Commit graph

12484 commits

Author SHA1 Message Date
alexey.lysiuk
1cdfcb4935 RDTSC-based cycle_t for macOS
Windows and macOS now share most of related code
Old implementation using mach_absolute_time() was more precise (at least in theory) but too costly
2017-01-31 15:57:47 +02:00
alexey.lysiuk
6225f60eb2 Added cheat flag for console variables
CVAR with this flag can be set in console or from command line when sv_cheats is enabled
There is no such restriction for changing its value from ACS, via SetCVar() and related functions
'cheat' modifier can be used in CVARINFO lump to create variable of this kind
2017-01-31 14:08:09 +01:00
Christoph Oelckers
94d5d6848e - moved all code that deletes some data from P_SetupLevel to P_FreeLevelData so that P_Shutdown can also call it.
This is particularly important for camera textures which otherwise would not be taken down before a restart.
2017-01-31 13:46:35 +01:00
Christoph Oelckers
3131c08640 - fixed: the restart CCMD must clear out all statically stored pointers to VM functions because they do not survive the shutdown that is needed before loading new data. 2017-01-31 13:41:23 +01:00
Magnus Norddahl
4fdacfe96e Fix crash in palette mode 2017-01-31 13:26:06 +01:00
Christoph Oelckers
f0a325a904 - fixed: The restart CCMD needs to clear the global FraggleScript before taking down the class system.
This is a soft root and would never be deleted otherwise.
2017-01-31 13:22:05 +01:00
Christoph Oelckers
a188a8839a - fixed a typo in Hexen's light definitions. 2017-01-31 10:09:44 +01:00
ZZYZX
765bc2db39 Made map-section handlers in MAPINFO not static. Static now unambiguously means 'global from GameInfo'. 2017-01-31 06:24:39 +02:00
ZZYZX
6ada9c0291 Made map-section handlers in MAPINFO not static. Static now unambiguously means 'global from GameInfo'. 2017-01-31 06:22:01 +02:00
ZZYZX
26d38e6527 Since WorldThingDestroyed is the reverse of WorldThingSpawned, it should ignore actors that didn't call PostBeginPlay. 2017-01-31 04:53:18 +02:00
ZZYZX
89c475c2d1 Added WorldThingDamaged hook 2017-01-31 04:35:44 +02:00
ZZYZX
9942a59866 Almost forgot (x2): thing revived world event 2017-01-31 04:11:09 +02:00
ZZYZX
e74cd9883d We don't want to store event objects in savegames. 2017-01-31 04:02:55 +02:00
ZZYZX
066b22af0a Almost forgot: WorldTick hook, since ZScript doesn't have delays 2017-01-31 03:24:46 +02:00
ZZYZX
9a8a93fe51 Made global handlers (from GameInfo) implicitly transient, because these never get serialized anyway. 2017-01-31 02:37:36 +02:00
ZZYZX
3c1cecfa2b Implemented WorldLightning and WorldThingDestroyed. 2017-01-31 02:15:57 +02:00
ZZYZX
71f62af6db Implemented WorldThingDied (calls at the same point as SCRIPT_Kill); Added Inflictor parameter for WorldThingDied. 2017-01-31 02:07:00 +02:00
ZZYZX
27c8140c46 Replaced specialized event handlers with Event structure passed to a method; returned the check for virtual implementation to make sure that we don't waste time initializing the event data. 2017-01-31 01:28:47 +02:00
Rachael Alexanderson
e715e53c1d Merge https://github.com/coelckers/gzdoom 2017-01-30 17:16:01 -05:00
Christoph Oelckers
0e5aee48aa - clamp MAPINFO provided fog density values to a valid range because negative values can trigger undefined shader behavior. 2017-01-30 22:23:36 +01:00
Magnus Norddahl
eadeccd709 Fix typo 2017-01-30 20:23:50 +01:00
Magnus Norddahl
0c61b56655 Clean up SkyDrawerArgs interface 2017-01-30 20:21:18 +01:00
Christoph Oelckers
7c5e3fb677 - disabled angular interpolation again.
This can only be used if the entirety of the game code is aware and dealing with this properly. However, that isn't the case so the amount of glitches this causes far exceeds the number of desired interpolations.
2017-01-30 14:19:50 +01:00
Magnus Norddahl
98fa2976fa Clean up the SpanDrawerArgs interface a bit 2017-01-30 12:46:17 +01:00
Magnus Norddahl
c574b0ad3f Remove R_InitColumnDrawers and only allow DrawerArgs classes to call drawers 2017-01-30 11:53:11 +01:00
Magnus Norddahl
c486892c4a Make colfunc, wallfunc, spanfunc private and remove the rest 2017-01-30 11:43:15 +01:00
Magnus Norddahl
2f365e7d2b Rename ColumnDrawerArgs to SpriteDrawerArgs 2017-01-30 11:27:58 +01:00
Magnus Norddahl
e17c8c1678 Split wall drawer selection from sprite 2017-01-30 11:25:25 +01:00
ZZYZX
5751f84350 Moved empty virtual methods to script side 2017-01-30 11:56:03 +02:00
ZZYZX
2382a76be5 Made separate .Find in Static handlers for convenience. 2017-01-30 09:33:06 +02:00
ZZYZX
c7e3ff2356 Static event handlers can create/register/unregister other static event handlers. 2017-01-30 09:28:27 +02:00
ZZYZX
e8a0eda476 AddEventHandlers in GameInfo 2017-01-30 09:19:42 +02:00
ZZYZX
414d16a0f7 Reverted spriteID part - can't be a string 2017-01-30 09:11:10 +02:00
ZZYZX
83f868a049 Implemented WorldThingSpawned hook. Also changed Console.Printf to automatically add \n. Also fixed vararg calls with names. 2017-01-30 09:10:33 +02:00
ZZYZX
0598c18ad8 Added WorldEventHandler with WorldThingSpawned. WorldThingDestroyed is not implemented because you already can attach an object that would check master's state. 2017-01-30 08:47:15 +02:00
ZZYZX
fd282d3001 Fixed map/global static handlers; map handlers should not receive WorldLoaded/WorldUnloaded on load/save anymore. 2017-01-30 08:19:38 +02:00
ZZYZX
09ca1f610d Removed World*Unsafe handlers (merged with WorldLoaded/WorldUnloading); Removed the concept of 'map-local static' handlers, static handlers are now only those that run globally. 2017-01-30 07:50:09 +02:00
Magnus Norddahl
36a23d60b8 Make spanfunc private and local to SpanDrawerArgs 2017-01-30 05:26:57 +01:00
Magnus Norddahl
81a20213a7 Force colormap/light selection to go through function calls 2017-01-30 05:07:07 +01:00
ZZYZX
3e44109ad1 Merge remote-tracking branch 'gz/master' into thereisnospoon 2017-01-30 05:39:01 +02:00
Magnus Norddahl
fd459b1f13 Remove redundant span drawer args 2017-01-30 04:35:28 +01:00
Christoph Oelckers
ba629379ca - fixed: for levels with 0-length lines the allocation size of the lines array was too large because it didn't subtract those deleted lines. 2017-01-30 00:25:40 +01:00
Rachael Alexanderson
0af86efb17 Merge https://github.com/coelckers/gzdoom 2017-01-29 18:17:09 -05:00
Christoph Oelckers
b93c3619e9 - fixed: The implementation for Doom64 colors did not handle particles. 2017-01-29 18:57:47 +01:00
Christoph Oelckers
729eade8f5 - enable terrain splashes for non-solid non-swimmable 3D floors. 2017-01-29 18:46:35 +01:00
Christoph Oelckers
2883b113f3 - fixed bad scale setting for SBarInfo. 2017-01-29 18:33:19 +01:00
Christoph Oelckers
eef91463ab - fixed: Non-actor classes never called InitializeDefaults to set up their special variables.
- fixed: DThinkerIterator and DBlockThingsIterator did not have a default constructor that was safe to call from an out-of-game context.
2017-01-29 18:23:39 +01:00
Christoph Oelckers
c0ef052d07 - added interpolation for actor angles which for models is needed. 2017-01-29 13:13:00 +01:00
Christoph Oelckers
1884c8a98d - ensure that the radius of a dynamic light remains positive to avoid problems with the assumption that a light has an actual size.
- extended the maximum settable light size in GLDEFS to 1024 throughout.
- fixed: A fullbright flat should not be subjected to a sector's material color.
2017-01-29 12:00:05 +01:00
Christoph Oelckers
a2a1d214c0 - extended give and take cheat's arguments to full integers. 2017-01-29 11:45:28 +01:00