Commit Graph

3911 Commits

Author SHA1 Message Date
Randy Heit 2ec3cbddb9 Mark PType's GetValueInt method as const 2013-08-23 21:50:33 -05:00
Randy Heit 3ea0d1b444 Add VM opcodes NOP, LANG, and SANG
- To simplify code generation genericizing, add three new opcodes
  * NOP: No-Operation
  * LANG: Load Angle - load a BAM angle into a float reg as degrees
  * SANG: Save Angle - store a float reg into a BEM angle, converting from degrees
2013-08-23 21:46:40 -05:00
Randy Heit a69089ffd7 Change disassembly dumps to be controlled from one spot
- Instead of changing three places to turn disassembly dumps on and off,
  do it with just one place. As a side effect, this now handles the case
  where the dump file can't be opened.
2013-08-23 21:43:56 -05:00
Randy Heit 3f6c3fa927 Remove unused GetVariableValue() 2013-08-21 23:19:46 -05:00
Randy Heit d798c7896c Remove FxGlobalVariable class 2013-08-21 23:01:41 -05:00
Randy Heit 01822c002f Use PField instead of PSymbolVariable for A_SetUserVar/Array 2013-08-21 22:58:12 -05:00
Randy Heit 6aee7833d0 Use PField instead of PSymbolVariable for SetMapThingUserData() 2013-08-21 22:51:12 -05:00
Randy Heit 5aff8156ba Use PField and not PSymbolVariable for ACS's Get/SetUserVariable 2013-08-21 22:39:28 -05:00
Randy Heit 4cf0ef7e3f Minor PField changes.
- Rename FieldOffset and FieldType so they no longer have the "Field" prefix
- Add a Flags field.
2013-08-21 22:38:05 -05:00
Randy Heit e50c00c856 Add generic integer setters and getters for PInt and PFloat types 2013-08-21 22:36:46 -05:00
Randy Heit 6198c000af Fix A_DropItem from merge 2013-08-21 22:31:40 -05:00
Randy Heit fd9c450c6e Fix merge for ACS's DropItem 2013-08-21 22:28:53 -05:00
Christoph Oelckers 3e4678765b Merge branch 'master' into scripting
Conflicts:
	src/actor.h
	src/thingdef/thingdef_codeptr.cpp
2013-08-18 12:18:59 +02:00
Christoph Oelckers 116defbb35 - fixed: LookForEnemiesInBlock needs to check for MF7_NEVERTARGET. 2013-08-18 09:11:40 +02:00
Randy Heit 5fe5fe7c51 Merge branch 'scripting' of github.com:rheit/zdoom into scripting 2013-08-14 22:15:28 -05:00
Randy Heit cf87d0f1e9 Use PFunction instead of PSymbolActionFunction in DECORATE parser 2013-08-14 22:00:16 -05:00
Randy Heit aba691ad72 Implement NewClassPointer() 2013-08-14 21:59:10 -05:00
Randy Heit 8fbb4b90fb Add some flags for PFunction 2013-08-14 21:56:21 -05:00
Randy Heit ed1c22186f Add PStatePointer type 2013-08-14 21:53:03 -05:00
Christoph Oelckers 62830f7927 - added separate automap color for non-counting monsters.
- fixed: using a nonexistent CVAR in a ColorPicker menu item caused a crash.
2013-08-14 00:32:05 +02:00
Christoph Oelckers c8b4fb0d3d - added a 'closemenu' CCMD so that menu options that close the menu can be added. 2013-08-13 21:09:46 +02:00
Christoph Oelckers 7a87e08107 - added MF7_ALWAYSTELEFRAG flag that causes an actor to be telefragged by everything that teleports into the same place. 2013-08-13 21:01:14 +02:00
Christoph Oelckers 9ebf345fec Merge branch 'maint' 2013-08-13 08:53:23 +02:00
Christoph Oelckers 1b79f7d956 - fixed chance default for ACS's DropItem. 2013-08-13 08:52:53 +02:00
Christoph Oelckers 3518b4dd28 - allow menu's back button and the pause sign to be animated. 2013-08-12 22:46:45 +02:00
Christoph Oelckers 61c94648dc - added ACS CheckFlag function. 2013-08-12 22:38:52 +02:00
Christoph Oelckers ba3e57281a Merge branch 'maint' 2013-08-12 21:12:20 +02:00
Christoph Oelckers 072b66fb9f - fixed: The music that's defined in the Gameinfo section of MAPINFO could not set the order for multitrack music lumps. 2013-08-12 21:11:53 +02:00
Christoph Oelckers aa03609b69 - added IF_TOSSED inventory flag. 2013-08-12 21:00:23 +02:00
Christoph Oelckers be1a00c537 Merge branch 'maint' 2013-08-12 20:42:21 +02:00
Christoph Oelckers e14590d8ce - moved NOTELESTOMP to flags7. When committing I was accidentally on maint instead of master and in master flags6 was already full. 2013-08-12 20:41:33 +02:00
Christoph Oelckers 44a1b94ad9 - added MF6_NOTELESTOMP flag that prevents an actor from telefragging under all possible circumstances. 2013-08-12 20:23:54 +02:00
Christoph Oelckers f2c250d35d - flags7 variable added to AActor. 2013-08-12 20:09:21 +02:00
Christoph Oelckers 2bcc5cd7cc Merge branch 'maint' 2013-08-12 09:14:18 +02:00
Christoph Oelckers ecfe67dd78 - removed weirdness from Powerup.Strength property that was specifically tailored to its use on PowerInvisibility and made its use problematic elsewhere. 2013-08-12 09:13:55 +02:00
Christoph Oelckers ef22bb2521 Merge branch 'maint' 2013-08-12 01:55:12 +02:00
Christoph Oelckers 3300566493 - P_DropItem's chance parameter had an incorrect default value. 2013-08-12 01:54:45 +02:00
Christoph Oelckers fabf8272e6 Merge branch 'maint' 2013-08-11 21:04:17 +02:00
Christoph Oelckers 1b2d8420bb - DropItem for ACS. 2013-08-11 20:57:53 +02:00
Christoph Oelckers c0174ea7cd - Added A_DropItem for DECORATE. 2013-08-11 20:48:08 +02:00
Christoph Oelckers 35764ff3b2 - fixed: Powerup.Strength is a fixed point value, so using it as health amount for PowerRegeneration requires division by FRACUNIT. 2013-08-11 20:39:53 +02:00
Christoph Oelckers 5bb4b558a4 Merge branch 'maint' 2013-08-11 13:37:36 +02:00
Christoph Oelckers c5cba70fc8 - removed obsolete quit message #defines. 2013-08-11 13:36:48 +02:00
Christoph Oelckers c7a46492eb - fixed bad index variable in R_RenderFakeWallRange. 2013-08-11 12:41:14 +02:00
Christoph Oelckers 36b487fd78 Merge branch 'maint' 2013-08-11 11:32:44 +02:00
Randy Heit 55bec365e8 Added a way to specify paramater flags for PFunction
- And right now, the only flag is "Optional".
2013-08-10 20:24:12 -05:00
Randy Heit 973b0f5c56 Change PFunction's superclass from PNamedType to PSymbol 2013-08-10 20:17:55 -05:00
Randy Heit 6575499f37 Added basic implementation for PField.
- I don't know why this didn't give me trouble before, but I needed to add IMPLEMENT_CLASS for PField.
2013-08-10 20:17:29 -05:00
Randy Heit 3e46e6376c Added NewPrototype() function 2013-08-10 20:06:54 -05:00
Randy Heit f18c7b8959 Make FType::Hash work for PPrototype
- For Prototypes, Hash is passed the address of two TArrays. If we blindly
  hash those without checking their contents, then we can forget about
  ever finding any matching prototypes in the type table. (Not that I
  remember why I wanted them to be unique, but I'm sure I must have had my
  reasons.)
2013-08-10 20:05:42 -05:00