- DropItem for ACS.

This commit is contained in:
Christoph Oelckers 2013-08-11 20:57:53 +02:00
parent c0174ea7cd
commit 1b2d8420bb

View file

@ -46,6 +46,7 @@
#include "p_acs.h"
#include "p_saveg.h"
#include "p_lnspec.h"
#include "p_enemy.h"
#include "m_random.h"
#include "doomstat.h"
#include "c_console.h"
@ -4233,6 +4234,7 @@ enum EACSFunctions
ACSF_PlayActorSound,
ACSF_SpawnDecal,
ACSF_CheckFont,
ACSF_DropItem,
// ZDaemon
ACSF_GetTeamScore = 19620, // (int team)
@ -5235,6 +5237,39 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
// bool CheckFont(str fontname)
return V_GetFont(FBehavior::StaticLookupString(args[0])) != NULL;
case ACSF_DropItem:
{
const char *type = FBehavior::StaticLookupString(args[1]);
int amount = argCount >= 3? args[2] : -1;
int chance = argCount >= 4? args[3] : -1;
const PClass *cls = PClass::FindClass(type);
int cnt = 0;
if (cls != NULL)
{
if (args[0] == 0)
{
if (activator != NULL)
{
P_DropItem(activator, cls, amount, chance);
cnt++;
}
}
else
{
FActorIterator it(args[0]);
AActor *actor;
while ((actor = it.Next()) != NULL)
{
P_DropItem(actor, cls, amount, chance);
cnt++;
}
}
return cnt;
}
break;
}
default:
break;
}