.. |
asm_ia32
|
- Fixed: Building with NOASM defined no longer worked, because the DrawSlab routines in a.asm conflicted with the ones in r_draw.cpp.
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2011-05-08 04:28:45 +00:00 |
asm_x86_64
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- Changed the four-byte fillers in asm_x86_64/tmap3.s from 0x88888888 to 0x44444444 because
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2010-08-01 04:31:18 +00:00 |
fragglescript
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Merge branch 'master' into scripting
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2013-09-03 09:01:28 +02:00 |
g_doom
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Merge branch 'master' into scripting
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2013-08-09 13:03:28 +02:00 |
g_heretic
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Merge branch 'master' into scripting
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2013-06-25 19:28:25 -05:00 |
g_hexen
|
- Updated scripting branch to latest version in trunk.
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2013-06-07 03:31:30 +00:00 |
g_raven
|
- Updated scripting branch to latest version in trunk.
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2013-06-07 03:31:30 +00:00 |
g_shared
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Merge branch 'master' into scripting
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2013-09-03 09:01:28 +02:00 |
g_strife
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Merge branch 'master' into scripting
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2013-09-03 09:01:28 +02:00 |
intermission
|
Merge branch 'master' into scripting
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2013-08-18 12:18:59 +02:00 |
menu
|
Merge branch 'master' into scripting
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2013-08-18 12:18:59 +02:00 |
oplsynth
|
- GCC warning cleanup
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2013-01-21 22:30:30 +00:00 |
r_data
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- Updated scripting branch to latest version in trunk.
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2013-06-07 03:31:30 +00:00 |
resourcefiles
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- Ignored dehacked.exe from *.zip files to enable loading of *.deh files.
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2013-08-02 10:17:06 +03:00 |
sdl
|
Fixed compilation with LLVM compilers
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2013-09-03 03:49:39 +04:00 |
sfmt
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|
|
sound
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Merge branch 'master' into scripting
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2013-08-09 13:03:28 +02:00 |
textures
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Merge branch 'master' into scripting
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2013-09-03 09:01:28 +02:00 |
thingdef
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Make global symbols survive GC runs
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2013-10-29 22:05:43 -05:00 |
timidity
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- Use a more conformant C++ preprocessor macro identifier for Unix systems.
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2013-07-30 11:46:14 +02:00 |
win32
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Merge branch 'master' into scripting
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2013-09-03 09:01:28 +02:00 |
xlat
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- Remove all restrictions on what you can do with tags as line special arguments in xlat.
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2012-01-23 04:18:37 +00:00 |
zscript
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Add a constructor to PSymbolTable that takes a parent table as input
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2013-10-29 22:05:56 -05:00 |
actionspecials.h
|
- fixed: Hexen's Floor_RaiseAndCrush is not the same action as the one used by Doom and which was used by ZDoom before r4053. Restored the old code and gave it a new special 99:Floor_RaiseAndCrushDoom.
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2013-02-10 08:53:03 +00:00 |
actor.h
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Merge branch 'master' into scripting
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2013-08-18 12:18:59 +02:00 |
actorptrselect.cpp
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- cleaned up setPointer interface.
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2011-06-13 10:22:47 +00:00 |
actorptrselect.h
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- Update scripting branch to trunk.
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2012-07-14 03:04:41 +00:00 |
am_map.cpp
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Merge branch 'maint'
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2013-09-03 08:44:52 +02:00 |
am_map.h
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- changed automap initialization so that static data only gets initialized once upon startup instead of each time a level starts.
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2010-12-12 17:54:10 +00:00 |
announcer.h
|
|
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autosegs.h
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- Make the autosegs read-only.
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2009-09-17 01:36:14 +00:00 |
autostart.cpp
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- Use a union, rather than pointer aliasing, to access the parts of a VM instruction.
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2009-10-17 00:33:23 +00:00 |
autozend.cpp
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- Make the autosegs read-only.
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2009-09-17 01:36:14 +00:00 |
b_bot.cpp
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- Updated scripting branch to latest version in trunk.
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2013-06-07 03:31:30 +00:00 |
b_bot.h
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|
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b_func.cpp
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- removed more r_ header dependencies from the rest of the code.
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2011-07-06 15:31:05 +00:00 |
b_game.cpp
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- Use a more conformant C++ preprocessor macro identifier for Unix systems.
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2013-07-30 11:46:14 +02:00 |
b_move.cpp
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- removed more r_ header dependencies from the rest of the code.
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2011-07-06 15:31:05 +00:00 |
b_think.cpp
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- Update scripting branch to trunk.
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2012-07-14 03:04:41 +00:00 |
basicinlines.h
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- Fixes to compile with GCC 4.5.0.
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2010-09-01 03:30:18 +00:00 |
basictypes.h
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- Replaced toint/quickertoint with the portable routines from xs_Float.h. The
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2009-11-20 05:34:20 +00:00 |
bbannouncer.cpp
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- Switched to a genericly extensible representation for userinfo.
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2013-05-12 18:27:03 +00:00 |
c_bind.cpp
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- Fixed: C_DoKey() must disable all doublebind processing if it isn't passed any doublebindings.
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2012-02-11 01:44:56 +00:00 |
c_bind.h
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- merged menu branch back into trunk.
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2010-09-14 17:28:18 +00:00 |
c_cmds.cpp
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Merge branch 'master' into scripting
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2013-08-09 13:03:28 +02:00 |
c_console.cpp
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- Use a more conformant C++ preprocessor macro identifier for Unix systems.
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2013-07-30 11:46:14 +02:00 |
c_console.h
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- cleaned up D_DoomMain a little. It's still far too large though.
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2010-12-12 23:52:00 +00:00 |
c_cvars.cpp
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- Added ACS functions SetCVarString and SetUserCVarString. These work just like their non-string
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2013-05-27 02:20:32 +00:00 |
c_cvars.h
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- Added ACS functions SetCVarString and SetUserCVarString. These work just like their non-string
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2013-05-27 02:20:32 +00:00 |
c_dispatch.cpp
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- Use a more conformant C++ preprocessor macro identifier for Unix systems.
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2013-07-30 11:46:14 +02:00 |
c_dispatch.h
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Results for console tab-completion are now color-coded. CCMDs appear blue, CVars green and aliases red.
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2013-07-28 14:58:30 +03:00 |
c_expr.cpp
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|
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CMakeLists.txt
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Add evaluation of constant unary and binary expressions
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2013-10-25 22:30:24 -05:00 |
cmdlib.cpp
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- Fixed possible memory leak in the non-Windows version of CreatePath().
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2013-05-12 18:37:31 +00:00 |
cmdlib.h
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- Switched to a genericly extensible representation for userinfo.
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2013-05-12 18:27:03 +00:00 |
colormatcher.cpp
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|
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colormatcher.h
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- Fixed: When drawing with a special colormap the quad's flags weren't cleared
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2009-09-21 13:15:36 +00:00 |
compatibility.cpp
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Don't abort when merely checking if a non-map is a map
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2013-08-30 22:38:57 -05:00 |
compatibility.h
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- Added compat_badangles to simulate Doom's incorrect sine table: Player
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2011-11-01 02:58:52 +00:00 |
configfile.cpp
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- Addded support for multi-line values in INI files, so you can't maliciously inject stray
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2013-06-04 02:06:40 +00:00 |
configfile.h
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- Addded support for multi-line values in INI files, so you can't maliciously inject stray
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2013-06-04 02:06:40 +00:00 |
ct_chat.cpp
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- Use a more conformant C++ preprocessor macro identifier for Unix systems.
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2013-07-30 11:46:14 +02:00 |
d_dehacked.cpp
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Merge branch 'scripting' of github.com:rheit/zdoom into scripting
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2013-08-14 22:15:28 -05:00 |
d_dehacked.h
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- Be stricter about types accepted by spawning functions.
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2010-04-03 04:07:17 +00:00 |
d_event.h
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- Added Xaser's weapon patch to check +reload and +zoom in A_WeaponReady.
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2012-04-07 13:07:25 +00:00 |
d_gui.h
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- merged menu branch back into trunk.
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2010-09-14 17:28:18 +00:00 |
d_iwad.cpp
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- When erroring due to the lack of iwads, print instructions more relevent to the user's platform.
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2013-07-05 00:45:45 -04:00 |
d_main.cpp
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Merge branch 'master' into scripting
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2013-08-18 12:18:59 +02:00 |
d_main.h
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- Added startup screen customization, courtesy of Gez.
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2012-02-21 19:52:40 +00:00 |
d_net.cpp
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- Updated scripting branch to latest version in trunk.
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2013-06-07 03:31:30 +00:00 |
d_net.h
|
|
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d_netinf.h
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- Added support for the original games' player translations, including Hexen's table-based ones.
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2010-03-06 02:51:23 +00:00 |
d_netinfo.cpp
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Merge branch 'master' into scripting for plugged userinfo memory leak
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2013-07-23 21:01:13 -05:00 |
d_player.h
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Merge branch 'master' into scripting
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2013-08-09 13:03:28 +02:00 |
d_protocol.cpp
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- Fix some GCC 4.7.1 warnings.
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2012-07-07 03:43:11 +00:00 |
d_protocol.h
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- Added noclip2 cheat. This is similar to noclip, except it also adds nogravity and the ability to fly through 3D floors.
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2012-08-22 21:31:48 +00:00 |
d_ticcmd.h
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|
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decallib.cpp
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Merge branch 'master' into scripting
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2013-08-09 13:03:28 +02:00 |
decallib.h
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- Update scripting branch to trunk.
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2012-07-14 03:04:41 +00:00 |
dobject.cpp
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Use PField instead of PSymbolVariable for DECORATE expressions
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2013-08-23 22:02:51 -05:00 |
dobject.h
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- Re-jigged DoJump() to not be recursive so that 0-tic A_Jump* loops are no longer
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2012-10-23 03:19:17 +00:00 |
dobjgc.cpp
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Make global symbols survive GC runs
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2013-10-29 22:05:43 -05:00 |
dobjtype.cpp
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Add a constructor to PSymbolTable that takes a parent table as input
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2013-10-29 22:05:56 -05:00 |
dobjtype.h
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Add a constructor to PSymbolTable that takes a parent table as input
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2013-10-29 22:05:56 -05:00 |
doomdata.h
|
- added ML_BLOCKHITSCAN line flag.
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2013-08-09 20:35:10 +02:00 |
doomdef.cpp
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|
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doomdef.h
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- Added a compatibility option to fix Super Sonic Doom's first bonus
|
2013-07-02 14:15:08 -05:00 |
doomerrors.h
|
|
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doomstat.cpp
|
- moved render style and border drawing code out of r_draw.cpp.
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2011-07-05 20:41:53 +00:00 |
doomstat.h
|
- fixed ammo usage issues with Dehacked modified weapons that switch attack code pointers. Unless Dehacked specifies an 'ammo use' value for a weapon any Dehacked modified weapon determines ammo use by attack function, like Doom did originally, and not by the weapon's AmmoUse property. This also addresses that the Cells/BFG shot value always modified the BFG itself.
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2012-04-07 11:33:35 +00:00 |
doomtype.h
|
- Maybe enable assembly on Intel Macs?
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2010-08-13 03:14:05 +00:00 |
dscript.h
|
|
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dsectoreffect.cpp
|
- added Gez's submission to add a compatibility option for Doom's floor motion behavior to fix an issue in phobos.wad.
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2012-05-05 22:53:16 +00:00 |
dsectoreffect.h
|
|
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dthinker.cpp
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- Updated scripting branch to latest version in trunk.
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2013-06-07 03:31:30 +00:00 |
dthinker.h
|
- Fixed errors and warnings when compiling with GCC. (Unfortunately, the VC++ debug builds
|
2012-10-18 03:19:27 +00:00 |
empty.cpp
|
|
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errors.h
|
|
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f_wipe.cpp
|
|
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f_wipe.h
|
|
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farchive.cpp
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- Fixed: Because PClass is a child of DObject now, attempts to serialize them get caught by
|
2012-10-30 01:38:05 +00:00 |
farchive.h
|
- Fixed: Because PClass is a child of DObject now, attempts to serialize them get caught by
|
2012-10-30 01:38:05 +00:00 |
files.cpp
|
- Bah, you, GCC.
|
2012-06-16 04:28:23 +00:00 |
files.h
|
- allow loading uncompressed version of compressed nodes.
|
2010-04-17 20:49:18 +00:00 |
g_game.cpp
|
Merge branch 'master' into scripting
|
2013-08-09 13:03:28 +02:00 |
g_game.h
|
- The complete FMapThing is overkill for storing player starts, so use a new minimal structure for them.
|
2012-07-08 02:18:15 +00:00 |
g_hub.cpp
|
- changed some data init code to delete the data it wants to initialize first.
|
2010-12-13 10:02:45 +00:00 |
g_hub.h
|
|
|
g_level.cpp
|
Don't abort when merely checking if a non-map is a map
|
2013-08-30 22:38:57 -05:00 |
g_level.h
|
Merge branch 'master' into scripting
|
2013-08-09 13:03:28 +02:00 |
g_mapinfo.cpp
|
Merge branch 'master' into scripting
|
2013-08-09 13:03:28 +02:00 |
g_skill.cpp
|
- Update scripting branch to trunk.
|
2012-07-14 03:04:41 +00:00 |
gameconfigfile.cpp
|
- Use a more conformant C++ preprocessor macro identifier for Unix systems.
|
2013-07-30 11:46:14 +02:00 |
gameconfigfile.h
|
- Added CVARINFO lump support. This is a lump for defining mod-specific cvars and takes entries
|
2013-05-25 16:34:23 +00:00 |
gametype.h
|
- removed gamemode check for shareware message. It also uses LANGUAGE conditionals now.
|
2010-10-11 22:10:15 +00:00 |
gccinlines.h
|
- Fixed: In gccinlines.h, the alternative for DivScale32 that took idiv's parameter in memory
|
2011-06-18 05:43:51 +00:00 |
gi.cpp
|
- fixed: The music that's defined in the Gameinfo section of MAPINFO could not set the order for multitrack music lumps.
|
2013-08-12 21:11:53 +02:00 |
gi.h
|
- fixed: The music that's defined in the Gameinfo section of MAPINFO could not set the order for multitrack music lumps.
|
2013-08-12 21:11:53 +02:00 |
gitinfo.cpp
|
- Use gitinfo.h instead of svnrevision.h for versioning.
|
2013-06-22 21:49:51 -05:00 |
gstrings.h
|
- removed obsolete quit message #defines.
|
2013-08-11 13:36:48 +02:00 |
hu_scores.cpp
|
- Switched to a genericly extensible representation for userinfo.
|
2013-05-12 18:27:03 +00:00 |
hu_stuff.h
|
- Player icons that are taller than the small font will now expand the vertical size of the
|
2012-08-10 02:49:41 +00:00 |
i_cd.h
|
|
|
i_movie.h
|
|
|
i_net.cpp
|
- Switched to a genericly extensible representation for userinfo.
|
2013-05-12 18:27:03 +00:00 |
i_net.h
|
|
|
i_video.h
|
|
|
info.cpp
|
- Updated scripting branch to latest version in trunk.
|
2013-06-07 03:31:30 +00:00 |
info.h
|
- Updated scripting branch to latest version in trunk.
|
2013-06-07 03:31:30 +00:00 |
keysections.cpp
|
- fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done.
|
2010-12-15 00:09:31 +00:00 |
lists.h
|
|
|
lumpconfigfile.cpp
|
|
|
lumpconfigfile.h
|
|
|
m_alloc.cpp
|
- Added Blzut3's Solaris patch.
|
2010-01-01 09:21:04 +00:00 |
m_alloc.h
|
|
|
m_argv.cpp
|
Add some awareness of short file names
|
2013-08-29 21:24:05 -05:00 |
m_argv.h
|
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
|
2010-12-15 11:45:39 +00:00 |
m_bbox.cpp
|
- merged polyobject branch into trunk and made some adjustments for savegame compatibility.
|
2010-07-23 05:56:25 +00:00 |
m_bbox.h
|
- When moving polyobjects, recalculate the floors and ceilings for the actors in their bounding boxes. (See http://forum.zdoom.org/viewtopic.php?f=2&t=35616)
|
2013-03-21 02:07:42 +00:00 |
m_cheat.cpp
|
Merge branch 'master' into scripting
|
2013-08-18 12:18:59 +02:00 |
m_cheat.h
|
- Removed the old meta data system. All meta data is now stored in subclasses of PClass. This
|
2010-03-25 20:38:00 +00:00 |
m_crc32.h
|
|
|
m_fixed.h
|
- Fixed: clang 32-bit compile (I hear it still doesn't run though).
|
2013-08-27 20:28:38 -04:00 |
m_joy.cpp
|
- GCC warning fixes (GCC stupidity for the most part.)
|
2011-02-19 08:59:43 +00:00 |
m_joy.h
|
- merged menu branch back into trunk.
|
2010-09-14 17:28:18 +00:00 |
m_misc.cpp
|
- Use a more conformant C++ preprocessor macro identifier for Unix systems.
|
2013-07-30 11:46:14 +02:00 |
m_misc.h
|
- Added textual descriptions of the zlib errors.
|
2012-06-16 03:29:44 +00:00 |
m_png.cpp
|
- Move bitdepth check outside the loop for grayscale unpacking. Also, don't use a multiply for
|
2013-05-27 02:04:54 +00:00 |
m_png.h
|
|
|
m_random.cpp
|
- replaced unused RNGs with pr_damagemobj for consistency checksum.
|
2013-05-30 10:18:46 +00:00 |
m_random.h
|
- Changed AWeaponGiver to keep the weapon actor around instead of respawning a new
|
2009-06-19 21:00:18 +00:00 |
m_swap.h
|
- Added XMIDI support (including subsongs).
|
2010-09-28 03:58:41 +00:00 |
md5.cpp
|
- Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since
|
2009-08-31 21:47:29 +00:00 |
md5.h
|
|
|
memarena.cpp
|
- use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems.
|
2011-01-12 00:17:13 +00:00 |
memarena.h
|
- use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems.
|
2011-01-12 00:17:13 +00:00 |
mscinlines.h
|
- Replaced toint/quickertoint with the portable routines from xs_Float.h. The
|
2009-11-20 05:34:20 +00:00 |
mus2midi.cpp
|
- Cleaned up the ugly MIDI song creating code a little.
|
2010-09-03 05:08:05 +00:00 |
mus2midi.h
|
- Cleaned up the ugly MIDI song creating code a little.
|
2010-09-03 05:08:05 +00:00 |
name.cpp
|
Remove duplicated names from namedef.h
|
2013-10-29 22:05:32 -05:00 |
name.h
|
- Make FName::NameManager::Inited a static member variable.
|
2013-03-24 02:35:29 +00:00 |
namedef.h
|
Capitalize some names that weren't before.
|
2013-10-29 22:05:49 -05:00 |
nodebuild.cpp
|
- Fixed: If AInventory::SpecialDropAction returns true the item should be destroyed.
|
2013-01-17 19:42:52 +00:00 |
nodebuild.h
|
- Added support for loading ZGL3/XGL3 nodes.
|
2012-12-07 06:16:07 +00:00 |
nodebuild_classify_nosse2.cpp
|
- Merge BSP-able polyobjects back into the trunk.
|
2010-08-01 02:41:56 +00:00 |
nodebuild_classify_sse2.cpp
|
- Merge BSP-able polyobjects back into the trunk.
|
2010-08-01 02:41:56 +00:00 |
nodebuild_events.cpp
|
- Added support for loading ZGL3/XGL3 nodes.
|
2012-12-07 06:16:07 +00:00 |
nodebuild_extract.cpp
|
- Added support for loading ZGL3/XGL3 nodes.
|
2012-12-07 06:16:07 +00:00 |
nodebuild_gl.cpp
|
- Added support for loading ZGL3/XGL3 nodes.
|
2012-12-07 06:16:07 +00:00 |
nodebuild_utility.cpp
|
- Added support for loading ZGL3/XGL3 nodes.
|
2012-12-07 06:16:07 +00:00 |
p_3dfloors.cpp
|
- fixed: When creating colormaps for 3D floors the model sector's fade value must be used when defining a fog volume.
|
2013-08-09 23:40:34 +02:00 |
p_3dfloors.h
|
- Fixed: When P_Add3DFloor() adds the "inside" plane, it needs to copy the translucency flags
|
2013-01-02 03:01:03 +00:00 |
p_3dmidtex.cpp
|
- Fixed: The onlyspawnpos handling in P_FindFloorCeiling would fail to adjust an actor's floorz
|
2012-04-10 03:18:04 +00:00 |
p_3dmidtex.h
|
- Fixed: The onlyspawnpos handling in P_FindFloorCeiling would fail to adjust an actor's floorz
|
2012-04-10 03:18:04 +00:00 |
p_acs.cpp
|
Merge branch 'master' into scripting
|
2013-09-03 09:01:28 +02:00 |
p_acs.h
|
Reset FirstFreeEntry in ACSStringPool::ReadStrings()
|
2013-08-29 22:22:30 -05:00 |
p_buildmap.cpp
|
Merge branch 'master' into scripting
|
2013-08-18 12:18:59 +02:00 |
p_ceiling.cpp
|
- fixed: Line type 49 was wrong for all games. Fixed by adding a new Ceiling_CrushAndRaiseDist special. (thanks to Gez for the patch)
|
2012-02-09 19:59:32 +00:00 |
p_conversation.cpp
|
Merge branch 'master' into scripting
|
2013-09-03 09:01:28 +02:00 |
p_conversation.h
|
- Update scripting branch to trunk.
|
2012-07-14 03:04:41 +00:00 |
p_doors.cpp
|
- fixed: Boom's generalized doors are not retriggerable, even if they are not remote. (Patch by Gez)
|
2012-04-12 12:42:00 +00:00 |
p_effect.cpp
|
- Update scripting branch to trunk.
|
2012-07-14 03:04:41 +00:00 |
p_effect.h
|
- Update scripting branch to trunk.
|
2012-07-14 03:04:41 +00:00 |
p_enemy.cpp
|
Merge branch 'master' into scripting
|
2013-08-18 12:18:59 +02:00 |
p_enemy.h
|
- Update scripting branch to trunk.
|
2012-07-14 03:04:41 +00:00 |
p_floor.cpp
|
- fixed typo in USDF spec.
|
2013-06-23 17:38:51 -05:00 |
p_glnodes.cpp
|
- Fix c++11 literal suffix warnings / patch by Edward-san.
|
2013-07-22 22:25:44 +02:00 |
p_interaction.cpp
|
Merge branch 'master' into scripting
|
2013-08-18 12:18:59 +02:00 |
p_lights.cpp
|
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
|
2011-07-06 14:20:54 +00:00 |
p_linkedsectors.cpp
|
- Added Gez's submission for Eternity-style skybox definitions.
|
2010-02-06 15:31:26 +00:00 |
p_lnspec.cpp
|
Merge branch 'master' into scripting
|
2013-08-18 12:18:59 +02:00 |
p_lnspec.h
|
- Added support for using named scripts with UDMF maps. On lines with ACS specials
|
2012-02-18 02:39:01 +00:00 |
p_local.h
|
Merge branch 'maint' into scripting
|
2013-07-28 10:47:17 +02:00 |
p_map.cpp
|
Merge branch 'master' into scripting
|
2013-09-03 09:01:28 +02:00 |
p_maputl.cpp
|
- If A_SeekerMissile is used with the SMF_LOOK flag and its targets is unseekable, it now clears
|
2012-04-19 03:22:06 +00:00 |
p_mobj.cpp
|
Merge branch 'master' into scripting
|
2013-09-03 09:01:28 +02:00 |
p_pillar.cpp
|
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
|
2011-07-06 14:20:54 +00:00 |
p_plats.cpp
|
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
|
2011-07-06 14:20:54 +00:00 |
p_pspr.cpp
|
- Updated scripting branch to latest version in trunk.
|
2013-06-07 03:31:30 +00:00 |
p_pspr.h
|
- Updated scripting branch to latest version in trunk.
|
2013-06-07 03:31:30 +00:00 |
p_saveg.cpp
|
- removed player_t destructor call in CopyPlayer.
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2013-07-23 12:31:44 +02:00 |
p_saveg.h
|
- merged automap branch into trunk.
|
2010-08-27 15:20:05 +00:00 |
p_sectors.cpp
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- Added a new UDMF sidedef flag: lightfog.
|
2012-11-03 02:02:42 +00:00 |
p_setup.cpp
|
Merge branch 'master' into scripting
|
2013-09-03 09:01:28 +02:00 |
p_setup.h
|
Don't abort when merely checking if a non-map is a map
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2013-08-30 22:38:57 -05:00 |
p_sight.cpp
|
- Use 64-bit coordinates for a few spots in the FPathTraverse constructor and P_SightPathTraverse().
|
2012-03-28 04:20:23 +00:00 |
p_slopes.cpp
|
- Fixed: The nodebuilder is highly likely to renumber vertices, so we need to remember how the
|
2012-02-21 21:52:42 +00:00 |
p_spec.cpp
|
Merge branch 'master' into scripting for plugged userinfo memory leak
|
2013-07-23 21:01:13 -05:00 |
p_spec.h
|
Merge branch 'master' into scripting for plugged userinfo memory leak
|
2013-07-23 21:01:13 -05:00 |
p_states.cpp
|
- Updated scripting branch to latest version in trunk.
|
2013-06-07 03:31:30 +00:00 |
p_switch.cpp
|
- Fixed P_CheckSwitchRange() should not force range checking of lines flagged with ML_3DMIDTEX
|
2012-04-27 03:17:56 +00:00 |
p_teleport.cpp
|
- Updated scripting branch to latest version in trunk.
|
2013-06-07 03:31:30 +00:00 |
p_terrain.cpp
|
- Allow terrain definitions to work with overrides and non-flats.
|
2013-02-05 02:39:47 +00:00 |
p_terrain.h
|
- Be stricter about types accepted by spawning functions.
|
2010-04-03 04:07:17 +00:00 |
p_things.cpp
|
Merge branch 'master' into scripting
|
2013-08-18 12:18:59 +02:00 |
p_tick.cpp
|
- Moved the status bar Tick call after the players have been ticked by P_Ticker(), because
|
2013-06-06 20:34:39 +00:00 |
p_tick.h
|
|
|
p_trace.cpp
|
- Added an enum for the values a Trace callback function can return.
|
2013-03-23 02:54:13 +00:00 |
p_trace.h
|
- Added an enum for the values a Trace callback function can return.
|
2013-03-23 02:54:13 +00:00 |
p_udmf.cpp
|
- added ML_BLOCKHITSCAN line flag.
|
2013-08-09 20:35:10 +02:00 |
p_udmf.h
|
- merge USDF branch into trunk.
|
2010-08-20 12:20:51 +00:00 |
p_usdf.cpp
|
Merge branch 'master' into scripting
|
2013-09-03 09:01:28 +02:00 |
p_user.cpp
|
Merge branch 'master' into scripting
|
2013-08-09 13:03:28 +02:00 |
p_writemap.cpp
|
- Fix errors/warnings from MinGW 4.5.0 (tdm-1).
|
2011-03-29 05:20:33 +00:00 |
p_xlat.cpp
|
- Apply fix from previous commit to Doom-format maps. (Previous commit only did it for Hexen.)
|
2012-03-15 22:59:39 +00:00 |
parsecontext.cpp
|
- Added modulus to FParseContext/xlat.
|
2012-01-23 02:47:51 +00:00 |
parsecontext.h
|
- Added modulus to FParseContext/xlat.
|
2012-01-23 02:47:51 +00:00 |
po_man.cpp
|
- Make a copy of the polyobject mirror number instead of relying on being able to read it from the initial linedef.
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2013-06-22 22:40:17 -05:00 |
po_man.h
|
- Make a copy of the polyobject mirror number instead of relying on being able to read it from the initial linedef.
|
2013-06-22 22:40:17 -05:00 |
r_3dfloors.cpp
|
- Redo r4164 fix: Don't clear fake planes when clearing skybox planes.
|
2013-03-02 01:54:40 +00:00 |
r_3dfloors.h
|
- Fix brokenness of preceding commit.
|
2011-04-14 04:24:07 +00:00 |
r_bsp.cpp
|
- Instead of setting the default skybox in every sector without an explicit skybox set, set it
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2013-04-21 02:22:37 +00:00 |
r_bsp.h
|
- changed AlterWeaponSprite so that it doesn't take a full vissprite as parameter.
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2011-07-06 13:00:51 +00:00 |
r_defs.h
|
- Use tests less prone to overflow on very steep slopes when detecting which side of a plane
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2013-04-17 01:32:40 +00:00 |
r_draw.cpp
|
- Fixed: R_GetColumn() needs to clamp negative column indexes to be inside the texture if the
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2012-10-05 04:21:34 +00:00 |
r_draw.h
|
- Added additive blending for floors and ceilings.
|
2012-08-09 04:31:31 +00:00 |
r_drawt.cpp
|
- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
|
2011-01-02 18:02:27 +00:00 |
r_local.h
|
- moved R_AlignFlat out of renderer into main game code (r_ to p_.)
|
2011-07-05 13:33:02 +00:00 |
r_main.cpp
|
- fixed typo in USDF spec.
|
2013-06-23 17:38:51 -05:00 |
r_main.h
|
- Fixed: LIGHT2SHADE would overflow with light values larger than 10 bits.
|
2012-01-22 00:14:02 +00:00 |
r_plane.cpp
|
- fixed: R_DeinitPlanes did not free all visplanes because it called R_ClearPlanes with 'fullclear' set to false.
|
2013-07-14 09:47:39 +02:00 |
r_plane.h
|
- Fixed: Skyboxes never cleared planes when a 3D floor was in view.
|
2013-02-23 05:15:32 +00:00 |
r_polymost.cpp
|
- Redo r4164 fix: Don't clear fake planes when clearing skybox planes.
|
2013-03-02 01:54:40 +00:00 |
r_polymost.h
|
- separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines.
|
2011-07-07 15:37:47 +00:00 |
r_renderer.h
|
- Fixed: Runtime error on Mac OS X. For whatever reason merely having the call to CFUserNotificationDisplayAlert() in I_FatalError caused exception handling to quit working. Moving it to a separate file seems to fix this. Also removed the warning about FRenderer having a non-virtual destructor.
|
2012-02-16 22:58:17 +00:00 |
r_segs.cpp
|
- fixed bad index variable in R_RenderFakeWallRange.
|
2013-08-11 12:41:14 +02:00 |
r_segs.h
|
- merged 3dfloors2 branch into trunk.
|
2011-01-29 11:09:38 +00:00 |
r_sky.cpp
|
- Fixed: When using PALVERS on the sky, it used the scaling from the true color version. (Side Note: I changed a line that scales the sky position according to the y scaling factor. This is because a 2x high resolution sky at 2048x256 wasn't positioned the same as a 1024x128 unscaled version. I moved the expression to the > 200 height path only, but I'm not sure if it's even still needed.)
|
2012-11-30 23:36:02 +00:00 |
r_sky.h
|
- separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines.
|
2011-07-07 15:37:47 +00:00 |
r_state.h
|
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
|
2011-07-06 14:20:54 +00:00 |
r_swrenderer.cpp
|
- A_SetPitch now clamps the player's pitch within the valid range. It can
|
2011-12-06 01:25:37 +00:00 |
r_swrenderer.h
|
- separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines.
|
2011-07-07 15:37:47 +00:00 |
r_things.cpp
|
Merge branch 'master' into scripting
|
2013-06-25 19:28:25 -05:00 |
r_things.h
|
- Added an alternate 2D sprite sorting comparison function which seems to work better with
|
2013-04-28 03:31:13 +00:00 |
r_utility.cpp
|
Merge branch 'master' into scripting for plugged userinfo memory leak
|
2013-07-23 21:01:13 -05:00 |
r_utility.h
|
- fixed some leftover references to the software renderer.
|
2011-07-07 19:53:42 +00:00 |
s_advsound.cpp
|
- Switched to a genericly extensible representation for userinfo.
|
2013-05-12 18:27:03 +00:00 |
s_environment.cpp
|
- GCC warning fixes (GCC stupidity for the most part.)
|
2011-02-19 08:59:43 +00:00 |
s_playlist.cpp
|
- Fix c++11 literal suffix warnings / patch by Edward-san.
|
2013-07-22 22:25:44 +02:00 |
s_playlist.h
|
|
|
s_sndseq.cpp
|
- Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.)
|
2012-08-23 00:15:41 +00:00 |
s_sndseq.h
|
- Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.)
|
2012-08-23 00:15:41 +00:00 |
s_sound.cpp
|
Merge branch 'master' into scripting for plugged userinfo memory leak
|
2013-07-23 21:01:13 -05:00 |
s_sound.h
|
- Added S_ChangeSoundVolume() to change the volume of an already playing sound, accessible
|
2013-06-01 17:46:50 +00:00 |
sc_man.cpp
|
Let the scanner returned unsigned integers
|
2013-09-10 21:40:05 -05:00 |
sc_man.h
|
- Sync scripting branch with what was in trunk on Sunday. I believe that would be revision 2739.
|
2010-09-16 03:14:32 +00:00 |
sc_man_scanner.re
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Let the scanner returned unsigned integers
|
2013-09-10 21:40:05 -05:00 |
sc_man_tokens.h
|
Let the scanner returned unsigned integers
|
2013-09-10 21:40:05 -05:00 |
skins.cpp
|
|
|
skins.h
|
|
|
st_start.h
|
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
|
2010-12-15 11:45:39 +00:00 |
st_stuff.cpp
|
- disabled Heretic's 'joke' cheats and Chex's 'idmus' in 'allcheats' mode because their multiple occurence interfered with how the cheat parser works.
|
2013-06-24 14:25:48 +02:00 |
st_stuff.h
|
- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
|
2013-02-27 03:10:25 +00:00 |
statistics.cpp
|
Don't abort when merely checking if a non-map is a map
|
2013-08-30 22:38:57 -05:00 |
statnums.h
|
- added a Sector_CopyScroller special to allow setting scrollers to sectors with special tags.
|
2010-04-11 11:18:33 +00:00 |
stats.cpp
|
- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
|
2013-02-27 03:10:25 +00:00 |
stats.h
|
- sync source with latest GZDoom:
|
2011-12-06 08:36:28 +00:00 |
stringtable.cpp
|
- Fixed: FStringTable::operator[] would crash when passed a NULL string pointer.
|
2012-03-03 03:19:29 +00:00 |
stringtable.h
|
|
|
strnatcmp.c
|
- resurrected some old statistics code I had and made some minor enhancements to be of more use.
|
2010-09-18 16:08:10 +00:00 |
strnatcmp.h
|
- resurrected some old statistics code I had and made some minor enhancements to be of more use.
|
2010-09-18 16:08:10 +00:00 |
tables.cpp
|
|
|
tables.h
|
- Update scripting branch to trunk.
|
2012-07-14 03:04:41 +00:00 |
tagitem.h
|
|
|
tarray.h
|
Added DeleteAndClear method to TDeletingArray.
|
2013-07-25 21:41:18 -05:00 |
teaminfo.cpp
|
- GCC warning fixes (GCC stupidity for the most part.)
|
2011-02-19 08:59:43 +00:00 |
teaminfo.h
|
- made all references to the GameNames array an inline function call to allow easier modification later
|
2010-10-12 07:14:31 +00:00 |
tempfiles.cpp
|
|
|
tempfiles.h
|
- Make GCC happy.
|
2011-03-11 00:44:38 +00:00 |
templates.h
|
- added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
|
2010-07-23 21:19:59 +00:00 |
v_blend.cpp
|
- Update to latest version in trunk.
|
2012-10-17 04:24:54 +00:00 |
v_collection.cpp
|
|
|
v_collection.h
|
|
|
v_draw.cpp
|
- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
|
2013-02-27 03:10:25 +00:00 |
v_font.cpp
|
- Heretic and Hexen can now have their big fonts overridden by a font named "HBIGFONT". In
|
2013-06-01 02:04:44 +00:00 |
v_font.h
|
- Backported SPACEWIDTH for fontdefs from ECWolf.
|
2012-08-07 08:11:56 +00:00 |
v_palette.cpp
|
- Fixed: Memory error when loading BMF palettes.
|
2012-08-06 09:49:15 +00:00 |
v_palette.h
|
- added menu entries for HUD flash options.
|
2012-05-01 18:20:04 +00:00 |
v_pfx.cpp
|
- Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since
|
2009-08-31 21:47:29 +00:00 |
v_pfx.h
|
|
|
v_text.cpp
|
- Fixed: DCanvas::DrawTextV needs to accept the entire tag list in one parameter. Otherwise, it
|
2012-02-11 00:15:03 +00:00 |
v_text.h
|
- added code submission for printing secret information.
|
2010-11-30 08:18:11 +00:00 |
v_video.cpp
|
- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
|
2013-02-27 03:10:25 +00:00 |
v_video.h
|
- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
|
2013-02-27 03:10:25 +00:00 |
valgrind.inc
|
|
|
vectors.h
|
- ...now where did that 'F' come from...?
|
2013-02-16 10:48:03 +00:00 |
version.h
|
Merge branch 'maint'
|
2013-08-12 20:42:21 +02:00 |
w_wad.cpp
|
- GCC warning cleanup
|
2013-01-21 22:30:30 +00:00 |
w_wad.h
|
- Added Gez's BFG edition patch.
|
2012-11-01 02:42:14 +00:00 |
w_zip.h
|
- Added Blzut3's Solaris patch.
|
2010-01-01 09:21:04 +00:00 |
weightedlist.h
|
- Fixed: FDecalGroup::GetDecal() crashed if there were no decals defined for the group.
|
2012-06-22 03:30:57 +00:00 |
wi_stuff.cpp
|
- fixed: The music that's defined in the Gameinfo section of MAPINFO could not set the order for multitrack music lumps.
|
2013-08-12 21:11:53 +02:00 |
wi_stuff.h
|
|
|
x86.cpp
|
- Fixed: The aliasing of CPUInfo was still wrong. (Yarr! The things I do
|
2009-09-05 03:28:58 +00:00 |
x86.h
|
- Fixed: R_CreatePlayerTranslation() only initialized the first truecolor
|
2009-09-05 03:55:29 +00:00 |
xs_Float.h
|
- Forgot xs_Float.h with previous commit.
|
2009-11-20 06:01:10 +00:00 |
zstrformat.cpp
|
Add Printf extension %H
|
2013-09-25 20:46:45 -05:00 |
zstring.cpp
|
- Fixed: FString::Insert copied too many charactes.
|
2012-10-09 23:05:59 +00:00 |
zstring.h
|
- Update scripting branch to trunk.
|
2012-07-14 03:04:41 +00:00 |