.. |
fragglescript
|
- use a separate exception type for reporting errors from FraggleScript.
|
2016-12-02 16:56:50 +01:00 |
g_inventory
|
Merge https://github.com/coelckers/gzdoom
|
2016-12-06 18:19:08 -05:00 |
g_shared
|
- corrected the export signatures of several script exports to contain the correct classes, so that the fudging in FindFunction could be removed.
|
2016-12-02 18:52:58 +01:00 |
g_strife
|
Merge https://github.com/coelckers/gzdoom
|
2016-12-06 18:19:08 -05:00 |
gl
|
Merge branch 'master' of https://github.com/coelckers/gzdoom
|
2016-12-08 07:47:33 -05:00 |
intermission
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
math
|
- implemented '**' (power) operator. To ensure reliability, acustom 'pow' function will be used to calculate it.
|
2016-10-17 15:17:48 +02:00 |
menu
|
Merge https://github.com/coelckers/gzdoom
|
2016-12-06 18:19:08 -05:00 |
oplsynth
|
- added a system-include independent wrapper for Windows's OutputDebugString, so that this can be used more easily in files that cannot include windows.h.
|
2016-04-10 13:03:44 +02:00 |
posix
|
- fixed: compile error with SDLGLVideo class macro
|
2016-12-07 13:21:28 +01:00 |
r_data
|
Merge https://github.com/coelckers/gzdoom
|
2016-12-06 18:19:08 -05:00 |
rapidjson
|
- variable was in the wrong scope.
|
2016-10-02 18:56:04 +02:00 |
resourcefiles
|
Merge branch 'master' into zscript
|
2016-11-23 14:39:14 +01:00 |
scripting
|
- for the time being, make ZScript command line switch locked so that everybody understands that it's not ready for use in released mods yet.
|
2016-12-06 22:42:10 +01:00 |
sfmt
|
|
|
sound
|
Merge branch 'master' of c:\Programming\Doom-Dev\zdoom_\ into zscript
|
2016-11-27 16:31:26 +01:00 |
textures
|
Merge https://github.com/coelckers/gzdoom
|
2016-12-06 18:19:08 -05:00 |
timidity
|
- added a system-include independent wrapper for Windows's OutputDebugString, so that this can be used more easily in files that cannot include windows.h.
|
2016-04-10 13:03:44 +02:00 |
wildmidi
|
|
|
win32
|
Fix crash reporter for 64 bit
|
2016-12-08 07:47:31 -05:00 |
xlat
|
|
|
__autostart.cpp
|
- Fixed the order of the MS sections.
|
2016-11-22 21:20:42 +01:00 |
actionspecials.h
|
- added Hexen compatible handling to specials that stop perpetual sector movement.
|
2016-08-09 17:09:12 +02:00 |
actor.h
|
Merge branch 'zscript' of https://github.com/rheit/zdoom into gz-zscript
|
2016-12-06 12:33:52 +01:00 |
actorptrselect.cpp
|
|
|
actorptrselect.h
|
|
|
am_map.cpp
|
Merge branch 'master' into zscript
|
2016-12-03 15:54:18 +01:00 |
am_map.h
|
- fixed: Custom automap colors were not invalidated on restart.
|
2016-12-03 15:44:46 +01:00 |
announcer.h
|
|
|
autosegs.h
|
- allow defining native fields through scripts. Internally this only requires exporting the address, but not the entire field.
|
2016-11-22 19:20:31 +01:00 |
b_bot.cpp
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
b_bot.h
|
- converted the user variable serializer.
|
2016-09-20 18:27:47 +02:00 |
b_func.cpp
|
- floatified portals.cpp and most of p_maputl.cpp.
|
2016-03-31 16:52:25 +02:00 |
b_game.cpp
|
- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
|
2016-08-28 09:55:04 +02:00 |
b_move.cpp
|
- floatified p_trace, p_slopes and p_udmf.cpp.
|
2016-03-30 16:30:22 +02:00 |
b_think.cpp
|
- split up zscript/shared/inventory.txt.
|
2016-11-30 13:36:13 +01:00 |
basicinlines.h
|
|
|
basictypes.h
|
Removed the need for the pixel_canvas_t typedef
|
2016-05-31 05:31:32 +02:00 |
bbannouncer.cpp
|
|
|
c_bind.cpp
|
- changed the default key name string because '#' is used as a comment in the config files.
|
2016-05-22 12:20:46 +02:00 |
c_bind.h
|
|
|
c_cmds.cpp
|
- Fixed missing linebreak in 'currentpos' error message.
|
2016-12-04 10:25:23 +01:00 |
c_console.cpp
|
Merge https://github.com/coelckers/gzdoom
|
2016-12-06 18:19:08 -05:00 |
c_console.h
|
|
|
c_consolebuffer.cpp
|
|
|
c_consolebuffer.h
|
|
|
c_cvars.cpp
|
Revert "Merge commit 'refs/pull/122/head' of https://github.com/coelckers/gzdoom"
|
2016-11-25 21:02:18 -05:00 |
c_cvars.h
|
Revert "Merge commit 'refs/pull/122/head' of https://github.com/coelckers/gzdoom"
|
2016-11-25 21:02:18 -05:00 |
c_dispatch.cpp
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
c_dispatch.h
|
|
|
c_expr.cpp
|
|
|
CMakeLists.txt
|
Merge branch 'master' of https://github.com/rheit/zdoom
|
2016-12-07 22:51:05 +01:00 |
cmdlib.cpp
|
- optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available.
|
2016-12-03 16:27:53 +01:00 |
cmdlib.h
|
- optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available.
|
2016-12-03 16:27:53 +01:00 |
colormatcher.cpp
|
|
|
colormatcher.h
|
|
|
compatibility.cpp
|
- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
|
2016-08-28 09:55:04 +02:00 |
compatibility.h
|
|
|
configfile.cpp
|
|
|
configfile.h
|
|
|
ct_chat.cpp
|
- moved armor class declarations to their own file and added necessary #includes only to those files actually using them.
|
2016-11-30 10:55:03 +01:00 |
d_dehacked.cpp
|
- fixed: Dehacked did not copy the defaults for DehackedPickup replacements anymore.
|
2016-12-02 01:33:18 +01:00 |
d_dehacked.h
|
- changed the return value of PickupMessage to an FString so that it can interface with scripts.
|
2016-11-28 16:19:01 +01:00 |
d_event.h
|
|
|
d_gui.h
|
|
|
d_iwad.cpp
|
- optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available.
|
2016-12-03 16:27:53 +01:00 |
d_main.cpp
|
- Fixed GCC/Clang warning/error.
|
2016-12-07 16:07:25 +01:00 |
d_main.h
|
|
|
d_net.cpp
|
- split up zscript/shared/inventory.txt.
|
2016-11-30 13:36:13 +01:00 |
d_net.h
|
|
|
d_netinf.h
|
|
|
d_netinfo.cpp
|
- added some missing End... calls in player deserialization code.
|
2016-09-23 20:05:12 +02:00 |
d_player.h
|
- removed an assert from APowerMorph::EndEffect. With some recent changes to DestroyAllInventory it appears that the asserted condition no longer is true at this point when ending a game.
|
2016-12-01 00:05:23 +01:00 |
d_protocol.cpp
|
- converted player serializer and everything it needs.
|
2016-09-21 01:18:29 +02:00 |
d_protocol.h
|
- converted player serializer and everything it needs.
|
2016-09-21 01:18:29 +02:00 |
d_ticcmd.h
|
- converted player serializer and everything it needs.
|
2016-09-21 01:18:29 +02:00 |
decallib.cpp
|
- optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available.
|
2016-12-03 16:27:53 +01:00 |
decallib.h
|
|
|
dobject.cpp
|
- removed an assert from APowerMorph::EndEffect. With some recent changes to DestroyAllInventory it appears that the asserted condition no longer is true at this point when ending a game.
|
2016-12-01 00:05:23 +01:00 |
dobject.h
|
- removed an assert from APowerMorph::EndEffect. With some recent changes to DestroyAllInventory it appears that the asserted condition no longer is true at this point when ending a game.
|
2016-12-01 00:05:23 +01:00 |
dobjgc.cpp
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
dobjtype.cpp
|
- added automatic type deduction capabilities for local variables. If you type 'let variable = value;' the type of 'variable' will be deduced from the given value. This is mostly of interest for type casting pointers, because 'let p = Classtype(objectvar);' does not require writing the class type name twice.
|
2016-12-05 13:24:42 +01:00 |
dobjtype.h
|
- added automatic type deduction capabilities for local variables. If you type 'let variable = value;' the type of 'variable' will be deduced from the given value. This is mostly of interest for type casting pointers, because 'let p = Classtype(objectvar);' does not require writing the class type name twice.
|
2016-12-05 13:24:42 +01:00 |
doomdata.h
|
- re-added serialization of treanslations.
|
2016-09-20 19:45:32 +02:00 |
doomdef.cpp
|
|
|
doomdef.h
|
- made disabling the push window check a real compatibility option.
|
2016-08-09 20:15:13 +02:00 |
doomerrors.h
|
- record all line numbers during function generation. This is useful for error reporting and eventually debugging.
|
2016-12-02 17:36:29 +01:00 |
doomstat.cpp
|
- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
|
2016-08-28 09:55:04 +02:00 |
doomstat.h
|
- fixed: map commands will now take capslock DM/COOP as arguments
|
2016-11-01 15:09:09 +01:00 |
doomtype.h
|
- disabled assembly entirely to make the MT drawer submission compile.
|
2016-12-07 12:31:43 +01:00 |
dscript.h
|
|
|
dsectoreffect.cpp
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
dsectoreffect.h
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
dthinker.cpp
|
- allow the VM to run on one global stack per thread.
|
2016-11-30 17:15:01 +01:00 |
dthinker.h
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
edata.cpp
|
- floatified the sector plane movers and removed some of the ZatPoint conversion cruft.
|
2016-03-30 09:41:46 +02:00 |
edata.h
|
|
|
empty.cpp
|
|
|
errors.h
|
|
|
f_wipe.cpp
|
Minor code cleanup
|
2016-06-14 23:05:20 +02:00 |
f_wipe.h
|
|
|
files.cpp
|
Merge branch 'master' into json
|
2016-09-22 09:09:48 +02:00 |
files.h
|
- added a FileWriter class (taken from another project of mine) and changed m_png.cpp to use it.
|
2016-09-21 09:01:12 +02:00 |
g_doomedmap.cpp
|
- removed STACK_ARGS.
|
2016-04-11 10:46:30 +02:00 |
g_game.cpp
|
- scriptified Hexen's Banishment Device.
|
2016-11-28 01:30:36 +01:00 |
g_game.h
|
- read snapshots from zip.
|
2016-09-22 01:28:05 +02:00 |
g_hub.cpp
|
- save global savegame data to JSON as well.
|
2016-09-21 12:19:13 +02:00 |
g_hub.h
|
- read snapshots from zip.
|
2016-09-22 01:28:05 +02:00 |
g_level.cpp
|
Merge https://github.com/coelckers/gzdoom
|
2016-12-06 18:19:08 -05:00 |
g_level.h
|
- scriptified A_SpawnFly.
|
2016-11-03 13:38:40 +01:00 |
g_mapinfo.cpp
|
- optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available.
|
2016-12-03 16:27:53 +01:00 |
g_pch.h
|
- fixed a memory leak in the compiler.
|
2016-11-10 13:37:38 +01:00 |
g_pch2.h
|
- tried to add precompiled headers to fastmath sources as well, but VC++ doesn't seem to want to play along. So I left this stuff in but disabled the precompilation until a solution can be found.
|
2016-04-10 13:54:42 +02:00 |
g_skill.cpp
|
- added all missing things to enable the scriptified version of A_BrainSpit.
|
2016-11-18 22:12:53 +01:00 |
gameconfigfile.cpp
|
- remove windows header #include from gameconfigfile.cpp, because it isn't needed.
|
2016-04-10 12:33:35 +02:00 |
gameconfigfile.h
|
|
|
gametype.h
|
|
|
gccinlines.h
|
|
|
gi.cpp
|
Added KILL Script type and associated flags and GameInfo keyword.
|
2016-07-28 08:34:23 +02:00 |
gi.h
|
Added KILL Script type and associated flags and GameInfo keyword.
|
2016-07-28 08:34:23 +02:00 |
gitinfo.cpp
|
|
|
gstrings.h
|
|
|
GuillotineBinPack.cpp
|
|
|
GuillotineBinPack.h
|
|
|
hu_scores.cpp
|
- removed STACK_ARGS.
|
2016-04-11 10:46:30 +02:00 |
hu_stuff.h
|
- removed STACK_ARGS.
|
2016-04-11 10:46:30 +02:00 |
i_cd.h
|
|
|
i_module.cpp
|
- Fixed build with MinGW-w64 (TDM-GCC 5.1). Note that the resulting binary will crash under -O3 until the alignment violation is taken care of in FRemapTable::Alloc.
|
2016-11-22 22:41:32 -05:00 |
i_module.h
|
- Added support for GTK3 (thanks to "MineyMe" and edward-san)
|
2016-11-12 18:32:09 -05:00 |
i_movie.h
|
|
|
i_net.cpp
|
- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
|
2016-08-28 09:55:04 +02:00 |
i_net.h
|
|
|
i_video.h
|
|
|
info.cpp
|
redid the exception mechanism for script-side access violations to be of more use for diagnosing problems.
|
2016-12-03 12:23:13 +01:00 |
info.h
|
- removed an assert from APowerMorph::EndEffect. With some recent changes to DestroyAllInventory it appears that the asserted condition no longer is true at this point when ending a game.
|
2016-12-01 00:05:23 +01:00 |
keysections.cpp
|
|
|
lists.h
|
|
|
lumpconfigfile.cpp
|
|
|
lumpconfigfile.h
|
|
|
m_alloc.cpp
|
|
|
m_alloc.h
|
|
|
m_argv.cpp
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
m_argv.h
|
|
|
m_bbox.cpp
|
- floatified FBoundingBox.
|
2016-03-31 10:38:54 +02:00 |
m_bbox.h
|
- removed most of the deleted function declarations.
|
2016-03-31 21:20:45 +02:00 |
m_cheat.cpp
|
- allow the VM to run on one global stack per thread.
|
2016-11-30 17:15:01 +01:00 |
m_cheat.h
|
|
|
m_crc32.h
|
|
|
m_fixed.h
|
- floatified the global view variables.
|
2016-04-01 12:22:16 +02:00 |
m_joy.cpp
|
|
|
m_joy.h
|
|
|
m_misc.cpp
|
- Fixed: Demo playback on Windows XP since we don't patch fstat for v140_xp bug.
|
2016-10-16 16:22:21 -04:00 |
m_misc.h
|
|
|
m_png.cpp
|
- allow the compact and pretty writers for JSON to coexist by wrapping the whole stuff into another class that calls the proper one as needed. Due to the implementation it is not possible to decide at run time how this should behave so there have to be two different objects for either mode.
|
2016-09-21 21:57:24 +02:00 |
m_png.h
|
- allow the compact and pretty writers for JSON to coexist by wrapping the whole stuff into another class that calls the proper one as needed. Due to the implementation it is not possible to decide at run time how this should behave so there have to be two different objects for either mode.
|
2016-09-21 21:57:24 +02:00 |
m_random.cpp
|
- Fixed: Assertion failure if a save was loaded without starting a new game (due to uninitialized RNG).
|
2016-10-17 00:22:06 -04:00 |
m_random.h
|
- read snapshots from zip.
|
2016-09-22 01:28:05 +02:00 |
m_swap.h
|
Fixed compilation on macOS
|
2016-09-24 13:15:45 +03:00 |
md5.cpp
|
|
|
md5.h
|
|
|
memarena.cpp
|
- Fixed more GCC/Clang warnings.
|
2016-11-27 02:34:32 +01:00 |
memarena.h
|
- Fixed more GCC/Clang warnings.
|
2016-11-27 02:34:32 +01:00 |
mscinlines.h
|
|
|
mus2midi.cpp
|
|
|
mus2midi.h
|
|
|
name.cpp
|
- fixed: The TabCommands array needs to be cleared before the NameManager is destroyed.
|
2016-09-13 10:43:53 +02:00 |
name.h
|
|
|
namedef.h
|
- added automatic type deduction capabilities for local variables. If you type 'let variable = value;' the type of 'variable' will be deduced from the given value. This is mostly of interest for type casting pointers, because 'let p = Classtype(objectvar);' does not require writing the class type name twice.
|
2016-12-05 13:24:42 +01:00 |
nodebuild.cpp
|
Use floating point node bounding boxes
|
2016-04-30 22:37:02 -05:00 |
nodebuild.h
|
- removed STACK_ARGS.
|
2016-04-11 10:46:30 +02:00 |
nodebuild_classify_nosse2.cpp
|
|
|
nodebuild_classify_sse2.cpp
|
|
|
nodebuild_events.cpp
|
|
|
nodebuild_extract.cpp
|
Use floating point node bounding boxes
|
2016-04-30 22:37:02 -05:00 |
nodebuild_gl.cpp
|
- removed STACK_ARGS.
|
2016-04-11 10:46:30 +02:00 |
nodebuild_utility.cpp
|
- fixed: The node builder's FindMapBounds function included all vertices generated by the node builder.
|
2016-05-27 09:38:33 +02:00 |
p_3dfloors.cpp
|
Merge branch 'master' of https://github.com/rheit/zdoom
|
2016-08-03 12:17:55 +02:00 |
p_3dfloors.h
|
- fixed coordinate correctness issues with P_CheckFor3DFloor/CeilingHit.
|
2016-04-20 13:28:19 +02:00 |
p_3dmidtex.cpp
|
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
|
2016-04-24 12:15:09 +02:00 |
p_3dmidtex.h
|
- floatified the sector plane movers and removed some of the ZatPoint conversion cruft.
|
2016-03-30 09:41:46 +02:00 |
p_acs.cpp
|
- allow the VM to run on one global stack per thread.
|
2016-11-30 17:15:01 +01:00 |
p_acs.h
|
Merge branch 'master' into json
|
2016-09-22 09:09:48 +02:00 |
p_actionfunctions.cpp
|
redid the exception mechanism for script-side access violations to be of more use for diagnosing problems.
|
2016-12-03 12:23:13 +01:00 |
p_blockmap.h
|
- floatified bmaporgx and bmaporgy, allowing to remove the gross overflow prevention hacks present in the blockmap code.
|
2016-03-31 09:23:14 +02:00 |
p_buildmap.cpp
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
p_ceiling.cpp
|
- added null pointer validation to any relevant exported function. In most cases null pointers were already being treated as 'do nothing', but there's several places where this can make the code silently fail so in these cases a VM exception will be raised, once the VM's exception handling has been repaired to provide useful diagnostics. (Right now all it does is catch the exception, print a useless message and return to the caller as if nothing has happened.)
|
2016-12-02 12:06:49 +01:00 |
p_checkposition.h
|
- fixed: It was not possible to step through a ceiling portal into the upper sector.
|
2016-05-20 13:10:42 +02:00 |
p_conversation.cpp
|
- scriptified a_strifeitems.cpp and a_debris.cpp.
|
2016-11-29 12:17:05 +01:00 |
p_conversation.h
|
Added two new sub-blocks for Choice blocks
|
2016-10-30 19:30:53 +01:00 |
p_doors.cpp
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
p_effect.cpp
|
- scriptified some trivial stuff from g_shared.
|
2016-11-29 19:50:34 +01:00 |
p_effect.h
|
Missing include guard
|
2016-11-17 01:28:51 +01:00 |
p_enemy.cpp
|
- fixed: A_Face* should not require the target to be non-null.
|
2016-12-03 15:59:02 +01:00 |
p_enemy.h
|
- allow the VM to run on one global stack per thread.
|
2016-11-30 17:15:01 +01:00 |
p_floor.cpp
|
- added null pointer validation to any relevant exported function. In most cases null pointers were already being treated as 'do nothing', but there's several places where this can make the code silently fail so in these cases a VM exception will be raised, once the VM's exception handling has been repaired to provide useful diagnostics. (Right now all it does is catch the exception, print a useless message and return to the caller as if nothing has happened.)
|
2016-12-02 12:06:49 +01:00 |
p_glnodes.cpp
|
- scriptified Strife's flamethrower and grenade launcher.
|
2016-11-29 14:12:39 +01:00 |
p_interaction.cpp
|
- added null pointer validation to any relevant exported function. In most cases null pointers were already being treated as 'do nothing', but there's several places where this can make the code silently fail so in these cases a VM exception will be raised, once the VM's exception handling has been repaired to provide useful diagnostics. (Right now all it does is catch the exception, print a useless message and return to the caller as if nothing has happened.)
|
2016-12-02 12:06:49 +01:00 |
p_lights.cpp
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
p_linkedsectors.cpp
|
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
|
2016-04-24 12:15:09 +02:00 |
p_lnspec.cpp
|
Merge branch 'zscript' of https://github.com/rheit/zdoom into gz-zscript
|
2016-11-30 18:46:23 +01:00 |
p_lnspec.h
|
|
|
p_local.h
|
- scriptified Hexen's Bloodscourge and Serpent.
|
2016-11-28 00:49:10 +01:00 |
p_map.cpp
|
- fixed: Stepping through a ceiling portal on a two-sided line did not work.
|
2016-12-08 10:16:22 +01:00 |
p_maputl.cpp
|
- added null pointer validation to any relevant exported function. In most cases null pointers were already being treated as 'do nothing', but there's several places where this can make the code silently fail so in these cases a VM exception will be raised, once the VM's exception handling has been repaired to provide useful diagnostics. (Right now all it does is catch the exception, print a useless message and return to the caller as if nothing has happened.)
|
2016-12-02 12:06:49 +01:00 |
p_maputl.h
|
- removed debug stuff.
|
2016-06-30 11:31:00 +02:00 |
p_mobj.cpp
|
- fixed bad parameter in AActor::ModifyDamage.
|
2016-12-06 00:00:56 +01:00 |
p_pillar.cpp
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
p_plats.cpp
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
p_portals.cpp
|
|
|
p_pspr.cpp
|
- corrected the export signatures of several script exports to contain the correct classes, so that the fudging in FindFunction could be removed.
|
2016-12-02 18:52:58 +01:00 |
p_pspr.h
|
Merge branch 'zscript' of https://github.com/rheit/zdoom into gz-zscript
|
2016-11-30 18:46:23 +01:00 |
p_pusher.cpp
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
p_saveg.cpp
|
Merge branch 'master' of https://github.com/rheit/zdoom
|
2016-10-23 18:50:59 +02:00 |
p_saveg.h
|
- read snapshots from zip.
|
2016-09-22 01:28:05 +02:00 |
p_scroll.cpp
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
p_sectors.cpp
|
- scriptified some trivial stuff from g_shared.
|
2016-11-29 19:50:34 +01:00 |
p_setup.cpp
|
- block access to private and protected data for the external variabler getter functions.
|
2016-11-05 09:50:53 +01:00 |
p_setup.h
|
- floatified p_trace, p_slopes and p_udmf.cpp.
|
2016-03-30 16:30:22 +02:00 |
p_sight.cpp
|
- fixed: P_CheckSight returned incorrect results when having to traverse the collected lines just for adding more portals to the list.
|
2016-12-08 11:23:08 +01:00 |
p_slopes.cpp
|
- fixed: The math for emulating the old slop overflow was not correct and made the affected sectors in void.wad display incorrectly.
|
2016-12-03 14:42:06 +01:00 |
p_spec.cpp
|
Merge branch 'zscript' of https://github.com/rheit/zdoom into gz-zscript
|
2016-11-30 18:46:23 +01:00 |
p_spec.h
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
p_states.cpp
|
- added null pointer validation to any relevant exported function. In most cases null pointers were already being treated as 'do nothing', but there's several places where this can make the code silently fail so in these cases a VM exception will be raised, once the VM's exception handling has been repaired to provide useful diagnostics. (Right now all it does is catch the exception, print a useless message and return to the caller as if nothing has happened.)
|
2016-12-02 12:06:49 +01:00 |
p_switch.cpp
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
p_tags.cpp
|
|
|
p_tags.h
|
|
|
p_teleport.cpp
|
- scriptified ArtiTeleport.
|
2016-11-25 19:52:35 +01:00 |
p_terrain.cpp
|
- scriptified Hexen's Bloodscourge and Serpent.
|
2016-11-28 00:49:10 +01:00 |
p_terrain.h
|
- converted FBehavior::StaticSerializeModuleStates.
|
2016-09-20 11:35:25 +02:00 |
p_things.cpp
|
Merge branch 'master' into zscript
|
2016-12-02 21:14:56 +01:00 |
p_tick.cpp
|
- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
|
2016-08-28 09:55:04 +02:00 |
p_tick.h
|
|
|
p_trace.cpp
|
- fixed: Terrain splashes could be generated for 3D floors that were below the sector's actual floor.
|
2016-08-14 20:52:13 +02:00 |
p_trace.h
|
- added portal-awareness to the railgun trail.
|
2016-04-16 19:41:33 +02:00 |
p_udmf.cpp
|
- added UDMF portal flags. Names are identical with Eternity for compatibility reasons.
|
2016-10-02 00:31:25 +02:00 |
p_udmf.h
|
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
|
2016-04-28 15:59:37 +02:00 |
p_usdf.cpp
|
Restricted custom goodbyes to ZSDF
|
2016-10-30 20:27:07 +01:00 |
p_user.cpp
|
Merge https://github.com/coelckers/gzdoom
|
2016-12-06 18:19:08 -05:00 |
p_writemap.cpp
|
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
|
2016-04-24 12:15:09 +02:00 |
p_xlat.cpp
|
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
|
2016-04-24 12:15:09 +02:00 |
parsecontext.cpp
|
|
|
parsecontext.h
|
|
|
pathexpander.cpp
|
|
|
pathexpander.h
|
|
|
po_man.cpp
|
Merge branch 'master' into zscript
|
2016-12-03 15:54:18 +01:00 |
po_man.h
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
portal.cpp
|
- fixed: Stepping up through a portal did not work when the step line was two-sided. This special case was only implemented for one-sided lines
|
2016-12-08 00:59:04 +01:00 |
portal.h
|
fixed: Polyobject-based line portals may not cache their angle as it may change at any time.
|
2016-06-19 12:32:45 +02:00 |
r_3dfloors.cpp
|
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
|
2016-12-07 09:34:49 +01:00 |
r_3dfloors.h
|
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
|
2016-12-07 09:34:49 +01:00 |
r_bsp.cpp
|
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
|
2016-12-07 09:34:49 +01:00 |
r_bsp.h
|
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
|
2016-12-07 09:34:49 +01:00 |
r_defs.h
|
Merge branch 'master' of https://github.com/rheit/zdoom
|
2016-12-07 22:51:05 +01:00 |
r_draw.cpp
|
Merge remote-tracking branch 'zdoom/master' into qzdoom
|
2016-12-07 18:35:27 +01:00 |
r_draw.h
|
Merge TC handling back into r_draw
|
2016-12-07 18:28:06 +01:00 |
r_draw_pal.cpp
|
- fixed linkage for fuzzviewheight
|
2016-12-07 18:39:09 +01:00 |
r_draw_pal.h
|
- fixed linkage for fuzzviewheight
|
2016-12-07 18:39:09 +01:00 |
r_draw_rgba.cpp
|
Move rgba drawers to be dispatched by r_draw_tc
|
2016-12-05 09:22:45 +01:00 |
r_draw_rgba.h
|
Move rgba drawers to be dispatched by r_draw_tc
|
2016-12-05 09:22:45 +01:00 |
r_drawers.cpp
|
Capped sky rendering
|
2016-12-03 06:58:06 +01:00 |
r_drawers.h
|
Capped sky rendering
|
2016-12-03 06:58:06 +01:00 |
r_drawt_pal.cpp
|
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
|
2016-12-07 09:34:49 +01:00 |
r_drawt_rgba.cpp
|
Move rgba drawers to be dispatched by r_draw_tc
|
2016-12-05 09:22:45 +01:00 |
r_local.h
|
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
|
2016-04-28 15:59:37 +02:00 |
r_main.cpp
|
- fixed linkage for fuzzviewheight
|
2016-12-07 18:39:09 +01:00 |
r_main.h
|
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
|
2016-12-07 09:34:49 +01:00 |
r_plane.cpp
|
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
|
2016-12-07 09:34:49 +01:00 |
r_plane.h
|
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
|
2016-12-07 09:34:49 +01:00 |
r_poly.cpp
|
Only render line portals once
|
2016-12-08 10:29:52 +01:00 |
r_poly.h
|
Only render line portals once
|
2016-12-08 10:29:52 +01:00 |
r_poly_cull.cpp
|
Fix up/down culling issue
|
2016-12-03 05:02:34 +01:00 |
r_poly_cull.h
|
Fix up/down culling issue
|
2016-12-03 05:02:34 +01:00 |
r_poly_decal.cpp
|
Move software renderer into its own namespace to isolate its globals and make
|
2016-12-01 02:38:32 +01:00 |
r_poly_decal.h
|
Add plane clipping to the triangle drawer
|
2016-11-26 10:49:29 +01:00 |
r_poly_intersection.cpp
|
Add some intersection tests useful for culling
|
2016-11-12 14:55:14 +01:00 |
r_poly_intersection.h
|
Add portal plane clipping
|
2016-11-26 09:01:58 +01:00 |
r_poly_particle.cpp
|
Move software renderer into its own namespace to isolate its globals and make
|
2016-12-01 02:38:32 +01:00 |
r_poly_particle.h
|
Add plane clipping to the triangle drawer
|
2016-11-26 10:49:29 +01:00 |
r_poly_plane.cpp
|
Adjust class naming to closer match the GZDoom renderer and split portal rendering part to its own file
|
2016-12-03 14:58:56 +01:00 |
r_poly_plane.h
|
Plane texturing adjustments
|
2016-11-27 04:39:33 +01:00 |
r_poly_playersprite.cpp
|
Move software renderer into its own namespace to isolate its globals and make
|
2016-12-01 02:38:32 +01:00 |
r_poly_playersprite.h
|
Split r_poly into multiple files handling each aspect of rendering a scene
|
2016-11-14 14:19:48 +01:00 |
r_poly_portal.cpp
|
Fix mirror
|
2016-12-07 22:26:18 +01:00 |
r_poly_portal.h
|
Fix mirror
|
2016-12-07 22:26:18 +01:00 |
r_poly_scene.cpp
|
Fix sprites/translucent stuff being occluded by portal walls
|
2016-12-08 10:35:51 +01:00 |
r_poly_scene.h
|
Adjust class naming to closer match the GZDoom renderer and split portal rendering part to its own file
|
2016-12-03 14:58:56 +01:00 |
r_poly_sky.cpp
|
Adjust class naming to closer match the GZDoom renderer and split portal rendering part to its own file
|
2016-12-03 14:58:56 +01:00 |
r_poly_sky.h
|
Capped sky rendering
|
2016-12-03 06:58:06 +01:00 |
r_poly_sprite.cpp
|
Add more checks for FTexture::TEX_Null
|
2016-12-07 18:59:48 +01:00 |
r_poly_sprite.h
|
Fully hook up sprite clipping by subsector
|
2016-12-02 13:24:53 +01:00 |
r_poly_triangle.cpp
|
Fix mirror
|
2016-12-07 22:26:18 +01:00 |
r_poly_triangle.h
|
Fix mirror
|
2016-12-07 22:26:18 +01:00 |
r_poly_wall.cpp
|
Only render line portals once
|
2016-12-08 10:29:52 +01:00 |
r_poly_wall.h
|
Add plane clipping to the triangle drawer
|
2016-11-26 10:49:29 +01:00 |
r_poly_wallsprite.cpp
|
Add more checks for FTexture::TEX_Null
|
2016-12-07 18:59:48 +01:00 |
r_poly_wallsprite.h
|
Add plane clipping to the triangle drawer
|
2016-11-26 10:49:29 +01:00 |
r_renderer.h
|
- added a FileWriter class (taken from another project of mine) and changed m_png.cpp to use it.
|
2016-09-21 09:01:12 +02:00 |
r_segs.cpp
|
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
|
2016-12-07 09:34:49 +01:00 |
r_segs.h
|
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
|
2016-12-07 09:34:49 +01:00 |
r_sky.cpp
|
- fixed: R_InitSkyMap must check for the null texture which cannot be used as a sky because it has no bitmap and will cause an access violation in the sky cap color calculation.
|
2016-10-22 09:58:56 +02:00 |
r_sky.h
|
Merge branch 'master' of c:\programming\doom-dev\zdoom
|
2016-04-23 09:43:21 +02:00 |
r_state.h
|
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
|
2016-12-07 09:34:49 +01:00 |
r_swrenderer.cpp
|
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
|
2016-12-07 09:34:49 +01:00 |
r_swrenderer.h
|
Request GL BSP instead of requiring automap texturing to be on
|
2016-11-09 12:07:07 +01:00 |
r_things.cpp
|
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
|
2016-12-07 09:34:49 +01:00 |
r_things.h
|
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
|
2016-12-07 09:34:49 +01:00 |
r_thread.cpp
|
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
|
2016-12-07 09:34:49 +01:00 |
r_thread.h
|
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
|
2016-12-07 09:34:49 +01:00 |
r_utility.cpp
|
Merge https://github.com/coelckers/gzdoom
|
2016-12-06 18:19:08 -05:00 |
r_utility.h
|
- some preparations for converting the player serialization code.
|
2016-09-20 23:13:12 +02:00 |
Rect.h
|
|
|
s_advsound.cpp
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
s_environment.cpp
|
- re-added serialization of treanslations.
|
2016-09-20 19:45:32 +02:00 |
s_playlist.cpp
|
- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
|
2016-08-28 09:55:04 +02:00 |
s_playlist.h
|
|
|
s_sndseq.cpp
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
s_sndseq.h
|
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
|
2016-11-25 00:25:26 +01:00 |
s_sound.cpp
|
- added a larger batch of function exports.
|
2016-11-30 01:25:51 +01:00 |
s_sound.h
|
Added "local" parameters to A_PlaySound and ACS PlaySound
|
2016-11-01 13:21:32 -04:00 |
sc_man.cpp
|
- record all line numbers during function generation. This is useful for error reporting and eventually debugging.
|
2016-12-02 17:36:29 +01:00 |
sc_man.h
|
- try to preserve a bit more information about incorrect use of user variables to print more meaningful error messages. This is not complete yet and will need integration with the previous commit.
|
2016-11-13 12:02:41 +01:00 |
sc_man_scanner.re
|
- added automatic type deduction capabilities for local variables. If you type 'let variable = value;' the type of 'variable' will be deduced from the given value. This is mostly of interest for type casting pointers, because 'let p = Classtype(objectvar);' does not require writing the class type name twice.
|
2016-12-05 13:24:42 +01:00 |
sc_man_tokens.h
|
- added automatic type deduction capabilities for local variables. If you type 'let variable = value;' the type of 'variable' will be deduced from the given value. This is mostly of interest for type casting pointers, because 'let p = Classtype(objectvar);' does not require writing the class type name twice.
|
2016-12-05 13:24:42 +01:00 |
serializer.cpp
|
Merge branch 'master' of https://github.com/rheit/zdoom into zscript
|
2016-11-12 15:36:59 +01:00 |
serializer.h
|
- Clear out GCC 6.2 warnings (interestingly they now check for misleading indentation which found a good case in fragglescript/t_func.cpp even though I believe it was harmless)
|
2016-10-17 00:19:08 -04:00 |
skins.cpp
|
|
|
skins.h
|
|
|
SkylineBinPack.cpp
|
|
|
SkylineBinPack.h
|
|
|
st_start.h
|
|
|
st_stuff.cpp
|
|
|
st_stuff.h
|
|
|
statistics.cpp
|
- implemented saving of new format savegames as zips. The code for that was adapted from zipdir.c.
|
2016-09-21 17:37:56 +02:00 |
statnums.h
|
Revert "- removed STAT_INVENTORY."
|
2016-08-25 21:41:17 +02:00 |
stats.cpp
|
|
|
stats.h
|
|
|
stringtable.cpp
|
|
|
stringtable.h
|
|
|
strnatcmp.c
|
|
|
strnatcmp.h
|
|
|
tagitem.h
|
|
|
tarray.h
|
- save global savegame data to JSON as well.
|
2016-09-21 12:19:13 +02:00 |
teaminfo.cpp
|
- optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available.
|
2016-12-03 16:27:53 +01:00 |
teaminfo.h
|
|
|
tempfiles.cpp
|
|
|
tempfiles.h
|
|
|
templates.h
|
- Refactored SBarInfo flow control so negatable commands are handled statically.
|
2016-04-02 23:43:56 -04:00 |
tflags.h
|
- all thinker serializers done.
|
2016-09-20 00:41:22 +02:00 |
v_blend.cpp
|
- converted half of ClericHoly. (Making a commit before starting on the more complex stuff.)
|
2016-11-26 13:18:48 +01:00 |
v_collection.cpp
|
|
|
v_collection.h
|
|
|
v_draw.cpp
|
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
|
2016-12-07 09:34:49 +01:00 |
v_font.cpp
|
Merge https://github.com/coelckers/gzdoom
|
2016-12-06 18:19:08 -05:00 |
v_font.h
|
- re-added serialization of treanslations.
|
2016-09-20 19:45:32 +02:00 |
v_palette.cpp
|
- removed use of BestColor_MMX because there is no measurable improvement at all on a modern system. On top of that this function does not get called nearly often enough to justify the hassle. Like DoBlending this would require hundreds of calls per frame to make any impact that would be measurable.
|
2016-12-07 14:40:19 +01:00 |
v_palette.h
|
|
|
v_pfx.cpp
|
|
|
v_pfx.h
|
|
|
v_text.cpp
|
- removed STACK_ARGS.
|
2016-04-11 10:46:30 +02:00 |
v_text.h
|
|
|
v_video.cpp
|
Merge https://github.com/coelckers/gzdoom
|
2016-12-06 18:19:08 -05:00 |
v_video.h
|
Merge remote-tracking branch 'zdoom/master' into qzdoom
|
2016-12-07 18:35:27 +01:00 |
valgrind.inc
|
|
|
vectors.h
|
- fixed: TVector::Resized needs to consider that the input vector has a length of 0. In this case just performing the normal calculations results in an invalid vector.
|
2016-10-03 11:00:26 +02:00 |
version.h
|
- 1.2pre tag
|
2016-12-06 18:13:41 -05:00 |
virtual.h
|
- scriptified a_strifeitems.cpp and a_debris.cpp.
|
2016-11-29 12:17:05 +01:00 |
w_wad.cpp
|
- scriptified the Minotaur.
|
2016-11-26 01:14:47 +01:00 |
w_wad.h
|
|
|
w_zip.h
|
|
|
weightedlist.h
|
|
|
wi_stuff.cpp
|
- started with cleanup and separation of DECORATE code.
|
2016-10-12 19:22:33 +02:00 |
wi_stuff.h
|
|
|
x86.cpp
|
- discontinue using the MMX assembly version of DoBlending.
|
2016-12-07 14:40:18 +01:00 |
x86.h
|
|
|
xs_Float.h
|
Renderer floatification: Use floating point for texturemids and Y scales
|
2016-04-22 23:12:53 -05:00 |
zstrformat.cpp
|
- removed special treatment for not using stdint.h with MSVC. Current compiler versions have this file.
|
2016-03-24 11:30:11 +01:00 |
zstring.cpp
|
Merge branch 'master' of https://github.com/rheit/zdoom into zscript
|
2016-12-04 10:27:35 +01:00 |
zstring.h
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Merge branch 'master' of https://github.com/rheit/zdoom into zscript
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2016-12-04 10:27:35 +01:00 |
zzautozend.cpp
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- allow defining native fields through scripts. Internally this only requires exporting the address, but not the entire field.
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2016-11-22 19:20:31 +01:00 |