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Added a NULL check for activator in Warp().
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1 changed files with 2 additions and 2 deletions
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@ -5946,8 +5946,8 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
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reference = SingleActorFromTID(tid_dest, activator);
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}
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// If there is no actor to warp to, fail.
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if (!reference)
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// If there is no activator or actor to warp to, fail.
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if (activator == NULL || !reference)
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return false;
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if (P_Thing_Warp(activator, reference, xofs, yofs, zofs, angle, flags, heightoffset, radiusoffset, pitch))
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