertexBuffer = fb->GetRaytrace()->GetVertexBuffer();
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auto indexBuffer = fb->GetRaytrace()->GetIndexBuffer();
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auto surfaceIndexBuffer = fb->GetRaytrace()->GetSurfaceIndexBuffer();
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auto surfaceBuffer = fb->GetRaytrace()->GetSurfaceIndexBuffer();
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auto portalBuffer = fb->GetRaytrace()->GetPortalBuffer();
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if (useRayQuery)
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{
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WriteDescriptors()
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.AddAccelerationStructure(raytrace.descriptorSet1.get(), 0, tlAccelStruct)
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.AddAccelerationStructure(raytrace.descriptorSet1.get(), 0, fb->GetRaytrace()->GetAccelStruct())
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.Execute(fb->GetDevice());
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}
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else
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{
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WriteDescriptors()
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.AddBuffer(raytrace.descriptorSet1.get(), 0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, nodesBuffer)
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.AddBuffer(raytrace.descriptorSet1.get(), 1, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, vertexBuffer)
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.AddBuffer(raytrace.descriptorSet1.get(), 2, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, indexBuffer)
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.AddBuffer(raytrace.descriptorSet1.get(), 0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, fb->GetRaytrace()->GetNodeBuffer())
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.AddBuffer(raytrace.descriptorSet1.get(), 1, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, fb->GetRaytrace()->GetVertexBuffer())
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.AddBuffer(raytrace.descriptorSet1.get(), 2, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, fb->GetRaytrace()->GetIndexBuffer())
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.Execute(fb->GetDevice());
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}
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WriteDescriptors()
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.AddBuffer(raytrace.descriptorSet0.get(), 0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, uniforms.Buffer.get(), 0, sizeof(Uniforms))
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.AddBuffer(raytrace.descriptorSet0.get(), 1, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, surfaceIndexBuffer)
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.AddBuffer(raytrace.descriptorSet0.get(), 2, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, surfaceBuffer)
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//.AddBuffer(raytrace.descriptorSet0.get(), 3, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, sceneLightBuffer.get()) // TODO !!!!!!!!!
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.AddBuffer(raytrace.descriptorSet0.get(), 4, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, portalBuffer)
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.AddBuffer(raytrace.descriptorSet0.get(), 1, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, fb->GetRaytrace()->GetSurfaceIndexBuffer())
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.AddBuffer(raytrace.descriptorSet0.get(), 2, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, fb->GetRaytrace()->GetSurfaceBuffer())
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.AddBuffer(raytrace.descriptorSet0.get(), 3, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, lights.Buffer.get())
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.AddBuffer(raytrace.descriptorSet0.get(), 4, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, fb->GetRaytrace()->GetPortalBuffer())
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.Execute(fb->GetDevice());
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}
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@ -144,22 +144,21 @@ void VkRaytrace::CreateVertexAndIndexBuffers()
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surfaceBuffer = BufferBuilder()
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.Usage(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT)
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.Size(Mesh->Surfaces.Size() * sizeof(SurfaceInfo))
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.Size(Mesh->surfaceInfo.Size() * sizeof(SurfaceInfo))
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.DebugName("surfaceBuffer")
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.Create(fb->GetDevice());
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portalBuffer = BufferBuilder()
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.Usage(VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT)
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.Size(Mesh->portals.Size() * sizeof(SurfaceInfo))
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.Size(Mesh->portalInfo.Size() * sizeof(PortalInfo))
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.DebugName("portalBuffer")
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.Create(fb->GetDevice());
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transferBuffer = BufferTransfer()
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.AddBuffer(vertexBuffer.get(), vertices.data(), vertices.size() * sizeof(FVector4))
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.AddBuffer(indexBuffer.get(), Mesh->MeshElements.Data(), (size_t)Mesh->MeshElements.Size() * sizeof(uint32_t))
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.AddBuffer(nodesBuffer.get(), &nodesHeader, sizeof(CollisionNodeBufferHeader), nodes.data(), nodes.size() * sizeof(CollisionNode))
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.AddBuffer(surfaceIndexBuffer.get(), &nodesHeader, sizeof(int), Mesh->MeshSurfaces.Data(), Mesh->MeshSurfaces.Size() * sizeof(int))
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.AddBuffer(surfaceIndexBuffer.get(), Mesh->MeshSurfaces.Data(), Mesh->MeshSurfaces.Size() * sizeof(int))
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.AddBuffer(surfaceBuffer.get(), Mesh->surfaceInfo.Data(), Mesh->surfaceInfo.Size() * sizeof(SurfaceInfo))
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.AddBuffer(portalBuffer.get(), Mesh->portalInfo.Data(), Mesh->portalInfo.Size() * sizeof(PortalInfo))
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.Execute(fb->GetDevice(), fb->GetCommands()->GetTransferCommands());
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@ -536,8 +536,11 @@ void VulkanRenderDevice::SetLevelMesh(hwrenderer::LevelMesh* mesh)
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{
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mRaytrace->SetLevelMesh(mesh);
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if (mesh->Surfaces.Size() > 0)
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static hwrenderer::LevelMesh* lastMesh = nullptr; // Temp hack; Since this function is called every frame we only want to do this once
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if (lastMesh != mesh && mesh->Surfaces.Size() > 0)
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{
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lastMesh = mesh;
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#if 0 // To do: GetLightmap()->Raytrace should output directly to the lightmap texture instead of forcing us to download it to the CPU first
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GetTextureManager()->CreateLightmap(mesh->LMTextureSize, mesh->LMTextureCount);
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