mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-22 12:11:25 +00:00
Fixed resurrection distance check
See http://forum.zdoom.org/viewtopic.php?t=51177
This commit is contained in:
parent
a605913f42
commit
3063312f7f
1 changed files with 2 additions and 2 deletions
|
@ -2618,8 +2618,8 @@ static bool P_CheckForResurrection(AActor *self, bool usevilestates)
|
|||
// use the current actor's radius instead of the Arch Vile's default.
|
||||
fixed_t maxdist = corpsehit->GetDefault()->radius + self->radius;
|
||||
|
||||
if (abs(cres.position.x - viletry.x) > maxdist ||
|
||||
abs(cres.position.y - viletry.y) > maxdist)
|
||||
if (abs(corpsehit->Pos().x - cres.position.x) > maxdist ||
|
||||
abs(corpsehit->Pos().y - cres.position.y) > maxdist)
|
||||
continue; // not actually touching
|
||||
// Let's check if there are floors in between the archvile and its target
|
||||
|
||||
|
|
Loading…
Reference in a new issue