mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-24 04:51:41 +00:00
- Okay - so - last commit didn't actually fix anything. I think for now, it's better to turn off multi-threading by default until this can be fixed. r_multithreading has been changed to false by default, and is now saved in the user's .ini.
This commit is contained in:
parent
d58da58aee
commit
7cbaf80a2a
1 changed files with 1 additions and 1 deletions
|
@ -54,7 +54,7 @@ extern float rw_lightstep;
|
|||
extern int wallshade;
|
||||
|
||||
// Use multiple threads when drawing
|
||||
CVAR(Bool, r_multithreaded, true, 0);
|
||||
CVAR(Bool, r_multithreaded, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
|
||||
// [SP] Set Max Threads to a sane amount
|
||||
CVAR(Int, r_multithreadedmax, 1024, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
|
||||
|
||||
|
|
Loading…
Reference in a new issue