..
fragglescript
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
2020-01-06 15:00:05 +01:00
g_inventory
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
2020-01-06 15:00:05 +01:00
g_shared
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
2020-01-06 15:00:05 +01:00
g_statusbar
- move setting status bar defaults to proper location
2020-01-06 17:48:35 +01:00
gl
Update and clarify the licenses for the postprocess part.
2020-01-07 18:04:33 +01:00
intermission
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
2020-01-06 15:00:05 +01:00
math
Cephes code is released under BSD license
2019-06-05 12:46:59 +02:00
menu
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
2020-01-06 15:00:05 +01:00
polyrenderer
- Missed some things regarding software threads.
2019-05-10 11:27:12 +02:00
posix
- fixed compilation of Cocoa backend with 10.9 SDK
2020-01-06 01:30:50 +01:00
r_data
- oops, missed this one
2020-01-06 21:58:51 +01:00
rapidjson
resourcefiles
- fixed bad variable name for lump filter
2019-11-06 17:50:54 +01:00
scripting
Added STOPRAILS actor flag.
2020-01-06 19:20:41 +01:00
sfmt
sound
- refactored the MIDI list code.
2020-01-07 18:36:55 +01:00
swrenderer
- the big cleanup of the exit cleanup is done!
2020-01-05 23:57:44 +01:00
textures
Made several classes trivially copyable,
2020-01-04 21:32:10 +01:00
win32
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
2020-01-06 15:00:05 +01:00
xlat
__autostart.cpp
actionspecials.h
Single commit - destructible geometry feature
2018-11-01 21:02:25 +01:00
actor.h
Added STOPRAILS actor flag.
2020-01-06 19:20:41 +01:00
actorinlines.h
- sanitized the 'frozen level' code.
2019-04-28 19:10:52 +02:00
actorptrselect.cpp
- fixed many compilation errors with GCC and Clang
2019-04-26 17:14:12 +02:00
actorptrselect.h
am_map.cpp
Implement renderstyle and transparent actor sprite rendering in automap ( #997 )
2020-01-06 19:14:51 +01:00
am_map.h
announcer.h
autosegs.h
b_bot.cpp
- sanitized the 'frozen level' code.
2019-04-28 19:10:52 +02:00
b_bot.h
Removed more literal references to AInventory.
2019-04-16 23:57:07 +02:00
b_func.cpp
- fixed many compilation errors with GCC and Clang
2019-04-26 17:14:12 +02:00
b_game.cpp
- sanitized the 'frozen level' code.
2019-04-28 19:10:52 +02:00
b_move.cpp
- removed the bot related properties from AWeapon.
2019-04-15 22:29:15 +02:00
b_think.cpp
- fixed many compilation errors with GCC and Clang
2019-04-26 17:14:12 +02:00
basictypes.h
- fixed compilation with Apple Clang as well
2020-01-05 01:53:50 +01:00
bbannouncer.cpp
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
2020-01-06 15:00:05 +01:00
c_bind.cpp
- Added support for up to 4 DirectInput joysticks at the same time for fake splitscreen. But with more than 32 buttons per device they will overlap as before and you'll get wrong labels.
2019-08-21 14:06:29 +02:00
c_bind.h
c_cmds.cpp
replaced all 'exit's with an ExitEvent exception
2020-01-05 21:13:56 +01:00
c_console.cpp
- moved all exception handling out of the backends
2020-01-05 21:12:16 +01:00
c_console.h
- Consolidated C_MidPrint and C_MidPrintBold.
2019-08-20 13:06:48 +02:00
c_consolebuffer.cpp
- reset internal console state on clear CCMD
2019-06-03 12:47:29 +02:00
c_consolebuffer.h
- use a saner data structure to store the BrokenLines.
2018-11-01 21:08:17 +01:00
c_cvars.cpp
- bump version requirement to 219 for defcvars
2020-01-06 21:56:57 +01:00
c_cvars.h
- moved MIDI format detection and source creation into zmusic project.
2020-01-05 12:33:48 +01:00
c_dispatch.cpp
- cleaned the includes of the sound backend code of unwanted content.
2020-01-06 13:55:51 +01:00
c_dispatch.h
- cleaned the includes of the sound backend code of unwanted content.
2020-01-06 13:55:51 +01:00
c_expr.cpp
- cleaned the includes of the sound backend code of unwanted content.
2020-01-06 13:55:51 +01:00
c_functions.cpp
Removed all remaining references to AInventory
2019-04-16 23:57:12 +02:00
c_functions.h
CMakeLists.txt
export TMap<FString, FString> to ZScript
2020-01-06 19:18:22 +01:00
cmdlib.cpp
- made Windows backend parts of the console Unicode capable.
2019-05-14 17:05:40 +02:00
cmdlib.h
removed the unused DefaultExtension variant taking a char *.
2019-04-18 14:59:34 +02:00
colormatcher.cpp
colormatcher.h
compatibility.cpp
- add native FlipLineSideRefs(line)
2019-11-16 14:01:47 +01:00
compatibility.h
- added generic level post-processing script class
2019-11-13 19:33:49 +01:00
configfile.cpp
- fixed the player name display.
2019-05-14 17:19:34 +02:00
configfile.h
Moved FConfigFile over to FileReader/FileWriter
2018-08-31 21:04:17 +02:00
ct_chat.cpp
Allow custom status bars to override notifications, centered prints and chat prompt.
2019-08-20 13:06:52 +02:00
cycler.cpp
Made several classes trivially copyable,
2020-01-04 21:32:10 +01:00
cycler.h
Made several classes trivially copyable,
2020-01-04 21:32:10 +01:00
d_dehacked.cpp
Made several classes trivially copyable,
2020-01-04 21:32:10 +01:00
d_dehacked.h
d_event.h
- the resuming of the conversation interrupted by a slideshow must be performed by the game action handler
2019-05-01 00:58:45 +02:00
d_gui.h
- Fixed taking screenshots in menus with Space when Sys_Rq is set as screenshot key.
2019-10-31 17:05:33 +01:00
d_iwad.cpp
replaced all 'exit's with an ExitEvent exception
2020-01-05 21:13:56 +01:00
d_main.cpp
- implement 'defcvars'
2020-01-06 21:50:49 +01:00
d_main.h
- moved all exception handling out of the backends
2020-01-05 21:12:16 +01:00
d_net.cpp
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
2020-01-06 15:00:05 +01:00
d_net.h
d_netinf.h
Add "neutral" gender option and better obit formatting
2018-10-31 11:24:01 +01:00
d_netinfo.cpp
- reimplemented new player setup menu as an OptionsMenu.
2019-07-15 20:37:36 +02:00
d_player.h
- added ability to specify display duration of subtitles
2019-07-26 21:59:43 +02:00
d_protocol.cpp
d_protocol.h
d_stats.cpp
- Unicode fix.
2019-08-09 13:16:24 +02:00
decallib.cpp
- sanitized the 'frozen level' code.
2019-04-28 19:10:52 +02:00
decallib.h
dictionary.cpp
export dictionary iterator
2020-01-06 21:57:02 +01:00
dictionary.h
export dictionary iterator
2020-01-06 21:57:02 +01:00
dobject.cpp
- removed all remaining native parts of APlayerPawn.
2019-04-26 01:20:02 +02:00
dobject.h
- rewrote dynamic lights to not use actors for the internal representation and made DynamicLight a purely scripted class.
2019-04-26 00:19:03 +02:00
dobjgc.cpp
- removed incorrect assert.
2019-04-27 12:37:51 +02:00
dobjgc.h
- do not pass TObjPtr<> instances as ScriptUtil::Exec() arguments
2019-05-22 19:57:24 +02:00
dobjtype.cpp
- the big cleanup of the exit cleanup is done!
2020-01-05 23:57:44 +01:00
dobjtype.h
- got rid of FNameNoInit and made the default constructor of FName non-initializing.
2018-08-19 10:36:10 +02:00
doomdata.h
- defaulted a few empty constructors.
2019-06-21 17:51:39 +02:00
doomdef.h
- changed MIDI sources so that they do not have to include i_musicinterns.h anymore.
2020-01-05 01:53:45 +01:00
doomerrors.h
- moved all exception handling out of the backends
2020-01-05 21:12:16 +01:00
doomstat.cpp
- set language cvar to global config, it should not be game-specific
2019-07-18 00:10:23 +02:00
doomstat.h
Added a master volume setting.
2019-04-28 22:25:50 +02:00
doomtype.h
- changed MIDI sources so that they do not have to include i_musicinterns.h anymore.
2020-01-05 01:53:45 +01:00
dsectoreffect.cpp
- replaced some NULLs with nullptr.
2019-04-26 01:33:07 +02:00
dsectoreffect.h
dthinker.cpp
- added explicit clearing of global VM stask
2019-10-22 10:59:25 +02:00
dthinker.h
- defaulted a few empty constructors.
2019-06-21 17:51:39 +02:00
edata.cpp
- another batch of direct native functions.
2019-04-16 12:40:43 +02:00
edata.h
empty.cpp
errors.h
events.cpp
Normalize mouse events received by the modder through EventHandlers
2019-11-30 15:15:28 +01:00
events.h
Added RenderUnderlay.
2019-07-03 21:48:01 +02:00
f_wipe.cpp
f_wipe.h
filereadermusicinterface.h
- rewrote the ZMusic interface so that it is free of C++ constructs.
2020-01-07 18:07:26 +01:00
files.cpp
- switched the Windows backend to use the Windows Unicode API.
2019-05-14 16:17:05 +02:00
files.h
- replaced the C++ based file access wrapper in ZMusic with a C compatible version.
2020-01-07 18:07:23 +01:00
files_decompress.cpp
- added missing return to translation code.
2018-03-12 21:18:11 +01:00
fontinternals.h
- Greek Sigma character fallback
2019-05-22 19:57:19 +02:00
g_doomedmap.cpp
- fixed wrong line number in error message
2018-05-14 18:06:59 +02:00
g_game.cpp
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
2020-01-06 15:00:05 +01:00
g_game.h
- Now the quicksave slot must be selected explicitly like in original Doom.
2019-08-16 17:28:34 +02:00
g_hub.cpp
Revert "- allow the language table to supersede the title patches, if appropriate"
2019-10-25 16:23:42 +02:00
g_hub.h
g_input.h
g_level.cpp
Revert "- allow the language table to supersede the title patches, if appropriate"
2019-10-25 16:23:42 +02:00
g_level.h
- the big cleanup of the exit cleanup is done!
2020-01-05 23:57:44 +01:00
g_levellocals.h
- split off all music code from s_sound.cpp
2019-09-28 14:20:21 +02:00
g_mapinfo.cpp
- the big cleanup of the exit cleanup is done!
2020-01-05 23:57:44 +01:00
g_pch.h
- added missing return to translation code.
2018-03-12 21:18:11 +01:00
g_pch2.h
g_skill.cpp
- remove '... is already the default skill' error
2019-08-17 13:29:37 +02:00
gameconfigfile.cpp
- uncoupled the stream sources from the low level implementation. The entire setup had the stream sources depend on the SoundStream class, severely limiting reusability. This was changed that there is one SoundStream class that uses the StreamSources as mere data source that has no knowledge and no connection to the underlying system, similar to how the MIDI system works. With this there are only 3 top level music classes left - MIDIStreamer, StreamSong and CDSong.
2020-01-05 11:46:24 +01:00
gameconfigfile.h
Moved FConfigFile over to FileReader/FileWriter
2018-08-31 21:04:17 +02:00
gametype.h
gi.cpp
- added ability to set custom alternative HUD
2019-11-26 16:47:54 +01:00
gi.h
- added ability to set custom alternative HUD
2019-11-26 16:47:54 +01:00
gitinfo.cpp
gstrings.h
GuillotineBinPack.cpp
GuillotineBinPack.h
hu_scores.cpp
- exported all native components of APlayerPawn.
2019-04-25 17:42:11 +02:00
hu_stuff.h
i_net.cpp
- the big cleanup of the exit cleanup is done!
2020-01-05 23:57:44 +01:00
i_net.h
- refactored the exit calls out of the networking code
2020-01-05 21:12:18 +01:00
i_time.cpp
Fixed freeze after saving game when cl_waitforsave CVAR set to false
2018-03-04 15:11:45 +02:00
i_time.h
i_video.h
info.cpp
- do not allow summon CCMD to spawn abstract classes
2019-12-12 20:35:42 +01:00
info.h
- defaulted a few empty constructors.
2019-06-21 17:51:39 +02:00
keysections.cpp
- removed an unchecked fixed size buffer in the KEYCONF parser.
2018-03-03 09:14:33 +01:00
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp
m_alloc.h
m_argv.cpp
m_argv.h
m_bbox.cpp
m_bbox.h
m_cheat.cpp
- localized some user-facing texts that were still string literals.
2019-04-29 18:53:22 +02:00
m_cheat.h
- previous fix attempts done right
2019-04-16 17:43:23 +02:00
m_crc32.h
m_fixed.h
Enabled position independent executable for generic GCC/Clang
2017-12-29 09:39:01 +02:00
m_joy.cpp
m_joy.h
m_misc.cpp
- the big cleanup of the exit cleanup is done!
2020-01-05 23:57:44 +01:00
m_misc.h
m_png.cpp
- removed hardcoded width limit for screenshots
2019-10-24 13:25:19 +02:00
m_png.h
- renamed FileRdr back to FileReader.
2018-03-11 19:29:37 +01:00
m_random.cpp
m_random.h
m_swap.h
Remove bad BigLong variants
2019-05-01 00:43:11 +02:00
md5.cpp
- renamed FileRdr back to FileReader.
2018-03-11 19:29:37 +01:00
md5.h
- renamed FileRdr back to FileReader.
2018-03-11 19:29:37 +01:00
memarena.cpp
- fixed FMemArena to always return 16 byte aligned pointers.
2018-06-05 00:04:31 +02:00
memarena.h
- fixed FMemArena to always return 16 byte aligned pointers.
2018-06-05 00:04:31 +02:00
name.cpp
name.h
Made several classes trivially copyable,
2020-01-04 21:32:10 +01:00
namedef.h
- added ability to set custom alternative HUD
2019-11-26 16:47:54 +01:00
nodebuild.cpp
- replaced DWORD_MAX with UINT_MAX globally.
2019-04-27 13:28:22 +02:00
nodebuild.h
Use 64-bit fixed point for node builder's vertex map
2018-02-28 16:36:14 +01:00
nodebuild_classify_nosse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp
- replaced DWORD_MAX with UINT_MAX globally.
2019-04-27 13:28:22 +02:00
nodebuild_gl.cpp
- replaced DWORD_MAX with UINT_MAX globally.
2019-04-27 13:28:22 +02:00
nodebuild_utility.cpp
- replaced DWORD_MAX with UINT_MAX globally.
2019-04-27 13:28:22 +02:00
p_3dfloors.cpp
- fixed bad default alpha for 3D floors.
2019-08-19 00:24:51 +02:00
p_3dfloors.h
- fixed 3D floor initialization for actor spawning.
2019-04-18 19:57:09 +02:00
p_3dmidtex.cpp
- use the same formula for calculating 3DMidTex offsets as the renderer when per-sidedef scaling is used.
2018-11-17 20:43:52 +01:00
p_3dmidtex.h
p_acs.cpp
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
2020-01-06 15:00:05 +01:00
p_acs.h
- allow localization of Hexen's original ACS strings.
2019-04-27 13:47:40 +02:00
p_actionfunctions.cpp
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
2020-01-06 15:00:05 +01:00
p_blockmap.h
p_ceiling.cpp
Added direct native functions to the remaining content of vmthunks.cpp
2019-04-16 15:12:47 +02:00
p_checkposition.h
- fixed dropoff checks for portals and 3D floors in the same sector.
2019-04-28 11:46:54 +02:00
p_conversation.cpp
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
2020-01-06 15:00:05 +01:00
p_conversation.h
Made several classes trivially copyable,
2020-01-04 21:32:10 +01:00
p_destructible.cpp
- this "genuine hack" was totally redundant...
2019-04-17 17:44:07 +02:00
p_destructible.h
Exported destructible geometry to ZScript
2018-11-07 11:00:08 +01:00
p_doors.cpp
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
2020-01-06 15:00:05 +01:00
p_effect.cpp
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
2020-01-06 15:00:05 +01:00
p_effect.h
- fixed attached dynamic light setup.
2019-08-18 21:33:42 +02:00
p_enemy.cpp
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
2020-01-06 15:00:05 +01:00
p_enemy.h
- more direct native entry points.
2019-04-17 17:27:39 +02:00
p_floor.cpp
- fixed many compilation errors with GCC and Clang
2019-04-26 17:14:12 +02:00
p_glnodes.cpp
- made GL nodes loader more resilient to broken data
2019-10-13 11:44:43 +02:00
p_interaction.cpp
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
2020-01-06 15:00:05 +01:00
p_lights.cpp
Added direct native functions to the remaining content of vmthunks.cpp
2019-04-16 15:12:47 +02:00
p_linetracedata.h
- more direct native entry points.
2019-04-17 17:27:39 +02:00
p_linkedsectors.cpp
p_lnspec.cpp
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
2020-01-06 15:00:05 +01:00
p_lnspec.h
p_local.h
- give P_ExplodeMissile a damage type when being called from P_DamageMobj
2019-09-09 16:49:22 +02:00
p_map.cpp
- Fixed: Invulnerability checking for rails was done before the various THRU actor flags instead of after, meaning actors could block shots regardless of those flags. This was never intended.
2020-01-06 19:20:44 +01:00
p_maputl.cpp
- fixed radius use in dynamic light traversal for models.
2019-05-02 18:00:43 +02:00
p_maputl.h
- fixed dropoff checks for portals and 3D floors in the same sector.
2019-04-28 11:46:54 +02:00
p_mobj.cpp
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
2020-01-06 15:00:05 +01:00
p_openmap.cpp
- moved P_OpenMapData and related content out of p_setup.cpp.
2019-04-18 14:52:24 +02:00
p_pillar.cpp
- replaced some NULLs with nullptr.
2019-04-26 01:33:07 +02:00
p_plats.cpp
- more direct native functions for sector utilities.
2019-04-16 15:12:45 +02:00
p_pspr.cpp
Add PSPF_PLAYERTRANSLATED flag (makes a PSprite layer translated to the user's color)
2020-01-06 21:50:14 +01:00
p_pspr.h
Add PSPF_PLAYERTRANSLATED flag (makes a PSprite layer translated to the user's color)
2020-01-06 21:50:14 +01:00
p_pusher.cpp
- fixed: A pusher thinker must destroy itself if the point pusher/puller thing is gone.
2019-04-29 18:52:57 +02:00
p_saveg.cpp
- split off all music code from s_sound.cpp
2019-09-28 14:20:21 +02:00
p_saveg.h
p_scroll.cpp
p_secnodes.cpp
p_sectors.cpp
- more direct native stuff, this is a week old but was almost forgotten.
2019-04-17 17:42:24 +02:00
p_setup.cpp
- precache switch textures from ANIMATED lump
2020-01-06 18:23:31 +01:00
p_setup.h
- use TArrays for all local allocations in the map loader.
2019-04-25 12:44:28 +02:00
p_sight.cpp
- let a sight check that gets lost return failure.
2020-01-06 19:14:53 +01:00
p_slopes.cpp
- defaulted constructors and assignment operators of several trivial types.
2018-08-28 13:43:51 +02:00
p_spec.cpp
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
2020-01-06 15:00:05 +01:00
p_spec.h
- use value initialization for secspecial_t
2018-10-23 21:31:26 +02:00
p_states.cpp
- removed the default parameter handling from all native script functions because it is no longer needed.
2019-04-15 14:59:00 +02:00
p_switch.cpp
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
2020-01-06 15:00:05 +01:00
p_tags.cpp
- allow assignment of line IDs through LevelCompatibility.
2019-04-27 11:38:41 +02:00
p_tags.h
- allow assignment of line IDs through LevelCompatibility.
2019-04-27 11:38:41 +02:00
p_teleport.cpp
- removed all remaining native parts of APlayerPawn.
2019-04-26 01:20:02 +02:00
p_terrain.cpp
Made several classes trivially copyable,
2020-01-04 21:32:10 +01:00
p_terrain.h
- added 'damageonland' property to terrain definition
2019-12-12 20:35:44 +01:00
p_things.cpp
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
2020-01-06 15:00:05 +01:00
p_tick.cpp
- fixed: MF8_RECREATELIGHTS must be processed in pause mode as well.
2019-10-22 10:59:09 +02:00
p_tick.h
p_trace.cpp
Squashed commit of the following:
2019-09-11 14:18:28 +02:00
p_trace.h
Extend SKYEXPLODE flag for LineAttack
2018-11-03 21:52:25 +01:00
p_udmf.cpp
- fix typo
2019-08-16 12:25:36 +02:00
p_udmf.h
- got rid of FNameNoInit and made the default constructor of FName non-initializing.
2018-08-19 10:36:10 +02:00
p_usdf.cpp
- fixed conversation links with pages referenced by name
2019-05-27 11:58:19 +02:00
p_user.cpp
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
2020-01-06 15:00:05 +01:00
p_xlat.cpp
- made setting actor TID more explicit
2019-05-10 12:41:29 +02:00
parallel_for.h
parsecontext.cpp
- replaced a few temporary allocations with TArray and added a few convenience loader functions for this.
2018-11-12 21:53:10 +01:00
parsecontext.h
po_man.cpp
- Exported AActor::Grind to ZScript.
2018-11-30 10:18:43 +01:00
po_man.h
portal.cpp
- changed license of portal.cpp to GPLv3
2019-08-26 00:38:13 +02:00
portal.h
r_defs.h
Expand UDMF and ZScript API for side's own additive colors
2019-06-23 14:11:08 +02:00
r_renderer.h
r_sky.cpp
- Fixed stretching for 256 and 240 pixels tall skies in software.
2019-11-02 21:13:15 +01:00
r_sky.h
r_state.h
r_utility.cpp
- the big cleanup of the exit cleanup is done!
2020-01-05 23:57:44 +01:00
r_utility.h
r_videoscale.cpp
- relicense some of my past work under BSD
2020-01-06 21:58:48 +01:00
r_videoscale.h
- relicense some of my past work under BSD
2020-01-06 21:58:48 +01:00
Rect.h
s_playlist.cpp
- cleanup of the sound init/exit code.
2020-01-05 21:04:09 +01:00
s_playlist.h
- cleanup of the sound init/exit code.
2020-01-05 21:04:09 +01:00
sc_man.cpp
Made several classes trivially copyable,
2020-01-04 21:32:10 +01:00
sc_man.h
Made several classes trivially copyable,
2020-01-04 21:32:10 +01:00
sc_man_scanner.re
Added mixins for classes.
2019-11-02 10:48:05 +01:00
sc_man_tokens.h
Added mixins for classes.
2019-11-02 10:48:05 +01:00
scriptutil.cpp
- fixed: The static variant of PClass::FindFunction may only be used for actual static variables.
2019-04-16 21:52:56 +02:00
scriptutil.h
- fixed: The static variant of PClass::FindFunction may only be used for actual static variables.
2019-04-16 21:52:56 +02:00
serializer.cpp
dictionary from empty string is not an error, but empty dictionary
2020-01-06 21:56:59 +01:00
serializer.h
export TMap<FString, FString> to ZScript
2020-01-06 19:18:22 +01:00
skins.cpp
Add "neutral" gender option and better obit formatting
2018-10-31 11:24:01 +01:00
skins.h
SkylineBinPack.cpp
SkylineBinPack.h
st_start.h
- the big cleanup of the exit cleanup is done!
2020-01-05 23:57:44 +01:00
st_stuff.cpp
Added 'NoKeyboardCheats' option to IWADINFO
2019-11-13 19:34:44 +01:00
st_stuff.h
statistics.cpp
- moved the CD Audio code to ZMusic, too.
2020-01-05 14:38:27 +01:00
statnums.h
stats.cpp
stats.h
- defaulted constructors and assignment operators of several trivial types.
2018-08-28 13:43:51 +02:00
stringtable.cpp
- added printlocalized CCMD to check strings in-game.
2019-07-18 00:10:25 +02:00
stringtable.h
- allow the language table to supersede the title patches, if appropriate
2019-08-06 17:13:21 +02:00
strnatcmp.c
strnatcmp.h
superfasthash.h
- continued refactoring on sound code.
2020-01-06 13:45:19 +01:00
tagitem.h
tarray.h
- Document limitation of TArray and silence warnings about non-trivial types being trivially moved
2020-01-05 14:39:12 +01:00
teaminfo.cpp
teaminfo.h
templates.h
tflags.h
- properly handle passing of the light flags.
2019-04-26 00:42:05 +02:00
umapinfo.cpp
- fixed UMAPINFO episode parsing
2019-07-17 18:15:09 +02:00
utf8.cpp
- fixed utf8_decode.
2019-05-14 18:01:46 +02:00
utf8.h
- made the menu's text input handler Unicode capable.
2019-05-14 17:19:19 +02:00
v_blend.cpp
- removed all remaining native parts of APlayerPawn.
2019-04-26 01:20:02 +02:00
v_collection.cpp
- renamed FTexture's UseType flags and gave them a dedicated type.
2018-03-25 20:26:16 +02:00
v_collection.h
- renamed FTexture's UseType flags and gave them a dedicated type.
2018-03-25 20:26:16 +02:00
v_draw.cpp
Fixed ZScript's Screen.DrawLine using the wrong color when drawing pure black.
2019-10-26 23:09:25 +02:00
v_font.cpp
- Missed this.
2019-09-08 10:06:31 +02:00
v_font.h
- made adjustments to the text placement on the summary screen.
2019-08-05 13:28:43 +02:00
v_palette.cpp
- Restored DoBlending_MMX for non SSE2 cpus.
2018-04-28 20:36:54 +02:00
v_palette.h
v_pfx.cpp
v_pfx.h
v_text.cpp
- fixed line breaking on non-spaces for multi-byte UTF-8 characters.
2019-07-25 00:06:14 +02:00
v_text.h
- cleaned the includes of the sound backend code of unwanted content.
2020-01-06 13:55:51 +01:00
v_video.cpp
- the big cleanup of the exit cleanup is done!
2020-01-05 23:57:44 +01:00
v_video.h
Revert "- make the clean scaling system more consistent."
2019-07-15 23:23:52 +02:00
vectors.h
- Extended fake Shape2D.
2019-06-10 20:07:47 +02:00
version.h
- Version 3.84.
2019-12-16 12:18:17 +01:00
w_wad.cpp
- handle mirroring in MNTR sprite renaming
2019-12-07 19:47:32 +01:00
w_wad.h
- extended lump injection to allow injecting data into a PWAD's directory, not just the IWAD.
2019-09-20 22:18:33 +02:00
w_zip.h
- transition to new FileReader interface complete, but untested.
2018-03-11 12:33:46 +01:00
weightedlist.h
wi_stuff.cpp
Revert "- allow the language table to supersede the title patches, if appropriate"
2019-10-25 16:23:42 +02:00
wi_stuff.h
Revert "- allow the language table to supersede the title patches, if appropriate"
2019-10-25 16:23:42 +02:00
x86.cpp
- Give an error message instead of just crashing on non SSE2 cpus.
2018-05-12 14:48:52 +02:00
x86.h
- most stat stuff done.
2018-03-12 19:33:48 +01:00
xs_Float.h
zstrformat.cpp
- changed zstrformat to allow %c to emit non-ASCII characters as UTF-8.
2019-05-14 17:38:45 +02:00
zstring.cpp
- Changes to the language table.
2019-07-18 00:04:31 +02:00
zstring.h
- Added "const" qualifiers to the new UTF-8-aware string methods
2019-05-14 19:39:09 +02:00
zzautozend.cpp