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Remove unused queue_wallcommand
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1 changed files with 0 additions and 13 deletions
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@ -1314,19 +1314,6 @@ DWORD vlinec1_rgba()
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return dc_texturefrac + dc_count * dc_iscale;
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}
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template<typename NearestSimple, typename Nearest, typename LinearSimple, typename Linear>
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void queue_wallcommand()
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{
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if (bufplce2[0] == nullptr && dc_shade_constants.simple_shade)
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DrawerCommandQueue::QueueCommand<NearestSimple>();
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else if (bufplce2[0] == nullptr)
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DrawerCommandQueue::QueueCommand<Nearest>();
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else if (dc_shade_constants.simple_shade)
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DrawerCommandQueue::QueueCommand<LinearSimple>();
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else
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DrawerCommandQueue::QueueCommand<Linear>();
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}
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void vlinec4_rgba()
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{
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DrawerCommandQueue::QueueCommand<DrawWall4LLVMCommand>();
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