mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-23 04:22:34 +00:00
- fixed: The implementation for Doom64 colors did not handle particles.
This commit is contained in:
parent
729eade8f5
commit
b93c3619e9
1 changed files with 9 additions and 5 deletions
|
@ -326,12 +326,16 @@ void GLSprite::Draw(int pass)
|
|||
{
|
||||
gl_SetDynSpriteLight(gl_light_sprites ? actor : NULL, gl_light_particles ? particle : NULL);
|
||||
}
|
||||
PalEntry finalcol(ThingColor.a,
|
||||
ThingColor.r * actor->Sector->SpecialColors[sector_t::sprites].r / 255,
|
||||
ThingColor.g * actor->Sector->SpecialColors[sector_t::sprites].g / 255,
|
||||
ThingColor.b * actor->Sector->SpecialColors[sector_t::sprites].b / 255);
|
||||
sector_t *cursec = actor ? actor->Sector : particle ? particle->subsector->sector : nullptr;
|
||||
if (cursec != nullptr)
|
||||
{
|
||||
PalEntry finalcol(ThingColor.a,
|
||||
ThingColor.r * cursec->SpecialColors[sector_t::sprites].r / 255,
|
||||
ThingColor.g * cursec->SpecialColors[sector_t::sprites].g / 255,
|
||||
ThingColor.b * cursec->SpecialColors[sector_t::sprites].b / 255);
|
||||
|
||||
gl_RenderState.SetObjectColor(finalcol);
|
||||
gl_RenderState.SetObjectColor(finalcol);
|
||||
}
|
||||
gl_SetColor(lightlevel, rel, Colormap, trans);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue