- Okay - so - last commit didn't actually fix anything. I think for now, it's better to turn off multi-threading by default until this can be fixed. r_multithreading has been changed to false by default, and is now saved in the user's .ini.

This commit is contained in:
raa-eruanna 2016-09-29 12:49:10 -04:00
parent d58da58aee
commit 7cbaf80a2a

View file

@ -54,7 +54,7 @@ extern float rw_lightstep;
extern int wallshade;
// Use multiple threads when drawing
CVAR(Bool, r_multithreaded, true, 0);
CVAR(Bool, r_multithreaded, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
// [SP] Set Max Threads to a sane amount
CVAR(Int, r_multithreadedmax, 1024, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);