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Remove unused GetVariableValue()
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1 changed files with 0 additions and 68 deletions
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@ -130,74 +130,6 @@ static PSymbol *FindDecorateBuiltinFunction(FName funcname, VMNativeFunction::Na
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//
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//==========================================================================
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static ExpVal GetVariableValue (void *address, FExpressionType &type)
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{
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// NOTE: This cannot access native variables of types
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// char, short and float. These need to be redefined if necessary!
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ExpVal ret;
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switch(type.Type)
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{
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case VAL_Int:
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ret.Type = VAL_Int;
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ret.Int = *(int*)address;
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break;
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case VAL_Sound:
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ret.Type = VAL_Sound;
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ret.Int = *(FSoundID*)address;
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break;
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case VAL_Name:
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ret.Type = VAL_Name;
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ret.Int = *(FName*)address;
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break;
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case VAL_Color:
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ret.Type = VAL_Color;
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ret.Int = *(int*)address;
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break;
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case VAL_Bool:
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ret.Type = VAL_Int;
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ret.Int = *(bool*)address;
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break;
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case VAL_Float:
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ret.Type = VAL_Float;
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ret.Float = *(double*)address;
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break;
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case VAL_Fixed:
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ret.Type = VAL_Float;
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ret.Float = (*(fixed_t*)address) / 65536.;
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break;
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case VAL_Angle:
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ret.Type = VAL_Float;
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ret.Float = (*(angle_t*)address) * 90./ANGLE_90; // intentionally not using ANGLE_1
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break;
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case VAL_Object:
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case VAL_Class:
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ret.Type = ExpValType(type.Type); // object and class pointers don't retain their specific class information as values
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ret.pointer = *(void**)address;
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break;
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default:
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ret.Type = VAL_Unknown;
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ret.pointer = NULL;
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break;
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}
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return ret;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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ExpEmit FxExpression::Emit (VMFunctionBuilder *build)
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{
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ScriptPosition.Message(MSG_ERROR, "Unemitted expression found");
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