Boondorl
06eee55671
Fix for Morph virtual
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Allows class<MorphedMonster> to be used as an argument type in place of class<Actor> within the third argument for backwards compatibility.
2024-04-20 01:15:47 -04:00
Boondorl
5ed4f477ed
Fixed PowerMorph setting wrong Owner
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Also sets default flash effects.
2024-04-20 01:15:47 -04:00
Boondorl
bcd6c6170e
Reapply "Improvements to death and cheat handling"
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This reverts commit c7bba2a126
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2024-04-20 01:15:46 -04:00
Ricardo Luís Vaz Silva
949cd5b746
Fix let ignoring const-ness
2024-04-19 13:28:18 -03:00
Rachael Alexanderson
7a1342188a
- add cvar cl_restartondeath
- bypasses autoloading savegame when pressing +use after dying - added https://github.com/ZDoom/gzdoom/issues/1563
2024-04-18 04:51:38 -04:00
Rachael Alexanderson
4a80e26ab2
- fix #2248 as suggested in the ticket - fix missing include in FreeBSD
2024-04-18 04:27:41 -04:00
Rachael Alexanderson
40b77ff1fb
- add missing keys in udmf spec
2024-04-18 03:51:32 -04:00
jplebreton
9c01738b86
- add level compatibility fixes for Eternal Doom III
2024-04-18 03:39:11 -04:00
Rachael Alexanderson
558bd4674d
- handle dsda namespace like zdoom in udmf
2024-04-18 03:18:56 -04:00
Rachael Alexanderson
8fe58db311
- allow A_SetCrosshair(-1) to hide the crosshair for effects such as custom scopes
2024-04-18 03:16:38 -04:00
Christoph Oelckers
3d57170e69
removed TObjPtr's constructors that were reinstated for unknown reasons.
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This class needs to be constructor-less so that even GCC accepts it as trivial.
2024-04-18 07:09:55 +02:00
Boondorl
b20f09a910
Fixed A_OverlayPivotAlign using bitwise or instead of assigning
2024-04-18 01:08:46 -03:00
Ricardo Luís Vaz Silva
9af3d54a19
Fix Decoupled Animation Crash, Interpolation Bugs, Simplify Interpolation code
2024-04-17 21:38:27 -03:00
Ricardo Luís Vaz Silva
1c3764ec89
remove copying from CreateTexBuffer
2024-04-17 20:35:49 -04:00
Ricardo Luís Vaz Silva
3b6c8349da
do the same for paletted and rgb textues
2024-04-17 20:35:49 -04:00
Ricardo Luís Vaz Silva
74e9d575e8
store YUV and VPX directly as BGRA to speed up animation
2024-04-17 20:35:49 -04:00
Ricardo Luís Vaz Silva
64ffe9b97b
skip frames when playing back IVF to prevent desyncs
2024-04-17 20:35:49 -04:00
Ricardo Luís Vaz Silva
5b2673f469
add 444/422/440 support to vp9, remove extra copy of image data
2024-04-17 20:35:49 -04:00
Sean Baggaley
06566c010b
Add support for the VP9 codec in the IVF container
2024-04-17 20:35:49 -04:00
Chris Robinson
f12bf069f0
Allow larger denominators for IVF movies
2024-04-17 20:24:10 -04:00
Rachael Alexanderson
6f7eededfb
- fix harmony grenade not working
2024-04-17 20:16:22 -04:00
Nash Muhandes
6226f03bb4
Update and correct ZDRay-related stuff in the specs and also in the n… ( #2503 )
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* Update and correct ZDRay-related stuff in the specs and also in the namedef table
* Fix compile error
2024-04-17 18:53:46 -04:00
Rachael Alexanderson
178896d6fb
- am_overlay turns off the overlay when set to zero
2024-04-17 18:32:46 -04:00
Rachael Alexanderson
c7bba2a126
Revert "Improvements to death and cheat handling"
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This reverts commit 3033fafaa7
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Revert "Improved ZScript interface for morphing"
This reverts commit 6c64a4403c
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Revert "Further morphing clean up"
This reverts commit 12dc5c1506
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Revert "Fixed inconsistencies between player and monster morphing"
This reverts commit 30730647fe
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Revert "Reworked Morphing"
This reverts commit 2c09a443b4
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- fix compile
2024-04-17 17:55:24 -04:00
Rachael Alexanderson
5346ec81db
- language update
2024-04-17 16:18:36 -04:00
Rachael Alexanderson
253d668222
- this function still was needed by raze, keep it for now
2024-04-17 15:19:03 -04:00
Rachael Alexanderson
ef10467ff8
- revert changes in backend code which will not sync properly with raze
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This is a combination of 2 commits.
Revert "New API for assigning unique network ids to objects"
This reverts commit e37c19b5b4
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This is the commit message #2 :
Revert "Fix for Morph virtual"
This reverts commit 0ef042562e
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2024-04-17 14:48:02 -04:00
jekyllgrim
0055042112
Add ApplyAirControl
2024-04-16 20:37:14 -03:00
Ricardo Luís Vaz Silva
7c93cfa97b
Decoupled Animation fixes and improvements
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* fixes looping that uses `loopFrame`
* adds `endFrame`
* adds `SAF_NOOVERRIDE`
* fixes crash on SetAnimation if a BaseFrame isn't defined
2024-04-16 20:27:44 -03:00
Boondorl
f2072cec95
Fixes for spawn farthest DM option
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No longer picks a random spot on the first spawn but will account for players spawning in sequentially. No longer fails to return a spawn spot if every player is dead while respawning (instead it picks a random one).
2024-04-16 07:04:59 +02:00
Boondorl
70a165b566
Fixed local items not copying properties properly
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Revert "Fixed local items not copying properties properly"
This reverts commit 5f352df587c629545fafc09e80428e645f5e8df3.
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2024-04-15 17:55:49 +02:00
Hugo Locurcio
0328eca7f0
Add crash log file to .gitignore
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This prevents accidentally committing this file if you run
into a crash while working on something.
2024-04-12 07:13:15 +02:00
Magnus Norddahl
26fe8f020e
Oops, this temporary file wasn't meant to be committed
2024-04-11 14:08:01 -04:00
Magnus Norddahl
648b1a1f26
Fix source_group typos
2024-04-11 14:07:44 -04:00
Magnus Norddahl
140ad88003
Embed libwebp and remove it from vcpkg since the package broke over night (GGs package managers)
2024-04-11 13:59:59 -04:00
Ricardo Luís Vaz Silva
f0b96bff00
further fix mouse visibility
2024-04-11 07:18:43 +02:00
Ricardo Luís Vaz Silva
97effb9047
fix mouse cursor randomly becoming invisible outside gzdoom
2024-04-11 07:18:43 +02:00
Professor Hastig
6777423d23
fix bad assert in GetStateLabelIndex.
2024-04-08 19:14:08 +02:00
Professor Hastig
0c5780cc41
added missing file size validation in the voxel loader, anything below 772 bytes cannot be a valid KVX file.
2024-04-08 12:54:30 +02:00
Professor Hastig
f796e55c0d
initialize lightmap pointer in ProcessLowerMiniseg.
2024-04-08 12:54:07 +02:00
Rachael Alexanderson
7a43d7f78d
- multiply frame measurement by 2.0 to at least divide the total frame render time by half during the load screen
2024-03-30 12:14:07 -04:00
Rachael Alexanderson
a1bdc0582c
- slow down frame updates for the start screen for slower GPU's, since this can increase loading time significantly
2024-03-30 12:14:07 -04:00
Boondorl
29a2ca0b13
Added co-op option to remember last used weapon when respawning
2024-03-28 15:48:56 -04:00
Boondorl
3e939b0ec1
Update quake radii from int -> double
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Also enables static portal-aware distance checks as cam view offsets will now properly go through them when shaking
2024-03-28 15:48:45 -04:00
Boondorl
96594e0f34
Updated explosion distances from int -> double
2024-03-28 15:48:35 -04:00
Boondorl
442ac3f78b
Updated substitution logic to only replace pointers if safe
2024-03-28 15:48:23 -04:00
Ricardo Luís Vaz Silva
e85ec240bf
Store type together with pointers to allow safe substitution
2024-03-28 15:48:23 -04:00
Boondorl
6b7065899d
Added interpolation to view position
2024-03-28 15:48:05 -04:00
Magnus Norddahl
e8d8dde283
Ignore vid_maxfps when vsync is enabled.
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Increase vid_maxfps to 500 as modern computers have monitors in the 240-500 hz range now.
2024-03-28 02:56:29 -04:00
Ricardo Luís Vaz Silva
682dd1b22d
Can't narrow down the JIT bug yet, so block JIT for functions that call Function Pointers temporarily
2024-03-22 13:28:02 -03:00