Magnus Norddahl
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27b432a930
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Improve crash handling in drawers
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2016-10-12 13:25:05 +02:00 |
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Magnus Norddahl
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6512068005
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Remove unused queue_wallcommand
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2016-10-07 07:03:13 +02:00 |
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Magnus Norddahl
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78415461b9
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Removed old SSE macros and drawers
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2016-10-07 06:56:20 +02:00 |
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Magnus Norddahl
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8c259f50b1
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Add codegen for rt column drawers
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2016-10-07 06:40:29 +02:00 |
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Magnus Norddahl
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584220edf0
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Move DrawerCommandQueue to its own file
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2016-10-07 04:01:38 +02:00 |
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Magnus Norddahl
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c1e859dbca
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Added codegen for column drawers
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2016-10-07 03:38:43 +02:00 |
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Magnus Norddahl
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e05ed47fee
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Remove C++ and SSE drawers
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2016-10-04 01:36:26 +02:00 |
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Magnus Norddahl
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9c8f841858
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Merge branch 'llvmcompiler' into qzdoom
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2016-10-03 23:22:28 +02:00 |
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Magnus Norddahl
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28bb5da181
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Hooked up LLVM wall drawers
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2016-09-30 07:27:25 +02:00 |
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raa-eruanna
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7cbaf80a2a
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- Okay - so - last commit didn't actually fix anything. I think for now, it's better to turn off multi-threading by default until this can be fixed. r_multithreading has been changed to false by default, and is now saved in the user's .ini.
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2016-09-29 12:49:10 -04:00 |
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raa-eruanna
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d58da58aee
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- fixed: Prevents too many drawer thread commands from queueing up. Previously, drawing too many columns (which was accumulated by amassing a huge number of sprites) would crash the game.
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2016-09-29 12:20:32 -04:00 |
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Magnus Norddahl
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e5f3c119cd
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Codegen all DrawSpan variants
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2016-09-29 04:01:42 +02:00 |
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Magnus Norddahl
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bfa291b02f
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Create LLVMDrawers class as the external interface to the drawers
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2016-09-29 02:10:14 +02:00 |
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Magnus Norddahl
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3aea3a0bee
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Fully implemented codegen for DrawSpan
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2016-09-28 18:49:39 +02:00 |
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Magnus Norddahl
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f9a7186550
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Improve DrawSpan codegen enough to do the simple shade for 64x64 flats
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2016-09-27 22:54:37 +02:00 |
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Magnus Norddahl
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3dd8b593b6
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Use LLVM to JIT the code for one of the drawer functions
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2016-09-26 09:00:19 +02:00 |
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raa-eruanna
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004c7de89b
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Part 1 of code merge
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2016-09-14 04:03:39 -04:00 |
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Magnus Norddahl
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abef073ea4
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Implemented sloped planes for true color mode
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2016-08-09 01:17:45 +02:00 |
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Magnus Norddahl
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200d357b0d
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Linear filtering bug fix
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2016-06-27 11:43:24 +02:00 |
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Magnus Norddahl
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8f38d3af99
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Replaced the bicubic interpolation filter with a simple sharpening filter
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2016-06-27 10:49:15 +02:00 |
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Magnus Norddahl
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6c037fa249
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Throwing templates at the code redundancy problem in drawers
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2016-06-26 21:23:32 +02:00 |
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Magnus Norddahl
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928e8e0d43
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Improved linear filtering performance by adding a lookup table
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2016-06-26 12:53:10 +02:00 |
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Magnus Norddahl
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4fd127651d
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Fixed fuzz drawer crash
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2016-06-26 06:54:32 +02:00 |
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Magnus Norddahl
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7705463966
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Improved linear filtering of walls
Fixed some crash bugs
Added mipmap and filtering options to the display menu
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2016-06-25 10:33:35 +02:00 |
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Magnus Norddahl
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8ec420a597
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Added support for more texture filtering control
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2016-06-24 19:05:04 +02:00 |
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Magnus Norddahl
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698b5f3db1
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Simplify drawer code by creating loop iterators
Fixed blending bug
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2016-06-24 11:37:51 +02:00 |
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Magnus Norddahl
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db4cba239a
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Renamed member variable to make it compile with gcc
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2016-06-22 00:27:12 +02:00 |
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Magnus Norddahl
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e294906d69
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Voxel support in true color mode
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2016-06-22 00:22:06 +02:00 |
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Magnus Norddahl
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f81042b3e2
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Fix warning generated by gcc
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2016-06-21 22:10:04 +02:00 |
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Magnus Norddahl
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c235de5c22
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Native mipmap support to FTexture
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2016-06-21 21:55:08 +02:00 |
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Magnus Norddahl
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d15af1524c
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Added mipmap support for floor and ceiling
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2016-06-21 09:38:47 +02:00 |
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Magnus Norddahl
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c1b5ba5b90
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Added SSE versions of bilinear filtering
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2016-06-21 06:22:43 +02:00 |
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Magnus Norddahl
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c70aa1fe99
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Added bilinear filtering
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2016-06-20 08:24:02 +02:00 |
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Magnus Norddahl
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6daeb5a158
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Blend mode fixes
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2016-06-20 02:36:54 +02:00 |
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Magnus Norddahl
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d3bc68a160
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Disabled the AVX intrinsics
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2016-06-19 23:37:22 +02:00 |
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Magnus Norddahl
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38aba81dcc
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Added more SSE drawers
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2016-06-19 23:11:41 +02:00 |
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Magnus Norddahl
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3f905197d0
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Moved vectorized drawers to their own files
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2016-06-19 07:40:01 +02:00 |
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Magnus Norddahl
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3e7eb79729
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Added some experimental AVX2 drawers
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2016-06-18 11:17:59 +02:00 |
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Magnus Norddahl
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e7cdcd9c0a
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Change to one pass rendering to remove fuzz artifact
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2016-06-18 05:20:34 +02:00 |
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Magnus Norddahl
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4ef2fb3cdb
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Fixed multithreaded rendering issue with the fuzz effect
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2016-06-17 14:45:52 +02:00 |
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Magnus Norddahl
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822bbd5b9a
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Fuzz (invisibility) adjustments
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2016-06-17 13:40:23 +02:00 |
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Magnus Norddahl
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f53e468f3f
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Fixed fill column rgba drawers
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2016-06-17 12:38:00 +02:00 |
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Magnus Norddahl
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fee8650357
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Add r_multithreaded and fix color issue
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2016-06-17 08:02:41 +02:00 |
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Magnus Norddahl
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586d5cdf1e
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Normalize naming convention a little
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2016-06-13 23:33:52 +02:00 |
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Magnus Norddahl
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69b2fa72e8
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Moved RGBA draw stuff to its own header file
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2016-06-13 23:10:54 +02:00 |
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Magnus Norddahl
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3ce2d8365d
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Fix HUD colors when hw2d is off
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2016-06-13 20:01:31 +02:00 |
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Magnus Norddahl
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0f0859b0b2
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Special colormap support for when no hw accel is available
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2016-06-12 22:54:23 +02:00 |
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Magnus Norddahl
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350857a9f6
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Fixed fuzz effect when using multiple cores
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2016-06-12 19:19:44 +02:00 |
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Magnus Norddahl
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42efc7334e
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Fix missing particles in true color mode
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2016-06-12 00:50:43 +02:00 |
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Magnus Norddahl
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5ae8e9e8c2
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Fix missing colormap lookup
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2016-06-11 16:17:30 +02:00 |
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