- Enhance the "lemon" executable so that it ignores -f, -W, -O, and -I command-line options. This permits most of the same options that are passed to the compiler to also be harmlessly passed to lemon, and thus simplifies makefiles. (user: drh)
- Modify the %nonassoc directive in lemon so that it generates a run-time error rather than a parsing conflict. This changes is due to a bug report on the mailing list. SQLite does not use the %nonassoc directive in its grammar so this change does not affect SQLite. (user: drh)
- In LEMON, limit the size of the grammar file to 100MB. This ensures that the program will never experience integer overflow. To be doubly sure, use calloc() instead of malloc() when allocating arrays. (user: drh)
- Improvements to the formatting of parse.out file from Lemon. Add the -r option to Lemon to disable the state sorting, making debugging easier. (user: drh)
- Enhancements to lemon to generate more compact action tables and to avoid making array bounds tests that can never fail on action table calculations. (user: drh)
- Update zcc-parse.lemon: YY_SZ_ACTTAB is now YY_ACTTAB_COUNT
- Adjust the lemon implementation so that it always computes the same PDA regardless of qsort() implementation on the host platform. In other words, make all sorts in lemon stable. (user: drh)
I can't believe I missed this for more than 10 years, considering that A_CustomMissile explicitly implements this case:
It makes a crucial difference whether P_SpawnMissileZ is used or the actual z-position is temporarily changed.
Reverted this function to the position changing method of the original.
- Don't bother keeping track of uncompiled nodes in a special table. Use
the regular symbol table instead. This should in the future make
compiling nodes referenced deeper than (and before) their definitions
fairly straightforward.
- Also, break up the compiler's Message() function into Warn() and Error()
and get rid of zcc_errors.h. I can't really see having a set of error
numbers being useful.
- Worked aorund modern GCC bug where C++ exceptions in Objective-C++ code would result in an ICE (bug is already on their tracker, but I doubt it will be fixed unless I decide to dig into the issue myself).
- Turn off fused floating point instructions since these can cause slight deviations in floating point code.
- Use -static-libgcc when compiling on the Mac with GCC since we need to use a custom version of GCC to do so now.
- Note: ZDoom will currently still crash on exit on PowerPC since it seems to be deciding that NameManager needs to be destructed before the console commands.
- fixed: P_TryMove could loop endlessly over a list of static portals when there was an error during portal creation.
# Conflicts:
# src/gl/models/gl_models.cpp
# src/gl/scene/gl_sprite.cpp